mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 14:29:03 +02:00
Merge pull request #909 from ey6es/master
Fixes for off-axis projection: handle offset frusta correctly in mirror mode, use an explicit focal length rather than near clip.
This commit is contained in:
commit
babec09a16
6 changed files with 86 additions and 31 deletions
|
@ -44,8 +44,7 @@ float texCoordToViewSpaceZ(vec2 texCoord) {
|
||||||
// given a texture coordinate, returns the 3D view space coordinate
|
// given a texture coordinate, returns the 3D view space coordinate
|
||||||
vec3 texCoordToViewSpace(vec2 texCoord) {
|
vec3 texCoordToViewSpace(vec2 texCoord) {
|
||||||
float z = texCoordToViewSpaceZ(texCoord);
|
float z = texCoordToViewSpaceZ(texCoord);
|
||||||
return vec3(((texCoord * 2.0 - vec2(1.0 - gl_ProjectionMatrix[2][0], 1.0)) *
|
return vec3((leftBottom + texCoord * (rightTop - leftBottom)) * (-z / near), z);
|
||||||
(rightTop - leftBottom) + rightTop + leftBottom) * z / (-2.0 * near), z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
|
|
|
@ -423,9 +423,6 @@ void Application::resizeGL(int width, int height) {
|
||||||
resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
|
resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
|
||||||
resetCamerasOnResizeGL(_myCamera, width, height);
|
resetCamerasOnResizeGL(_myCamera, width, height);
|
||||||
|
|
||||||
// Tell our viewFrustum about this change, using the application camera
|
|
||||||
loadViewFrustum(_myCamera, _viewFrustum);
|
|
||||||
|
|
||||||
glViewport(0, 0, width, height); // shouldn't this account for the menu???
|
glViewport(0, 0, width, height); // shouldn't this account for the menu???
|
||||||
|
|
||||||
updateProjectionMatrix();
|
updateProjectionMatrix();
|
||||||
|
@ -436,9 +433,12 @@ void Application::updateProjectionMatrix() {
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
|
||||||
|
// Tell our viewFrustum about this change, using the application camera
|
||||||
|
loadViewFrustum(_myCamera, _viewFrustum);
|
||||||
|
|
||||||
float left, right, bottom, top, nearVal, farVal;
|
float left, right, bottom, top, nearVal, farVal;
|
||||||
glm::vec4 nearClipPlane, farClipPlane;
|
glm::vec4 nearClipPlane, farClipPlane;
|
||||||
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
|
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
|
||||||
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
|
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
|
||||||
|
@ -631,8 +631,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
||||||
|
|
||||||
case Qt::Key_J:
|
case Qt::Key_J:
|
||||||
if (isShifted) {
|
if (isShifted) {
|
||||||
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
|
||||||
glm::quat(glm::vec3(0, 0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
||||||
} else {
|
} else {
|
||||||
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
|
||||||
}
|
}
|
||||||
|
@ -641,8 +641,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
||||||
|
|
||||||
case Qt::Key_M:
|
case Qt::Key_M:
|
||||||
if (isShifted) {
|
if (isShifted) {
|
||||||
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
|
||||||
glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
||||||
} else {
|
} else {
|
||||||
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
|
||||||
}
|
}
|
||||||
|
@ -1805,15 +1805,17 @@ void Application::update(float deltaTime) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
|
||||||
|
float xSign = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) ? 1.0f : -1.0f;
|
||||||
if (_faceshift.isActive()) {
|
if (_faceshift.isActive()) {
|
||||||
const float EYE_OFFSET_SCALE = 0.005f;
|
const float EYE_OFFSET_SCALE = 0.025f;
|
||||||
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
|
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
|
||||||
_myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z));
|
_myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, position.z));
|
||||||
updateProjectionMatrix();
|
updateProjectionMatrix();
|
||||||
|
|
||||||
} else if (_webcam.isActive()) {
|
} else if (_webcam.isActive()) {
|
||||||
const float EYE_OFFSET_SCALE = 5.0f;
|
const float EYE_OFFSET_SCALE = 0.5f;
|
||||||
_myCamera.setEyeOffsetPosition(_webcam.getEstimatedPosition() * EYE_OFFSET_SCALE);
|
glm::vec3 position = _webcam.getEstimatedPosition() * EYE_OFFSET_SCALE;
|
||||||
|
_myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, -position.y, position.z));
|
||||||
updateProjectionMatrix();
|
updateProjectionMatrix();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2135,6 +2137,19 @@ void Application::setupWorldLight(Camera& whichCamera) {
|
||||||
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Application::computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& near,
|
||||||
|
float& far, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
||||||
|
|
||||||
|
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, near, far, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
|
// when mirrored, we must flip left and right
|
||||||
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
||||||
|
float tmp = left;
|
||||||
|
left = -right;
|
||||||
|
right = -tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Application::displaySide(Camera& whichCamera) {
|
void Application::displaySide(Camera& whichCamera) {
|
||||||
// transform by eye offset
|
// transform by eye offset
|
||||||
|
|
||||||
|
@ -2918,6 +2933,30 @@ void Application::renderViewFrustum(ViewFrustum& viewFrustum) {
|
||||||
// left plane - top edge - viewFrustum.getNear to distant
|
// left plane - top edge - viewFrustum.getNear to distant
|
||||||
glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z);
|
glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z);
|
||||||
glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z);
|
glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z);
|
||||||
|
|
||||||
|
// focal plane - bottom edge
|
||||||
|
glColor3f(1.0f, 0.0f, 1.0f);
|
||||||
|
float focalProportion = (viewFrustum.getFocalLength() - viewFrustum.getNearClip()) /
|
||||||
|
(viewFrustum.getFarClip() - viewFrustum.getNearClip());
|
||||||
|
glm::vec3 focalBottomLeft = glm::mix(viewFrustum.getNearBottomLeft(), viewFrustum.getFarBottomLeft(), focalProportion);
|
||||||
|
glm::vec3 focalBottomRight = glm::mix(viewFrustum.getNearBottomRight(),
|
||||||
|
viewFrustum.getFarBottomRight(), focalProportion);
|
||||||
|
glVertex3f(focalBottomLeft.x, focalBottomLeft.y, focalBottomLeft.z);
|
||||||
|
glVertex3f(focalBottomRight.x, focalBottomRight.y, focalBottomRight.z);
|
||||||
|
|
||||||
|
// focal plane - top edge
|
||||||
|
glm::vec3 focalTopLeft = glm::mix(viewFrustum.getNearTopLeft(), viewFrustum.getFarTopLeft(), focalProportion);
|
||||||
|
glm::vec3 focalTopRight = glm::mix(viewFrustum.getNearTopRight(), viewFrustum.getFarTopRight(), focalProportion);
|
||||||
|
glVertex3f(focalTopLeft.x, focalTopLeft.y, focalTopLeft.z);
|
||||||
|
glVertex3f(focalTopRight.x, focalTopRight.y, focalTopRight.z);
|
||||||
|
|
||||||
|
// focal plane - left edge
|
||||||
|
glVertex3f(focalBottomLeft.x, focalBottomLeft.y, focalBottomLeft.z);
|
||||||
|
glVertex3f(focalTopLeft.x, focalTopLeft.y, focalTopLeft.z);
|
||||||
|
|
||||||
|
// focal plane - right edge
|
||||||
|
glVertex3f(focalBottomRight.x, focalBottomRight.y, focalBottomRight.z);
|
||||||
|
glVertex3f(focalTopRight.x, focalTopRight.y, focalTopRight.z);
|
||||||
}
|
}
|
||||||
glEnd();
|
glEnd();
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
|
|
|
@ -135,6 +135,10 @@ public:
|
||||||
|
|
||||||
void setupWorldLight(Camera& whichCamera);
|
void setupWorldLight(Camera& whichCamera);
|
||||||
|
|
||||||
|
/// Computes the off-axis frustum parameters for the view frustum, taking mirroring into account.
|
||||||
|
void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& near,
|
||||||
|
float& far, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const;
|
||||||
|
|
||||||
virtual void nodeAdded(Node* node);
|
virtual void nodeAdded(Node* node);
|
||||||
virtual void nodeKilled(Node* node);
|
virtual void nodeKilled(Node* node);
|
||||||
virtual void packetSentNotification(ssize_t length);
|
virtual void packetSentNotification(ssize_t length);
|
||||||
|
|
|
@ -103,7 +103,7 @@ void AmbientOcclusionEffect::render() {
|
||||||
|
|
||||||
float left, right, bottom, top, nearVal, farVal;
|
float left, right, bottom, top, nearVal, farVal;
|
||||||
glm::vec4 nearClipPlane, farClipPlane;
|
glm::vec4 nearClipPlane, farClipPlane;
|
||||||
Application::getInstance()->getViewFrustum()->computeOffAxisFrustum(
|
Application::getInstance()->computeOffAxisFrustum(
|
||||||
left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
_occlusionProgram->bind();
|
_occlusionProgram->bind();
|
||||||
|
|
|
@ -32,6 +32,7 @@ ViewFrustum::ViewFrustum() :
|
||||||
_aspectRatio(1.0),
|
_aspectRatio(1.0),
|
||||||
_nearClip(0.1),
|
_nearClip(0.1),
|
||||||
_farClip(500.0),
|
_farClip(500.0),
|
||||||
|
_focalLength(0.25f),
|
||||||
_keyholeRadius(DEFAULT_KEYHOLE_RADIUS),
|
_keyholeRadius(DEFAULT_KEYHOLE_RADIUS),
|
||||||
_farTopLeft(0,0,0),
|
_farTopLeft(0,0,0),
|
||||||
_farTopRight(0,0,0),
|
_farTopRight(0,0,0),
|
||||||
|
@ -310,15 +311,16 @@ bool testMatches(float lhs, float rhs) {
|
||||||
|
|
||||||
bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
|
bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
|
||||||
bool result =
|
bool result =
|
||||||
testMatches(compareTo._position, _position ) &&
|
testMatches(compareTo._position, _position) &&
|
||||||
testMatches(compareTo._direction, _direction ) &&
|
testMatches(compareTo._direction, _direction) &&
|
||||||
testMatches(compareTo._up, _up ) &&
|
testMatches(compareTo._up, _up) &&
|
||||||
testMatches(compareTo._right, _right ) &&
|
testMatches(compareTo._right, _right) &&
|
||||||
testMatches(compareTo._fieldOfView, _fieldOfView ) &&
|
testMatches(compareTo._fieldOfView, _fieldOfView) &&
|
||||||
testMatches(compareTo._aspectRatio, _aspectRatio ) &&
|
testMatches(compareTo._aspectRatio, _aspectRatio) &&
|
||||||
testMatches(compareTo._nearClip, _nearClip ) &&
|
testMatches(compareTo._nearClip, _nearClip) &&
|
||||||
testMatches(compareTo._farClip, _farClip ) &&
|
testMatches(compareTo._farClip, _farClip) &&
|
||||||
testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition ) &&
|
testMatches(compareTo._focalLength, _focalLength) &&
|
||||||
|
testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition) &&
|
||||||
testMatches(compareTo._eyeOffsetOrientation, _eyeOffsetOrientation);
|
testMatches(compareTo._eyeOffsetOrientation, _eyeOffsetOrientation);
|
||||||
|
|
||||||
if (!result && debug) {
|
if (!result && debug) {
|
||||||
|
@ -351,6 +353,9 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
|
||||||
qDebug("%s -- compareTo._farClip=%f _farClip=%f\n",
|
qDebug("%s -- compareTo._farClip=%f _farClip=%f\n",
|
||||||
(testMatches(compareTo._farClip, _farClip) ? "MATCHES " : "NO MATCH"),
|
(testMatches(compareTo._farClip, _farClip) ? "MATCHES " : "NO MATCH"),
|
||||||
compareTo._farClip, _farClip);
|
compareTo._farClip, _farClip);
|
||||||
|
qDebug("%s -- compareTo._focalLength=%f _focalLength=%f\n",
|
||||||
|
(testMatches(compareTo._focalLength, _focalLength) ? "MATCHES " : "NO MATCH"),
|
||||||
|
compareTo._focalLength, _focalLength);
|
||||||
qDebug("%s -- compareTo._eyeOffsetPosition=%f,%f,%f _eyeOffsetPosition=%f,%f,%f\n",
|
qDebug("%s -- compareTo._eyeOffsetPosition=%f,%f,%f _eyeOffsetPosition=%f,%f,%f\n",
|
||||||
(testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition) ? "MATCHES " : "NO MATCH"),
|
(testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition) ? "MATCHES " : "NO MATCH"),
|
||||||
compareTo._eyeOffsetPosition.x, compareTo._eyeOffsetPosition.y, compareTo._eyeOffsetPosition.z,
|
compareTo._eyeOffsetPosition.x, compareTo._eyeOffsetPosition.y, compareTo._eyeOffsetPosition.z,
|
||||||
|
@ -401,13 +406,17 @@ void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom
|
||||||
nearClipPlane = glm::vec4(-normal.x, -normal.y, -normal.z, glm::dot(normal, corners[0]));
|
nearClipPlane = glm::vec4(-normal.x, -normal.y, -normal.z, glm::dot(normal, corners[0]));
|
||||||
farClipPlane = glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, corners[4]));
|
farClipPlane = glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, corners[4]));
|
||||||
|
|
||||||
|
// compute the focal proportion (zero is near clip, one is far clip)
|
||||||
|
float focalProportion = (_focalLength - _nearClip) / (_farClip - _nearClip);
|
||||||
|
|
||||||
// get the extents at Z = -near
|
// get the extents at Z = -near
|
||||||
left = FLT_MAX;
|
left = FLT_MAX;
|
||||||
right = -FLT_MAX;
|
right = -FLT_MAX;
|
||||||
bottom = FLT_MAX;
|
bottom = FLT_MAX;
|
||||||
top = -FLT_MAX;
|
top = -FLT_MAX;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
glm::vec4 intersection = corners[i] * (-near / corners[i].z);
|
glm::vec4 corner = glm::mix(corners[i], corners[i + 4], focalProportion);
|
||||||
|
glm::vec4 intersection = corner * (-near / corner.z);
|
||||||
left = min(left, intersection.x);
|
left = min(left, intersection.x);
|
||||||
right = max(right, intersection.x);
|
right = max(right, intersection.x);
|
||||||
bottom = min(bottom, intersection.y);
|
bottom = min(bottom, intersection.y);
|
||||||
|
@ -426,6 +435,7 @@ void ViewFrustum::printDebugDetails() const {
|
||||||
qDebug("_keyHoleRadius=%f\n", _keyholeRadius);
|
qDebug("_keyHoleRadius=%f\n", _keyholeRadius);
|
||||||
qDebug("_nearClip=%f\n", _nearClip);
|
qDebug("_nearClip=%f\n", _nearClip);
|
||||||
qDebug("_farClip=%f\n", _farClip);
|
qDebug("_farClip=%f\n", _farClip);
|
||||||
|
qDebug("_focalLength=%f\n", _focalLength);
|
||||||
qDebug("_eyeOffsetPosition=%f,%f,%f\n", _eyeOffsetPosition.x, _eyeOffsetPosition.y, _eyeOffsetPosition.z );
|
qDebug("_eyeOffsetPosition=%f,%f,%f\n", _eyeOffsetPosition.x, _eyeOffsetPosition.y, _eyeOffsetPosition.z );
|
||||||
qDebug("_eyeOffsetOrientation=%f,%f,%f,%f\n", _eyeOffsetOrientation.x, _eyeOffsetOrientation.y, _eyeOffsetOrientation.z,
|
qDebug("_eyeOffsetOrientation=%f,%f,%f,%f\n", _eyeOffsetOrientation.x, _eyeOffsetOrientation.y, _eyeOffsetOrientation.z,
|
||||||
_eyeOffsetOrientation.w );
|
_eyeOffsetOrientation.w );
|
||||||
|
|
|
@ -39,6 +39,7 @@ public:
|
||||||
void setAspectRatio(float a) { _aspectRatio = a; }
|
void setAspectRatio(float a) { _aspectRatio = a; }
|
||||||
void setNearClip(float n) { _nearClip = n; }
|
void setNearClip(float n) { _nearClip = n; }
|
||||||
void setFarClip(float f) { _farClip = f; }
|
void setFarClip(float f) { _farClip = f; }
|
||||||
|
void setFocalLength(float length) { _focalLength = length; }
|
||||||
void setEyeOffsetPosition(const glm::vec3& p) { _eyeOffsetPosition = p; }
|
void setEyeOffsetPosition(const glm::vec3& p) { _eyeOffsetPosition = p; }
|
||||||
void setEyeOffsetOrientation(const glm::quat& o) { _eyeOffsetOrientation = o; }
|
void setEyeOffsetOrientation(const glm::quat& o) { _eyeOffsetOrientation = o; }
|
||||||
|
|
||||||
|
@ -47,6 +48,7 @@ public:
|
||||||
float getAspectRatio() const { return _aspectRatio; }
|
float getAspectRatio() const { return _aspectRatio; }
|
||||||
float getNearClip() const { return _nearClip; }
|
float getNearClip() const { return _nearClip; }
|
||||||
float getFarClip() const { return _farClip; }
|
float getFarClip() const { return _farClip; }
|
||||||
|
float getFocalLength() const { return _focalLength; }
|
||||||
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
|
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
|
||||||
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
|
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
|
||||||
|
|
||||||
|
@ -111,12 +113,13 @@ private:
|
||||||
glm::vec3 _right;
|
glm::vec3 _right;
|
||||||
|
|
||||||
// Lens attributes
|
// Lens attributes
|
||||||
float _fieldOfView;
|
float _fieldOfView;
|
||||||
float _aspectRatio;
|
float _aspectRatio;
|
||||||
float _nearClip;
|
float _nearClip;
|
||||||
float _farClip;
|
float _farClip;
|
||||||
glm::vec3 _eyeOffsetPosition;
|
float _focalLength;
|
||||||
glm::quat _eyeOffsetOrientation;
|
glm::vec3 _eyeOffsetPosition;
|
||||||
|
glm::quat _eyeOffsetOrientation;
|
||||||
|
|
||||||
// keyhole attributes
|
// keyhole attributes
|
||||||
float _keyholeRadius;
|
float _keyholeRadius;
|
||||||
|
|
Loading…
Reference in a new issue