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Push the distance back even more.
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@ -189,7 +189,7 @@ void Avatar::render(bool forShadowMap) {
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{
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{
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// glow when moving in the distance
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// glow when moving in the distance
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const float GLOW_DISTANCE = 10.0f;
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const float GLOW_DISTANCE = 20.0f;
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Glower glower(_moving && lengthToTarget > GLOW_DISTANCE && !forShadowMap ? 1.0f : 0.0f);
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Glower glower(_moving && lengthToTarget > GLOW_DISTANCE && !forShadowMap ? 1.0f : 0.0f);
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// render body
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// render body
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