mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
This commit is contained in:
commit
ba571314b4
7 changed files with 644 additions and 296 deletions
180
examples/dice.js
180
examples/dice.js
|
@ -12,17 +12,17 @@
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||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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||||||
//
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//
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||||||
|
|
||||||
var isDice = false;
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var isDice = false;
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||||||
var NUMBER_OF_DICE = 4;
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var NUMBER_OF_DICE = 4;
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||||||
var LIFETIME = 10000; // Dice will live for about 3 hours
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var LIFETIME = 10000; // Dice will live for about 3 hours
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var dice = [];
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var dice = [];
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var DIE_SIZE = 0.20;
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var DIE_SIZE = 0.20;
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var madeSound = true; // Set false at start of throw to look for collision
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var madeSound = true; // Set false at start of throw to look for collision
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||||||
|
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||||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav");
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var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
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||||||
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||||||
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
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var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
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||||||
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||||||
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@ -32,34 +32,46 @@ var BUTTON_SIZE = 32;
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var PADDING = 3;
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var PADDING = 3;
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||||||
|
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||||||
var offButton = Overlays.addOverlay("image", {
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var offButton = Overlays.addOverlay("image", {
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||||||
x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
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x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
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||||||
y: screenSize.y- (BUTTON_SIZE + PADDING),
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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||||||
width: BUTTON_SIZE,
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width: BUTTON_SIZE,
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||||||
height: BUTTON_SIZE,
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height: BUTTON_SIZE,
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||||||
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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||||||
color: { red: 255, green: 255, blue: 255},
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color: {
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alpha: 1
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red: 255,
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});
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green: 255,
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||||||
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blue: 255
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||||||
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},
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||||||
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alpha: 1
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||||||
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});
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||||||
|
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||||||
var deleteButton = Overlays.addOverlay("image", {
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var deleteButton = Overlays.addOverlay("image", {
|
||||||
x: screenSize.x / 2 - BUTTON_SIZE,
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x: screenSize.x / 2 - BUTTON_SIZE,
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||||||
y: screenSize.y- (BUTTON_SIZE + PADDING),
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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||||||
width: BUTTON_SIZE,
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width: BUTTON_SIZE,
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||||||
height: BUTTON_SIZE,
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height: BUTTON_SIZE,
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||||||
imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
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imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
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||||||
color: { red: 255, green: 255, blue: 255},
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color: {
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||||||
alpha: 1
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red: 255,
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||||||
});
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green: 255,
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||||||
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blue: 255
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||||||
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},
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||||||
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alpha: 1
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||||||
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});
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||||||
|
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||||||
var diceButton = Overlays.addOverlay("image", {
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var diceButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 + PADDING,
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x: screenSize.x / 2 + PADDING,
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||||||
y: screenSize.y - (BUTTON_SIZE + PADDING),
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y: screenSize.y - (BUTTON_SIZE + PADDING),
|
||||||
width: BUTTON_SIZE,
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width: BUTTON_SIZE,
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||||||
height: BUTTON_SIZE,
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height: BUTTON_SIZE,
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||||||
imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
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imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
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||||||
color: { red: 255, green: 255, blue: 255},
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color: {
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||||||
alpha: 1
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red: 255,
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||||||
});
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green: 255,
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||||||
|
blue: 255
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||||||
|
},
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||||||
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alpha: 1
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||||||
|
});
|
||||||
|
|
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var GRAVITY = -3.5;
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var GRAVITY = -3.5;
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||||||
|
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||||||
|
@ -68,74 +80,70 @@ var MAX_ANGULAR_SPEED = Math.PI;
|
||||||
|
|
||||||
|
|
||||||
function shootDice(position, velocity) {
|
function shootDice(position, velocity) {
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||||||
if (!Entities.canRez()) {
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if (!Entities.canRez()) {
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Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
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Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
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} else {
|
} else {
|
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for (var i = 0; i < NUMBER_OF_DICE; i++) {
|
for (var i = 0; i < NUMBER_OF_DICE; i++) {
|
||||||
dice.push(Entities.addEntity(
|
dice.push(Entities.addEntity(
|
||||||
{ type: "Model",
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{
|
||||||
modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx",
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type: "Model",
|
||||||
position: position,
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modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx",
|
||||||
velocity: velocity,
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position: position,
|
||||||
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
|
velocity: velocity,
|
||||||
angularVelocity: { x: Math.random() * MAX_ANGULAR_SPEED,
|
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
|
||||||
y: Math.random() * MAX_ANGULAR_SPEED,
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angularVelocity: {
|
||||||
z: Math.random() * MAX_ANGULAR_SPEED },
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x: Math.random() * MAX_ANGULAR_SPEED,
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lifetime: LIFETIME,
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y: Math.random() * MAX_ANGULAR_SPEED,
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gravity: { x: 0, y: GRAVITY, z: 0 },
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z: Math.random() * MAX_ANGULAR_SPEED
|
||||||
shapeType: "box",
|
},
|
||||||
collisionsWillMove: true
|
gravity: {
|
||||||
}));
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x: 0,
|
||||||
position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
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y: GRAVITY,
|
||||||
}
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z: 0
|
||||||
|
},
|
||||||
|
lifetime: LIFETIME,
|
||||||
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shapeType: "box",
|
||||||
|
collisionsWillMove: true,
|
||||||
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collisionSoundURL: "http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav"
|
||||||
|
}));
|
||||||
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position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function deleteDice() {
|
function deleteDice() {
|
||||||
while(dice.length > 0) {
|
while (dice.length > 0) {
|
||||||
Entities.deleteEntity(dice.pop());
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Entities.deleteEntity(dice.pop());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function entityCollisionWithEntity(entity1, entity2, collision) {
|
|
||||||
if (!madeSound) {
|
|
||||||
// Is it one of our dice?
|
|
||||||
for (var i = 0; i < dice.length; i++) {
|
|
||||||
if (!dice[i].isKnownID) {
|
|
||||||
dice[i] = Entities.identifyEntity(dice[i]);
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|
||||||
}
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|
||||||
if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
|
|
||||||
madeSound = true;
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|
||||||
Audio.playSound(rollSound, { position: collision.contactPoint, localOnly: true });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function mousePressEvent(event) {
|
function mousePressEvent(event) {
|
||||||
var clickedText = false;
|
var clickedText = false;
|
||||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||||
if (clickedOverlay == offButton) {
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x: event.x,
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||||||
deleteDice();
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y: event.y
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||||||
Script.stop();
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});
|
||||||
} else if (clickedOverlay == deleteButton) {
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if (clickedOverlay == offButton) {
|
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deleteDice();
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deleteDice();
|
||||||
} else if (clickedOverlay == diceButton) {
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Script.stop();
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||||||
var HOW_HARD = 2.0;
|
} else if (clickedOverlay == deleteButton) {
|
||||||
var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
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deleteDice();
|
||||||
var velocity = Vec3.multiply(HOW_HARD, Quat.getFront(Camera.getOrientation()));
|
} else if (clickedOverlay == diceButton) {
|
||||||
shootDice(position, velocity);
|
var HOW_HARD = 2.0;
|
||||||
madeSound = false;
|
var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
||||||
}
|
var velocity = Vec3.multiply(HOW_HARD, Quat.getFront(Camera.getOrientation()));
|
||||||
|
shootDice(position, velocity);
|
||||||
|
madeSound = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function scriptEnding() {
|
function scriptEnding() {
|
||||||
Overlays.deleteOverlay(offButton);
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Overlays.deleteOverlay(offButton);
|
||||||
Overlays.deleteOverlay(diceButton);
|
Overlays.deleteOverlay(diceButton);
|
||||||
Overlays.deleteOverlay(deleteButton);
|
Overlays.deleteOverlay(deleteButton);
|
||||||
}
|
}
|
||||||
|
|
||||||
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
|
|
||||||
Controller.mousePressEvent.connect(mousePressEvent);
|
Controller.mousePressEvent.connect(mousePressEvent);
|
||||||
Script.scriptEnding.connect(scriptEnding);
|
Script.scriptEnding.connect(scriptEnding);
|
|
@ -207,8 +207,8 @@ var toolBar = (function () {
|
||||||
});
|
});
|
||||||
|
|
||||||
newWebButton = toolBar.addTool({
|
newWebButton = toolBar.addTool({
|
||||||
imageURL: "https://s3.amazonaws.com/Oculus/earth17.svg",
|
imageURL: "https://hifi-public.s3.amazonaws.com/images/www.svg",
|
||||||
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
|
subImage: { x: 0, y: 0, width: 128, height: 128 },
|
||||||
width: toolWidth,
|
width: toolWidth,
|
||||||
height: toolHeight,
|
height: toolHeight,
|
||||||
alpha: 0.9,
|
alpha: 0.9,
|
||||||
|
|
|
@ -10,29 +10,43 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
var debugVisible = false;
|
var debugVisible = false;
|
||||||
|
|
||||||
var FIELD_WIDTH = 1.21;
|
var FIELD_WIDTH = 1.21;
|
||||||
var FIELD_LENGTH = 1.92;
|
var FIELD_LENGTH = 1.92;
|
||||||
var FLOOR_THICKNESS = 0.20;
|
var FLOOR_THICKNESS = 0.20;
|
||||||
var EDGE_THICKESS = 0.10;
|
var EDGE_THICKESS = 0.10;
|
||||||
var EDGE_HEIGHT = 0.10;
|
var EDGE_HEIGHT = 0.10;
|
||||||
var DROP_HEIGHT = 0.3;
|
var DROP_HEIGHT = 0.3;
|
||||||
var PUCK_SIZE = 0.15;
|
var PUCK_SIZE = 0.15;
|
||||||
var PUCK_THICKNESS = 0.05;
|
var PUCK_THICKNESS = 0.05;
|
||||||
var PADDLE_SIZE = 0.15;
|
var PADDLE_SIZE = 0.15;
|
||||||
var PADDLE_THICKNESS = 0.05;
|
var PADDLE_THICKNESS = 0.05;
|
||||||
|
|
||||||
|
var ENTITY_SEARCH_RANGE = 500;
|
||||||
|
|
||||||
var GOAL_WIDTH = 0.35;
|
var GOAL_WIDTH = 0.35;
|
||||||
|
|
||||||
var GRAVITY = -9.8;
|
var GRAVITY = -9.8;
|
||||||
var LIFETIME = 6000;
|
var LIFETIME = 6000;
|
||||||
var PUCK_DAMPING = 0.02;
|
var PUCK_DAMPING = 0.02;
|
||||||
var PADDLE_DAMPING = 0.35;
|
var PADDLE_DAMPING = 0.35;
|
||||||
var ANGULAR_DAMPING = 0.4;
|
var ANGULAR_DAMPING = 0.4;
|
||||||
var PADDLE_ANGULAR_DAMPING = 0.75;
|
var PADDLE_ANGULAR_DAMPING = 0.75;
|
||||||
var MODEL_SCALE = 1.52;
|
var MODEL_SCALE = 1.52;
|
||||||
var MODEL_OFFSET = { x: 0, y: -0.19, z: 0 };
|
var MODEL_OFFSET = {
|
||||||
|
x: 0,
|
||||||
|
y: -0.19,
|
||||||
|
z: 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var LIGHT_OFFSET = {
|
||||||
|
x: 0,
|
||||||
|
y: 0.2,
|
||||||
|
z: 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var LIGHT_FLASH_TIME = 700;
|
||||||
|
|
||||||
var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav");
|
var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav");
|
||||||
|
|
||||||
|
@ -46,221 +60,551 @@ var puckCollisionModel = "http://headache.hungry.com/~seth/hifi/airHockeyPuck-hu
|
||||||
var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj"
|
var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj"
|
||||||
var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj"
|
var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj"
|
||||||
|
|
||||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
|
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||||
|
var screenSize = Controller.getViewportDimensions();
|
||||||
|
var BUTTON_SIZE = 32;
|
||||||
|
var PADDING = 3;
|
||||||
|
|
||||||
|
var center;
|
||||||
|
|
||||||
var edgeRestitution = 0.9;
|
var edgeRestitution = 0.9;
|
||||||
var floorFriction = 0.01;
|
var floorFriction = 0.01;
|
||||||
|
|
||||||
var floor = Entities.addEntity(
|
var paddle1Pos, paddle2Pos;
|
||||||
{ type: "Box",
|
var names = ['floor', 'table', 'paddle', 'edge', 'puck', 'hockeyLight'];
|
||||||
position: Vec3.subtract(center, { x: 0, y: 0, z: 0 }),
|
|
||||||
dimensions: { x: FIELD_WIDTH, y: FLOOR_THICKNESS, z: FIELD_LENGTH },
|
|
||||||
color: { red: 128, green: 128, blue: 128 },
|
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
|
||||||
ignoreCollisions: false,
|
|
||||||
locked: true,
|
|
||||||
friction: floorFriction,
|
|
||||||
visible: debugVisible,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
var edge1 = Entities.addEntity(
|
var deleteButton = Overlays.addOverlay("image", {
|
||||||
{ type: "Box",
|
x: screenSize.x / 2 - BUTTON_SIZE,
|
||||||
collisionSoundURL: hitSideSound,
|
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
|
||||||
position: Vec3.sum(center, { x: FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
width: BUTTON_SIZE,
|
||||||
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS },
|
height: BUTTON_SIZE,
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
color: {
|
||||||
ignoreCollisions: false,
|
red: 255,
|
||||||
visible: debugVisible,
|
green: 255,
|
||||||
restitution: edgeRestitution,
|
blue: 255
|
||||||
locked: true,
|
},
|
||||||
lifetime: LIFETIME });
|
alpha: 1
|
||||||
|
});
|
||||||
|
|
||||||
var edge2 = Entities.addEntity(
|
var spawnButton = Overlays.addOverlay("image", {
|
||||||
{ type: "Box",
|
x: screenSize.x / 2 + PADDING,
|
||||||
collisionSoundURL: hitSideSound,
|
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
|
||||||
position: Vec3.sum(center, { x: -FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
width: BUTTON_SIZE,
|
||||||
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS },
|
height: BUTTON_SIZE,
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
imageURL: HIFI_PUBLIC_BUCKET + "images/puck.png",
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
color: {
|
||||||
ignoreCollisions: false,
|
red: 255,
|
||||||
visible: debugVisible,
|
green: 255,
|
||||||
restitution: edgeRestitution,
|
blue: 255
|
||||||
locked: true,
|
},
|
||||||
lifetime: LIFETIME });
|
alpha: 1
|
||||||
|
});
|
||||||
|
|
||||||
var edge3a = Entities.addEntity(
|
|
||||||
{ type: "Box",
|
|
||||||
collisionSoundURL: hitSideSound,
|
|
||||||
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
|
|
||||||
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
|
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
|
||||||
ignoreCollisions: false,
|
|
||||||
visible: debugVisible,
|
|
||||||
restitution: edgeRestitution,
|
|
||||||
locked: true,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
var edge3b = Entities.addEntity(
|
|
||||||
{ type: "Box",
|
|
||||||
collisionSoundURL: hitSideSound,
|
|
||||||
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
|
|
||||||
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
|
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
|
||||||
ignoreCollisions: false,
|
|
||||||
visible: debugVisible,
|
|
||||||
restitution: edgeRestitution,
|
|
||||||
locked: true,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
var edge4a = Entities.addEntity(
|
|
||||||
{ type: "Box",
|
|
||||||
collisionSoundURL: hitSideSound,
|
|
||||||
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
|
|
||||||
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
|
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
|
||||||
ignoreCollisions: false,
|
|
||||||
visible: debugVisible,
|
|
||||||
restitution: edgeRestitution,
|
|
||||||
locked: true,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
var edge4b = Entities.addEntity(
|
|
||||||
{ type: "Box",
|
|
||||||
collisionSoundURL: hitSideSound,
|
|
||||||
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
|
|
||||||
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
|
|
||||||
color: { red: 100, green: 100, blue: 100 },
|
|
||||||
gravity: { x: 0, y: 0, z: 0 },
|
|
||||||
ignoreCollisions: false,
|
|
||||||
visible: debugVisible,
|
|
||||||
restitution: edgeRestitution,
|
|
||||||
locked: true,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
var table = Entities.addEntity(
|
|
||||||
{ type: "Model",
|
|
||||||
modelURL: polyTable,
|
|
||||||
dimensions: Vec3.multiply({ x: 0.8, y: 0.45, z: 1.31 }, MODEL_SCALE),
|
|
||||||
position: Vec3.sum(center, MODEL_OFFSET),
|
|
||||||
ignoreCollisions: false,
|
|
||||||
visible: true,
|
|
||||||
locked: true,
|
|
||||||
lifetime: LIFETIME });
|
|
||||||
|
|
||||||
|
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;
|
||||||
var puck;
|
var puck;
|
||||||
var paddle1, paddle2;
|
var paddle1, paddle2;
|
||||||
|
|
||||||
// Create pucks
|
// Create pucks
|
||||||
|
|
||||||
function makeNewProp(which) {
|
function makeNewProp(which, position) {
|
||||||
if (which == "puck") {
|
if (which == "puck") {
|
||||||
return Entities.addEntity(
|
return Entities.addEntity({
|
||||||
{ type: "Model",
|
name: 'puck',
|
||||||
modelURL: puckModel,
|
type: "Model",
|
||||||
compoundShapeURL: puckCollisionModel,
|
modelURL: puckModel,
|
||||||
collisionSoundURL: hitSound1,
|
compoundShapeURL: puckCollisionModel,
|
||||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: 0 }),
|
collisionSoundURL: hitSound1,
|
||||||
dimensions: { x: PUCK_SIZE, y: PUCK_THICKNESS, z: PUCK_SIZE },
|
position: Vec3.sum(center, {
|
||||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
x: 0,
|
||||||
velocity: { x: 0, y: 0.05, z: 0 },
|
y: DROP_HEIGHT,
|
||||||
ignoreCollisions: false,
|
z: 0
|
||||||
damping: PUCK_DAMPING,
|
}),
|
||||||
angularDamping: ANGULAR_DAMPING,
|
dimensions: {
|
||||||
lifetime: LIFETIME,
|
x: PUCK_SIZE,
|
||||||
collisionsWillMove: true });
|
y: PUCK_THICKNESS,
|
||||||
}
|
z: PUCK_SIZE
|
||||||
else if (which == "paddle1") {
|
},
|
||||||
return Entities.addEntity(
|
gravity: {
|
||||||
{ type: "Model",
|
x: 0,
|
||||||
modelURL: paddleModel,
|
y: GRAVITY,
|
||||||
compoundShapeURL: paddleCollisionModel,
|
z: 0
|
||||||
collisionSoundURL: hitSound2,
|
},
|
||||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: FIELD_LENGTH * 0.35 }),
|
velocity: {
|
||||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE },
|
x: 0,
|
||||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
y: 0.05,
|
||||||
velocity: { x: 0, y: 0.07, z: 0 },
|
z: 0
|
||||||
ignoreCollisions: false,
|
},
|
||||||
damping: PADDLE_DAMPING,
|
ignoreCollisions: false,
|
||||||
angularDamping: PADDLE_ANGULAR_DAMPING,
|
damping: PUCK_DAMPING,
|
||||||
lifetime: LIFETIME,
|
angularDamping: ANGULAR_DAMPING,
|
||||||
collisionsWillMove: true });
|
lifetime: LIFETIME,
|
||||||
}
|
collisionsWillMove: true
|
||||||
else if (which == "paddle2") {
|
});
|
||||||
return Entities.addEntity(
|
} else if (which == "paddle1") {
|
||||||
{ type: "Model",
|
paddle1Pos = Vec3.sum(center, {
|
||||||
modelURL: paddleModel,
|
x: 0,
|
||||||
compoundShapeURL: paddleCollisionModel,
|
y: DROP_HEIGHT * 1.5,
|
||||||
collisionSoundURL: hitSound2,
|
z: FIELD_LENGTH * 0.35
|
||||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: -FIELD_LENGTH * 0.35 }),
|
});
|
||||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE },
|
return Entities.addEntity({
|
||||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
name: "paddle",
|
||||||
velocity: { x: 0, y: 0.07, z: 0 },
|
type: "Model",
|
||||||
ignoreCollisions: false,
|
modelURL: paddleModel,
|
||||||
damping: PADDLE_DAMPING,
|
compoundShapeURL: paddleCollisionModel,
|
||||||
angularDamping: PADDLE_ANGULAR_DAMPING,
|
collisionSoundURL: hitSound2,
|
||||||
lifetime: LIFETIME,
|
position: paddle1Pos,
|
||||||
collisionsWillMove: true });
|
dimensions: {
|
||||||
}
|
x: PADDLE_SIZE,
|
||||||
|
y: PADDLE_THICKNESS,
|
||||||
|
z: PADDLE_SIZE
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: GRAVITY,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
velocity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0.07,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
damping: PADDLE_DAMPING,
|
||||||
|
angularDamping: PADDLE_ANGULAR_DAMPING,
|
||||||
|
lifetime: LIFETIME,
|
||||||
|
collisionsWillMove: true
|
||||||
|
});
|
||||||
|
} else if (which == "paddle2") {
|
||||||
|
paddle2Pos = Vec3.sum(center, {
|
||||||
|
x: 0,
|
||||||
|
y: DROP_HEIGHT * 1.5,
|
||||||
|
z: -FIELD_LENGTH * 0.35
|
||||||
|
});
|
||||||
|
return Entities.addEntity({
|
||||||
|
name: "paddle",
|
||||||
|
type: "Model",
|
||||||
|
modelURL: paddleModel,
|
||||||
|
compoundShapeURL: paddleCollisionModel,
|
||||||
|
collisionSoundURL: hitSound2,
|
||||||
|
position: paddle2Pos,
|
||||||
|
dimensions: {
|
||||||
|
x: PADDLE_SIZE,
|
||||||
|
y: PADDLE_THICKNESS,
|
||||||
|
z: PADDLE_SIZE
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: GRAVITY,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
velocity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0.07,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
damping: PADDLE_DAMPING,
|
||||||
|
angularDamping: PADDLE_ANGULAR_DAMPING,
|
||||||
|
lifetime: LIFETIME,
|
||||||
|
collisionsWillMove: true
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
puck = makeNewProp("puck");
|
|
||||||
paddle1 = makeNewProp("paddle1");
|
|
||||||
paddle2 = makeNewProp("paddle2");
|
|
||||||
|
|
||||||
function update(deltaTime) {
|
function update(deltaTime) {
|
||||||
if (Math.random() < 0.1) {
|
if (Math.random() < 0.1) {
|
||||||
puckProps = Entities.getEntityProperties(puck);
|
puckProps = Entities.getEntityProperties(puck);
|
||||||
paddle1Props = Entities.getEntityProperties(paddle1);
|
paddle1Props = Entities.getEntityProperties(paddle1);
|
||||||
paddle2Props = Entities.getEntityProperties(paddle2);
|
paddle2Props = Entities.getEntityProperties(paddle2);
|
||||||
if (puckProps.position.y < (center.y - DROP_HEIGHT)) {
|
if (puckProps.position.y < (center.y - DROP_HEIGHT)) {
|
||||||
Audio.playSound(scoreSound, {
|
score();
|
||||||
position: center,
|
}
|
||||||
volume: 1.0
|
|
||||||
});
|
if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) {
|
||||||
Entities.deleteEntity(puck);
|
Entities.deleteEntity(paddle1);
|
||||||
puck = makeNewProp("puck");
|
paddle1 = makeNewProp("paddle1");
|
||||||
}
|
}
|
||||||
|
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) {
|
||||||
if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) {
|
Entities.deleteEntity(paddle2);
|
||||||
Entities.deleteEntity(paddle1);
|
paddle2 = makeNewProp("paddle2");
|
||||||
paddle1 = makeNewProp("paddle1");
|
}
|
||||||
}
|
}
|
||||||
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) {
|
}
|
||||||
Entities.deleteEntity(paddle2);
|
|
||||||
paddle2 = makeNewProp("paddle2");
|
function score() {
|
||||||
}
|
Audio.playSound(scoreSound, {
|
||||||
}
|
position: center,
|
||||||
|
volume: 1.0
|
||||||
|
});
|
||||||
|
puckDropPosition = Entities.getEntityProperties(puck).position;
|
||||||
|
var newPosition;
|
||||||
|
if (Vec3.distance(puckDropPosition, paddle1Pos) > Vec3.distance(puckDropPosition, paddle2Pos)) {
|
||||||
|
newPosition = paddle2Pos;
|
||||||
|
} else {
|
||||||
|
newPosition = paddle1Pos;
|
||||||
|
}
|
||||||
|
Entities.editEntity(puck, {
|
||||||
|
position: newPosition,
|
||||||
|
velocity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0.05,
|
||||||
|
z: 0
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Entities.editEntity(light, {
|
||||||
|
visible: true
|
||||||
|
});
|
||||||
|
Script.setTimeout(function() {
|
||||||
|
Entities.editEntity(light, {
|
||||||
|
visible: false
|
||||||
|
});
|
||||||
|
}, LIGHT_FLASH_TIME);
|
||||||
|
}
|
||||||
|
|
||||||
|
function mousePressEvent(event) {
|
||||||
|
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||||
|
x: event.x,
|
||||||
|
y: event.y
|
||||||
|
});
|
||||||
|
if (clickedOverlay == spawnButton) {
|
||||||
|
spawnAllTheThings();
|
||||||
|
} else if (clickedOverlay == deleteButton) {
|
||||||
|
deleteAllTheThings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function spawnAllTheThings() {
|
||||||
|
center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
|
||||||
|
floor = Entities.addEntity({
|
||||||
|
name: "floor",
|
||||||
|
type: "Box",
|
||||||
|
position: Vec3.subtract(center, {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: FIELD_WIDTH,
|
||||||
|
y: FLOOR_THICKNESS,
|
||||||
|
z: FIELD_LENGTH
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 128,
|
||||||
|
green: 128,
|
||||||
|
blue: 128
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
locked: true,
|
||||||
|
friction: floorFriction,
|
||||||
|
visible: debugVisible,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge1 = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: FIELD_WIDTH / 2.0,
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: 0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: EDGE_THICKESS,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: FIELD_LENGTH + EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge2 = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: -FIELD_WIDTH / 2.0,
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: 0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: EDGE_THICKESS,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: FIELD_LENGTH + EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge3a = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: -FIELD_LENGTH / 2.0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge3b = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: -FIELD_LENGTH / 2.0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge4a = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: FIELD_LENGTH / 2.0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
edge4b = Entities.addEntity({
|
||||||
|
name: 'edge',
|
||||||
|
type: "Box",
|
||||||
|
collisionSoundURL: hitSideSound,
|
||||||
|
position: Vec3.sum(center, {
|
||||||
|
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
|
||||||
|
y: FLOOR_THICKNESS / 2.0,
|
||||||
|
z: FIELD_LENGTH / 2.0
|
||||||
|
}),
|
||||||
|
dimensions: {
|
||||||
|
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
|
||||||
|
y: EDGE_HEIGHT,
|
||||||
|
z: EDGE_THICKESS
|
||||||
|
},
|
||||||
|
color: {
|
||||||
|
red: 100,
|
||||||
|
green: 100,
|
||||||
|
blue: 100
|
||||||
|
},
|
||||||
|
gravity: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: debugVisible,
|
||||||
|
restitution: edgeRestitution,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
table = Entities.addEntity({
|
||||||
|
name: "table",
|
||||||
|
type: "Model",
|
||||||
|
modelURL: polyTable,
|
||||||
|
dimensions: Vec3.multiply({
|
||||||
|
x: 0.8,
|
||||||
|
y: 0.45,
|
||||||
|
z: 1.31
|
||||||
|
}, MODEL_SCALE),
|
||||||
|
position: Vec3.sum(center, MODEL_OFFSET),
|
||||||
|
ignoreCollisions: false,
|
||||||
|
visible: true,
|
||||||
|
locked: true,
|
||||||
|
lifetime: LIFETIME
|
||||||
|
});
|
||||||
|
|
||||||
|
light = Entities.addEntity({
|
||||||
|
name: "hockeyLight",
|
||||||
|
type: "Light",
|
||||||
|
dimensions: {
|
||||||
|
x: 5,
|
||||||
|
y: 5,
|
||||||
|
z: 5
|
||||||
|
},
|
||||||
|
position: Vec3.sum(center, LIGHT_OFFSET),
|
||||||
|
intensity: 5,
|
||||||
|
color: {
|
||||||
|
red: 200,
|
||||||
|
green: 20,
|
||||||
|
blue: 200
|
||||||
|
},
|
||||||
|
visible: false
|
||||||
|
});
|
||||||
|
puck = makeNewProp("puck");
|
||||||
|
paddle1 = makeNewProp("paddle1");
|
||||||
|
paddle2 = makeNewProp("paddle2");
|
||||||
|
|
||||||
|
Script.update.connect(update);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function deleteAllTheThings() {
|
||||||
|
|
||||||
|
Script.update.disconnect(update);
|
||||||
|
//delete all nearby entitites that are named any the names from our names array
|
||||||
|
var nearbyEntities = Entities.findEntities(MyAvatar.position, ENTITY_SEARCH_RANGE);
|
||||||
|
for (var i = 0; i < nearbyEntities.length; i++) {
|
||||||
|
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
|
||||||
|
for (var j = 0; j < names.length; j++) {
|
||||||
|
if (names[j] === entityName) {
|
||||||
|
//We have a mach- delete this entity
|
||||||
|
Entities.editEntity(nearbyEntities[i], {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.deleteEntity(nearbyEntities[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function scriptEnding() {
|
function scriptEnding() {
|
||||||
|
|
||||||
Entities.editEntity(edge1, { locked: false });
|
Overlays.deleteOverlay(spawnButton);
|
||||||
Entities.editEntity(edge2, { locked: false });
|
Overlays.deleteOverlay(deleteButton);
|
||||||
Entities.editEntity(edge3a, { locked: false });
|
|
||||||
Entities.editEntity(edge3b, { locked: false });
|
Entities.editEntity(edge1, {
|
||||||
Entities.editEntity(edge4a, { locked: false });
|
locked: false
|
||||||
Entities.editEntity(edge4b, { locked: false });
|
});
|
||||||
Entities.editEntity(floor, { locked: false });
|
Entities.editEntity(edge2, {
|
||||||
Entities.editEntity(table, { locked: false });
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(edge3a, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(edge3b, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(edge4a, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(edge4b, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(floor, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
Entities.editEntity(table, {
|
||||||
|
locked: false
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
Entities.deleteEntity(edge1);
|
|
||||||
Entities.deleteEntity(edge2);
|
Entities.deleteEntity(edge1);
|
||||||
Entities.deleteEntity(edge3a);
|
Entities.deleteEntity(edge2);
|
||||||
Entities.deleteEntity(edge3b);
|
Entities.deleteEntity(edge3a);
|
||||||
Entities.deleteEntity(edge4a);
|
Entities.deleteEntity(edge3b);
|
||||||
Entities.deleteEntity(edge4b);
|
Entities.deleteEntity(edge4a);
|
||||||
Entities.deleteEntity(floor);
|
Entities.deleteEntity(edge4b);
|
||||||
Entities.deleteEntity(puck);
|
Entities.deleteEntity(floor);
|
||||||
Entities.deleteEntity(paddle1);
|
Entities.deleteEntity(puck);
|
||||||
Entities.deleteEntity(paddle2);
|
Entities.deleteEntity(paddle1);
|
||||||
Entities.deleteEntity(table);
|
Entities.deleteEntity(paddle2);
|
||||||
|
Entities.deleteEntity(table);
|
||||||
|
Entities.deleteEntity(light);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Script.update.connect(update);
|
Controller.mousePressEvent.connect(mousePressEvent);
|
||||||
Script.scriptEnding.connect(scriptEnding);
|
Script.scriptEnding.connect(scriptEnding);
|
|
@ -32,7 +32,7 @@ function createOrUpdateLine(event) {
|
||||||
Entities.editEntity(lineEntityID, {
|
Entities.editEntity(lineEntityID, {
|
||||||
position: nearLinePoint(intersection.intersection),
|
position: nearLinePoint(intersection.intersection),
|
||||||
dimensions: dim,
|
dimensions: dim,
|
||||||
lifetime: 60 + props.lifespan // renew lifetime
|
lifetime: 15 + props.lifespan // renew lifetime
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
lineIsRezzed = true;
|
lineIsRezzed = true;
|
||||||
|
@ -41,7 +41,7 @@ function createOrUpdateLine(event) {
|
||||||
position: nearLinePoint(intersection.intersection),
|
position: nearLinePoint(intersection.intersection),
|
||||||
dimensions: dim,
|
dimensions: dim,
|
||||||
color: { red: 255, green: 255, blue: 255 },
|
color: { red: 255, green: 255, blue: 255 },
|
||||||
lifetime: 60 // if someone crashes while pointing, don't leave the line there forever.
|
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -54,13 +54,8 @@ function mousePressEvent(event) {
|
||||||
if (!event.isLeftButton) {
|
if (!event.isLeftButton) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (lineIsRezzed) {
|
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||||
return;
|
|
||||||
}
|
|
||||||
createOrUpdateLine(event);
|
createOrUpdateLine(event);
|
||||||
if (lineIsRezzed) {
|
|
||||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -69,10 +64,11 @@ function mouseMoveEvent(event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function mouseReleaseEvent() {
|
function mouseReleaseEvent(event) {
|
||||||
if (lineIsRezzed) {
|
if (!event.isLeftButton) {
|
||||||
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
|
return;
|
||||||
}
|
}
|
||||||
|
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
|
||||||
removeLine();
|
removeLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -393,7 +393,7 @@ Menu::Menu() {
|
||||||
#ifdef HAVE_DDE
|
#ifdef HAVE_DDE
|
||||||
faceTrackingMenu->addSeparator();
|
faceTrackingMenu->addSeparator();
|
||||||
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
|
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
|
||||||
binaryEyelidControl->setVisible(false);
|
binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
|
||||||
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
|
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
|
||||||
useAudioForMouth->setVisible(true); // DDE face tracking is on by default
|
useAudioForMouth->setVisible(true); // DDE face tracking is on by default
|
||||||
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
|
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
|
||||||
|
|
|
@ -388,7 +388,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
||||||
// Compute relative rotation
|
// Compute relative rotation
|
||||||
rotation = glm::inverse(_referenceRotation) * rotation;
|
rotation = glm::inverse(_referenceRotation) * rotation;
|
||||||
if (isFiltering) {
|
if (isFiltering) {
|
||||||
glm::quat r = rotation * glm::inverse(_headRotation);
|
glm::quat r = glm::normalize(rotation * glm::inverse(_headRotation));
|
||||||
float theta = 2 * acos(r.w);
|
float theta = 2 * acos(r.w);
|
||||||
glm::vec3 angularVelocity;
|
glm::vec3 angularVelocity;
|
||||||
if (theta > EPSILON) {
|
if (theta > EPSILON) {
|
||||||
|
|
|
@ -213,7 +213,7 @@ void Faceshift::receive(const QByteArray& buffer) {
|
||||||
glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
|
glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
|
||||||
data.m_headRotation.y, -data.m_headRotation.z);
|
data.m_headRotation.y, -data.m_headRotation.z);
|
||||||
// Compute angular velocity of the head
|
// Compute angular velocity of the head
|
||||||
glm::quat r = newRotation * glm::inverse(_headRotation);
|
glm::quat r = glm::normalize(newRotation * glm::inverse(_headRotation));
|
||||||
float theta = 2 * acos(r.w);
|
float theta = 2 * acos(r.w);
|
||||||
if (theta > EPSILON) {
|
if (theta > EPSILON) {
|
||||||
float rMag = glm::length(glm::vec3(r.x, r.y, r.z));
|
float rMag = glm::length(glm::vec3(r.x, r.y, r.z));
|
||||||
|
|
Loading…
Reference in a new issue