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whitespace fixes
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parent
68771c92f7
commit
ba36eed9eb
1 changed files with 1 additions and 3 deletions
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@ -300,7 +300,7 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
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QPointF ApplicationCompositor::getMouseEventPosition(QMouseEvent* event) {
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QPointF ApplicationCompositor::getMouseEventPosition(QMouseEvent* event) {
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if (qApp->isHMDMode()) {
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if (qApp->isHMDMode()) {
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QMutexLocker locker(&_reticlePositionInHMDLock);
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QMutexLocker locker(&_reticlePositionInHMDLock);
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return QPointF(_reticlePositionInHMD.x, _reticlePositionInHMD.y);
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return QPointF(_reticlePositionInHMD.x, _reticlePositionInHMD.y);
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}
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}
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return event->localPos();
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return event->localPos();
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@ -355,7 +355,6 @@ bool ApplicationCompositor::handleRealMouseMoveEvent(bool sendFakeEvent) {
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// If we're in HMD mode
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// If we're in HMD mode
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if (shouldCaptureMouse()) {
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if (shouldCaptureMouse()) {
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QMutexLocker locker(&_reticlePositionInHMDLock);
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QMutexLocker locker(&_reticlePositionInHMDLock);
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auto newPosition = QCursor::pos();
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auto newPosition = QCursor::pos();
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auto changeInRealMouse = newPosition - _lastKnownRealMouse;
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auto changeInRealMouse = newPosition - _lastKnownRealMouse;
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auto newReticlePosition = _reticlePositionInHMD + toGlm(changeInRealMouse);
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auto newReticlePosition = _reticlePositionInHMD + toGlm(changeInRealMouse);
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@ -380,7 +379,6 @@ glm::vec2 ApplicationCompositor::getReticlePosition() {
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void ApplicationCompositor::setReticlePosition(glm::vec2 position, bool sendFakeEvent) {
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void ApplicationCompositor::setReticlePosition(glm::vec2 position, bool sendFakeEvent) {
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if (qApp->isHMDMode()) {
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if (qApp->isHMDMode()) {
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QMutexLocker locker(&_reticlePositionInHMDLock);
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QMutexLocker locker(&_reticlePositionInHMDLock);
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const float MOUSE_EXTENTS_VERT_ANGULAR_SIZE = 170.0f; // 5deg from poles
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const float MOUSE_EXTENTS_VERT_ANGULAR_SIZE = 170.0f; // 5deg from poles
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const float MOUSE_EXTENTS_VERT_PIXELS = VIRTUAL_SCREEN_SIZE_Y * (MOUSE_EXTENTS_VERT_ANGULAR_SIZE / DEFAULT_HMD_UI_VERT_ANGULAR_SIZE);
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const float MOUSE_EXTENTS_VERT_PIXELS = VIRTUAL_SCREEN_SIZE_Y * (MOUSE_EXTENTS_VERT_ANGULAR_SIZE / DEFAULT_HMD_UI_VERT_ANGULAR_SIZE);
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const float MOUSE_EXTENTS_HORZ_ANGULAR_SIZE = 360.0f; // full sphere
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const float MOUSE_EXTENTS_HORZ_ANGULAR_SIZE = 360.0f; // full sphere
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