Merge pull request #10135 from samcake/ambient

Rename render::PendingChanges to render::Transaction
This commit is contained in:
Andrew Meadows 2017-04-07 09:54:10 -07:00 committed by GitHub
commit b9c7d6351f
32 changed files with 283 additions and 273 deletions

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@ -5036,7 +5036,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
// TODO fix shadows and make them use the GPU library // TODO fix shadows and make them use the GPU library
// The pending changes collecting the changes here // The pending changes collecting the changes here
render::PendingChanges pendingChanges; render::Transaction transaction;
// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities // FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
// Background rendering decision // Background rendering decision
@ -5044,7 +5044,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
auto backgroundRenderData = make_shared<BackgroundRenderData>(); auto backgroundRenderData = make_shared<BackgroundRenderData>();
auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData); auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
BackgroundRenderData::_item = _main3DScene->allocateID(); BackgroundRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload); transaction.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
} }
// Assuming nothing get's rendered through that // Assuming nothing get's rendered through that
@ -5062,7 +5062,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS)); static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
} }
renderArgs->_debugFlags = renderDebugFlags; renderArgs->_debugFlags = renderDebugFlags;
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges); //ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, transaction);
} }
} }
@ -5074,9 +5074,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
WorldBoxRenderData::_item = _main3DScene->allocateID(); WorldBoxRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload); transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
} else { } else {
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item, transaction.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
[](WorldBoxRenderData& payload) { [](WorldBoxRenderData& payload) {
payload._val++; payload._val++;
}); });
@ -5089,10 +5089,10 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
} }
{ {
PerformanceTimer perfTimer("SceneProcessPendingChanges"); PerformanceTimer perfTimer("SceneProcessTransaction");
_main3DScene->enqueuePendingChanges(pendingChanges); _main3DScene->enqueueTransaction(transaction);
_main3DScene->processPendingChangesQueue(); _main3DScene->processTransactionQueue();
} }
// For now every frame pass the renderContext // For now every frame pass the renderContext

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@ -476,34 +476,34 @@ static TextRenderer3D* textRenderer(TextRendererType type) {
return displayNameRenderer; return displayNameRenderer;
} }
bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
auto avatarPayload = new render::Payload<AvatarData>(self); auto avatarPayload = new render::Payload<AvatarData>(self);
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload); auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
_renderItemID = scene->allocateID(); _renderItemID = scene->allocateID();
pendingChanges.resetItem(_renderItemID, avatarPayloadPointer); transaction.resetItem(_renderItemID, avatarPayloadPointer);
_skeletonModel->addToScene(scene, pendingChanges); _skeletonModel->addToScene(scene, transaction);
for (auto& attachmentModel : _attachmentModels) { for (auto& attachmentModel : _attachmentModels) {
attachmentModel->addToScene(scene, pendingChanges); attachmentModel->addToScene(scene, transaction);
} }
_inScene = true; _inScene = true;
return true; return true;
} }
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
pendingChanges.removeItem(_renderItemID); transaction.removeItem(_renderItemID);
render::Item::clearID(_renderItemID); render::Item::clearID(_renderItemID);
_skeletonModel->removeFromScene(scene, pendingChanges); _skeletonModel->removeFromScene(scene, transaction);
for (auto& attachmentModel : _attachmentModels) { for (auto& attachmentModel : _attachmentModels) {
attachmentModel->removeFromScene(scene, pendingChanges); attachmentModel->removeFromScene(scene, transaction);
} }
_inScene = false; _inScene = false;
} }
void Avatar::updateRenderItem(render::PendingChanges& pendingChanges) { void Avatar::updateRenderItem(render::Transaction& transaction) {
if (render::Item::isValidID(_renderItemID)) { if (render::Item::isValidID(_renderItemID)) {
pendingChanges.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {}); transaction.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
} }
} }
@ -680,24 +680,24 @@ void Avatar::fixupModelsInScene() {
// check to see if when we added our models to the scene they were ready, if they were not ready, then // check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene // fix them up in the scene
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) { if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) {
_skeletonModel->removeFromScene(scene, pendingChanges); _skeletonModel->removeFromScene(scene, transaction);
_skeletonModel->addToScene(scene, pendingChanges); _skeletonModel->addToScene(scene, transaction);
} }
for (auto attachmentModel : _attachmentModels) { for (auto attachmentModel : _attachmentModels) {
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) { if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
attachmentModel->removeFromScene(scene, pendingChanges); attachmentModel->removeFromScene(scene, transaction);
attachmentModel->addToScene(scene, pendingChanges); attachmentModel->addToScene(scene, transaction);
} }
} }
for (auto attachmentModelToRemove : _attachmentsToRemove) { for (auto attachmentModelToRemove : _attachmentsToRemove) {
attachmentModelToRemove->removeFromScene(scene, pendingChanges); attachmentModelToRemove->removeFromScene(scene, transaction);
} }
_attachmentsToDelete.insert(_attachmentsToDelete.end(), _attachmentsToRemove.begin(), _attachmentsToRemove.end()); _attachmentsToDelete.insert(_attachmentsToDelete.end(), _attachmentsToRemove.begin(), _attachmentsToRemove.end());
_attachmentsToRemove.clear(); _attachmentsToRemove.clear();
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
bool Avatar::shouldRenderHead(const RenderArgs* renderArgs) const { bool Avatar::shouldRenderHead(const RenderArgs* renderArgs) const {
@ -1422,14 +1422,14 @@ QList<QVariant> Avatar::getSkeleton() {
void Avatar::addToScene(AvatarSharedPointer myHandle) { void Avatar::addToScene(AvatarSharedPointer myHandle) {
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
if (scene) { if (scene) {
render::PendingChanges pendingChanges; render::Transaction transaction;
auto nodelist = DependencyManager::get<NodeList>(); auto nodelist = DependencyManager::get<NodeList>();
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars() if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()
&& !nodelist->isIgnoringNode(getSessionUUID()) && !nodelist->isIgnoringNode(getSessionUUID())
&& !nodelist->isRadiusIgnoringNode(getSessionUUID())) { && !nodelist->isRadiusIgnoringNode(getSessionUUID())) {
addToScene(myHandle, scene, pendingChanges); addToScene(myHandle, scene, transaction);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(interfaceapp) << "AvatarManager::addAvatar() : Unexpected null scene, possibly during application shutdown"; qCWarning(interfaceapp) << "AvatarManager::addAvatar() : Unexpected null scene, possibly during application shutdown";
} }

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@ -82,12 +82,12 @@ public:
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition); virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
bool addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, bool addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges); render::Transaction& transaction);
void removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, void removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges); render::Transaction& transaction);
void updateRenderItem(render::PendingChanges& pendingChanges); void updateRenderItem(render::Transaction& transaction);
virtual void postUpdate(float deltaTime); virtual void postUpdate(float deltaTime);

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@ -104,11 +104,11 @@ void AvatarManager::init() {
this, &AvatarManager::updateAvatarRenderStatus, Qt::QueuedConnection); this, &AvatarManager::updateAvatarRenderStatus, Qt::QueuedConnection);
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) { if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) {
_myAvatar->addToScene(_myAvatar, scene, pendingChanges); _myAvatar->addToScene(_myAvatar, scene, transaction);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
void AvatarManager::updateMyAvatar(float deltaTime) { void AvatarManager::updateMyAvatar(float deltaTime) {
@ -192,7 +192,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
return false; return false;
}); });
render::PendingChanges pendingChanges; render::Transaction transaction;
uint64_t startTime = usecTimestampNow(); uint64_t startTime = usecTimestampNow();
const uint64_t UPDATE_BUDGET = 2000; // usec const uint64_t UPDATE_BUDGET = 2000; // usec
uint64_t updateExpiry = startTime + UPDATE_BUDGET; uint64_t updateExpiry = startTime + UPDATE_BUDGET;
@ -228,7 +228,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
numAvatarsUpdated++; numAvatarsUpdated++;
} }
avatar->simulate(deltaTime, inView); avatar->simulate(deltaTime, inView);
avatar->updateRenderItem(pendingChanges); avatar->updateRenderItem(transaction);
avatar->setLastRenderUpdateTime(startTime); avatar->setLastRenderUpdateTime(startTime);
} else { } else {
// we've spent our full time budget --> bail on the rest of the avatar updates // we've spent our full time budget --> bail on the rest of the avatar updates
@ -262,7 +262,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC; _avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
_numAvatarsUpdated = numAvatarsUpdated; _numAvatarsUpdated = numAvatarsUpdated;
_numAvatarsNotUpdated = numAVatarsNotUpdated; _numAvatarsNotUpdated = numAVatarsNotUpdated;
qApp->getMain3DScene()->enqueuePendingChanges(pendingChanges); qApp->getMain3DScene()->enqueueTransaction(transaction);
simulateAvatarFades(deltaTime); simulateAvatarFades(deltaTime);
} }
@ -283,13 +283,13 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
const float MIN_FADE_SCALE = MIN_AVATAR_SCALE; const float MIN_FADE_SCALE = MIN_AVATAR_SCALE;
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
while (fadingIterator != _avatarFades.end()) { while (fadingIterator != _avatarFades.end()) {
auto avatar = std::static_pointer_cast<Avatar>(*fadingIterator); auto avatar = std::static_pointer_cast<Avatar>(*fadingIterator);
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE); avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
avatar->animateScaleChanges(deltaTime); avatar->animateScaleChanges(deltaTime);
if (avatar->getTargetScale() <= MIN_FADE_SCALE) { if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
avatar->removeFromScene(*fadingIterator, scene, pendingChanges); avatar->removeFromScene(*fadingIterator, scene, transaction);
// only remove from _avatarFades if we're sure its motionState has been removed from PhysicsEngine // only remove from _avatarFades if we're sure its motionState has been removed from PhysicsEngine
if (_motionStatesToRemoveFromPhysics.empty()) { if (_motionStatesToRemoveFromPhysics.empty()) {
fadingIterator = _avatarFades.erase(fadingIterator); fadingIterator = _avatarFades.erase(fadingIterator);
@ -302,7 +302,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
++fadingIterator; ++fadingIterator;
} }
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
AvatarSharedPointer AvatarManager::newSharedAvatar() { AvatarSharedPointer AvatarManager::newSharedAvatar() {
@ -479,17 +479,17 @@ void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
for (auto avatarData : _avatarHash) { for (auto avatarData : _avatarHash) {
auto avatar = std::static_pointer_cast<Avatar>(avatarData); auto avatar = std::static_pointer_cast<Avatar>(avatarData);
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
avatar->addToScene(avatar, scene, pendingChanges); avatar->addToScene(avatar, scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} else { } else {
for (auto avatarData : _avatarHash) { for (auto avatarData : _avatarHash) {
auto avatar = std::static_pointer_cast<Avatar>(avatarData); auto avatar = std::static_pointer_cast<Avatar>(avatarData);
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
avatar->removeFromScene(avatar, scene, pendingChanges); avatar->removeFromScene(avatar, scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
} }

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@ -205,10 +205,10 @@ void CauterizedModel::updateRenderItems() {
uint32_t deleteGeometryCounter = self->getGeometryCounter(); uint32_t deleteGeometryCounter = self->getGeometryCounter();
render::PendingChanges pendingChanges; render::Transaction transaction;
QList<render::ItemID> keys = self->getRenderItems().keys(); QList<render::ItemID> keys = self->getRenderItems().keys();
foreach (auto itemID, keys) { foreach (auto itemID, keys) {
pendingChanges.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) { transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) { if (data._model && data._model->isLoaded()) {
// Ensure the model geometry was not reset between frames // Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->getGeometryCounter()) { if (deleteGeometryCounter == data._model->getGeometryCounter()) {
@ -233,7 +233,7 @@ void CauterizedModel::updateRenderItems() {
}); });
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
}); });
} else { } else {
Model::updateRenderItems(); Model::updateRenderItems();

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@ -199,9 +199,9 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
auto itemID = getRenderItemID(); auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) { if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem(itemID); transaction.updateItem(itemID);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
} }
@ -264,9 +264,9 @@ void Base3DOverlay::locationChanged(bool tellPhysics) {
auto itemID = getRenderItemID(); auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) { if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem(itemID); transaction.updateItem(itemID);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }

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@ -58,15 +58,15 @@ void ModelOverlay::update(float deltatime) {
_isLoaded = _model->isActive(); _isLoaded = _model->isActive();
} }
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
Volume3DOverlay::addToScene(overlay, scene, pendingChanges); Volume3DOverlay::addToScene(overlay, scene, transaction);
_model->addToScene(scene, pendingChanges); _model->addToScene(scene, transaction);
return true; return true;
} }
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
Volume3DOverlay::removeFromScene(overlay, scene, pendingChanges); Volume3DOverlay::removeFromScene(overlay, scene, transaction);
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
} }
void ModelOverlay::render(RenderArgs* args) { void ModelOverlay::render(RenderArgs* args) {
@ -74,16 +74,16 @@ void ModelOverlay::render(RenderArgs* args) {
// check to see if when we added our model to the scene they were ready, if they were not ready, then // check to see if when we added our model to the scene they were ready, if they were not ready, then
// fix them up in the scene // fix them up in the scene
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
if (_model->needsFixupInScene()) { if (_model->needsFixupInScene()) {
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
_model->addToScene(scene, pendingChanges); _model->addToScene(scene, transaction);
} }
_model->setVisibleInScene(_visible, scene); _model->setVisibleInScene(_visible, scene);
_model->setLayeredInFront(getDrawInFront(), scene); _model->setLayeredInFront(getDrawInFront(), scene);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
void ModelOverlay::setProperties(const QVariantMap& properties) { void ModelOverlay::setProperties(const QVariantMap& properties) {

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@ -36,8 +36,8 @@ public:
virtual ModelOverlay* createClone() const override; virtual ModelOverlay* createClone() const override;
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
void locationChanged(bool tellPhysics) override; void locationChanged(bool tellPhysics) override;

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@ -196,14 +196,14 @@ float Overlay::updatePulse() {
return _pulse; return _pulse;
} }
bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
_renderItemID = scene->allocateID(); _renderItemID = scene->allocateID();
pendingChanges.resetItem(_renderItemID, std::make_shared<Overlay::Payload>(overlay)); transaction.resetItem(_renderItemID, std::make_shared<Overlay::Payload>(overlay));
return true; return true;
} }
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
pendingChanges.removeItem(_renderItemID); transaction.removeItem(_renderItemID);
render::Item::clearID(_renderItemID); render::Item::clearID(_renderItemID);
} }

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@ -48,8 +48,8 @@ public:
virtual AABox getBounds() const = 0; virtual AABox getBounds() const = 0;
virtual bool supportsGetProperty() const { return true; } virtual bool supportsGetProperty() const { return true; }
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges); virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges); virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
virtual const render::ShapeKey getShapeKey() { return render::ShapeKey::Builder::ownPipeline(); } virtual const render::ShapeKey getShapeKey() { return render::ShapeKey::Builder::ownPipeline(); }

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@ -78,7 +78,7 @@ void Overlays::update(float deltatime) {
void Overlays::cleanupOverlaysToDelete() { void Overlays::cleanupOverlaysToDelete() {
if (!_overlaysToDelete.isEmpty()) { if (!_overlaysToDelete.isEmpty()) {
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
{ {
QWriteLocker lock(&_deleteLock); QWriteLocker lock(&_deleteLock);
@ -88,13 +88,13 @@ void Overlays::cleanupOverlaysToDelete() {
auto itemID = overlay->getRenderItemID(); auto itemID = overlay->getRenderItemID();
if (render::Item::isValidID(itemID)) { if (render::Item::isValidID(itemID)) {
overlay->removeFromScene(overlay, scene, pendingChanges); overlay->removeFromScene(overlay, scene, transaction);
} }
} while (!_overlaysToDelete.isEmpty()); } while (!_overlaysToDelete.isEmpty());
} }
if (pendingChanges._removedItems.size() > 0) { if (transaction._removedItems.size() > 0) {
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
} }
@ -197,9 +197,9 @@ OverlayID Overlays::addOverlay(Overlay::Pointer overlay) {
_overlaysWorld[thisID] = overlay; _overlaysWorld[thisID] = overlay;
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
overlay->addToScene(overlay, scene, pendingChanges); overlay->addToScene(overlay, scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
_overlaysHUD[thisID] = overlay; _overlaysHUD[thisID] = overlay;
} }

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@ -127,11 +127,11 @@ void EntityTreeRenderer::clear() {
// remove all entities from the scene // remove all entities from the scene
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
if (scene) { if (scene) {
render::PendingChanges pendingChanges; render::Transaction transaction;
foreach(auto entity, _entitiesInScene) { foreach(auto entity, _entitiesInScene) {
entity->removeFromScene(entity, scene, pendingChanges); entity->removeFromScene(entity, scene, transaction);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(entitiesrenderer) << "EntitityTreeRenderer::clear(), Unexpected null scene, possibly during application shutdown"; qCWarning(entitiesrenderer) << "EntitityTreeRenderer::clear(), Unexpected null scene, possibly during application shutdown";
} }
@ -951,11 +951,11 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
// here's where we remove the entity payload from the scene // here's where we remove the entity payload from the scene
if (_entitiesInScene.contains(entityID)) { if (_entitiesInScene.contains(entityID)) {
auto entity = _entitiesInScene.take(entityID); auto entity = _entitiesInScene.take(entityID);
render::PendingChanges pendingChanges; render::Transaction transaction;
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
if (scene) { if (scene) {
entity->removeFromScene(entity, scene, pendingChanges); entity->removeFromScene(entity, scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), Unexpected null scene, possibly during application shutdown"; qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), Unexpected null scene, possibly during application shutdown";
} }
@ -973,13 +973,13 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) { void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
// here's where we add the entity payload to the scene // here's where we add the entity payload to the scene
render::PendingChanges pendingChanges; render::Transaction transaction;
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
if (scene) { if (scene) {
if (entity->addToScene(entity, scene, pendingChanges)) { if (entity->addToScene(entity, scene, transaction)) {
_entitiesInScene.insert(entity->getEntityItemID(), entity); _entitiesInScene.insert(entity->getEntityItemID(), entity);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(entitiesrenderer) << "EntityTreeRenderer::addEntityToScene(), Unexpected null scene, possibly during application shutdown"; qCWarning(entitiesrenderer) << "EntityTreeRenderer::addEntityToScene(), Unexpected null scene, possibly during application shutdown";
} }

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@ -54,7 +54,7 @@ namespace render {
// Mixin class for implementing basic single item rendering // Mixin class for implementing basic single item rendering
class SimpleRenderableEntityItem { class SimpleRenderableEntityItem {
public: public:
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
_myItem = scene->allocateID(); _myItem = scene->allocateID();
auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem); auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
@ -64,13 +64,13 @@ public:
makeEntityItemStatusGetters(self, statusGetters); makeEntityItemStatusGetters(self, statusGetters);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myItem, renderPayload); transaction.resetItem(_myItem, renderPayload);
return true; return true;
} }
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
pendingChanges.removeItem(_myItem); transaction.removeItem(_myItem);
render::Item::clearID(_myItem); render::Item::clearID(_myItem);
} }
@ -79,14 +79,14 @@ public:
return; return;
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
if (scene) { if (scene) {
pendingChanges.updateItem<RenderableEntityItemProxy>(_myItem, [](RenderableEntityItemProxy& data) { transaction.updateItem<RenderableEntityItemProxy>(_myItem, [](RenderableEntityItemProxy& data) {
}); });
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(entitiesrenderer) << "SimpleRenderableEntityItem::notifyChanged(), Unexpected null scene, possibly during application shutdown"; qCWarning(entitiesrenderer) << "SimpleRenderableEntityItem::notifyChanged(), Unexpected null scene, possibly during application shutdown";
} }
@ -99,8 +99,8 @@ private:
#define SIMPLE_RENDERABLE() \ #define SIMPLE_RENDERABLE() \
public: \ public: \
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { return _renderHelper.addToScene(self, scene, pendingChanges); } \ virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { return _renderHelper.addToScene(self, scene, transaction); } \
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \ virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { _renderHelper.removeFromScene(self, scene, transaction); } \
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \ virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \ virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
void checkFading() { \ void checkFading() { \

View file

@ -27,7 +27,7 @@ RenderableLightEntityItem::RenderableLightEntityItem(const EntityItemID& entityI
{ {
} }
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
_myItem = scene->allocateID(); _myItem = scene->allocateID();
auto renderItem = std::make_shared<LightPayload>(); auto renderItem = std::make_shared<LightPayload>();
@ -39,7 +39,7 @@ bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_p
makeEntityItemStatusGetters(self, statusGetters); makeEntityItemStatusGetters(self, statusGetters);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myItem, renderPayload); transaction.resetItem(_myItem, renderPayload);
return true; return true;
} }
@ -51,8 +51,8 @@ void RenderableLightEntityItem::somethingChangedNotification() {
LightEntityItem::somethingChangedNotification(); LightEntityItem::somethingChangedNotification();
} }
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
pendingChanges.removeItem(_myItem); transaction.removeItem(_myItem);
render::Item::clearID(_myItem); render::Item::clearID(_myItem);
} }
@ -81,12 +81,12 @@ void RenderableLightEntityItem::notifyChanged() {
return; return;
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
updateLightFromEntity(pendingChanges); updateLightFromEntity(transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
@ -103,13 +103,13 @@ bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& ori
} }
void RenderableLightEntityItem::updateLightFromEntity(render::PendingChanges& pendingChanges) { void RenderableLightEntityItem::updateLightFromEntity(render::Transaction& transaction) {
if (!render::Item::isValidID(_myItem)) { if (!render::Item::isValidID(_myItem)) {
return; return;
} }
pendingChanges.updateItem<LightPayload>(_myItem, [&](LightPayload& data) { transaction.updateItem<LightPayload>(_myItem, [&](LightPayload& data) {
updateRenderItemFromEntity(data); updateRenderItemFromEntity(data);
}); });
} }

View file

@ -28,12 +28,12 @@ public:
BoxFace& face, glm::vec3& surfaceNormal, BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override; void** intersectedObject, bool precisionPicking) const override;
void updateLightFromEntity(render::PendingChanges& pendingChanges); void updateLightFromEntity(render::Transaction& transaction);
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
virtual void somethingChangedNotification() override; virtual void somethingChangedNotification() override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
virtual void locationChanged(bool tellPhysics = true) override; virtual void locationChanged(bool tellPhysics = true) override;

View file

@ -228,20 +228,20 @@ namespace render {
} }
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
_myMetaItem = scene->allocateID(); _myMetaItem = scene->allocateID();
auto renderData = std::make_shared<RenderableModelEntityItemMeta>(self); auto renderData = std::make_shared<RenderableModelEntityItemMeta>(self);
auto renderPayload = std::make_shared<RenderableModelEntityItemMeta::Payload>(renderData); auto renderPayload = std::make_shared<RenderableModelEntityItemMeta::Payload>(renderData);
pendingChanges.resetItem(_myMetaItem, renderPayload); transaction.resetItem(_myMetaItem, renderPayload);
if (_model) { if (_model) {
render::Item::Status::Getters statusGetters; render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
// note: we don't mind if the model fails to add, we'll retry (in render()) until it succeeds // note: we don't mind if the model fails to add, we'll retry (in render()) until it succeeds
_model->addToScene(scene, pendingChanges, statusGetters); _model->addToScene(scene, transaction, statusGetters);
} }
// we've successfully added _myMetaItem so we always return true // we've successfully added _myMetaItem so we always return true
@ -249,11 +249,11 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
} }
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
pendingChanges.removeItem(_myMetaItem); transaction.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem); render::Item::clearID(_myMetaItem);
if (_model) { if (_model) {
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
} }
} }
@ -467,15 +467,15 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
} }
if (_model->needsFixupInScene()) { if (_model->needsFixupInScene()) {
render::PendingChanges pendingChanges; render::Transaction transaction;
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
render::Item::Status::Getters statusGetters; render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
_model->addToScene(scene, pendingChanges, statusGetters); _model->addToScene(scene, transaction, statusGetters);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
auto& currentURL = getParsedModelURL(); auto& currentURL = getParsedModelURL();
@ -525,9 +525,9 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
} else if (_model) { } else if (_model) {
// remove from scene // remove from scene
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
// release interest // release interest
_myRenderer->releaseModel(_model); _myRenderer->releaseModel(_model);
@ -1226,10 +1226,10 @@ void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
} }
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem(myMetaItem); transaction.updateItem(myMetaItem);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
}); });
} }
} }

View file

@ -40,8 +40,8 @@ public:
void doInitialModelSimulation(); void doInitialModelSimulation();
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
void updateModelBounds(); void updateModelBounds();

View file

@ -162,7 +162,7 @@ RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const Ent
bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self, bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
render::ScenePointer scene, render::ScenePointer scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
_scene = scene; _scene = scene;
_renderItemId = _scene->allocateID(); _renderItemId = _scene->allocateID();
auto particlePayloadData = std::make_shared<ParticlePayloadData>(); auto particlePayloadData = std::make_shared<ParticlePayloadData>();
@ -171,14 +171,14 @@ bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
render::Item::Status::Getters statusGetters; render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_renderItemId, renderPayload); transaction.resetItem(_renderItemId, renderPayload);
return true; return true;
} }
void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self, void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
render::ScenePointer scene, render::ScenePointer scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
pendingChanges.removeItem(_renderItemId); transaction.removeItem(_renderItemId);
_scene = nullptr; _scene = nullptr;
render::Item::clearID(_renderItemId); render::Item::clearID(_renderItemId);
}; };
@ -206,12 +206,12 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
return; return;
} }
if (!getVisible()) { if (!getVisible()) {
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) { transaction.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
payload.setVisibleFlag(false); payload.setVisibleFlag(false);
}); });
_scene->enqueuePendingChanges(pendingChanges); _scene->enqueueTransaction(transaction);
return; return;
} }
@ -253,8 +253,8 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [=](ParticlePayloadData& payload) { transaction.updateItem<ParticlePayloadData>(_renderItemId, [=](ParticlePayloadData& payload) {
payload.setVisibleFlag(true); payload.setVisibleFlag(true);
// Update particle uniforms // Update particle uniforms
@ -282,7 +282,7 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
} }
}); });
_scene->enqueuePendingChanges(pendingChanges); _scene->enqueueTransaction(transaction);
} }
void RenderableParticleEffectEntityItem::createPipelines() { void RenderableParticleEffectEntityItem::createPipelines() {
@ -318,9 +318,9 @@ void RenderableParticleEffectEntityItem::notifyBoundChanged() {
if (!render::Item::isValidID(_renderItemId)) { if (!render::Item::isValidID(_renderItemId)) {
return; return;
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) { transaction.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
}); });
_scene->enqueuePendingChanges(pendingChanges); _scene->enqueueTransaction(transaction);
} }

View file

@ -25,8 +25,8 @@ public:
void updateRenderItem(); void updateRenderItem();
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override; virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override; virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
protected: protected:
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); } virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }

View file

@ -817,7 +817,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self, bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
_myItem = scene->allocateID(); _myItem = scene->allocateID();
auto renderItem = std::make_shared<PolyVoxPayload>(getThisPointer()); auto renderItem = std::make_shared<PolyVoxPayload>(getThisPointer());
@ -828,15 +828,15 @@ bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myItem, renderPayload); transaction.resetItem(_myItem, renderPayload);
return true; return true;
} }
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self, void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
pendingChanges.removeItem(_myItem); transaction.removeItem(_myItem);
render::Item::clearID(_myItem); render::Item::clearID(_myItem);
} }
@ -1615,10 +1615,10 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
return; return;
} }
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem<PolyVoxPayload>(_myItem, [](PolyVoxPayload& payload) {}); transaction.updateItem<PolyVoxPayload>(_myItem, [](PolyVoxPayload& payload) {});
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) { bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {

View file

@ -107,10 +107,10 @@ public:
virtual bool addToScene(EntityItemPointer self, virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) override; render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, virtual void removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) override; render::Transaction& transaction) override;
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override; virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override; virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override;

View file

@ -118,13 +118,13 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
// check to see if when we added our models to the scene they were ready, if they were not ready, then // check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene // fix them up in the scene
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
render::Item::Status::Getters statusGetters; render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
_model->addToScene(scene, pendingChanges); _model->addToScene(scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
_model->setVisibleInScene(getVisible(), scene); _model->setVisibleInScene(getVisible(), scene);
} }
@ -164,9 +164,9 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
_model && !_model->needsFixupInScene()) { _model && !_model->needsFixupInScene()) {
// If the model is in the scene but doesn't need to be, remove it. // If the model is in the scene but doesn't need to be, remove it.
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges; render::Transaction transaction;
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
@ -218,7 +218,7 @@ namespace render {
} }
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
_myMetaItem = scene->allocateID(); _myMetaItem = scene->allocateID();
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self); auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
@ -228,16 +228,16 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
makeEntityItemStatusGetters(getThisPointer(), statusGetters); makeEntityItemStatusGetters(getThisPointer(), statusGetters);
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myMetaItem, renderPayload); transaction.resetItem(_myMetaItem, renderPayload);
return true; return true;
} }
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
pendingChanges.removeItem(_myMetaItem); transaction.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem); render::Item::clearID(_myMetaItem);
if (_model) { if (_model) {
_model->removeFromScene(scene, pendingChanges); _model->removeFromScene(scene, transaction);
} }
} }
@ -246,13 +246,13 @@ void RenderableZoneEntityItem::notifyBoundChanged() {
if (!render::Item::isValidID(_myMetaItem)) { if (!render::Item::isValidID(_myMetaItem)) {
return; return;
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
if (scene) { if (scene) {
pendingChanges.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [](RenderableZoneEntityItemMeta& data) { transaction.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [](RenderableZoneEntityItemMeta& data) {
}); });
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(entitiesrenderer) << "RenderableZoneEntityItem::notifyBoundChanged(), Unexpected null scene, possibly during application shutdown"; qCWarning(entitiesrenderer) << "RenderableZoneEntityItem::notifyBoundChanged(), Unexpected null scene, possibly during application shutdown";
} }

View file

@ -38,8 +38,8 @@ public:
virtual void render(RenderArgs* args) override; virtual void render(RenderArgs* args) override;
virtual bool contains(const glm::vec3& point) const override; virtual bool contains(const glm::vec3& point) const override;
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override; virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
private: private:
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); } virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }

View file

@ -53,7 +53,7 @@ using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElemen
namespace render { namespace render {
class Scene; class Scene;
class PendingChanges; class Transaction;
} }
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0; #define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
@ -153,9 +153,9 @@ public:
{ somethingChanged = false; return 0; } { somethingChanged = false; return 0; }
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { return false; } // by default entity items don't add to scene render::Transaction& transaction) { return false; } // by default entity items don't add to scene
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { } // by default entity items don't add to scene render::Transaction& transaction) { } // by default entity items don't add to scene
virtual void render(RenderArgs* args) { } // by default entity items don't know how to render virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
static int expectedBytes(); static int expectedBytes();

View file

@ -114,9 +114,9 @@ AnimDebugDraw::AnimDebugDraw() :
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
if (scene) { if (scene) {
_itemID = scene->allocateID(); _itemID = scene->allocateID();
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.resetItem(_itemID, _animDebugDrawPayload); transaction.resetItem(_itemID, _animDebugDrawPayload);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
// HACK: add red, green and blue axis at (1,1,1) // HACK: add red, green and blue axis at (1,1,1)
@ -142,9 +142,9 @@ void AnimDebugDraw::shutdown() {
// remove renderItem from main 3d scene. // remove renderItem from main 3d scene.
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
if (scene && _itemID) { if (scene && _itemID) {
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.removeItem(_itemID); transaction.removeItem(_itemID);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
@ -317,8 +317,8 @@ void AnimDebugDraw::update() {
return; return;
} }
render::PendingChanges pendingChanges; render::Transaction transaction;
pendingChanges.updateItem<AnimDebugDrawData>(_itemID, [&](AnimDebugDrawData& data) { transaction.updateItem<AnimDebugDrawData>(_itemID, [&](AnimDebugDrawData& data) {
const size_t VERTICES_PER_BONE = (6 + (NUM_CIRCLE_SLICES * 2) * 3); const size_t VERTICES_PER_BONE = (6 + (NUM_CIRCLE_SLICES * 2) * 3);
const size_t VERTICES_PER_LINK = 8 * 2; const size_t VERTICES_PER_LINK = 8 * 2;
@ -422,5 +422,5 @@ void AnimDebugDraw::update() {
data._indexBuffer->setSubData<uint16_t>(i, (uint16_t)i);; data._indexBuffer->setSubData<uint16_t>(i, (uint16_t)i);;
} }
}); });
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }

View file

@ -235,9 +235,9 @@ void Model::updateRenderItems() {
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter; uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
render::PendingChanges pendingChanges; render::Transaction transaction;
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) { foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) { transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) { if (data._model && data._model->isLoaded()) {
// Ensure the model geometry was not reset between frames // Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) { if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
@ -259,14 +259,14 @@ void Model::updateRenderItems() {
Transform collisionMeshOffset; Transform collisionMeshOffset;
collisionMeshOffset.setIdentity(); collisionMeshOffset.setIdentity();
Transform modelTransform = self->getTransform(); Transform modelTransform = self->getTransform();
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) { foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
pendingChanges.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) { transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
// update the model transform for this render item. // update the model transform for this render item.
data.updateTransform(modelTransform, collisionMeshOffset); data.updateTransform(modelTransform, collisionMeshOffset);
}); });
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
}); });
} }
@ -538,14 +538,14 @@ void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scen
if (_isVisible != newValue) { if (_isVisible != newValue) {
_isVisible = newValue; _isVisible = newValue;
render::PendingChanges pendingChanges; render::Transaction transaction;
foreach (auto item, _modelMeshRenderItemsMap.keys()) { foreach (auto item, _modelMeshRenderItemsMap.keys()) {
pendingChanges.resetItem(item, _modelMeshRenderItemsMap[item]); transaction.resetItem(item, _modelMeshRenderItemsMap[item]);
} }
foreach(auto item, _collisionRenderItemsMap.keys()) { foreach(auto item, _collisionRenderItemsMap.keys()) {
pendingChanges.resetItem(item, _collisionRenderItemsMap[item]); transaction.resetItem(item, _collisionRenderItemsMap[item]);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
@ -554,19 +554,19 @@ void Model::setLayeredInFront(bool layered, std::shared_ptr<render::Scene> scene
if (_isLayeredInFront != layered) { if (_isLayeredInFront != layered) {
_isLayeredInFront = layered; _isLayeredInFront = layered;
render::PendingChanges pendingChanges; render::Transaction transaction;
foreach(auto item, _modelMeshRenderItemsMap.keys()) { foreach(auto item, _modelMeshRenderItemsMap.keys()) {
pendingChanges.resetItem(item, _modelMeshRenderItemsMap[item]); transaction.resetItem(item, _modelMeshRenderItemsMap[item]);
} }
foreach(auto item, _collisionRenderItemsMap.keys()) { foreach(auto item, _collisionRenderItemsMap.keys()) {
pendingChanges.resetItem(item, _collisionRenderItemsMap[item]); transaction.resetItem(item, _collisionRenderItemsMap[item]);
} }
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} }
} }
bool Model::addToScene(std::shared_ptr<render::Scene> scene, bool Model::addToScene(std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges, render::Transaction& transaction,
render::Item::Status::Getters& statusGetters) { render::Item::Status::Getters& statusGetters) {
bool readyToRender = _collisionGeometry || isLoaded(); bool readyToRender = _collisionGeometry || isLoaded();
if (!_addedToScene && readyToRender) { if (!_addedToScene && readyToRender) {
@ -579,11 +579,11 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
foreach (auto renderItem, _collisionRenderItems) { foreach (auto renderItem, _collisionRenderItems) {
auto item = scene->allocateID(); auto item = scene->allocateID();
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
if (_collisionRenderItems.empty() && statusGetters.size()) { if (_collisionRenderItems.empty() && statusGetters.size()) {
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
} }
pendingChanges.resetItem(item, renderPayload); transaction.resetItem(item, renderPayload);
_collisionRenderItemsMap.insert(item, renderPayload); _collisionRenderItemsMap.insert(item, renderPayload);
} }
somethingAdded = !_collisionRenderItems.empty(); somethingAdded = !_collisionRenderItems.empty();
} }
@ -595,10 +595,10 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
foreach(auto renderItem, _modelMeshRenderItems) { foreach(auto renderItem, _modelMeshRenderItems) {
auto item = scene->allocateID(); auto item = scene->allocateID();
auto renderPayload = std::make_shared<ModelMeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<ModelMeshPartPayload::Payload>(renderItem);
if (_modelMeshRenderItemsMap.empty() && statusGetters.size()) { if (_modelMeshRenderItemsMap.empty() && statusGetters.size()) {
renderPayload->addStatusGetters(statusGetters); renderPayload->addStatusGetters(statusGetters);
} }
pendingChanges.resetItem(item, renderPayload); transaction.resetItem(item, renderPayload);
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent(); hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
verticesCount += renderItem.get()->getVerticesCount(); verticesCount += renderItem.get()->getVerticesCount();
@ -622,16 +622,16 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
return somethingAdded; return somethingAdded;
} }
void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
foreach (auto item, _modelMeshRenderItemsMap.keys()) { foreach (auto item, _modelMeshRenderItemsMap.keys()) {
pendingChanges.removeItem(item); transaction.removeItem(item);
} }
_modelMeshRenderItemIDs.clear(); _modelMeshRenderItemIDs.clear();
_modelMeshRenderItemsMap.clear(); _modelMeshRenderItemsMap.clear();
_modelMeshRenderItems.clear(); _modelMeshRenderItems.clear();
foreach(auto item, _collisionRenderItemsMap.keys()) { foreach(auto item, _collisionRenderItemsMap.keys()) {
pendingChanges.removeItem(item); transaction.removeItem(item);
} }
_collisionRenderItems.clear(); _collisionRenderItems.clear();
_collisionRenderItems.clear(); _collisionRenderItems.clear();
@ -794,11 +794,11 @@ void Model::setURL(const QUrl& url) {
_url = url; _url = url;
{ {
render::PendingChanges pendingChanges; render::Transaction transaction;
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene(); render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
if (scene) { if (scene) {
removeFromScene(scene, pendingChanges); removeFromScene(scene, transaction);
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
} else { } else {
qCWarning(renderutils) << "Model::setURL(), Unexpected null scene, possibly during application shutdown"; qCWarning(renderutils) << "Model::setURL(), Unexpected null scene, possibly during application shutdown";
} }
@ -1279,17 +1279,17 @@ bool Model::initWhenReady(render::ScenePointer scene) {
createRenderItemSet(); createRenderItemSet();
render::PendingChanges pendingChanges; render::Transaction transaction;
bool addedPendingChanges = false; bool addedTransaction = false;
if (_collisionGeometry) { if (_collisionGeometry) {
foreach (auto renderItem, _collisionRenderItems) { foreach (auto renderItem, _collisionRenderItems) {
auto item = scene->allocateID(); auto item = scene->allocateID();
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem); auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
_collisionRenderItemsMap.insert(item, renderPayload); _collisionRenderItemsMap.insert(item, renderPayload);
pendingChanges.resetItem(item, renderPayload); transaction.resetItem(item, renderPayload);
} }
addedPendingChanges = !_collisionRenderItems.empty(); addedTransaction = !_collisionRenderItems.empty();
} else { } else {
bool hasTransparent = false; bool hasTransparent = false;
size_t verticesCount = 0; size_t verticesCount = 0;
@ -1300,17 +1300,17 @@ bool Model::initWhenReady(render::ScenePointer scene) {
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent(); hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
verticesCount += renderItem.get()->getVerticesCount(); verticesCount += renderItem.get()->getVerticesCount();
_modelMeshRenderItemsMap.insert(item, renderPayload); _modelMeshRenderItemsMap.insert(item, renderPayload);
pendingChanges.resetItem(item, renderPayload); transaction.resetItem(item, renderPayload);
} }
addedPendingChanges = !_modelMeshRenderItemsMap.empty(); addedTransaction = !_modelMeshRenderItemsMap.empty();
_renderInfoVertexCount = verticesCount; _renderInfoVertexCount = verticesCount;
_renderInfoDrawCalls = _modelMeshRenderItemsMap.count(); _renderInfoDrawCalls = _modelMeshRenderItemsMap.count();
_renderInfoHasTransparent = hasTransparent; _renderInfoHasTransparent = hasTransparent;
} }
_addedToScene = addedPendingChanges; _addedToScene = addedTransaction;
if (addedPendingChanges) { if (addedTransaction) {
scene->enqueuePendingChanges(pendingChanges); scene->enqueueTransaction(transaction);
// NOTE: updateRender items enqueues identical pendingChanges (using a lambda) // NOTE: updateRender items enqueues identical transaction (using a lambda)
// so it looks like we're doing double work here, but I don't want to remove the call // so it looks like we're doing double work here, but I don't want to remove the call
// for fear there is some side effect we'll miss. -- Andrew 2016.07.21 // for fear there is some side effect we'll miss. -- Andrew 2016.07.21
// TODO: figure out if we really need this call to updateRenderItems() or not. // TODO: figure out if we really need this call to updateRenderItems() or not.

View file

@ -42,7 +42,7 @@ class ViewFrustum;
namespace render { namespace render {
class Scene; class Scene;
class PendingChanges; class Transaction;
typedef unsigned int ItemID; typedef unsigned int ItemID;
} }
class MeshPartPayload; class MeshPartPayload;
@ -88,14 +88,14 @@ public:
bool needsReload() const { return _needsReload; } bool needsReload() const { return _needsReload; }
bool initWhenReady(render::ScenePointer scene); bool initWhenReady(render::ScenePointer scene);
bool addToScene(std::shared_ptr<render::Scene> scene, bool addToScene(std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) { render::Transaction& transaction) {
auto getters = render::Item::Status::Getters(0); auto getters = render::Item::Status::Getters(0);
return addToScene(scene, pendingChanges, getters); return addToScene(scene, transaction, getters);
} }
bool addToScene(std::shared_ptr<render::Scene> scene, bool addToScene(std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges, render::Transaction& transaction,
render::Item::Status::Getters& statusGetters); render::Item::Status::Getters& statusGetters);
void removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges); void removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
bool isRenderable() const; bool isRenderable() const;
bool isVisible() const { return _isVisible; } bool isVisible() const { return _isVisible; }

View file

@ -16,31 +16,31 @@
using namespace render; using namespace render;
void PendingChanges::resetItem(ItemID id, const PayloadPointer& payload) { void Transaction::resetItem(ItemID id, const PayloadPointer& payload) {
if (payload) { if (payload) {
_resetItems.push_back(id); _resetItems.push_back(id);
_resetPayloads.push_back(payload); _resetPayloads.push_back(payload);
} else { } else {
qCDebug(renderlogging) << "WARNING: PendingChanges::resetItem with a null payload!"; qCDebug(renderlogging) << "WARNING: Transaction::resetItem with a null payload!";
removeItem(id); removeItem(id);
} }
} }
void PendingChanges::removeItem(ItemID id) { void Transaction::removeItem(ItemID id) {
_removedItems.push_back(id); _removedItems.push_back(id);
} }
void PendingChanges::updateItem(ItemID id, const UpdateFunctorPointer& functor) { void Transaction::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
_updatedItems.push_back(id); _updatedItems.push_back(id);
_updateFunctors.push_back(functor); _updateFunctors.push_back(functor);
} }
void PendingChanges::merge(const PendingChanges& changes) { void Transaction::merge(const Transaction& transaction) {
_resetItems.insert(_resetItems.end(), changes._resetItems.begin(), changes._resetItems.end()); _resetItems.insert(_resetItems.end(), transaction._resetItems.begin(), transaction._resetItems.end());
_resetPayloads.insert(_resetPayloads.end(), changes._resetPayloads.begin(), changes._resetPayloads.end()); _resetPayloads.insert(_resetPayloads.end(), transaction._resetPayloads.begin(), transaction._resetPayloads.end());
_removedItems.insert(_removedItems.end(), changes._removedItems.begin(), changes._removedItems.end()); _removedItems.insert(_removedItems.end(), transaction._removedItems.begin(), transaction._removedItems.end());
_updatedItems.insert(_updatedItems.end(), changes._updatedItems.begin(), changes._updatedItems.end()); _updatedItems.insert(_updatedItems.end(), transaction._updatedItems.begin(), transaction._updatedItems.end());
_updateFunctors.insert(_updateFunctors.end(), changes._updateFunctors.begin(), changes._updateFunctors.end()); _updateFunctors.insert(_updateFunctors.end(), transaction._updateFunctors.begin(), transaction._updateFunctors.end());
} }
Scene::Scene(glm::vec3 origin, float size) : Scene::Scene(glm::vec3 origin, float size) :
@ -63,27 +63,27 @@ bool Scene::isAllocatedID(const ItemID& id) const {
} }
/// Enqueue change batch to the scene /// Enqueue change batch to the scene
void Scene::enqueuePendingChanges(const PendingChanges& pendingChanges) { void Scene::enqueueTransaction(const Transaction& transaction) {
_changeQueueMutex.lock(); _transactionQueueMutex.lock();
_changeQueue.push(pendingChanges); _transactionQueue.push(transaction);
_changeQueueMutex.unlock(); _transactionQueueMutex.unlock();
} }
void consolidateChangeQueue(PendingChangesQueue& queue, PendingChanges& singleBatch) { void consolidateTransaction(TransactionQueue& queue, Transaction& singleBatch) {
while (!queue.empty()) { while (!queue.empty()) {
const auto& pendingChanges = queue.front(); const auto& transaction = queue.front();
singleBatch.merge(pendingChanges); singleBatch.merge(transaction);
queue.pop(); queue.pop();
}; };
} }
void Scene::processPendingChangesQueue() { void Scene::processTransactionQueue() {
PROFILE_RANGE(render, __FUNCTION__); PROFILE_RANGE(render, __FUNCTION__);
PendingChanges consolidatedPendingChanges; Transaction consolidatedTransaction;
{ {
std::unique_lock<std::mutex> lock(_changeQueueMutex); std::unique_lock<std::mutex> lock(_transactionQueueMutex);
consolidateChangeQueue(_changeQueue, consolidatedPendingChanges); consolidateTransaction(_transactionQueue, consolidatedTransaction);
} }
{ {
@ -95,19 +95,19 @@ void Scene::processPendingChangesQueue() {
_items.resize(maxID + 100); // allocate the maxId and more _items.resize(maxID + 100); // allocate the maxId and more
} }
// Now we know for sure that we have enough items in the array to // Now we know for sure that we have enough items in the array to
// capture anything coming from the pendingChanges // capture anything coming from the transaction
// resets and potential NEW items // resets and potential NEW items
resetItems(consolidatedPendingChanges._resetItems, consolidatedPendingChanges._resetPayloads); resetItems(consolidatedTransaction._resetItems, consolidatedTransaction._resetPayloads);
// Update the numItemsAtomic counter AFTER the reset changes went through // Update the numItemsAtomic counter AFTER the reset changes went through
_numAllocatedItems.exchange(maxID); _numAllocatedItems.exchange(maxID);
// updates // updates
updateItems(consolidatedPendingChanges._updatedItems, consolidatedPendingChanges._updateFunctors); updateItems(consolidatedTransaction._updatedItems, consolidatedTransaction._updateFunctors);
// removes // removes
removeItems(consolidatedPendingChanges._removedItems); removeItems(consolidatedTransaction._removedItems);
// Update the numItemsAtomic counter AFTER the pending changes went through // Update the numItemsAtomic counter AFTER the pending changes went through
_numAllocatedItems.exchange(maxID); _numAllocatedItems.exchange(maxID);

View file

@ -19,10 +19,19 @@ namespace render {
class Engine; class Engine;
class PendingChanges { // Transaction is the mechanism to make any change to the scene.
// Whenever a new item need to be reset,
// or when an item changes its position or its size
// or when an item's payload has to be be updated with new states (coming from outside the scene knowledge)
// or when an item is destroyed
// These changes must be expressed through the corresponding command from the Transaction
// THe Transaction is then queued on the Scene so all the pending transactions can be consolidated and processed at the time
// of updating the scene before it s rendered.
//
class Transaction {
public: public:
PendingChanges() {} Transaction() {}
~PendingChanges() {} ~Transaction() {}
void resetItem(ItemID id, const PayloadPointer& payload); void resetItem(ItemID id, const PayloadPointer& payload);
void removeItem(ItemID id); void removeItem(ItemID id);
@ -34,7 +43,7 @@ public:
void updateItem(ItemID id, const UpdateFunctorPointer& functor); void updateItem(ItemID id, const UpdateFunctorPointer& functor);
void updateItem(ItemID id) { updateItem(id, nullptr); } void updateItem(ItemID id) { updateItem(id, nullptr); }
void merge(const PendingChanges& changes); void merge(const Transaction& transaction);
ItemIDs _resetItems; ItemIDs _resetItems;
Payloads _resetPayloads; Payloads _resetPayloads;
@ -44,12 +53,12 @@ public:
protected: protected:
}; };
typedef std::queue<PendingChanges> PendingChangesQueue; typedef std::queue<Transaction> TransactionQueue;
// Scene is a container for Items // Scene is a container for Items
// Items are introduced, modified or erased in the scene through PendingChanges // Items are introduced, modified or erased in the scene through Transaction
// Once per Frame, the PendingChanges are all flushed // Once per Frame, the Transaction are all flushed
// During the flush the standard buckets are updated // During the flush the standard buckets are updated
// Items are notified accordingly on any update message happening // Items are notified accordingly on any update message happening
class Scene { class Scene {
@ -66,11 +75,11 @@ public:
// THis is the total number of allocated items, this a threadsafe call // THis is the total number of allocated items, this a threadsafe call
size_t getNumItems() const { return _numAllocatedItems.load(); } size_t getNumItems() const { return _numAllocatedItems.load(); }
// Enqueue change batch to the scene // Enqueue transaction to the scene
void enqueuePendingChanges(const PendingChanges& pendingChanges); void enqueueTransaction(const Transaction& transaction);
// Process the penging changes equeued // Process the pending transactions queued
void processPendingChangesQueue(); void processTransactionQueue();
// This next call are NOT threadsafe, you have to call them from the correct thread to avoid any potential issues // This next call are NOT threadsafe, you have to call them from the correct thread to avoid any potential issues
@ -91,8 +100,8 @@ protected:
// Thread safe elements that can be accessed from anywhere // Thread safe elements that can be accessed from anywhere
std::atomic<unsigned int> _IDAllocator{ 1 }; // first valid itemID will be One std::atomic<unsigned int> _IDAllocator{ 1 }; // first valid itemID will be One
std::atomic<unsigned int> _numAllocatedItems{ 1 }; // num of allocated items, matching the _items.size() std::atomic<unsigned int> _numAllocatedItems{ 1 }; // num of allocated items, matching the _items.size()
std::mutex _changeQueueMutex; std::mutex _transactionQueueMutex;
PendingChangesQueue _changeQueue; TransactionQueue _transactionQueue;
// The actual database // The actual database
// database of items is protected for editing by a mutex // database of items is protected for editing by a mutex

View file

@ -133,7 +133,8 @@ namespace SceneScripting {
class SceneScriptingInterface : public QObject, public Dependency { class SceneScriptingInterface : public QObject, public Dependency {
Q_OBJECT Q_OBJECT
SINGLETON_DEPENDENCY SINGLETON_DEPENDENCY
public: public:
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars) Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities) Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)

View file

@ -179,7 +179,7 @@ void Tracer::serialize(const QString& originalPath) {
{ {
// "traceEvents":[ // "traceEvents":[
// {"args":{"nv_payload":0},"cat":"hifi.render","name":"render::Scene::processPendingChangesQueue","ph":"B","pid":14796,"tid":21636,"ts":68795933487} // {"args":{"nv_payload":0},"cat":"hifi.render","name":"render::Scene::processTransactionQueue","ph":"B","pid":14796,"tid":21636,"ts":68795933487}
QJsonArray traceEvents; QJsonArray traceEvents;

View file

@ -880,7 +880,7 @@ private:
getEntities()->update(); getEntities()->update();
// The pending changes collecting the changes here // The pending changes collecting the changes here
render::PendingChanges pendingChanges; render::Transaction transaction;
// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities // FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
// Background rendering decision // Background rendering decision
@ -888,7 +888,7 @@ private:
auto backgroundRenderData = std::make_shared<BackgroundRenderData>(); auto backgroundRenderData = std::make_shared<BackgroundRenderData>();
auto backgroundRenderPayload = std::make_shared<BackgroundRenderData::Payload>(backgroundRenderData); auto backgroundRenderPayload = std::make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
BackgroundRenderData::_item = _main3DScene->allocateID(); BackgroundRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload); transaction.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
} }
// Setup the current Zone Entity lighting // Setup the current Zone Entity lighting
{ {
@ -897,10 +897,10 @@ private:
} }
{ {
PerformanceTimer perfTimer("SceneProcessPendingChanges"); PerformanceTimer perfTimer("SceneProcessTransaction");
_main3DScene->enqueuePendingChanges(pendingChanges); _main3DScene->enqueueTransaction(transaction);
_main3DScene->processPendingChangesQueue(); _main3DScene->processTransactionQueue();
} }
} }
@ -914,13 +914,13 @@ private:
PROFILE_RANGE(render, __FUNCTION__); PROFILE_RANGE(render, __FUNCTION__);
PerformanceTimer perfTimer("draw"); PerformanceTimer perfTimer("draw");
// The pending changes collecting the changes here // The pending changes collecting the changes here
render::PendingChanges pendingChanges; render::Transaction transaction;
// Setup the current Zone Entity lighting // Setup the current Zone Entity lighting
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(_sunSkyStage.getSunLight()); DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(_sunSkyStage.getSunLight());
{ {
PerformanceTimer perfTimer("SceneProcessPendingChanges"); PerformanceTimer perfTimer("SceneProcessTransaction");
_main3DScene->enqueuePendingChanges(pendingChanges); _main3DScene->enqueueTransaction(transaction);
_main3DScene->processPendingChangesQueue(); _main3DScene->processTransactionQueue();
} }
// For now every frame pass the renderContext // For now every frame pass the renderContext