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synced 2025-04-20 01:03:57 +02:00
Restructure post-teleport fading code
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parent
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commit
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1 changed files with 74 additions and 73 deletions
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@ -158,23 +158,16 @@ Script.include("/~/system/libraries/controllers.js");
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this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv4.fbx");
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this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1199 };
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this.PLAY_AREA_SENSOR_OVERLAY_ROTATION = Quat.fromVec3Degrees({ x: 0, y: -90, z: 0 });
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this.PLAY_AREA_BOX_ALPHA = 1.0;
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this.PLAY_AREA_SENSOR_ALPHA = 0.8;
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this.playAreaSensorPositions = [];
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this.playArea = { x: 0, y: 0 };
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this.playAreaCenterOffset = this.PLAY_AREA_OVERLAY_OFFSET;
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this.isPlayAreaVisible = false;
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this.isPlayAreaAvailable = false;
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this.targetOverlayID = null;
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this.PLAY_AREA_FADE_DELAY_DURATION = 900;
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this.PLAY_AREA_FADE_DURATION = 200;
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this.PLAY_AREA_FADE_INTERVAL = 25;
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this.PLAY_AREA_BOX_ALPHA = 1.0;
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this.PLAY_AREA_SENSOR_ALPHA = 0.8;
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this.PLAY_AREA_FADE_DELAY_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DELAY_DURATION;
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this.PLAY_AREA_FADE_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DURATION;
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this.playAreaFadeTimer = null;
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this.playAreaFadeDelayFactor = 0;
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this.PlayAreaFadeFactor = 0;
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this.playAreaOverlay = null;
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this.playAreaSensorPositionOverlays = [];
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this.TELEPORT_SCALE_DURATION = 130;
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this.TELEPORT_SCALE_TIMEOUT = 25;
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@ -184,10 +177,14 @@ Script.include("/~/system/libraries/controllers.js");
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this.teleportScaleFactor = 0;
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this.teleportScaleMode = "head";
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this.playAreaOverlay = null;
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this.playAreaSensorPositionOverlays = [];
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this.teleportedTargetOverlay = null;
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this.TELEPORTED_FADE_DELAY_DURATION = 900;
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this.TELEPORTED_FADE_DURATION = 200;
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this.TELEPORTED_FADE_INTERVAL = 25;
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this.TELEPORTED_FADE_DELAY_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DELAY_DURATION;
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this.TELEPORTED_FADE_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DURATION;
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this.teleportedFadeTimer = null;
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this.teleportedFadeDelayFactor = 0;
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this.teleportedFadeFactor = 0;
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this.teleportedPosition = Vec3.ZERO;
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this.TELEPORTED_TARGET_ALPHA = 1.0;
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this.TELEPORTED_TARGET_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 180, z: 0 });
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@ -451,41 +448,6 @@ Script.include("/~/system/libraries/controllers.js");
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this.translateYAction = Controller.findAction("TranslateY");
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this.translateZAction = Controller.findAction("TranslateZ");
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this.fadePlayArea = function () {
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var isAvatarMoving,
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i, length;
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isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
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|| Controller.getActionValue(_this.translateYAction) !== 0
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|| Controller.getActionValue(_this.translateZAction) !== 0;
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if (_this.playAreaFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Delay fade.
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_this.playAreaFadeDelayFactor = _this.playAreaFadeDelayFactor - _this.PLAY_AREA_FADE_DELAY_DELTA;
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_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
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} else if (_this.PlayAreaFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Fade.
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_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
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Overlays.editOverlay(_this.teleportedTargetOverlay, {
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alpha: _this.PlayAreaFadeFactor * _this.TELEPORTED_TARGET_ALPHA
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});
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Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.PlayAreaFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
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var sensorAlpha = _this.PlayAreaFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
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for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
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Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
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}
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_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
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} else {
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// Make invisible.
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Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
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Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
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for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
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Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
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}
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_this.playAreaFadeTimer = null;
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}
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};
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this.setPlayAreaVisible = function (visible, targetOverlayID, fade) {
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if (!this.isPlayAreaAvailable || this.isPlayAreaVisible === visible) {
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return;
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@ -494,9 +456,9 @@ Script.include("/~/system/libraries/controllers.js");
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this.isPlayAreaVisible = visible;
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this.targetOverlayID = targetOverlayID;
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if (this.playAreaFadeTimer !== null) {
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Script.clearTimeout(this.playAreaFadeTimer);
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this.playAreaFadeTimer = null;
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if (this.teleportedFadeTimer !== null) {
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Script.clearTimeout(this.teleportedFadeTimer);
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this.teleportedFadeTimer = null;
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}
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if (visible || !fade) {
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// Immediately make visible or invisible.
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@ -515,23 +477,7 @@ Script.include("/~/system/libraries/controllers.js");
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}
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Overlays.editOverlay(this.teleportedTargetOverlay, { visible: false });
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} else {
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// Copy of target at teleported position for fading.
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Overlays.editOverlay(this.teleportedTargetOverlay, {
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position: Vec3.sum(this.teleportedPosition, {
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x: 0,
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y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
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z: 0
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}),
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rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
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dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
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alpha: this.TELEPORTED_TARGET_ALPHA,
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visible: true
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});
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// Fade out over time.
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this.playAreaFadeDelayFactor = 1.0;
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this.PlayAreaFadeFactor = 1.0;
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this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
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// Fading out of overlays is initiated in setTeleportVisible().
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}
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};
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@ -591,7 +537,42 @@ Script.include("/~/system/libraries/controllers.js");
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}
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};
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this.setTeleportVisible = function (visible, mode) {
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this.fadeOutTeleport = function () {
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var isAvatarMoving,
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i, length;
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isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
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|| Controller.getActionValue(_this.translateYAction) !== 0
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|| Controller.getActionValue(_this.translateZAction) !== 0;
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if (_this.teleportedFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Delay fade.
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_this.teleportedFadeDelayFactor = _this.teleportedFadeDelayFactor - _this.TELEPORTED_FADE_DELAY_DELTA;
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_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
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} else if (_this.teleportedFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Fade.
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_this.teleportedFadeFactor = _this.teleportedFadeFactor - _this.TELEPORTED_FADE_DELTA;
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Overlays.editOverlay(_this.teleportedTargetOverlay, {
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alpha: _this.teleportedFadeFactor * _this.TELEPORTED_TARGET_ALPHA
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});
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Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.teleportedFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
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var sensorAlpha = _this.teleportedFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
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for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
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Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
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}
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_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
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} else {
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// Make invisible.
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Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
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Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
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for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
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Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
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}
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_this.teleportedFadeTimer = null;
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}
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};
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this.setTeleportVisible = function (visible, mode, fade) {
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// Scales in teleport target and play area when start displaying them.
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if (visible === this.isTeleportVisible) {
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return;
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@ -615,6 +596,26 @@ Script.include("/~/system/libraries/controllers.js");
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Script.clearTimeout(this.teleportScaleTimer);
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this.teleportScaleTimer = null;
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}
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if (fade) {
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// Copy of target at teleported position for fading.
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Overlays.editOverlay(this.teleportedTargetOverlay, {
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position: Vec3.sum(this.teleportedPosition, {
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x: 0,
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y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
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z: 0
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}),
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rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
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dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
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alpha: this.TELEPORTED_TARGET_ALPHA,
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visible: true
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});
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// Fade out over time.
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this.teleportedFadeDelayFactor = 1.0;
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this.teleportedFadeFactor = 1.0;
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this.teleportedFadeTimer = Script.setTimeout(this.fadeOutTeleport, this.TELEPORTED_FADE_DELAY);
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}
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}
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this.isTeleportVisible = visible;
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@ -767,7 +768,7 @@ Script.include("/~/system/libraries/controllers.js");
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this.disableLasers = function() {
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this.setPlayAreaVisible(false, null, true);
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this.setTeleportVisible(false);
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this.setTeleportVisible(false, null, true);
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Selection.disableListHighlight(this.teleporterSelectionName);
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Pointers.disablePointer(_this.teleportParabolaHandVisuals);
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Pointers.disablePointer(_this.teleportParabolaHandCollisions);
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@ -795,7 +796,7 @@ Script.include("/~/system/libraries/controllers.js");
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pointerID = _this.teleportParabolaHandVisuals;
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}
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this.setPlayAreaVisible(visible, Pointers.getPointerProperties(pointerID).renderStates.teleport.end, false);
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this.setTeleportVisible(visible, mode);
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this.setTeleportVisible(visible, mode, false);
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};
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this.setIgnoreEntities = function(entitiesToIgnore) {
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