Restructure post-teleport fading code

This commit is contained in:
David Rowe 2018-09-27 14:44:30 +12:00
parent b98bd741b8
commit b9c6811fdc

View file

@ -158,23 +158,16 @@ Script.include("/~/system/libraries/controllers.js");
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv4.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1199 };
this.PLAY_AREA_SENSOR_OVERLAY_ROTATION = Quat.fromVec3Degrees({ x: 0, y: -90, z: 0 });
this.PLAY_AREA_BOX_ALPHA = 1.0;
this.PLAY_AREA_SENSOR_ALPHA = 0.8;
this.playAreaSensorPositions = [];
this.playArea = { x: 0, y: 0 };
this.playAreaCenterOffset = this.PLAY_AREA_OVERLAY_OFFSET;
this.isPlayAreaVisible = false;
this.isPlayAreaAvailable = false;
this.targetOverlayID = null;
this.PLAY_AREA_FADE_DELAY_DURATION = 900;
this.PLAY_AREA_FADE_DURATION = 200;
this.PLAY_AREA_FADE_INTERVAL = 25;
this.PLAY_AREA_BOX_ALPHA = 1.0;
this.PLAY_AREA_SENSOR_ALPHA = 0.8;
this.PLAY_AREA_FADE_DELAY_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DELAY_DURATION;
this.PLAY_AREA_FADE_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DURATION;
this.playAreaFadeTimer = null;
this.playAreaFadeDelayFactor = 0;
this.PlayAreaFadeFactor = 0;
this.playAreaOverlay = null;
this.playAreaSensorPositionOverlays = [];
this.TELEPORT_SCALE_DURATION = 130;
this.TELEPORT_SCALE_TIMEOUT = 25;
@ -184,10 +177,14 @@ Script.include("/~/system/libraries/controllers.js");
this.teleportScaleFactor = 0;
this.teleportScaleMode = "head";
this.playAreaOverlay = null;
this.playAreaSensorPositionOverlays = [];
this.teleportedTargetOverlay = null;
this.TELEPORTED_FADE_DELAY_DURATION = 900;
this.TELEPORTED_FADE_DURATION = 200;
this.TELEPORTED_FADE_INTERVAL = 25;
this.TELEPORTED_FADE_DELAY_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DELAY_DURATION;
this.TELEPORTED_FADE_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DURATION;
this.teleportedFadeTimer = null;
this.teleportedFadeDelayFactor = 0;
this.teleportedFadeFactor = 0;
this.teleportedPosition = Vec3.ZERO;
this.TELEPORTED_TARGET_ALPHA = 1.0;
this.TELEPORTED_TARGET_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 180, z: 0 });
@ -451,41 +448,6 @@ Script.include("/~/system/libraries/controllers.js");
this.translateYAction = Controller.findAction("TranslateY");
this.translateZAction = Controller.findAction("TranslateZ");
this.fadePlayArea = function () {
var isAvatarMoving,
i, length;
isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
|| Controller.getActionValue(_this.translateYAction) !== 0
|| Controller.getActionValue(_this.translateZAction) !== 0;
if (_this.playAreaFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Delay fade.
_this.playAreaFadeDelayFactor = _this.playAreaFadeDelayFactor - _this.PLAY_AREA_FADE_DELAY_DELTA;
_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
} else if (_this.PlayAreaFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Fade.
_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
Overlays.editOverlay(_this.teleportedTargetOverlay, {
alpha: _this.PlayAreaFadeFactor * _this.TELEPORTED_TARGET_ALPHA
});
Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.PlayAreaFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
var sensorAlpha = _this.PlayAreaFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
}
_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
} else {
// Make invisible.
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
}
_this.playAreaFadeTimer = null;
}
};
this.setPlayAreaVisible = function (visible, targetOverlayID, fade) {
if (!this.isPlayAreaAvailable || this.isPlayAreaVisible === visible) {
return;
@ -494,9 +456,9 @@ Script.include("/~/system/libraries/controllers.js");
this.isPlayAreaVisible = visible;
this.targetOverlayID = targetOverlayID;
if (this.playAreaFadeTimer !== null) {
Script.clearTimeout(this.playAreaFadeTimer);
this.playAreaFadeTimer = null;
if (this.teleportedFadeTimer !== null) {
Script.clearTimeout(this.teleportedFadeTimer);
this.teleportedFadeTimer = null;
}
if (visible || !fade) {
// Immediately make visible or invisible.
@ -515,23 +477,7 @@ Script.include("/~/system/libraries/controllers.js");
}
Overlays.editOverlay(this.teleportedTargetOverlay, { visible: false });
} else {
// Copy of target at teleported position for fading.
Overlays.editOverlay(this.teleportedTargetOverlay, {
position: Vec3.sum(this.teleportedPosition, {
x: 0,
y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
z: 0
}),
rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
alpha: this.TELEPORTED_TARGET_ALPHA,
visible: true
});
// Fade out over time.
this.playAreaFadeDelayFactor = 1.0;
this.PlayAreaFadeFactor = 1.0;
this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
// Fading out of overlays is initiated in setTeleportVisible().
}
};
@ -591,7 +537,42 @@ Script.include("/~/system/libraries/controllers.js");
}
};
this.setTeleportVisible = function (visible, mode) {
this.fadeOutTeleport = function () {
var isAvatarMoving,
i, length;
isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
|| Controller.getActionValue(_this.translateYAction) !== 0
|| Controller.getActionValue(_this.translateZAction) !== 0;
if (_this.teleportedFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Delay fade.
_this.teleportedFadeDelayFactor = _this.teleportedFadeDelayFactor - _this.TELEPORTED_FADE_DELAY_DELTA;
_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
} else if (_this.teleportedFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Fade.
_this.teleportedFadeFactor = _this.teleportedFadeFactor - _this.TELEPORTED_FADE_DELTA;
Overlays.editOverlay(_this.teleportedTargetOverlay, {
alpha: _this.teleportedFadeFactor * _this.TELEPORTED_TARGET_ALPHA
});
Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.teleportedFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
var sensorAlpha = _this.teleportedFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
}
_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
} else {
// Make invisible.
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
}
_this.teleportedFadeTimer = null;
}
};
this.setTeleportVisible = function (visible, mode, fade) {
// Scales in teleport target and play area when start displaying them.
if (visible === this.isTeleportVisible) {
return;
@ -615,6 +596,26 @@ Script.include("/~/system/libraries/controllers.js");
Script.clearTimeout(this.teleportScaleTimer);
this.teleportScaleTimer = null;
}
if (fade) {
// Copy of target at teleported position for fading.
Overlays.editOverlay(this.teleportedTargetOverlay, {
position: Vec3.sum(this.teleportedPosition, {
x: 0,
y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
z: 0
}),
rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
alpha: this.TELEPORTED_TARGET_ALPHA,
visible: true
});
// Fade out over time.
this.teleportedFadeDelayFactor = 1.0;
this.teleportedFadeFactor = 1.0;
this.teleportedFadeTimer = Script.setTimeout(this.fadeOutTeleport, this.TELEPORTED_FADE_DELAY);
}
}
this.isTeleportVisible = visible;
@ -767,7 +768,7 @@ Script.include("/~/system/libraries/controllers.js");
this.disableLasers = function() {
this.setPlayAreaVisible(false, null, true);
this.setTeleportVisible(false);
this.setTeleportVisible(false, null, true);
Selection.disableListHighlight(this.teleporterSelectionName);
Pointers.disablePointer(_this.teleportParabolaHandVisuals);
Pointers.disablePointer(_this.teleportParabolaHandCollisions);
@ -795,7 +796,7 @@ Script.include("/~/system/libraries/controllers.js");
pointerID = _this.teleportParabolaHandVisuals;
}
this.setPlayAreaVisible(visible, Pointers.getPointerProperties(pointerID).renderStates.teleport.end, false);
this.setTeleportVisible(visible, mode);
this.setTeleportVisible(visible, mode, false);
};
this.setIgnoreEntities = function(entitiesToIgnore) {