From 45e58b93e5f7931015bf053316e68b5e6388b4e3 Mon Sep 17 00:00:00 2001 From: MissLiviRose Date: Wed, 8 Nov 2017 14:23:49 -0800 Subject: [PATCH] add skeleton scale change signal so scripts can detect scaling change --- interface/src/avatar/MyAvatar.cpp | 1 + interface/src/avatar/MyAvatar.h | 1 + 2 files changed, 2 insertions(+) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 0fceba82f0..76205bdde9 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -2189,6 +2189,7 @@ void MyAvatar::clampScaleChangeToDomainLimits(float desiredScale) { setTargetScale(clampedTargetScale); qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale); + emit(scaleChanged()); } float MyAvatar::getDomainMinScale() { diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 303a395a47..288e6dd638 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -620,6 +620,7 @@ signals: void dominantHandChanged(const QString& hand); void sensorToWorldScaleChanged(float sensorToWorldScale); void attachmentsChanged(); + void scaleChanged(); private: