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Merge pull request #14508 from amantley/restingHandsBug
removed the code that turns off inactive hands in MyAvatar.cpp
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commit
b9156d68e5
1 changed files with 0 additions and 40 deletions
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@ -807,46 +807,6 @@ void MyAvatar::simulate(float deltaTime) {
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// before we perform rig animations and IK.
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updateSensorToWorldMatrix();
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// if we detect the hand controller is at rest, i.e. lying on the table, or the hand is too far away from the hmd
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// disable the associated hand controller input.
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{
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// NOTE: all poses are in sensor space.
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auto leftHandIter = _controllerPoseMap.find(controller::Action::LEFT_HAND);
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if (leftHandIter != _controllerPoseMap.end() && leftHandIter->second.isValid()) {
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_leftHandAtRestDetector.update(leftHandIter->second.getTranslation(), leftHandIter->second.getRotation());
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if (_leftHandAtRestDetector.isAtRest()) {
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leftHandIter->second.valid = false;
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}
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} else {
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_leftHandAtRestDetector.invalidate();
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}
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auto rightHandIter = _controllerPoseMap.find(controller::Action::RIGHT_HAND);
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if (rightHandIter != _controllerPoseMap.end() && rightHandIter->second.isValid()) {
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_rightHandAtRestDetector.update(rightHandIter->second.getTranslation(), rightHandIter->second.getRotation());
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if (_rightHandAtRestDetector.isAtRest()) {
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rightHandIter->second.valid = false;
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}
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} else {
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_rightHandAtRestDetector.invalidate();
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}
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auto headIter = _controllerPoseMap.find(controller::Action::HEAD);
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// The 99th percentile man has a spine to fingertip to height ratio of 0.45. Lets increase that by about 10% to 0.5
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// then measure the distance the center of the eyes to the finger tips. To come up with this ratio.
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// From "The Measure of Man and Woman: Human Factors in Design, Revised Edition" by Alvin R. Tilley, Henry Dreyfuss Associates
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const float MAX_HEAD_TO_HAND_DISTANCE_RATIO = 0.52f;
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float maxHeadHandDistance = getUserHeight() * MAX_HEAD_TO_HAND_DISTANCE_RATIO;
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if (glm::length(headIter->second.getTranslation() - leftHandIter->second.getTranslation()) > maxHeadHandDistance) {
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leftHandIter->second.valid = false;
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}
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if (glm::length(headIter->second.getTranslation() - rightHandIter->second.getTranslation()) > maxHeadHandDistance) {
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rightHandIter->second.valid = false;
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}
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}
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{
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PerformanceTimer perfTimer("skeleton");
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