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restore code to fix box entites not rendering
boxes wouldn't render when in an otherwise empty domain
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1 changed files with 4 additions and 4 deletions
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@ -93,16 +93,16 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
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}
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void DeferredLightingEffect::bindSimpleProgram() {
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// DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true, true);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true, true);
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_simpleProgram.bind();
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_simpleProgram.setUniformValue(_glowIntensityLocation, DependencyManager::get<GlowEffect>()->getIntensity());
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// glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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void DeferredLightingEffect::releaseSimpleProgram() {
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// glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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_simpleProgram.release();
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// DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false, false);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false, false);
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}
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void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks, const glm::vec4& color) {
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