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Merge pull request #7868 from jherico/entity_shape
Add a generic shape primitive
This commit is contained in:
commit
b8b39b962d
35 changed files with 1697 additions and 1554 deletions
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@ -29,17 +29,16 @@
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#include "RenderableEntityItem.h"
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#include "RenderableEntityItem.h"
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#include "RenderableBoxEntityItem.h"
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#include "RenderableLightEntityItem.h"
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#include "RenderableLightEntityItem.h"
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#include "RenderableModelEntityItem.h"
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#include "RenderableModelEntityItem.h"
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#include "RenderableParticleEffectEntityItem.h"
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#include "RenderableParticleEffectEntityItem.h"
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#include "RenderableSphereEntityItem.h"
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#include "RenderableTextEntityItem.h"
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#include "RenderableTextEntityItem.h"
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#include "RenderableWebEntityItem.h"
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#include "RenderableWebEntityItem.h"
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#include "RenderableZoneEntityItem.h"
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#include "RenderableZoneEntityItem.h"
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#include "RenderableLineEntityItem.h"
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#include "RenderableLineEntityItem.h"
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#include "RenderablePolyVoxEntityItem.h"
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#include "RenderablePolyVoxEntityItem.h"
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#include "RenderablePolyLineEntityItem.h"
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#include "RenderablePolyLineEntityItem.h"
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#include "RenderableShapeEntityItem.h"
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#include "EntitiesRendererLogging.h"
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#include "EntitiesRendererLogging.h"
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#include "AddressManager.h"
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#include "AddressManager.h"
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#include <Rig.h>
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#include <Rig.h>
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@ -56,8 +55,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
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_dontDoPrecisionPicking(false)
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_dontDoPrecisionPicking(false)
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{
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{
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory)
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@ -66,7 +63,10 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyLine, RenderablePolyLineEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyLine, RenderablePolyLineEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Shape, RenderableShapeEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableShapeEntityItem::boxFactory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableShapeEntityItem::sphereFactory)
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_currentHoverOverEntityID = UNKNOWN_ENTITY_ID;
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_currentHoverOverEntityID = UNKNOWN_ENTITY_ID;
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_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
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_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
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}
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}
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@ -1,76 +0,0 @@
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//
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// RenderableBoxEntityItem.cpp
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// libraries/entities-renderer/src/
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//
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// Created by Brad Hefta-Gaub on 8/6/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderableBoxEntityItem.h"
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#include <glm/gtx/quaternion.hpp>
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#include <gpu/Batch.h>
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#include <GeometryCache.h>
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#include <ObjectMotionState.h>
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#include <PerfStat.h>
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#include <render-utils/simple_vert.h>
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#include <render-utils/simple_frag.h>
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EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItemPointer entity{ new RenderableBoxEntityItem(entityID) };
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entity->setProperties(properties);
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return entity;
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}
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void RenderableBoxEntityItem::setUserData(const QString& value) {
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if (value != getUserData()) {
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BoxEntityItem::setUserData(value);
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if (_procedural) {
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_procedural->parse(value);
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}
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}
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}
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void RenderableBoxEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableBoxEntityItem::render");
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Q_ASSERT(getType() == EntityTypes::Box);
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Q_ASSERT(args->_batch);
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if (!_procedural) {
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_procedural.reset(new Procedural(this->getUserData()));
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_procedural->_vertexSource = simple_vert;
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_procedural->_fragmentSource = simple_frag;
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_procedural->_state->setCullMode(gpu::State::CULL_NONE);
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_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
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_procedural->_state->setBlendFunction(false,
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gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
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gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
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}
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gpu::Batch& batch = *args->_batch;
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glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha());
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bool success;
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auto transToCenter = getTransformToCenter(success);
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if (!success) {
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return;
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}
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batch.setModelTransform(transToCenter); // we want to include the scale as well
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if (_procedural->ready()) {
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_procedural->prepare(batch, getPosition(), getDimensions());
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auto color = _procedural->getColor(cubeColor);
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batch._glColor4f(color.r, color.g, color.b, color.a);
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DependencyManager::get<GeometryCache>()->renderCube(batch);
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} else {
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DependencyManager::get<GeometryCache>()->renderSolidCubeInstance(batch, cubeColor);
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}
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static const auto triCount = DependencyManager::get<GeometryCache>()->getCubeTriangleCount();
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args->_details._trianglesRendered += (int)triCount;
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}
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@ -1,34 +0,0 @@
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//
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// RenderableBoxEntityItem.h
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// libraries/entities-renderer/src/
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//
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// Created by Brad Hefta-Gaub on 8/6/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderableBoxEntityItem_h
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#define hifi_RenderableBoxEntityItem_h
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#include <BoxEntityItem.h>
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#include <procedural/Procedural.h>
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#include "RenderableEntityItem.h"
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class RenderableBoxEntityItem : public BoxEntityItem {
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public:
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { }
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virtual void render(RenderArgs* args) override;
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virtual void setUserData(const QString& value) override;
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SIMPLE_RENDERABLE()
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private:
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QSharedPointer<Procedural> _procedural;
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};
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#endif // hifi_RenderableBoxEntityItem_h
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113
libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
Normal file
113
libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
Normal file
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@ -0,0 +1,113 @@
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//
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// Created by Bradley Austin Davis on 2016/05/09
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderableShapeEntityItem.h"
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#include <glm/gtx/quaternion.hpp>
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#include <gpu/Batch.h>
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <PerfStat.h>
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#include <render-utils/simple_vert.h>
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#include <render-utils/simple_frag.h>
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// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
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// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
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static const float SPHERE_ENTITY_SCALE = 0.5f;
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static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = {
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GeometryCache::Triangle,
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GeometryCache::Quad,
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GeometryCache::Circle,
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GeometryCache::Cube,
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GeometryCache::Sphere,
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GeometryCache::Tetrahedron,
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GeometryCache::Octahedron,
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GeometryCache::Dodecahedron,
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GeometryCache::Icosahedron,
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GeometryCache::Torus,
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GeometryCache::Cone,
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GeometryCache::Cylinder,
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};
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RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
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entity->setProperties(properties);
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return entity;
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}
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EntityItemPointer RenderableShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return baseFactory(entityID, properties);
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}
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EntityItemPointer RenderableShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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auto result = baseFactory(entityID, properties);
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result->setShape(entity::Cube);
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return result;
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}
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EntityItemPointer RenderableShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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auto result = baseFactory(entityID, properties);
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result->setShape(entity::Sphere);
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return result;
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}
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void RenderableShapeEntityItem::setUserData(const QString& value) {
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if (value != getUserData()) {
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ShapeEntityItem::setUserData(value);
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if (_procedural) {
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_procedural->parse(value);
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}
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}
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}
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void RenderableShapeEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
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//Q_ASSERT(getType() == EntityTypes::Shape);
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Q_ASSERT(args->_batch);
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if (!_procedural) {
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_procedural.reset(new Procedural(getUserData()));
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_procedural->_vertexSource = simple_vert;
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_procedural->_fragmentSource = simple_frag;
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_procedural->_state->setCullMode(gpu::State::CULL_NONE);
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_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
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_procedural->_state->setBlendFunction(false,
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gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
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gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
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}
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gpu::Batch& batch = *args->_batch;
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glm::vec4 color(toGlm(getXColor()), getLocalRenderAlpha());
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bool success;
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Transform modelTransform = getTransformToCenter(success);
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if (!success) {
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return;
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}
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if (_shape == entity::Sphere) {
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modelTransform.postScale(SPHERE_ENTITY_SCALE);
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}
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batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
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if (_procedural->ready()) {
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_procedural->prepare(batch, getPosition(), getDimensions());
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auto outColor = _procedural->getColor(color);
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batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
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DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
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} else {
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// FIXME, support instanced multi-shape rendering using multidraw indirect
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DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
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}
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static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
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args->_details._trianglesRendered += (int)triCount;
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}
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36
libraries/entities-renderer/src/RenderableShapeEntityItem.h
Normal file
36
libraries/entities-renderer/src/RenderableShapeEntityItem.h
Normal file
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@ -0,0 +1,36 @@
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//
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// Created by Bradley Austin Davis on 2016/05/09
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderableShapeEntityItem_h
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#define hifi_RenderableShapeEntityItem_h
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#include <ShapeEntityItem.h>
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#include <procedural/Procedural.h>
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#include "RenderableEntityItem.h"
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class RenderableShapeEntityItem : public ShapeEntityItem {
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using Pointer = std::shared_ptr<RenderableShapeEntityItem>;
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static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
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public:
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
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static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {}
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void render(RenderArgs* args) override;
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void setUserData(const QString& value) override;
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SIMPLE_RENDERABLE();
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private:
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QSharedPointer<Procedural> _procedural;
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};
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#endif // hifi_RenderableShapeEntityItem_h
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@ -1,80 +0,0 @@
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//
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// RenderableSphereEntityItem.cpp
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// interface/src
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//
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// Created by Brad Hefta-Gaub on 8/6/14.
|
|
||||||
// Copyright 2014 High Fidelity, Inc.
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|
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//
|
|
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// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderableSphereEntityItem.h"
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#include <glm/gtx/quaternion.hpp>
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#include <gpu/Batch.h>
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <PerfStat.h>
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#include <render-utils/simple_vert.h>
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#include <render-utils/simple_frag.h>
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||||||
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// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
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|
||||||
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
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static const float SPHERE_ENTITY_SCALE = 0.5f;
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EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItemPointer entity{ new RenderableSphereEntityItem(entityID) };
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entity->setProperties(properties);
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return entity;
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}
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||||||
|
|
||||||
void RenderableSphereEntityItem::setUserData(const QString& value) {
|
|
||||||
if (value != getUserData()) {
|
|
||||||
SphereEntityItem::setUserData(value);
|
|
||||||
if (_procedural) {
|
|
||||||
_procedural->parse(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderableSphereEntityItem::render(RenderArgs* args) {
|
|
||||||
PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
|
|
||||||
Q_ASSERT(getType() == EntityTypes::Sphere);
|
|
||||||
Q_ASSERT(args->_batch);
|
|
||||||
|
|
||||||
if (!_procedural) {
|
|
||||||
_procedural.reset(new Procedural(getUserData()));
|
|
||||||
_procedural->_vertexSource = simple_vert;
|
|
||||||
_procedural->_fragmentSource = simple_frag;
|
|
||||||
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
|
|
||||||
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
|
||||||
_procedural->_state->setBlendFunction(false,
|
|
||||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
|
||||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
|
||||||
}
|
|
||||||
|
|
||||||
gpu::Batch& batch = *args->_batch;
|
|
||||||
glm::vec4 sphereColor(toGlm(getXColor()), getLocalRenderAlpha());
|
|
||||||
bool success;
|
|
||||||
Transform modelTransform = getTransformToCenter(success);
|
|
||||||
if (!success) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
modelTransform.postScale(SPHERE_ENTITY_SCALE);
|
|
||||||
batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
|
|
||||||
if (_procedural->ready()) {
|
|
||||||
_procedural->prepare(batch, getPosition(), getDimensions());
|
|
||||||
auto color = _procedural->getColor(sphereColor);
|
|
||||||
batch._glColor4f(color.r, color.g, color.b, color.a);
|
|
||||||
DependencyManager::get<GeometryCache>()->renderSphere(batch);
|
|
||||||
} else {
|
|
||||||
DependencyManager::get<GeometryCache>()->renderSolidSphereInstance(batch, sphereColor);
|
|
||||||
}
|
|
||||||
static const auto triCount = DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
|
|
||||||
args->_details._trianglesRendered += (int)triCount;
|
|
||||||
}
|
|
|
@ -1,35 +0,0 @@
|
||||||
//
|
|
||||||
// RenderableSphereEntityItem.h
|
|
||||||
// interface/src/entities
|
|
||||||
//
|
|
||||||
// Created by Brad Hefta-Gaub on 8/6/14.
|
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef hifi_RenderableSphereEntityItem_h
|
|
||||||
#define hifi_RenderableSphereEntityItem_h
|
|
||||||
|
|
||||||
#include <SphereEntityItem.h>
|
|
||||||
#include <procedural/Procedural.h>
|
|
||||||
|
|
||||||
#include "RenderableEntityItem.h"
|
|
||||||
|
|
||||||
class RenderableSphereEntityItem : public SphereEntityItem {
|
|
||||||
public:
|
|
||||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
|
||||||
RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { }
|
|
||||||
|
|
||||||
virtual void render(RenderArgs* args) override;
|
|
||||||
virtual void setUserData(const QString& value) override;
|
|
||||||
|
|
||||||
SIMPLE_RENDERABLE();
|
|
||||||
|
|
||||||
private:
|
|
||||||
QSharedPointer<Procedural> _procedural;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif // hifi_RenderableSphereEntityItem_h
|
|
|
@ -1,103 +0,0 @@
|
||||||
//
|
|
||||||
// BoxEntityItem.cpp
|
|
||||||
// libraries/entities/src
|
|
||||||
//
|
|
||||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
|
||||||
// Copyright 2013 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
#include <QDebug>
|
|
||||||
|
|
||||||
#include <ByteCountCoding.h>
|
|
||||||
|
|
||||||
#include "BoxEntityItem.h"
|
|
||||||
#include "EntitiesLogging.h"
|
|
||||||
#include "EntityItemProperties.h"
|
|
||||||
#include "EntityTree.h"
|
|
||||||
#include "EntityTreeElement.h"
|
|
||||||
|
|
||||||
EntityItemPointer BoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
|
||||||
EntityItemPointer entity { new BoxEntityItem(entityID) };
|
|
||||||
entity->setProperties(properties);
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
|
|
||||||
BoxEntityItem::BoxEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
|
|
||||||
_type = EntityTypes::Box;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityItemProperties BoxEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
|
|
||||||
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
|
|
||||||
|
|
||||||
properties._color = getXColor();
|
|
||||||
properties._colorChanged = false;
|
|
||||||
|
|
||||||
return properties;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool BoxEntityItem::setProperties(const EntityItemProperties& properties) {
|
|
||||||
bool somethingChanged = false;
|
|
||||||
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
|
|
||||||
|
|
||||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
|
||||||
|
|
||||||
if (somethingChanged) {
|
|
||||||
bool wantDebug = false;
|
|
||||||
if (wantDebug) {
|
|
||||||
uint64_t now = usecTimestampNow();
|
|
||||||
int elapsed = now - getLastEdited();
|
|
||||||
qCDebug(entities) << "BoxEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
|
|
||||||
"now=" << now << " getLastEdited()=" << getLastEdited();
|
|
||||||
}
|
|
||||||
setLastEdited(properties._lastEdited);
|
|
||||||
}
|
|
||||||
return somethingChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
int BoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
|
||||||
ReadBitstreamToTreeParams& args,
|
|
||||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
|
||||||
bool& somethingChanged) {
|
|
||||||
|
|
||||||
int bytesRead = 0;
|
|
||||||
const unsigned char* dataAt = data;
|
|
||||||
|
|
||||||
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
|
|
||||||
|
|
||||||
return bytesRead;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
|
||||||
EntityPropertyFlags BoxEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
|
||||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
|
||||||
requestedProperties += PROP_COLOR;
|
|
||||||
return requestedProperties;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
|
||||||
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
|
||||||
EntityPropertyFlags& requestedProperties,
|
|
||||||
EntityPropertyFlags& propertyFlags,
|
|
||||||
EntityPropertyFlags& propertiesDidntFit,
|
|
||||||
int& propertyCount,
|
|
||||||
OctreeElement::AppendState& appendState) const {
|
|
||||||
|
|
||||||
bool successPropertyFits = true;
|
|
||||||
|
|
||||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
|
|
||||||
}
|
|
||||||
|
|
||||||
void BoxEntityItem::debugDump() const {
|
|
||||||
quint64 now = usecTimestampNow();
|
|
||||||
qCDebug(entities) << " BOX EntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
|
||||||
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
|
|
||||||
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
|
||||||
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
|
||||||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,64 +0,0 @@
|
||||||
//
|
|
||||||
// BoxEntityItem.h
|
|
||||||
// libraries/entities/src
|
|
||||||
//
|
|
||||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
|
||||||
// Copyright 2013 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef hifi_BoxEntityItem_h
|
|
||||||
#define hifi_BoxEntityItem_h
|
|
||||||
|
|
||||||
#include "EntityItem.h"
|
|
||||||
|
|
||||||
class BoxEntityItem : public EntityItem {
|
|
||||||
public:
|
|
||||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
|
||||||
|
|
||||||
BoxEntityItem(const EntityItemID& entityItemID);
|
|
||||||
|
|
||||||
ALLOW_INSTANTIATION // This class can be instantiated
|
|
||||||
|
|
||||||
// methods for getting/setting all properties of an entity
|
|
||||||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
|
|
||||||
virtual bool setProperties(const EntityItemProperties& properties);
|
|
||||||
|
|
||||||
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
|
||||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
|
|
||||||
|
|
||||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
|
||||||
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
|
||||||
EntityPropertyFlags& requestedProperties,
|
|
||||||
EntityPropertyFlags& propertyFlags,
|
|
||||||
EntityPropertyFlags& propertiesDidntFit,
|
|
||||||
int& propertyCount,
|
|
||||||
OctreeElement::AppendState& appendState) const;
|
|
||||||
|
|
||||||
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
|
||||||
ReadBitstreamToTreeParams& args,
|
|
||||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
|
||||||
bool& somethingChanged);
|
|
||||||
|
|
||||||
const rgbColor& getColor() const { return _color; }
|
|
||||||
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
|
||||||
|
|
||||||
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
|
|
||||||
void setColor(const xColor& value) {
|
|
||||||
_color[RED_INDEX] = value.red;
|
|
||||||
_color[GREEN_INDEX] = value.green;
|
|
||||||
_color[BLUE_INDEX] = value.blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
|
|
||||||
virtual bool shouldBePhysical() const { return !isDead(); }
|
|
||||||
|
|
||||||
virtual void debugDump() const;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
rgbColor _color;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // hifi_BoxEntityItem_h
|
|
|
@ -689,6 +689,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
||||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
|
||||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
|
||||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslations, qVectorVec3, setJointTranslations);
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslations, qVectorVec3, setJointTranslations);
|
||||||
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(shape, QString, setShape);
|
||||||
|
|
||||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed);
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed);
|
||||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed);
|
COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed);
|
||||||
|
@ -846,6 +847,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
|
||||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
|
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
|
||||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>);
|
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>);
|
||||||
|
|
||||||
|
ADD_PROPERTY_TO_MAP(PROP_SHAPE, Shape, shape, QString);
|
||||||
|
|
||||||
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url);
|
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url);
|
||||||
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FPS, Animation, animation, FPS, fps);
|
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FPS, Animation, animation, FPS, fps);
|
||||||
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FRAME_INDEX, Animation, animation, CurrentFrame, currentFrame);
|
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FRAME_INDEX, Animation, animation, CurrentFrame, currentFrame);
|
||||||
|
@ -1141,7 +1144,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
|
||||||
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths());
|
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths());
|
||||||
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
|
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
|
||||||
}
|
}
|
||||||
|
if (properties.getType() == EntityTypes::Shape) {
|
||||||
|
APPEND_ENTITY_PROPERTY(PROP_SHAPE, properties.getShape());
|
||||||
|
}
|
||||||
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, properties.getMarketplaceID());
|
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, properties.getMarketplaceID());
|
||||||
APPEND_ENTITY_PROPERTY(PROP_NAME, properties.getName());
|
APPEND_ENTITY_PROPERTY(PROP_NAME, properties.getName());
|
||||||
APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, properties.getCollisionSoundURL());
|
APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, properties.getCollisionSoundURL());
|
||||||
|
@ -1429,6 +1434,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
||||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
|
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
|
||||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
|
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
|
||||||
}
|
}
|
||||||
|
if (properties.getType() == EntityTypes::Shape) {
|
||||||
|
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE, QString, setShape);
|
||||||
|
}
|
||||||
|
|
||||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
|
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
|
||||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName);
|
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName);
|
||||||
|
@ -1915,6 +1923,7 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
||||||
if (queryAACubeChanged()) {
|
if (queryAACubeChanged()) {
|
||||||
out += "queryAACube";
|
out += "queryAACube";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clientOnlyChanged()) {
|
if (clientOnlyChanged()) {
|
||||||
out += "clientOnly";
|
out += "clientOnly";
|
||||||
}
|
}
|
||||||
|
@ -1929,6 +1938,10 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
||||||
out += "ghostingAllowed";
|
out += "ghostingAllowed";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (shapeChanged()) {
|
||||||
|
out += "shape";
|
||||||
|
}
|
||||||
|
|
||||||
getAnimation().listChangedProperties(out);
|
getAnimation().listChangedProperties(out);
|
||||||
getKeyLight().listChangedProperties(out);
|
getKeyLight().listChangedProperties(out);
|
||||||
getSkybox().listChangedProperties(out);
|
getSkybox().listChangedProperties(out);
|
||||||
|
|
|
@ -50,7 +50,7 @@ const quint64 UNKNOWN_CREATED_TIME = 0;
|
||||||
/// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an
|
/// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an
|
||||||
/// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete
|
/// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete
|
||||||
/// set of entity item properties via JavaScript hashes/QScriptValues
|
/// set of entity item properties via JavaScript hashes/QScriptValues
|
||||||
/// all units for position, dimensions, etc are in meter units
|
/// all units for SI units (meter, second, radian, etc)
|
||||||
class EntityItemProperties {
|
class EntityItemProperties {
|
||||||
friend class EntityItem; // TODO: consider removing this friend relationship and use public methods
|
friend class EntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods
|
friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
|
@ -64,6 +64,7 @@ class EntityItemProperties {
|
||||||
friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
|
friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods
|
friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods
|
friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
|
friend class ShapeEntityItem; // TODO: consider removing this friend relationship and use public methods
|
||||||
public:
|
public:
|
||||||
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
|
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
|
||||||
virtual ~EntityItemProperties() = default;
|
virtual ~EntityItemProperties() = default;
|
||||||
|
@ -195,6 +196,7 @@ public:
|
||||||
DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID);
|
DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID);
|
||||||
DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1);
|
DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1);
|
||||||
DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube());
|
DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube());
|
||||||
|
DEFINE_PROPERTY_REF(PROP_SHAPE, Shape, shape, QString, "Sphere");
|
||||||
|
|
||||||
// these are used when bouncing location data into and out of scripts
|
// these are used when bouncing location data into and out of scripts
|
||||||
DEFINE_PROPERTY_REF(PROP_LOCAL_POSITION, LocalPosition, localPosition, glmVec3, ENTITY_ITEM_ZERO_VEC3);
|
DEFINE_PROPERTY_REF(PROP_LOCAL_POSITION, LocalPosition, localPosition, glmVec3, ENTITY_ITEM_ZERO_VEC3);
|
||||||
|
|
|
@ -175,6 +175,8 @@ enum EntityPropertyList {
|
||||||
PROP_CLIENT_ONLY, // doesn't go over wire
|
PROP_CLIENT_ONLY, // doesn't go over wire
|
||||||
PROP_OWNING_AVATAR_ID, // doesn't go over wire
|
PROP_OWNING_AVATAR_ID, // doesn't go over wire
|
||||||
|
|
||||||
|
PROP_SHAPE,
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// ATTENTION: add new properties to end of list just ABOVE this line
|
// ATTENTION: add new properties to end of list just ABOVE this line
|
||||||
PROP_AFTER_LAST_ITEM,
|
PROP_AFTER_LAST_ITEM,
|
||||||
|
|
|
@ -18,17 +18,16 @@
|
||||||
#include "EntityItemProperties.h"
|
#include "EntityItemProperties.h"
|
||||||
#include "EntityTypes.h"
|
#include "EntityTypes.h"
|
||||||
|
|
||||||
#include "BoxEntityItem.h"
|
|
||||||
#include "LightEntityItem.h"
|
#include "LightEntityItem.h"
|
||||||
#include "ModelEntityItem.h"
|
#include "ModelEntityItem.h"
|
||||||
#include "ParticleEffectEntityItem.h"
|
#include "ParticleEffectEntityItem.h"
|
||||||
#include "SphereEntityItem.h"
|
|
||||||
#include "TextEntityItem.h"
|
#include "TextEntityItem.h"
|
||||||
#include "WebEntityItem.h"
|
#include "WebEntityItem.h"
|
||||||
#include "ZoneEntityItem.h"
|
#include "ZoneEntityItem.h"
|
||||||
#include "LineEntityItem.h"
|
#include "LineEntityItem.h"
|
||||||
#include "PolyVoxEntityItem.h"
|
#include "PolyVoxEntityItem.h"
|
||||||
#include "PolyLineEntityItem.h"
|
#include "PolyLineEntityItem.h"
|
||||||
|
#include "ShapeEntityItem.h"
|
||||||
|
|
||||||
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
|
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
|
||||||
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
|
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
|
||||||
|
@ -39,16 +38,17 @@ const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown";
|
||||||
|
|
||||||
// Register Entity the default implementations of entity types here...
|
// Register Entity the default implementations of entity types here...
|
||||||
REGISTER_ENTITY_TYPE(Model)
|
REGISTER_ENTITY_TYPE(Model)
|
||||||
REGISTER_ENTITY_TYPE(Box)
|
|
||||||
REGISTER_ENTITY_TYPE(Web)
|
REGISTER_ENTITY_TYPE(Web)
|
||||||
REGISTER_ENTITY_TYPE(Sphere)
|
|
||||||
REGISTER_ENTITY_TYPE(Light)
|
REGISTER_ENTITY_TYPE(Light)
|
||||||
REGISTER_ENTITY_TYPE(Text)
|
REGISTER_ENTITY_TYPE(Text)
|
||||||
REGISTER_ENTITY_TYPE(ParticleEffect)
|
REGISTER_ENTITY_TYPE(ParticleEffect)
|
||||||
REGISTER_ENTITY_TYPE(Zone)
|
REGISTER_ENTITY_TYPE(Zone)
|
||||||
REGISTER_ENTITY_TYPE(Line)
|
REGISTER_ENTITY_TYPE(Line)
|
||||||
REGISTER_ENTITY_TYPE(PolyVox)
|
REGISTER_ENTITY_TYPE(PolyVox)
|
||||||
REGISTER_ENTITY_TYPE(PolyLine);
|
REGISTER_ENTITY_TYPE(PolyLine)
|
||||||
|
REGISTER_ENTITY_TYPE(Shape)
|
||||||
|
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, ShapeEntityItem::boxFactory)
|
||||||
|
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, ShapeEntityItem::sphereFactory)
|
||||||
|
|
||||||
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
|
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
|
||||||
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);
|
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);
|
||||||
|
|
|
@ -48,7 +48,8 @@ public:
|
||||||
Line,
|
Line,
|
||||||
PolyVox,
|
PolyVox,
|
||||||
PolyLine,
|
PolyLine,
|
||||||
LAST = PolyLine
|
Shape,
|
||||||
|
LAST = Shape
|
||||||
} EntityType;
|
} EntityType;
|
||||||
|
|
||||||
static const QString& getEntityTypeName(EntityType entityType);
|
static const QString& getEntityTypeName(EntityType entityType);
|
||||||
|
@ -72,6 +73,15 @@ private:
|
||||||
#define REGISTER_ENTITY_TYPE(x) bool x##Registration = \
|
#define REGISTER_ENTITY_TYPE(x) bool x##Registration = \
|
||||||
EntityTypes::registerEntityType(EntityTypes::x, #x, x##EntityItem::factory);
|
EntityTypes::registerEntityType(EntityTypes::x, #x, x##EntityItem::factory);
|
||||||
|
|
||||||
|
|
||||||
|
struct EntityRegistrationChecker {
|
||||||
|
EntityRegistrationChecker(bool result, const char* debugMessage) {
|
||||||
|
if (!result) {
|
||||||
|
qDebug() << debugMessage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/// Macro for registering entity types with an overloaded factory. Like using the REGISTER_ENTITY_TYPE macro: Make sure to add
|
/// Macro for registering entity types with an overloaded factory. Like using the REGISTER_ENTITY_TYPE macro: Make sure to add
|
||||||
/// an element to the EntityType enum with your name. But unlike REGISTER_ENTITY_TYPE, your class can be named anything
|
/// an element to the EntityType enum with your name. But unlike REGISTER_ENTITY_TYPE, your class can be named anything
|
||||||
/// so long as you provide a static method passed to the macro, that takes an EnityItemID, and EntityItemProperties and
|
/// so long as you provide a static method passed to the macro, that takes an EnityItemID, and EntityItemProperties and
|
||||||
|
@ -79,9 +89,9 @@ private:
|
||||||
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
#define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \
|
#define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \
|
||||||
EntityTypes::registerEntityType(EntityTypes::x, #x, y); \
|
EntityTypes::registerEntityType(EntityTypes::x, #x, y); \
|
||||||
if (!x##Registration) { \
|
EntityRegistrationChecker x##RegistrationChecker( \
|
||||||
qDebug() << "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"; \
|
x##Registration, \
|
||||||
}
|
"UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!");
|
||||||
|
|
||||||
|
|
||||||
#endif // hifi_EntityTypes_h
|
#endif // hifi_EntityTypes_h
|
||||||
|
|
230
libraries/entities/src/ShapeEntityItem.cpp
Normal file
230
libraries/entities/src/ShapeEntityItem.cpp
Normal file
|
@ -0,0 +1,230 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/09
|
||||||
|
// Copyright 2013 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
#include <glm/gtx/transform.hpp>
|
||||||
|
|
||||||
|
#include <QtCore/QDebug>
|
||||||
|
|
||||||
|
#include <GeometryUtil.h>
|
||||||
|
|
||||||
|
#include "EntitiesLogging.h"
|
||||||
|
#include "EntityItemProperties.h"
|
||||||
|
#include "EntityTree.h"
|
||||||
|
#include "EntityTreeElement.h"
|
||||||
|
#include "ShapeEntityItem.h"
|
||||||
|
|
||||||
|
namespace entity {
|
||||||
|
static const std::vector<QString> shapeStrings { {
|
||||||
|
"Triangle",
|
||||||
|
"Quad",
|
||||||
|
"Circle",
|
||||||
|
"Cube",
|
||||||
|
"Sphere",
|
||||||
|
"Tetrahedron",
|
||||||
|
"Octahedron",
|
||||||
|
"Dodecahedron",
|
||||||
|
"Icosahedron",
|
||||||
|
"Torus",
|
||||||
|
"Cone",
|
||||||
|
"Cylinder"
|
||||||
|
} };
|
||||||
|
|
||||||
|
Shape shapeFromString(const ::QString& shapeString) {
|
||||||
|
for (size_t i = 0; i < shapeStrings.size(); ++i) {
|
||||||
|
if (shapeString.toLower() == shapeStrings[i].toLower()) {
|
||||||
|
return static_cast<Shape>(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Shape::Sphere;
|
||||||
|
}
|
||||||
|
|
||||||
|
::QString stringFromShape(Shape shape) {
|
||||||
|
return shapeStrings[shape];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
|
Pointer entity { new ShapeEntityItem(entityID) };
|
||||||
|
entity->setProperties(properties);
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityItemPointer ShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
|
return baseFactory(entityID, properties);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityItemPointer ShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
|
auto result = baseFactory(entityID, properties);
|
||||||
|
result->setShape(entity::Shape::Cube);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
|
auto result = baseFactory(entityID, properties);
|
||||||
|
result->setShape(entity::Shape::Sphere);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// our non-pure virtual subclass for now...
|
||||||
|
ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
|
||||||
|
_type = EntityTypes::Shape;
|
||||||
|
_volumeMultiplier *= PI / 6.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityItemProperties ShapeEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
|
||||||
|
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
|
||||||
|
properties.setColor(getXColor());
|
||||||
|
properties.setShape(entity::stringFromShape(getShape()));
|
||||||
|
return properties;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::setShape(const entity::Shape& shape) {
|
||||||
|
_shape = shape;
|
||||||
|
switch (_shape) {
|
||||||
|
case entity::Shape::Cube:
|
||||||
|
_type = EntityTypes::Box;
|
||||||
|
break;
|
||||||
|
case entity::Shape::Sphere:
|
||||||
|
_type = EntityTypes::Sphere;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
_type = EntityTypes::Shape;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ShapeEntityItem::setProperties(const EntityItemProperties& properties) {
|
||||||
|
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
|
||||||
|
|
||||||
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
|
||||||
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
||||||
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shape, setShape);
|
||||||
|
|
||||||
|
if (somethingChanged) {
|
||||||
|
bool wantDebug = false;
|
||||||
|
if (wantDebug) {
|
||||||
|
uint64_t now = usecTimestampNow();
|
||||||
|
int elapsed = now - getLastEdited();
|
||||||
|
qCDebug(entities) << "ShapeEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
|
||||||
|
"now=" << now << " getLastEdited()=" << getLastEdited();
|
||||||
|
}
|
||||||
|
setLastEdited(properties.getLastEdited());
|
||||||
|
}
|
||||||
|
return somethingChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||||
|
ReadBitstreamToTreeParams& args,
|
||||||
|
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||||
|
bool& somethingChanged) {
|
||||||
|
|
||||||
|
int bytesRead = 0;
|
||||||
|
const unsigned char* dataAt = data;
|
||||||
|
|
||||||
|
READ_ENTITY_PROPERTY(PROP_SHAPE, QString, setShape);
|
||||||
|
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
|
||||||
|
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
|
||||||
|
|
||||||
|
return bytesRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
||||||
|
EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||||
|
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||||
|
requestedProperties += PROP_SHAPE;
|
||||||
|
requestedProperties += PROP_COLOR;
|
||||||
|
requestedProperties += PROP_ALPHA;
|
||||||
|
return requestedProperties;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||||
|
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
||||||
|
EntityPropertyFlags& requestedProperties,
|
||||||
|
EntityPropertyFlags& propertyFlags,
|
||||||
|
EntityPropertyFlags& propertiesDidntFit,
|
||||||
|
int& propertyCount,
|
||||||
|
OctreeElement::AppendState& appendState) const {
|
||||||
|
|
||||||
|
bool successPropertyFits = true;
|
||||||
|
APPEND_ENTITY_PROPERTY(PROP_SHAPE, entity::stringFromShape(getShape()));
|
||||||
|
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
|
||||||
|
APPEND_ENTITY_PROPERTY(PROP_COLOR, getAlpha());
|
||||||
|
}
|
||||||
|
|
||||||
|
// This value specifes how the shape should be treated by physics calculations.
|
||||||
|
// For now, all polys will act as spheres
|
||||||
|
ShapeType ShapeEntityItem::getShapeType() const {
|
||||||
|
return SHAPE_TYPE_ELLIPSOID;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::setColor(const rgbColor& value) {
|
||||||
|
memcpy(_color, value, sizeof(rgbColor));
|
||||||
|
}
|
||||||
|
|
||||||
|
xColor ShapeEntityItem::getXColor() const {
|
||||||
|
return xColor { _color[0], _color[1], _color[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::setColor(const xColor& value) {
|
||||||
|
setColor(rgbColor { value.red, value.green, value.blue });
|
||||||
|
}
|
||||||
|
|
||||||
|
QColor ShapeEntityItem::getQColor() const {
|
||||||
|
auto& color = getColor();
|
||||||
|
return QColor(color[0], color[1], color[2], (int)(getAlpha() * 255));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::setColor(const QColor& value) {
|
||||||
|
setColor(rgbColor { (uint8_t)value.red(), (uint8_t)value.green(), (uint8_t)value.blue() });
|
||||||
|
setAlpha(value.alpha());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ShapeEntityItem::supportsDetailedRayIntersection() const {
|
||||||
|
return _shape == entity::Sphere;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ShapeEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElementPointer& element,
|
||||||
|
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
|
||||||
|
void** intersectedObject, bool precisionPicking) const {
|
||||||
|
// determine the ray in the frame of the entity transformed from a unit sphere
|
||||||
|
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
|
||||||
|
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
|
||||||
|
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
|
||||||
|
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
|
||||||
|
|
||||||
|
float localDistance;
|
||||||
|
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
|
||||||
|
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
|
||||||
|
// determine where on the unit sphere the hit point occured
|
||||||
|
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
|
||||||
|
// then translate back to work coordinates
|
||||||
|
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
|
||||||
|
distance = glm::distance(origin, hitAt);
|
||||||
|
bool success;
|
||||||
|
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
|
||||||
|
if (!success) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShapeEntityItem::debugDump() const {
|
||||||
|
quint64 now = usecTimestampNow();
|
||||||
|
qCDebug(entities) << "SHAPE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
||||||
|
qCDebug(entities) << " shape:" << stringFromShape(_shape);
|
||||||
|
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
|
||||||
|
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
||||||
|
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
||||||
|
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||||
|
}
|
||||||
|
|
103
libraries/entities/src/ShapeEntityItem.h
Normal file
103
libraries/entities/src/ShapeEntityItem.h
Normal file
|
@ -0,0 +1,103 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/09
|
||||||
|
// Copyright 2013 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef hifi_ShapeEntityItem_h
|
||||||
|
#define hifi_ShapeEntityItem_h
|
||||||
|
|
||||||
|
#include "EntityItem.h"
|
||||||
|
|
||||||
|
namespace entity {
|
||||||
|
enum Shape {
|
||||||
|
Triangle,
|
||||||
|
Quad,
|
||||||
|
Circle,
|
||||||
|
Cube,
|
||||||
|
Sphere,
|
||||||
|
Tetrahedron,
|
||||||
|
Octahedron,
|
||||||
|
Dodecahedron,
|
||||||
|
Icosahedron,
|
||||||
|
Torus,
|
||||||
|
Cone,
|
||||||
|
Cylinder,
|
||||||
|
NUM_SHAPES,
|
||||||
|
};
|
||||||
|
|
||||||
|
Shape shapeFromString(const ::QString& shapeString);
|
||||||
|
::QString stringFromShape(Shape shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class ShapeEntityItem : public EntityItem {
|
||||||
|
using Pointer = std::shared_ptr<ShapeEntityItem>;
|
||||||
|
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
|
public:
|
||||||
|
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
|
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
|
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
|
|
||||||
|
ShapeEntityItem(const EntityItemID& entityItemID);
|
||||||
|
|
||||||
|
void pureVirtualFunctionPlaceHolder() override { };
|
||||||
|
// Triggers warnings on OSX
|
||||||
|
//ALLOW_INSTANTIATION
|
||||||
|
|
||||||
|
// methods for getting/setting all properties of an entity
|
||||||
|
EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||||
|
bool setProperties(const EntityItemProperties& properties) override;
|
||||||
|
|
||||||
|
EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||||
|
|
||||||
|
void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||||
|
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
||||||
|
EntityPropertyFlags& requestedProperties,
|
||||||
|
EntityPropertyFlags& propertyFlags,
|
||||||
|
EntityPropertyFlags& propertiesDidntFit,
|
||||||
|
int& propertyCount,
|
||||||
|
OctreeElement::AppendState& appendState) const override;
|
||||||
|
|
||||||
|
int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||||
|
ReadBitstreamToTreeParams& args,
|
||||||
|
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||||
|
bool& somethingChanged) override;
|
||||||
|
|
||||||
|
entity::Shape getShape() const { return _shape; }
|
||||||
|
void setShape(const entity::Shape& shape);
|
||||||
|
void setShape(const QString& shape) { setShape(entity::shapeFromString(shape)); }
|
||||||
|
|
||||||
|
float getAlpha() const { return _alpha; };
|
||||||
|
void setAlpha(float alpha) { _alpha = alpha; }
|
||||||
|
|
||||||
|
const rgbColor& getColor() const { return _color; }
|
||||||
|
void setColor(const rgbColor& value);
|
||||||
|
|
||||||
|
xColor getXColor() const;
|
||||||
|
void setColor(const xColor& value);
|
||||||
|
|
||||||
|
QColor getQColor() const;
|
||||||
|
void setColor(const QColor& value);
|
||||||
|
|
||||||
|
ShapeType getShapeType() const override;
|
||||||
|
bool shouldBePhysical() const override { return !isDead(); }
|
||||||
|
|
||||||
|
bool supportsDetailedRayIntersection() const override;
|
||||||
|
bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
||||||
|
BoxFace& face, glm::vec3& surfaceNormal,
|
||||||
|
void** intersectedObject, bool precisionPicking) const override;
|
||||||
|
|
||||||
|
void debugDump() const override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
float _alpha { 1 };
|
||||||
|
rgbColor _color;
|
||||||
|
entity::Shape _shape { entity::Shape::Sphere };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // hifi_ShapeEntityItem_h
|
|
@ -1,132 +0,0 @@
|
||||||
//
|
|
||||||
// SphereEntityItem.cpp
|
|
||||||
// libraries/entities/src
|
|
||||||
//
|
|
||||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
|
||||||
// Copyright 2013 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
#include <glm/gtx/transform.hpp>
|
|
||||||
|
|
||||||
#include <QDebug>
|
|
||||||
|
|
||||||
#include <ByteCountCoding.h>
|
|
||||||
#include <GeometryUtil.h>
|
|
||||||
|
|
||||||
#include "EntitiesLogging.h"
|
|
||||||
#include "EntityItemProperties.h"
|
|
||||||
#include "EntityTree.h"
|
|
||||||
#include "EntityTreeElement.h"
|
|
||||||
#include "SphereEntityItem.h"
|
|
||||||
|
|
||||||
EntityItemPointer SphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
|
||||||
EntityItemPointer entity { new SphereEntityItem(entityID) };
|
|
||||||
entity->setProperties(properties);
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
|
|
||||||
// our non-pure virtual subclass for now...
|
|
||||||
SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
|
|
||||||
_type = EntityTypes::Sphere;
|
|
||||||
_volumeMultiplier *= PI / 6.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityItemProperties SphereEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
|
|
||||||
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
|
|
||||||
properties.setColor(getXColor());
|
|
||||||
return properties;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SphereEntityItem::setProperties(const EntityItemProperties& properties) {
|
|
||||||
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
|
|
||||||
|
|
||||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
|
||||||
|
|
||||||
if (somethingChanged) {
|
|
||||||
bool wantDebug = false;
|
|
||||||
if (wantDebug) {
|
|
||||||
uint64_t now = usecTimestampNow();
|
|
||||||
int elapsed = now - getLastEdited();
|
|
||||||
qCDebug(entities) << "SphereEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
|
|
||||||
"now=" << now << " getLastEdited()=" << getLastEdited();
|
|
||||||
}
|
|
||||||
setLastEdited(properties.getLastEdited());
|
|
||||||
}
|
|
||||||
return somethingChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
int SphereEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
|
||||||
ReadBitstreamToTreeParams& args,
|
|
||||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
|
||||||
bool& somethingChanged) {
|
|
||||||
|
|
||||||
int bytesRead = 0;
|
|
||||||
const unsigned char* dataAt = data;
|
|
||||||
|
|
||||||
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
|
|
||||||
|
|
||||||
return bytesRead;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
|
||||||
EntityPropertyFlags SphereEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
|
||||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
|
||||||
requestedProperties += PROP_COLOR;
|
|
||||||
return requestedProperties;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SphereEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
|
||||||
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
|
||||||
EntityPropertyFlags& requestedProperties,
|
|
||||||
EntityPropertyFlags& propertyFlags,
|
|
||||||
EntityPropertyFlags& propertiesDidntFit,
|
|
||||||
int& propertyCount,
|
|
||||||
OctreeElement::AppendState& appendState) const {
|
|
||||||
|
|
||||||
bool successPropertyFits = true;
|
|
||||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
|
||||||
bool& keepSearching, OctreeElementPointer& element,
|
|
||||||
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
|
|
||||||
void** intersectedObject, bool precisionPicking) const {
|
|
||||||
// determine the ray in the frame of the entity transformed from a unit sphere
|
|
||||||
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
|
|
||||||
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
|
|
||||||
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
|
|
||||||
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
|
|
||||||
|
|
||||||
float localDistance;
|
|
||||||
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
|
|
||||||
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
|
|
||||||
// determine where on the unit sphere the hit point occured
|
|
||||||
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
|
|
||||||
// then translate back to work coordinates
|
|
||||||
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
|
|
||||||
distance = glm::distance(origin, hitAt);
|
|
||||||
bool success;
|
|
||||||
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
|
|
||||||
if (!success) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void SphereEntityItem::debugDump() const {
|
|
||||||
quint64 now = usecTimestampNow();
|
|
||||||
qCDebug(entities) << "SHPERE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
|
||||||
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
|
|
||||||
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
|
||||||
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
|
||||||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,70 +0,0 @@
|
||||||
//
|
|
||||||
// SphereEntityItem.h
|
|
||||||
// libraries/entities/src
|
|
||||||
//
|
|
||||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
|
||||||
// Copyright 2013 High Fidelity, Inc.
|
|
||||||
//
|
|
||||||
// Distributed under the Apache License, Version 2.0.
|
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef hifi_SphereEntityItem_h
|
|
||||||
#define hifi_SphereEntityItem_h
|
|
||||||
|
|
||||||
#include "EntityItem.h"
|
|
||||||
|
|
||||||
class SphereEntityItem : public EntityItem {
|
|
||||||
public:
|
|
||||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
|
||||||
|
|
||||||
SphereEntityItem(const EntityItemID& entityItemID);
|
|
||||||
|
|
||||||
ALLOW_INSTANTIATION // This class can be instantiated
|
|
||||||
|
|
||||||
// methods for getting/setting all properties of an entity
|
|
||||||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
|
|
||||||
virtual bool setProperties(const EntityItemProperties& properties);
|
|
||||||
|
|
||||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
|
|
||||||
|
|
||||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
|
||||||
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
|
|
||||||
EntityPropertyFlags& requestedProperties,
|
|
||||||
EntityPropertyFlags& propertyFlags,
|
|
||||||
EntityPropertyFlags& propertiesDidntFit,
|
|
||||||
int& propertyCount,
|
|
||||||
OctreeElement::AppendState& appendState) const;
|
|
||||||
|
|
||||||
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
|
||||||
ReadBitstreamToTreeParams& args,
|
|
||||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
|
||||||
bool& somethingChanged);
|
|
||||||
|
|
||||||
const rgbColor& getColor() const { return _color; }
|
|
||||||
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
|
||||||
|
|
||||||
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
|
|
||||||
void setColor(const xColor& value) {
|
|
||||||
_color[RED_INDEX] = value.red;
|
|
||||||
_color[GREEN_INDEX] = value.green;
|
|
||||||
_color[BLUE_INDEX] = value.blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ShapeType getShapeType() const { return SHAPE_TYPE_SPHERE; }
|
|
||||||
virtual bool shouldBePhysical() const { return !isDead(); }
|
|
||||||
|
|
||||||
virtual bool supportsDetailedRayIntersection() const { return true; }
|
|
||||||
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
|
||||||
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
|
||||||
BoxFace& face, glm::vec3& surfaceNormal,
|
|
||||||
void** intersectedObject, bool precisionPicking) const;
|
|
||||||
|
|
||||||
virtual void debugDump() const;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
|
|
||||||
rgbColor _color;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // hifi_SphereEntityItem_h
|
|
|
@ -51,8 +51,8 @@ static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT;
|
||||||
|
|
||||||
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals
|
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals
|
||||||
static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3);
|
static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3);
|
||||||
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT16;
|
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT32;
|
||||||
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint16);
|
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint32);
|
||||||
|
|
||||||
void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) {
|
void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) {
|
||||||
vertexBuffer->append(vertices);
|
vertexBuffer->append(vertices);
|
||||||
|
@ -112,101 +112,7 @@ void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const VertexVector& icosahedronVertices() {
|
|
||||||
static const float phi = (1.0f + sqrtf(5.0f)) / 2.0f;
|
|
||||||
static const float a = 0.5f;
|
|
||||||
static const float b = 1.0f / (2.0f * phi);
|
|
||||||
|
|
||||||
static const VertexVector vertices{ //
|
|
||||||
vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), //
|
|
||||||
vec3(0, b, a), vec3(b, a, 0), vec3(-b, a, 0), //
|
|
||||||
vec3(0, b, a), vec3(-a, 0, b), vec3(0, -b, a), //
|
|
||||||
vec3(0, b, a), vec3(0, -b, a), vec3(a, 0, b), //
|
|
||||||
vec3(0, b, -a), vec3(a, 0, -b), vec3(0, -b, -a),//
|
|
||||||
vec3(0, b, -a), vec3(0, -b, -a), vec3(-a, 0, -b), //
|
|
||||||
vec3(0, -b, a), vec3(-b, -a, 0), vec3(b, -a, 0), //
|
|
||||||
vec3(0, -b, -a), vec3(b, -a, 0), vec3(-b, -a, 0), //
|
|
||||||
vec3(-b, a, 0), vec3(-a, 0, -b), vec3(-a, 0, b), //
|
|
||||||
vec3(-b, -a, 0), vec3(-a, 0, b), vec3(-a, 0, -b), //
|
|
||||||
vec3(b, a, 0), vec3(a, 0, b), vec3(a, 0, -b), //
|
|
||||||
vec3(b, -a, 0), vec3(a, 0, -b), vec3(a, 0, b), //
|
|
||||||
vec3(0, b, a), vec3(-b, a, 0), vec3(-a, 0, b), //
|
|
||||||
vec3(0, b, a), vec3(a, 0, b), vec3(b, a, 0), //
|
|
||||||
vec3(0, b, -a), vec3(-a, 0, -b), vec3(-b, a, 0), //
|
|
||||||
vec3(0, b, -a), vec3(b, a, 0), vec3(a, 0, -b), //
|
|
||||||
vec3(0, -b, -a), vec3(-b, -a, 0), vec3(-a, 0, -b), //
|
|
||||||
vec3(0, -b, -a), vec3(a, 0, -b), vec3(b, -a, 0), //
|
|
||||||
vec3(0, -b, a), vec3(-a, 0, b), vec3(-b, -a, 0), //
|
|
||||||
vec3(0, -b, a), vec3(b, -a, 0), vec3(a, 0, b)
|
|
||||||
}; //
|
|
||||||
return vertices;
|
|
||||||
}
|
|
||||||
|
|
||||||
const VertexVector& tetrahedronVertices() {
|
|
||||||
static const float a = 1.0f / sqrtf(2.0f);
|
|
||||||
static const auto A = vec3(0, 1, a);
|
|
||||||
static const auto B = vec3(0, -1, a);
|
|
||||||
static const auto C = vec3(1, 0, -a);
|
|
||||||
static const auto D = vec3(-1, 0, -a);
|
|
||||||
static const VertexVector vertices{
|
|
||||||
A, B, C,
|
|
||||||
D, B, A,
|
|
||||||
C, D, A,
|
|
||||||
C, B, D,
|
|
||||||
};
|
|
||||||
return vertices;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const size_t TESSELTATION_MULTIPLIER = 4;
|
|
||||||
static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3;
|
static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3;
|
||||||
static const size_t VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER = 2;
|
|
||||||
|
|
||||||
|
|
||||||
VertexVector tesselate(const VertexVector& startingTriangles, int count) {
|
|
||||||
VertexVector triangles = startingTriangles;
|
|
||||||
if (0 != (triangles.size() % 3)) {
|
|
||||||
throw std::runtime_error("Bad number of vertices for tesselation");
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < triangles.size(); ++i) {
|
|
||||||
triangles[i] = glm::normalize(triangles[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
VertexVector newTriangles;
|
|
||||||
while (count) {
|
|
||||||
newTriangles.clear();
|
|
||||||
// Tesselation takes one triangle and makes it into 4 triangles
|
|
||||||
// See https://en.wikipedia.org/wiki/Space-filling_tree#/media/File:Space_Filling_Tree_Tri_iter_1_2_3.png
|
|
||||||
newTriangles.reserve(triangles.size() * TESSELTATION_MULTIPLIER);
|
|
||||||
for (size_t i = 0; i < triangles.size(); i += VERTICES_PER_TRIANGLE) {
|
|
||||||
const vec3& a = triangles[i];
|
|
||||||
const vec3& b = triangles[i + 1];
|
|
||||||
const vec3& c = triangles[i + 2];
|
|
||||||
vec3 ab = glm::normalize(a + b);
|
|
||||||
vec3 bc = glm::normalize(b + c);
|
|
||||||
vec3 ca = glm::normalize(c + a);
|
|
||||||
|
|
||||||
newTriangles.push_back(a);
|
|
||||||
newTriangles.push_back(ab);
|
|
||||||
newTriangles.push_back(ca);
|
|
||||||
|
|
||||||
newTriangles.push_back(b);
|
|
||||||
newTriangles.push_back(bc);
|
|
||||||
newTriangles.push_back(ab);
|
|
||||||
|
|
||||||
newTriangles.push_back(c);
|
|
||||||
newTriangles.push_back(ca);
|
|
||||||
newTriangles.push_back(bc);
|
|
||||||
|
|
||||||
newTriangles.push_back(ab);
|
|
||||||
newTriangles.push_back(bc);
|
|
||||||
newTriangles.push_back(ca);
|
|
||||||
}
|
|
||||||
triangles.swap(newTriangles);
|
|
||||||
--count;
|
|
||||||
}
|
|
||||||
return triangles;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t GeometryCache::getShapeTriangleCount(Shape shape) {
|
size_t GeometryCache::getShapeTriangleCount(Shape shape) {
|
||||||
return _shapes[shape]._indexCount / VERTICES_PER_TRIANGLE;
|
return _shapes[shape]._indexCount / VERTICES_PER_TRIANGLE;
|
||||||
|
@ -220,6 +126,324 @@ size_t GeometryCache::getCubeTriangleCount() {
|
||||||
return getShapeTriangleCount(Cube);
|
return getShapeTriangleCount(Cube);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
using Index = uint32_t;
|
||||||
|
using IndexPair = uint64_t;
|
||||||
|
using IndexPairs = std::unordered_set<IndexPair>;
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
using Face = std::array<Index, N>;
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
using FaceVector = std::vector<Face<N>>;
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
struct Solid {
|
||||||
|
VertexVector vertices;
|
||||||
|
FaceVector<N> faces;
|
||||||
|
|
||||||
|
Solid<N>& fitDimension(float newMaxDimension) {
|
||||||
|
float maxDimension = 0;
|
||||||
|
for (const auto& vertex : vertices) {
|
||||||
|
maxDimension = std::max(maxDimension, std::max(std::max(vertex.x, vertex.y), vertex.z));
|
||||||
|
}
|
||||||
|
float multiplier = newMaxDimension / maxDimension;
|
||||||
|
for (auto& vertex : vertices) {
|
||||||
|
vertex *= multiplier;
|
||||||
|
}
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 getFaceNormal(size_t faceIndex) const {
|
||||||
|
vec3 result;
|
||||||
|
const auto& face = faces[faceIndex];
|
||||||
|
for (size_t i = 0; i < N; ++i) {
|
||||||
|
result += vertices[face[i]];
|
||||||
|
}
|
||||||
|
result /= N;
|
||||||
|
return glm::normalize(result);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
static size_t triangulatedFaceTriangleCount() {
|
||||||
|
return N - 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
static size_t triangulatedFaceIndexCount() {
|
||||||
|
return triangulatedFaceTriangleCount<N>() * VERTICES_PER_TRIANGLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static IndexPair indexToken(Index a, Index b) {
|
||||||
|
if (a > b) {
|
||||||
|
std::swap(a, b);
|
||||||
|
}
|
||||||
|
return (((IndexPair)a) << 32) | ((IndexPair)b);
|
||||||
|
}
|
||||||
|
|
||||||
|
static Solid<3> tesselate(Solid<3> solid, int count) {
|
||||||
|
float length = glm::length(solid.vertices[0]);
|
||||||
|
for (int i = 0; i < count; ++i) {
|
||||||
|
Solid<3> result { solid.vertices, {} };
|
||||||
|
result.vertices.reserve(solid.vertices.size() + solid.faces.size() * 3);
|
||||||
|
for (size_t f = 0; f < solid.faces.size(); ++f) {
|
||||||
|
Index baseVertex = (Index)result.vertices.size();
|
||||||
|
const Face<3>& oldFace = solid.faces[f];
|
||||||
|
const vec3& a = solid.vertices[oldFace[0]];
|
||||||
|
const vec3& b = solid.vertices[oldFace[1]];
|
||||||
|
const vec3& c = solid.vertices[oldFace[2]];
|
||||||
|
vec3 ab = glm::normalize(a + b) * length;
|
||||||
|
vec3 bc = glm::normalize(b + c) * length;
|
||||||
|
vec3 ca = glm::normalize(c + a) * length;
|
||||||
|
result.vertices.push_back(ab);
|
||||||
|
result.vertices.push_back(bc);
|
||||||
|
result.vertices.push_back(ca);
|
||||||
|
result.faces.push_back(Face<3>{ { oldFace[0], baseVertex, baseVertex + 2 } });
|
||||||
|
result.faces.push_back(Face<3>{ { baseVertex, oldFace[1], baseVertex + 1 } });
|
||||||
|
result.faces.push_back(Face<3>{ { baseVertex + 1, oldFace[2], baseVertex + 2 } });
|
||||||
|
result.faces.push_back(Face<3>{ { baseVertex, baseVertex + 1, baseVertex + 2 } });
|
||||||
|
}
|
||||||
|
solid = result;
|
||||||
|
}
|
||||||
|
return solid;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
void setupFlatShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
|
||||||
|
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
|
||||||
|
VertexVector vertices;
|
||||||
|
IndexVector solidIndices, wireIndices;
|
||||||
|
IndexPairs wireSeenIndices;
|
||||||
|
|
||||||
|
size_t faceCount = shape.faces.size();
|
||||||
|
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
|
||||||
|
|
||||||
|
vertices.reserve(N * faceCount * 2);
|
||||||
|
solidIndices.reserve(faceIndexCount * faceCount);
|
||||||
|
|
||||||
|
for (size_t f = 0; f < faceCount; ++f) {
|
||||||
|
const Face<N>& face = shape.faces[f];
|
||||||
|
// Compute the face normal
|
||||||
|
vec3 faceNormal = shape.getFaceNormal(f);
|
||||||
|
|
||||||
|
// Create the vertices for the face
|
||||||
|
for (Index i = 0; i < N; ++i) {
|
||||||
|
Index originalIndex = face[i];
|
||||||
|
vertices.push_back(shape.vertices[originalIndex]);
|
||||||
|
vertices.push_back(faceNormal);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the wire indices for unseen edges
|
||||||
|
for (Index i = 0; i < N; ++i) {
|
||||||
|
Index a = i;
|
||||||
|
Index b = (i + 1) % N;
|
||||||
|
auto token = indexToken(face[a], face[b]);
|
||||||
|
if (0 == wireSeenIndices.count(token)) {
|
||||||
|
wireSeenIndices.insert(token);
|
||||||
|
wireIndices.push_back(a + baseVertex);
|
||||||
|
wireIndices.push_back(b + baseVertex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the solid face indices
|
||||||
|
for (Index i = 0; i < N - 2; ++i) {
|
||||||
|
solidIndices.push_back(0 + baseVertex);
|
||||||
|
solidIndices.push_back(i + 1 + baseVertex);
|
||||||
|
solidIndices.push_back(i + 2 + baseVertex);
|
||||||
|
}
|
||||||
|
baseVertex += (Index)N;
|
||||||
|
}
|
||||||
|
|
||||||
|
shapeData.setupVertices(vertexBuffer, vertices);
|
||||||
|
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <size_t N>
|
||||||
|
void setupSmoothShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
|
||||||
|
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
|
||||||
|
|
||||||
|
VertexVector vertices;
|
||||||
|
vertices.reserve(shape.vertices.size() * 2);
|
||||||
|
for (const auto& vertex : shape.vertices) {
|
||||||
|
vertices.push_back(vertex);
|
||||||
|
vertices.push_back(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
IndexVector solidIndices, wireIndices;
|
||||||
|
IndexPairs wireSeenIndices;
|
||||||
|
|
||||||
|
size_t faceCount = shape.faces.size();
|
||||||
|
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
|
||||||
|
|
||||||
|
solidIndices.reserve(faceIndexCount * faceCount);
|
||||||
|
|
||||||
|
for (size_t f = 0; f < faceCount; ++f) {
|
||||||
|
const Face<N>& face = shape.faces[f];
|
||||||
|
// Create the wire indices for unseen edges
|
||||||
|
for (Index i = 0; i < N; ++i) {
|
||||||
|
Index a = face[i];
|
||||||
|
Index b = face[(i + 1) % N];
|
||||||
|
auto token = indexToken(a, b);
|
||||||
|
if (0 == wireSeenIndices.count(token)) {
|
||||||
|
wireSeenIndices.insert(token);
|
||||||
|
wireIndices.push_back(a + baseVertex);
|
||||||
|
wireIndices.push_back(b + baseVertex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the solid face indices
|
||||||
|
for (Index i = 0; i < N - 2; ++i) {
|
||||||
|
solidIndices.push_back(face[i] + baseVertex);
|
||||||
|
solidIndices.push_back(face[i + 1] + baseVertex);
|
||||||
|
solidIndices.push_back(face[i + 2] + baseVertex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
shapeData.setupVertices(vertexBuffer, vertices);
|
||||||
|
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The golden ratio
|
||||||
|
static const float PHI = 1.61803398874f;
|
||||||
|
|
||||||
|
static const Solid<3>& tetrahedron() {
|
||||||
|
static const auto A = vec3(1, 1, 1);
|
||||||
|
static const auto B = vec3(1, -1, -1);
|
||||||
|
static const auto C = vec3(-1, 1, -1);
|
||||||
|
static const auto D = vec3(-1, -1, 1);
|
||||||
|
static const Solid<3> TETRAHEDRON = Solid<3>{
|
||||||
|
{ A, B, C, D },
|
||||||
|
FaceVector<3>{
|
||||||
|
Face<3> { { 0, 1, 2 } },
|
||||||
|
Face<3> { { 3, 1, 0 } },
|
||||||
|
Face<3> { { 2, 3, 0 } },
|
||||||
|
Face<3> { { 2, 1, 3 } },
|
||||||
|
}
|
||||||
|
}.fitDimension(0.5f);
|
||||||
|
return TETRAHEDRON;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const Solid<4>& cube() {
|
||||||
|
static const auto A = vec3(1, 1, 1);
|
||||||
|
static const auto B = vec3(-1, 1, 1);
|
||||||
|
static const auto C = vec3(-1, 1, -1);
|
||||||
|
static const auto D = vec3(1, 1, -1);
|
||||||
|
static const Solid<4> CUBE = Solid<4>{
|
||||||
|
{ A, B, C, D, -A, -B, -C, -D },
|
||||||
|
FaceVector<4>{
|
||||||
|
Face<4> { { 3, 2, 1, 0 } },
|
||||||
|
Face<4> { { 0, 1, 7, 6 } },
|
||||||
|
Face<4> { { 1, 2, 4, 7 } },
|
||||||
|
Face<4> { { 2, 3, 5, 4 } },
|
||||||
|
Face<4> { { 3, 0, 6, 5 } },
|
||||||
|
Face<4> { { 4, 5, 6, 7 } },
|
||||||
|
}
|
||||||
|
}.fitDimension(0.5f);
|
||||||
|
return CUBE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const Solid<3>& octahedron() {
|
||||||
|
static const auto A = vec3(0, 1, 0);
|
||||||
|
static const auto B = vec3(0, -1, 0);
|
||||||
|
static const auto C = vec3(0, 0, 1);
|
||||||
|
static const auto D = vec3(0, 0, -1);
|
||||||
|
static const auto E = vec3(1, 0, 0);
|
||||||
|
static const auto F = vec3(-1, 0, 0);
|
||||||
|
static const Solid<3> OCTAHEDRON = Solid<3>{
|
||||||
|
{ A, B, C, D, E, F},
|
||||||
|
FaceVector<3> {
|
||||||
|
Face<3> { { 0, 2, 4, } },
|
||||||
|
Face<3> { { 0, 4, 3, } },
|
||||||
|
Face<3> { { 0, 3, 5, } },
|
||||||
|
Face<3> { { 0, 5, 2, } },
|
||||||
|
Face<3> { { 1, 4, 2, } },
|
||||||
|
Face<3> { { 1, 3, 4, } },
|
||||||
|
Face<3> { { 1, 5, 3, } },
|
||||||
|
Face<3> { { 1, 2, 5, } },
|
||||||
|
}
|
||||||
|
}.fitDimension(0.5f);
|
||||||
|
return OCTAHEDRON;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const Solid<5>& dodecahedron() {
|
||||||
|
static const float P = PHI;
|
||||||
|
static const float IP = 1.0f / PHI;
|
||||||
|
static const vec3 A = vec3(IP, P, 0);
|
||||||
|
static const vec3 B = vec3(-IP, P, 0);
|
||||||
|
static const vec3 C = vec3(-1, 1, 1);
|
||||||
|
static const vec3 D = vec3(0, IP, P);
|
||||||
|
static const vec3 E = vec3(1, 1, 1);
|
||||||
|
static const vec3 F = vec3(1, 1, -1);
|
||||||
|
static const vec3 G = vec3(-1, 1, -1);
|
||||||
|
static const vec3 H = vec3(-P, 0, IP);
|
||||||
|
static const vec3 I = vec3(0, -IP, P);
|
||||||
|
static const vec3 J = vec3(P, 0, IP);
|
||||||
|
|
||||||
|
static const Solid<5> DODECAHEDRON = Solid<5>{
|
||||||
|
{
|
||||||
|
A, B, C, D, E, F, G, H, I, J,
|
||||||
|
-A, -B, -C, -D, -E, -F, -G, -H, -I, -J,
|
||||||
|
},
|
||||||
|
FaceVector<5> {
|
||||||
|
Face<5> { { 0, 1, 2, 3, 4 } },
|
||||||
|
Face<5> { { 0, 5, 18, 6, 1 } },
|
||||||
|
Face<5> { { 1, 6, 19, 7, 2 } },
|
||||||
|
Face<5> { { 2, 7, 15, 8, 3 } },
|
||||||
|
Face<5> { { 3, 8, 16, 9, 4 } },
|
||||||
|
Face<5> { { 4, 9, 17, 5, 0 } },
|
||||||
|
Face<5> { { 14, 13, 12, 11, 10 } },
|
||||||
|
Face<5> { { 11, 16, 8, 15, 10 } },
|
||||||
|
Face<5> { { 12, 17, 9, 16, 11 } },
|
||||||
|
Face<5> { { 13, 18, 5, 17, 12 } },
|
||||||
|
Face<5> { { 14, 19, 6, 18, 13 } },
|
||||||
|
Face<5> { { 10, 15, 7, 19, 14 } },
|
||||||
|
}
|
||||||
|
}.fitDimension(0.5f);
|
||||||
|
return DODECAHEDRON;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const Solid<3>& icosahedron() {
|
||||||
|
static const float N = 1.0f / PHI;
|
||||||
|
static const float P = 1.0f;
|
||||||
|
static const auto A = vec3(N, P, 0);
|
||||||
|
static const auto B = vec3(-N, P, 0);
|
||||||
|
static const auto C = vec3(0, N, P);
|
||||||
|
static const auto D = vec3(P, 0, N);
|
||||||
|
static const auto E = vec3(P, 0, -N);
|
||||||
|
static const auto F = vec3(0, N, -P);
|
||||||
|
|
||||||
|
static const Solid<3> ICOSAHEDRON = Solid<3> {
|
||||||
|
{
|
||||||
|
A, B, C, D, E, F,
|
||||||
|
-A, -B, -C, -D, -E, -F,
|
||||||
|
},
|
||||||
|
FaceVector<3> {
|
||||||
|
Face<3> { { 1, 2, 0 } },
|
||||||
|
Face<3> { { 2, 3, 0 } },
|
||||||
|
Face<3> { { 3, 4, 0 } },
|
||||||
|
Face<3> { { 4, 5, 0 } },
|
||||||
|
Face<3> { { 5, 1, 0 } },
|
||||||
|
|
||||||
|
Face<3> { { 1, 10, 2 } },
|
||||||
|
Face<3> { { 11, 2, 10 } },
|
||||||
|
Face<3> { { 2, 11, 3 } },
|
||||||
|
Face<3> { { 7, 3, 11 } },
|
||||||
|
Face<3> { { 3, 7, 4 } },
|
||||||
|
Face<3> { { 8, 4, 7 } },
|
||||||
|
Face<3> { { 4, 8, 5 } },
|
||||||
|
Face<3> { { 9, 5, 8 } },
|
||||||
|
Face<3> { { 5, 9, 1 } },
|
||||||
|
Face<3> { { 10, 1, 9 } },
|
||||||
|
|
||||||
|
Face<3> { { 8, 7, 6 } },
|
||||||
|
Face<3> { { 9, 8, 6 } },
|
||||||
|
Face<3> { { 10, 9, 6 } },
|
||||||
|
Face<3> { { 11, 10, 6 } },
|
||||||
|
Face<3> { { 7, 11, 6 } },
|
||||||
|
}
|
||||||
|
}.fitDimension(0.5f);
|
||||||
|
return ICOSAHEDRON;
|
||||||
|
}
|
||||||
|
|
||||||
// FIXME solids need per-face vertices, but smooth shaded
|
// FIXME solids need per-face vertices, but smooth shaded
|
||||||
// components do not. Find a way to support using draw elements
|
// components do not. Find a way to support using draw elements
|
||||||
|
@ -229,229 +453,28 @@ size_t GeometryCache::getCubeTriangleCount() {
|
||||||
void GeometryCache::buildShapes() {
|
void GeometryCache::buildShapes() {
|
||||||
auto vertexBuffer = std::make_shared<gpu::Buffer>();
|
auto vertexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
size_t startingIndex = 0;
|
|
||||||
|
|
||||||
// Cube
|
// Cube
|
||||||
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
|
setupFlatShape(_shapes[Cube], cube(), _shapeVertices, _shapeIndices);
|
||||||
{
|
|
||||||
ShapeData& shapeData = _shapes[Cube];
|
|
||||||
VertexVector vertices;
|
|
||||||
// front
|
|
||||||
vertices.push_back(vec3(1, 1, 1));
|
|
||||||
vertices.push_back(vec3(0, 0, 1));
|
|
||||||
vertices.push_back(vec3(-1, 1, 1));
|
|
||||||
vertices.push_back(vec3(0, 0, 1));
|
|
||||||
vertices.push_back(vec3(-1, -1, 1));
|
|
||||||
vertices.push_back(vec3(0, 0, 1));
|
|
||||||
vertices.push_back(vec3(1, -1, 1));
|
|
||||||
vertices.push_back(vec3(0, 0, 1));
|
|
||||||
|
|
||||||
// right
|
|
||||||
vertices.push_back(vec3(1, 1, 1));
|
|
||||||
vertices.push_back(vec3(1, 0, 0));
|
|
||||||
vertices.push_back(vec3(1, -1, 1));
|
|
||||||
vertices.push_back(vec3(1, 0, 0));
|
|
||||||
vertices.push_back(vec3(1, -1, -1));
|
|
||||||
vertices.push_back(vec3(1, 0, 0));
|
|
||||||
vertices.push_back(vec3(1, 1, -1));
|
|
||||||
vertices.push_back(vec3(1, 0, 0));
|
|
||||||
|
|
||||||
// top
|
|
||||||
vertices.push_back(vec3(1, 1, 1));
|
|
||||||
vertices.push_back(vec3(0, 1, 0));
|
|
||||||
vertices.push_back(vec3(1, 1, -1));
|
|
||||||
vertices.push_back(vec3(0, 1, 0));
|
|
||||||
vertices.push_back(vec3(-1, 1, -1));
|
|
||||||
vertices.push_back(vec3(0, 1, 0));
|
|
||||||
vertices.push_back(vec3(-1, 1, 1));
|
|
||||||
vertices.push_back(vec3(0, 1, 0));
|
|
||||||
|
|
||||||
// left
|
|
||||||
vertices.push_back(vec3(-1, 1, 1));
|
|
||||||
vertices.push_back(vec3(-1, 0, 0));
|
|
||||||
vertices.push_back(vec3(-1, 1, -1));
|
|
||||||
vertices.push_back(vec3(-1, 0, 0));
|
|
||||||
vertices.push_back(vec3(-1, -1, -1));
|
|
||||||
vertices.push_back(vec3(-1, 0, 0));
|
|
||||||
vertices.push_back(vec3(-1, -1, 1));
|
|
||||||
vertices.push_back(vec3(-1, 0, 0));
|
|
||||||
|
|
||||||
// bottom
|
|
||||||
vertices.push_back(vec3(-1, -1, -1));
|
|
||||||
vertices.push_back(vec3(0, -1, 0));
|
|
||||||
vertices.push_back(vec3(1, -1, -1));
|
|
||||||
vertices.push_back(vec3(0, -1, 0));
|
|
||||||
vertices.push_back(vec3(1, -1, 1));
|
|
||||||
vertices.push_back(vec3(0, -1, 0));
|
|
||||||
vertices.push_back(vec3(-1, -1, 1));
|
|
||||||
vertices.push_back(vec3(0, -1, 0));
|
|
||||||
|
|
||||||
// back
|
|
||||||
vertices.push_back(vec3(1, -1, -1));
|
|
||||||
vertices.push_back(vec3(0, 0, -1));
|
|
||||||
vertices.push_back(vec3(-1, -1, -1));
|
|
||||||
vertices.push_back(vec3(0, 0, -1));
|
|
||||||
vertices.push_back(vec3(-1, 1, -1));
|
|
||||||
vertices.push_back(vec3(0, 0, -1));
|
|
||||||
vertices.push_back(vec3(1, 1, -1));
|
|
||||||
vertices.push_back(vec3(0, 0, -1));
|
|
||||||
|
|
||||||
static const size_t VERTEX_FORMAT_SIZE = 2;
|
|
||||||
static const size_t VERTEX_OFFSET = 0;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < vertices.size(); ++i) {
|
|
||||||
auto vertexIndex = i;
|
|
||||||
// Make a unit cube by having the vertices (at index N)
|
|
||||||
// while leaving the normals (at index N + 1) alone
|
|
||||||
if (VERTEX_OFFSET == vertexIndex % VERTEX_FORMAT_SIZE) {
|
|
||||||
vertices[vertexIndex] *= 0.5f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
shapeData.setupVertices(_shapeVertices, vertices);
|
|
||||||
|
|
||||||
IndexVector indices{
|
|
||||||
0, 1, 2, 2, 3, 0, // front
|
|
||||||
4, 5, 6, 6, 7, 4, // right
|
|
||||||
8, 9, 10, 10, 11, 8, // top
|
|
||||||
12, 13, 14, 14, 15, 12, // left
|
|
||||||
16, 17, 18, 18, 19, 16, // bottom
|
|
||||||
20, 21, 22, 22, 23, 20 // back
|
|
||||||
};
|
|
||||||
for (auto& index : indices) {
|
|
||||||
index += (uint16_t)startingIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
IndexVector wireIndices{
|
|
||||||
0, 1, 1, 2, 2, 3, 3, 0, // front
|
|
||||||
20, 21, 21, 22, 22, 23, 23, 20, // back
|
|
||||||
0, 23, 1, 22, 2, 21, 3, 20 // sides
|
|
||||||
};
|
|
||||||
|
|
||||||
for (size_t i = 0; i < wireIndices.size(); ++i) {
|
|
||||||
indices[i] += (uint16_t)startingIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tetrahedron
|
// Tetrahedron
|
||||||
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
|
setupFlatShape(_shapes[Tetrahedron], tetrahedron(), _shapeVertices, _shapeIndices);
|
||||||
{
|
// Icosahedron
|
||||||
ShapeData& shapeData = _shapes[Tetrahedron];
|
setupFlatShape(_shapes[Icosahedron], icosahedron(), _shapeVertices, _shapeIndices);
|
||||||
size_t vertexCount = 4;
|
// Octahedron
|
||||||
VertexVector vertices;
|
setupFlatShape(_shapes[Octahedron], octahedron(), _shapeVertices, _shapeIndices);
|
||||||
{
|
// Dodecahedron
|
||||||
VertexVector originalVertices = tetrahedronVertices();
|
setupFlatShape(_shapes[Dodecahedron], dodecahedron(), _shapeVertices, _shapeIndices);
|
||||||
vertexCount = originalVertices.size();
|
|
||||||
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
|
|
||||||
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
|
|
||||||
auto triangleStartIndex = i;
|
|
||||||
vec3 faceNormal;
|
|
||||||
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
faceNormal += originalVertices[vertexIndex];
|
|
||||||
}
|
|
||||||
faceNormal = glm::normalize(faceNormal);
|
|
||||||
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
|
|
||||||
vertices.push_back(faceNormal);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
shapeData.setupVertices(_shapeVertices, vertices);
|
|
||||||
|
|
||||||
IndexVector indices;
|
|
||||||
for (size_t i = 0; i < vertexCount; i += VERTICES_PER_TRIANGLE) {
|
|
||||||
auto triangleStartIndex = i;
|
|
||||||
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
indices.push_back((uint16_t)(vertexIndex + startingIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IndexVector wireIndices{
|
|
||||||
0, 1, 1, 2, 2, 0,
|
|
||||||
0, 3, 1, 3, 2, 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
for (size_t i = 0; i < wireIndices.size(); ++i) {
|
|
||||||
wireIndices[i] += (uint16_t)startingIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sphere
|
// Sphere
|
||||||
// FIXME this uses way more vertices than required. Should find a way to calculate the indices
|
// FIXME this uses way more vertices than required. Should find a way to calculate the indices
|
||||||
// using shared vertices for better vertex caching
|
// using shared vertices for better vertex caching
|
||||||
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
|
Solid<3> sphere = icosahedron();
|
||||||
{
|
sphere = tesselate(sphere, ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
|
||||||
ShapeData& shapeData = _shapes[Sphere];
|
sphere.fitDimension(1.0f);
|
||||||
VertexVector vertices;
|
setupSmoothShape(_shapes[Sphere], sphere, _shapeVertices, _shapeIndices);
|
||||||
IndexVector indices;
|
|
||||||
{
|
|
||||||
VertexVector originalVertices = tesselate(icosahedronVertices(), ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
|
|
||||||
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
|
|
||||||
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
|
|
||||||
auto triangleStartIndex = i;
|
|
||||||
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
const auto& vertex = originalVertices[i + j];
|
|
||||||
// Spheres use the same values for vertices and normals
|
|
||||||
vertices.push_back(vertex);
|
|
||||||
vertices.push_back(vertex);
|
|
||||||
indices.push_back((uint16_t)(vertexIndex + startingIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
shapeData.setupVertices(_shapeVertices, vertices);
|
|
||||||
// FIXME don't use solid indices for wire drawing.
|
|
||||||
shapeData.setupIndices(_shapeIndices, indices, indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Icosahedron
|
|
||||||
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
|
|
||||||
{
|
|
||||||
ShapeData& shapeData = _shapes[Icosahedron];
|
|
||||||
|
|
||||||
VertexVector vertices;
|
|
||||||
IndexVector indices;
|
|
||||||
{
|
|
||||||
const VertexVector& originalVertices = icosahedronVertices();
|
|
||||||
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
|
|
||||||
for (size_t i = 0; i < originalVertices.size(); i += 3) {
|
|
||||||
auto triangleStartIndex = i;
|
|
||||||
vec3 faceNormal;
|
|
||||||
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
faceNormal += originalVertices[vertexIndex];
|
|
||||||
}
|
|
||||||
faceNormal = glm::normalize(faceNormal);
|
|
||||||
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
|
|
||||||
auto triangleVertexIndex = j;
|
|
||||||
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
|
|
||||||
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
|
|
||||||
vertices.push_back(faceNormal);
|
|
||||||
indices.push_back((uint16_t)(vertexIndex + startingIndex));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
shapeData.setupVertices(_shapeVertices, vertices);
|
|
||||||
// FIXME don't use solid indices for wire drawing.
|
|
||||||
shapeData.setupIndices(_shapeIndices, indices, indices);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Line
|
// Line
|
||||||
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
|
|
||||||
{
|
{
|
||||||
|
Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE);
|
||||||
ShapeData& shapeData = _shapes[Line];
|
ShapeData& shapeData = _shapes[Line];
|
||||||
shapeData.setupVertices(_shapeVertices, VertexVector{
|
shapeData.setupVertices(_shapeVertices, VertexVector{
|
||||||
vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
|
vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
|
||||||
|
@ -459,9 +482,8 @@ void GeometryCache::buildShapes() {
|
||||||
});
|
});
|
||||||
IndexVector wireIndices;
|
IndexVector wireIndices;
|
||||||
// Only two indices
|
// Only two indices
|
||||||
wireIndices.push_back(0 + (uint16_t)startingIndex);
|
wireIndices.push_back(0 + baseVertex);
|
||||||
wireIndices.push_back(1 + (uint16_t)startingIndex);
|
wireIndices.push_back(1 + baseVertex);
|
||||||
|
|
||||||
shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices);
|
shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1801,10 +1823,10 @@ uint32_t toCompactColor(const glm::vec4& color) {
|
||||||
|
|
||||||
static const size_t INSTANCE_COLOR_BUFFER = 0;
|
static const size_t INSTANCE_COLOR_BUFFER = 0;
|
||||||
|
|
||||||
void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4& color, bool isWire,
|
void renderInstances(gpu::Batch& batch, const glm::vec4& color, bool isWire,
|
||||||
const render::ShapePipelinePointer& pipeline, GeometryCache::Shape shape) {
|
const render::ShapePipelinePointer& pipeline, GeometryCache::Shape shape) {
|
||||||
// Add pipeline to name
|
// Add pipeline to name
|
||||||
std::string instanceName = name + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
|
std::string instanceName = (isWire ? "wire_shapes_" : "solid_shapes_") + std::to_string(shape) + "_" + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
|
||||||
|
|
||||||
// Add color to named buffer
|
// Add color to named buffer
|
||||||
{
|
{
|
||||||
|
@ -1826,14 +1848,16 @@ void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GeometryCache::renderSolidShapeInstance(gpu::Batch& batch, GeometryCache::Shape shape, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
||||||
|
renderInstances(batch, color, false, pipeline, shape);
|
||||||
|
}
|
||||||
|
|
||||||
void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
||||||
static const std::string INSTANCE_NAME = __FUNCTION__;
|
renderInstances(batch, color, false, pipeline, GeometryCache::Sphere);
|
||||||
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Sphere);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
||||||
static const std::string INSTANCE_NAME = __FUNCTION__;
|
renderInstances(batch, color, true, pipeline, GeometryCache::Sphere);
|
||||||
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Sphere);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable this in a debug build to cause 'box' entities to iterate through all the
|
// Enable this in a debug build to cause 'box' entities to iterate through all the
|
||||||
|
@ -1841,8 +1865,6 @@ void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4&
|
||||||
//#define DEBUG_SHAPES
|
//#define DEBUG_SHAPES
|
||||||
|
|
||||||
void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
||||||
static const std::string INSTANCE_NAME = __FUNCTION__;
|
|
||||||
|
|
||||||
#ifdef DEBUG_SHAPES
|
#ifdef DEBUG_SHAPES
|
||||||
static auto startTime = usecTimestampNow();
|
static auto startTime = usecTimestampNow();
|
||||||
renderInstances(INSTANCE_NAME, batch, color, pipeline, [](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
|
renderInstances(INSTANCE_NAME, batch, color, pipeline, [](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
|
||||||
|
@ -1876,11 +1898,11 @@ void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4&
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
#else
|
#else
|
||||||
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Cube);
|
renderInstances(batch, color, false, pipeline, GeometryCache::Cube);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeometryCache::renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
void GeometryCache::renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
|
||||||
static const std::string INSTANCE_NAME = __FUNCTION__;
|
static const std::string INSTANCE_NAME = __FUNCTION__;
|
||||||
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Cube);
|
renderInstances(batch, color, true, pipeline, GeometryCache::Cube);
|
||||||
}
|
}
|
||||||
|
|
|
@ -121,8 +121,8 @@ inline uint qHash(const Vec4PairVec4Pair& v, uint seed) {
|
||||||
seed);
|
seed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
using IndexVector = std::vector<uint32_t>;
|
||||||
using VertexVector = std::vector<glm::vec3>;
|
using VertexVector = std::vector<glm::vec3>;
|
||||||
using IndexVector = std::vector<uint16_t>;
|
|
||||||
|
|
||||||
/// Stores cached geometry.
|
/// Stores cached geometry.
|
||||||
class GeometryCache : public Dependency {
|
class GeometryCache : public Dependency {
|
||||||
|
@ -137,7 +137,7 @@ public:
|
||||||
Cube,
|
Cube,
|
||||||
Sphere,
|
Sphere,
|
||||||
Tetrahedron,
|
Tetrahedron,
|
||||||
Octahetron,
|
Octahedron,
|
||||||
Dodecahedron,
|
Dodecahedron,
|
||||||
Icosahedron,
|
Icosahedron,
|
||||||
Torus,
|
Torus,
|
||||||
|
@ -163,6 +163,13 @@ public:
|
||||||
void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
|
void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
|
||||||
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
|
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
|
||||||
|
|
||||||
|
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
|
||||||
|
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||||
|
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
|
||||||
|
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
|
||||||
|
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
|
||||||
|
}
|
||||||
|
|
||||||
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
|
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
|
||||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||||
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
|
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
|
||||||
|
|
|
@ -15,161 +15,11 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
var NUM_ENTITIES = 20000; // number of entities to spawn
|
Script.include("./entitySpawnTool.js");
|
||||||
var ENTITY_SPAWN_LIMIT = 1000;
|
|
||||||
var ENTITY_SPAWN_INTERVAL = 0.1;
|
|
||||||
|
|
||||||
var UPDATE_INTERVAL = 0.05; // Re-randomize the entity's position every x seconds / ms
|
ENTITY_SPAWNER({
|
||||||
var ENTITY_LIFETIME = 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
|
count: 20000,
|
||||||
var KEEPALIVE_INTERVAL = 5; // Refreshes the timeout every X seconds
|
spawnLimit: 1000,
|
||||||
|
spawnInterval: 0.1,
|
||||||
var RADIUS = 5.0; // Spawn within this radius (square)
|
updateInterval: 0.05
|
||||||
var Y_OFFSET = 1.5; // Spawn at an offset below the avatar
|
});
|
||||||
var TEST_ENTITY_NAME = "EntitySpawnTest";
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
this.makeEntity = function (properties) {
|
|
||||||
var entity = Entities.addEntity(properties);
|
|
||||||
// print("spawning entity: " + JSON.stringify(properties));
|
|
||||||
|
|
||||||
return {
|
|
||||||
update: function (properties) {
|
|
||||||
Entities.editEntity(entity, properties);
|
|
||||||
},
|
|
||||||
destroy: function () {
|
|
||||||
Entities.deleteEntity(entity)
|
|
||||||
},
|
|
||||||
getAge: function () {
|
|
||||||
return Entities.getEntityProperties(entity).age;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
this.randomPositionXZ = function (center, radius) {
|
|
||||||
return {
|
|
||||||
x: center.x + (Math.random() * radius * 2.0) - radius,
|
|
||||||
y: center.y,
|
|
||||||
z: center.z + (Math.random() * radius * 2.0) - radius
|
|
||||||
};
|
|
||||||
}
|
|
||||||
this.randomColor = function () {
|
|
||||||
var shade = Math.floor(Math.random() * 255);
|
|
||||||
var hue = Math.floor(Math.random() * (255 - shade));
|
|
||||||
|
|
||||||
return {
|
|
||||||
red: shade + hue,
|
|
||||||
green: shade,
|
|
||||||
blue: shade
|
|
||||||
};
|
|
||||||
}
|
|
||||||
this.randomDimensions = function () {
|
|
||||||
return {
|
|
||||||
x: 0.1 + Math.random() * 0.5,
|
|
||||||
y: 0.1 + Math.random() * 0.1,
|
|
||||||
z: 0.1 + Math.random() * 0.5
|
|
||||||
};
|
|
||||||
}
|
|
||||||
})();
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
var entities = [];
|
|
||||||
var entitiesToCreate = 0;
|
|
||||||
var entitiesSpawned = 0;
|
|
||||||
|
|
||||||
|
|
||||||
function clear () {
|
|
||||||
var ids = Entities.findEntities(MyAvatar.position, 50);
|
|
||||||
var that = this;
|
|
||||||
ids.forEach(function(id) {
|
|
||||||
var properties = Entities.getEntityProperties(id);
|
|
||||||
if (properties.name == TEST_ENTITY_NAME) {
|
|
||||||
Entities.deleteEntity(id);
|
|
||||||
}
|
|
||||||
}, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
function createEntities () {
|
|
||||||
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
|
|
||||||
entitiesToCreate = NUM_ENTITIES;
|
|
||||||
Script.update.connect(spawnEntities);
|
|
||||||
}
|
|
||||||
|
|
||||||
var spawnTimer = 0.0;
|
|
||||||
function spawnEntities (dt) {
|
|
||||||
if (entitiesToCreate <= 0) {
|
|
||||||
Script.update.disconnect(spawnEntities);
|
|
||||||
print("Finished spawning entities");
|
|
||||||
}
|
|
||||||
else if ((spawnTimer -= dt) < 0.0){
|
|
||||||
spawnTimer = ENTITY_SPAWN_INTERVAL;
|
|
||||||
|
|
||||||
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
|
|
||||||
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
|
|
||||||
|
|
||||||
entitiesToCreate -= n;
|
|
||||||
|
|
||||||
var center = MyAvatar.position;
|
|
||||||
center.y -= Y_OFFSET;
|
|
||||||
|
|
||||||
for (; n > 0; --n) {
|
|
||||||
entities.push(makeEntity({
|
|
||||||
type: "Box",
|
|
||||||
name: TEST_ENTITY_NAME,
|
|
||||||
position: randomPositionXZ(center, RADIUS),
|
|
||||||
color: randomColor(),
|
|
||||||
dimensions: randomDimensions(),
|
|
||||||
lifetime: ENTITY_LIFETIME
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function despawnEntities () {
|
|
||||||
print("despawning entities");
|
|
||||||
entities.forEach(function (entity) {
|
|
||||||
entity.destroy();
|
|
||||||
});
|
|
||||||
entities = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
var keepAliveTimer = 0.0;
|
|
||||||
var updateTimer = 0.0;
|
|
||||||
|
|
||||||
// Runs the following entity updates:
|
|
||||||
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
|
|
||||||
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
|
|
||||||
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
|
|
||||||
function updateEntities (dt) {
|
|
||||||
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
|
|
||||||
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
|
|
||||||
|
|
||||||
if (updateLifetime || updateProperties) {
|
|
||||||
var center = MyAvatar.position;
|
|
||||||
center.y -= Y_OFFSET;
|
|
||||||
|
|
||||||
entities.forEach((updateLifetime && updateProperties && function (entity) {
|
|
||||||
entity.update({
|
|
||||||
lifetime: entity.getAge() + ENTITY_LIFETIME,
|
|
||||||
position: randomPositionXZ(center, RADIUS)
|
|
||||||
});
|
|
||||||
}) || (updateLifetime && function (entity) {
|
|
||||||
entity.update({
|
|
||||||
lifetime: entity.getAge() + ENTITY_LIFETIME
|
|
||||||
});
|
|
||||||
}) || (updateProperties && function (entity) {
|
|
||||||
entity.update({
|
|
||||||
position: randomPositionXZ(center, RADIUS)
|
|
||||||
});
|
|
||||||
}) || null, this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function init () {
|
|
||||||
Script.update.disconnect(init);
|
|
||||||
clear();
|
|
||||||
createEntities();
|
|
||||||
Script.update.connect(updateEntities);
|
|
||||||
Script.scriptEnding.connect(despawnEntities);
|
|
||||||
}
|
|
||||||
Script.update.connect(init);
|
|
||||||
})();
|
|
||||||
|
|
184
scripts/developer/tests/entitySpawnTool.js
Normal file
184
scripts/developer/tests/entitySpawnTool.js
Normal file
|
@ -0,0 +1,184 @@
|
||||||
|
// entityEditStressTest.js
|
||||||
|
//
|
||||||
|
// Created by Seiji Emery on 8/31/15
|
||||||
|
// Copyright 2015 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
|
||||||
|
// close proximity to your avatar and updating them continuously (ie. applying position edits),
|
||||||
|
// with the intent of discovering crashes and other bugs related to the entity, scripting,
|
||||||
|
// rendering, networking, and/or physics subsystems.
|
||||||
|
//
|
||||||
|
// This script was originally created to find + diagnose an a clientside crash caused by improper
|
||||||
|
// locking of the entity tree, but can be reused for other purposes.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
ENTITY_SPAWNER = function (properties) {
|
||||||
|
properties = properties || {};
|
||||||
|
var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
|
||||||
|
var Y_OFFSET = properties.yOffset || 1.5; // Spawn at an offset below the avatar
|
||||||
|
var TEST_ENTITY_NAME = properties.entityName || "EntitySpawnTest";
|
||||||
|
|
||||||
|
var NUM_ENTITIES = properties.count || 1000; // number of entities to spawn
|
||||||
|
var ENTITY_SPAWN_LIMIT = properties.spawnLimit || 100;
|
||||||
|
var ENTITY_SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 1.0;
|
||||||
|
|
||||||
|
var UPDATE_INTERVAL = properties.updateInterval || properties.interval || 0.1; // Re-randomize the entity's position every x seconds / ms
|
||||||
|
var ENTITY_LIFETIME = properties.lifetime || 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
|
||||||
|
var KEEPALIVE_INTERVAL = properties.keepAlive || 5; // Refreshes the timeout every X seconds
|
||||||
|
var UPDATES = properties.updates || false
|
||||||
|
var SHAPES = properties.shapes || ["Icosahedron", "Tetrahedron", "Cube", "Sphere" ];
|
||||||
|
|
||||||
|
function makeEntity(properties) {
|
||||||
|
var entity = Entities.addEntity(properties);
|
||||||
|
// print("spawning entity: " + JSON.stringify(properties));
|
||||||
|
|
||||||
|
return {
|
||||||
|
update: function (properties) {
|
||||||
|
Entities.editEntity(entity, properties);
|
||||||
|
},
|
||||||
|
destroy: function () {
|
||||||
|
Entities.deleteEntity(entity)
|
||||||
|
},
|
||||||
|
getAge: function () {
|
||||||
|
return Entities.getEntityProperties(entity).age;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function randomPositionXZ(center, radius) {
|
||||||
|
return {
|
||||||
|
x: center.x + (Math.random() * radius * 2.0) - radius,
|
||||||
|
y: center.y,
|
||||||
|
z: center.z + (Math.random() * radius * 2.0) - radius
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function randomPosition(center, radius) {
|
||||||
|
return {
|
||||||
|
x: center.x + (Math.random() * radius * 2.0) - radius,
|
||||||
|
y: center.y + (Math.random() * radius * 2.0) - radius,
|
||||||
|
z: center.z + (Math.random() * radius * 2.0) - radius
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function randomColor() {
|
||||||
|
return {
|
||||||
|
red: Math.floor(Math.random() * 255),
|
||||||
|
green: Math.floor(Math.random() * 255),
|
||||||
|
blue: Math.floor(Math.random() * 255),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function randomDimensions() {
|
||||||
|
return {
|
||||||
|
x: 0.1 + Math.random() * 0.5,
|
||||||
|
y: 0.1 + Math.random() * 0.1,
|
||||||
|
z: 0.1 + Math.random() * 0.5
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
var entities = [];
|
||||||
|
var entitiesToCreate = 0;
|
||||||
|
var entitiesSpawned = 0;
|
||||||
|
var spawnTimer = 0.0;
|
||||||
|
var keepAliveTimer = 0.0;
|
||||||
|
var updateTimer = 0.0;
|
||||||
|
|
||||||
|
function clear () {
|
||||||
|
var ids = Entities.findEntities(MyAvatar.position, 50);
|
||||||
|
var that = this;
|
||||||
|
ids.forEach(function(id) {
|
||||||
|
var properties = Entities.getEntityProperties(id);
|
||||||
|
if (properties.name == TEST_ENTITY_NAME) {
|
||||||
|
Entities.deleteEntity(id);
|
||||||
|
}
|
||||||
|
}, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
function createEntities () {
|
||||||
|
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
|
||||||
|
entitiesToCreate = NUM_ENTITIES;
|
||||||
|
Script.update.connect(spawnEntities);
|
||||||
|
}
|
||||||
|
|
||||||
|
function spawnEntities (dt) {
|
||||||
|
if (entitiesToCreate <= 0) {
|
||||||
|
Script.update.disconnect(spawnEntities);
|
||||||
|
print("Finished spawning entities");
|
||||||
|
}
|
||||||
|
else if ((spawnTimer -= dt) < 0.0){
|
||||||
|
spawnTimer = ENTITY_SPAWN_INTERVAL;
|
||||||
|
|
||||||
|
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
|
||||||
|
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
|
||||||
|
|
||||||
|
entitiesToCreate -= n;
|
||||||
|
|
||||||
|
var center = MyAvatar.position;
|
||||||
|
center.y -= Y_OFFSET;
|
||||||
|
|
||||||
|
for (; n > 0; --n) {
|
||||||
|
entities.push(makeEntity({
|
||||||
|
type: "Shape",
|
||||||
|
shape: SHAPES[n % SHAPES.length],
|
||||||
|
name: TEST_ENTITY_NAME,
|
||||||
|
position: randomPosition(center, RADIUS),
|
||||||
|
color: randomColor(),
|
||||||
|
dimensions: randomDimensions(),
|
||||||
|
lifetime: ENTITY_LIFETIME
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function despawnEntities () {
|
||||||
|
print("despawning entities");
|
||||||
|
entities.forEach(function (entity) {
|
||||||
|
entity.destroy();
|
||||||
|
});
|
||||||
|
entities = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Runs the following entity updates:
|
||||||
|
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
|
||||||
|
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
|
||||||
|
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
|
||||||
|
function updateEntities (dt) {
|
||||||
|
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
|
||||||
|
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
|
||||||
|
|
||||||
|
if (updateLifetime || updateProperties) {
|
||||||
|
var center = MyAvatar.position;
|
||||||
|
center.y -= Y_OFFSET;
|
||||||
|
|
||||||
|
entities.forEach((updateLifetime && updateProperties && function (entity) {
|
||||||
|
entity.update({
|
||||||
|
lifetime: entity.getAge() + ENTITY_LIFETIME,
|
||||||
|
position: randomPosition(center, RADIUS)
|
||||||
|
});
|
||||||
|
}) || (updateLifetime && function (entity) {
|
||||||
|
entity.update({
|
||||||
|
lifetime: entity.getAge() + ENTITY_LIFETIME
|
||||||
|
});
|
||||||
|
}) || (updateProperties && function (entity) {
|
||||||
|
entity.update({
|
||||||
|
position: randomPosition(center, RADIUS)
|
||||||
|
});
|
||||||
|
}) || null, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function init () {
|
||||||
|
Script.update.disconnect(init);
|
||||||
|
clear();
|
||||||
|
createEntities();
|
||||||
|
Script.update.connect(updateEntities);
|
||||||
|
Script.scriptEnding.connect(despawnEntities);
|
||||||
|
}
|
||||||
|
|
||||||
|
Script.update.connect(init);
|
||||||
|
};
|
24
scripts/developer/tests/primitivesTest.js
Normal file
24
scripts/developer/tests/primitivesTest.js
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
// entityEditStressTest.js
|
||||||
|
//
|
||||||
|
// Created by Seiji Emery on 8/31/15
|
||||||
|
// Copyright 2015 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
|
||||||
|
// close proximity to your avatar and updating them continuously (ie. applying position edits),
|
||||||
|
// with the intent of discovering crashes and other bugs related to the entity, scripting,
|
||||||
|
// rendering, networking, and/or physics subsystems.
|
||||||
|
//
|
||||||
|
// This script was originally created to find + diagnose an a clientside crash caused by improper
|
||||||
|
// locking of the entity tree, but can be reused for other purposes.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
Script.include("./entitySpawnTool.js");
|
||||||
|
|
||||||
|
|
||||||
|
ENTITY_SPAWNER({
|
||||||
|
updateInterval: 2.0
|
||||||
|
})
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
var ICON_FOR_TYPE = {
|
var ICON_FOR_TYPE = {
|
||||||
Box: "V",
|
Box: "V",
|
||||||
Sphere: "n",
|
Sphere: "n",
|
||||||
|
Shape: "n",
|
||||||
ParticleEffect: "",
|
ParticleEffect: "",
|
||||||
Model: "",
|
Model: "",
|
||||||
Web: "q",
|
Web: "q",
|
||||||
|
@ -403,6 +404,10 @@
|
||||||
var elColorGreen = document.getElementById("property-color-green");
|
var elColorGreen = document.getElementById("property-color-green");
|
||||||
var elColorBlue = document.getElementById("property-color-blue");
|
var elColorBlue = document.getElementById("property-color-blue");
|
||||||
|
|
||||||
|
var elShapeSections = document.querySelectorAll(".shape-section");
|
||||||
|
allSections.push(elShapeSections);
|
||||||
|
var elShape = document.getElementById("property-shape");
|
||||||
|
|
||||||
var elLightSections = document.querySelectorAll(".light-section");
|
var elLightSections = document.querySelectorAll(".light-section");
|
||||||
allSections.push(elLightSections);
|
allSections.push(elLightSections);
|
||||||
var elLightSpotLight = document.getElementById("property-light-spot-light");
|
var elLightSpotLight = document.getElementById("property-light-spot-light");
|
||||||
|
@ -666,7 +671,18 @@
|
||||||
elHyperlinkSections[i].style.display = 'table';
|
elHyperlinkSections[i].style.display = 'table';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
|
if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere") {
|
||||||
|
for (var i = 0; i < elShapeSections.length; i++) {
|
||||||
|
elShapeSections[i].style.display = 'table';
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (var i = 0; i < elShapeSections.length; i++) {
|
||||||
|
console.log("Hiding shape section " + elShapeSections[i])
|
||||||
|
elShapeSections[i].style.display = 'none';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
|
||||||
for (var i = 0; i < elColorSections.length; i++) {
|
for (var i = 0; i < elColorSections.length; i++) {
|
||||||
elColorSections[i].style.display = 'table';
|
elColorSections[i].style.display = 'table';
|
||||||
}
|
}
|
||||||
|
@ -958,6 +974,8 @@
|
||||||
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent', 2));
|
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent', 2));
|
||||||
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff', 2));
|
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff', 2));
|
||||||
|
|
||||||
|
elShape.addEventListener('change', createEmitTextPropertyUpdateFunction('shape'));
|
||||||
|
|
||||||
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
|
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
|
||||||
|
|
||||||
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
|
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
|
||||||
|
@ -1344,6 +1362,38 @@
|
||||||
<span id="property-id" class="selectable"></span>
|
<span id="property-id" class="selectable"></span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="section-header shape-group shape-section">
|
||||||
|
<label>Shape</label><span>M</span>
|
||||||
|
</div>
|
||||||
|
<div class="shape-group shape-section property dropdown">
|
||||||
|
<label for="property-shape">Shape</label>
|
||||||
|
<select name="SelectShape" id="property-shape">
|
||||||
|
<option value="Cube">Box</option>
|
||||||
|
<option value="Sphere">Sphere</option>
|
||||||
|
<option value="Tetrahedron">Tetrahedron</option>
|
||||||
|
<option value="Octahedron">Octahedron</option>
|
||||||
|
<option value="Icosahedron">Icosahedron</option>
|
||||||
|
<option value="Dodecahedron">Dodecahedron</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="shape-group shape-section property text">
|
||||||
|
<label>Temp</label>
|
||||||
|
<input type="text" id="property-temp-1">
|
||||||
|
</div>
|
||||||
|
<div class="shape-group shape-section property text">
|
||||||
|
<label>Temp</label>
|
||||||
|
<input type="text" id="property-temp-2">
|
||||||
|
</div>
|
||||||
|
<!--
|
||||||
|
<div class="shape-group shape-section property text">
|
||||||
|
<label>Temp</label>
|
||||||
|
<input type="text" id="property-temp-3">
|
||||||
|
</div>
|
||||||
|
<div class="shape-group shape-section property text">
|
||||||
|
<label>Temp</label>
|
||||||
|
<input type="text" id="property-temp-4">
|
||||||
|
</div>
|
||||||
|
-->
|
||||||
|
|
||||||
<div class="section-header hyperlink-group hyperlink-section">
|
<div class="section-header hyperlink-group hyperlink-section">
|
||||||
<label>Hyperlink</label><span>M</span>
|
<label>Hyperlink</label><span>M</span>
|
||||||
|
@ -1678,7 +1728,6 @@
|
||||||
<textarea id="property-model-original-textures" readonly></textarea>
|
<textarea id="property-model-original-textures" readonly></textarea>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="section-header text-group text-section">
|
<div class="section-header text-group text-section">
|
||||||
<label>Text</label><span>M</span>
|
<label>Text</label><span>M</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
#include <QDir>
|
#include <QDir>
|
||||||
#include <ByteCountCoding.h>
|
#include <ByteCountCoding.h>
|
||||||
|
|
||||||
#include <BoxEntityItem.h>
|
#include <ShapeEntityItem.h>
|
||||||
#include <EntityItemProperties.h>
|
#include <EntityItemProperties.h>
|
||||||
#include <Octree.h>
|
#include <Octree.h>
|
||||||
#include <PathUtils.h>
|
#include <PathUtils.h>
|
||||||
|
@ -155,7 +155,7 @@ int main(int argc, char** argv) {
|
||||||
QFile file(getTestResourceDir() + "packet.bin");
|
QFile file(getTestResourceDir() + "packet.bin");
|
||||||
if (!file.open(QIODevice::ReadOnly)) return -1;
|
if (!file.open(QIODevice::ReadOnly)) return -1;
|
||||||
QByteArray packet = file.readAll();
|
QByteArray packet = file.readAll();
|
||||||
EntityItemPointer item = BoxEntityItem::factory(EntityItemID(), EntityItemProperties());
|
EntityItemPointer item = ShapeEntityItem::boxFactory(EntityItemID(), EntityItemProperties());
|
||||||
ReadBitstreamToTreeParams params;
|
ReadBitstreamToTreeParams params;
|
||||||
params.bitstreamVersion = 33;
|
params.bitstreamVersion = 33;
|
||||||
|
|
||||||
|
|
|
@ -4,4 +4,6 @@ AUTOSCRIBE_SHADER_LIB(gpu model render-utils)
|
||||||
setup_hifi_project(Quick Gui OpenGL Script Widgets)
|
setup_hifi_project(Quick Gui OpenGL Script Widgets)
|
||||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||||
link_hifi_libraries(networking gl gpu gpu-gl procedural shared fbx model model-networking animation script-engine render render-utils )
|
link_hifi_libraries(networking gl gpu gpu-gl procedural shared fbx model model-networking animation script-engine render render-utils )
|
||||||
package_libraries_for_deployment()
|
package_libraries_for_deployment()
|
||||||
|
|
||||||
|
target_nsight()
|
||||||
|
|
20
tests/gpu-test/src/TestHelpers.cpp
Normal file
20
tests/gpu-test/src/TestHelpers.cpp
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "TestHelpers.h"
|
||||||
|
|
||||||
|
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
|
||||||
|
auto vs = gpu::Shader::createVertex(vertexShaderSrc);
|
||||||
|
auto fs = gpu::Shader::createPixel(fragmentShaderSrc);
|
||||||
|
auto shader = gpu::Shader::createProgram(vs, fs);
|
||||||
|
if (!gpu::Shader::makeProgram(*shader, bindings)) {
|
||||||
|
printf("Could not compile shader\n");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
return shader;
|
||||||
|
}
|
33
tests/gpu-test/src/TestHelpers.h
Normal file
33
tests/gpu-test/src/TestHelpers.h
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <GLMHelpers.h>
|
||||||
|
#include <Transform.h>
|
||||||
|
#include <GeometryCache.h>
|
||||||
|
#include <NumericalConstants.h>
|
||||||
|
|
||||||
|
#include <gpu/Resource.h>
|
||||||
|
#include <gpu/Forward.h>
|
||||||
|
#include <gpu/Shader.h>
|
||||||
|
#include <gpu/Stream.h>
|
||||||
|
|
||||||
|
class GpuTestBase {
|
||||||
|
public:
|
||||||
|
virtual ~GpuTestBase() {}
|
||||||
|
virtual bool isReady() const { return true; }
|
||||||
|
virtual size_t getTestCount() const { return 1; }
|
||||||
|
virtual void renderTest(size_t test, RenderArgs* args) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
uint32_t toCompactColor(const glm::vec4& color);
|
||||||
|
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings);
|
||||||
|
|
84
tests/gpu-test/src/TestInstancedShapes.cpp
Normal file
84
tests/gpu-test/src/TestInstancedShapes.cpp
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "TestInstancedShapes.h"
|
||||||
|
|
||||||
|
gpu::Stream::FormatPointer& getInstancedSolidStreamFormat();
|
||||||
|
|
||||||
|
static const size_t TYPE_COUNT = 4;
|
||||||
|
static const size_t ITEM_COUNT = 50;
|
||||||
|
static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT;
|
||||||
|
static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT;
|
||||||
|
|
||||||
|
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
|
||||||
|
GeometryCache::Icosahedron,
|
||||||
|
GeometryCache::Cube,
|
||||||
|
GeometryCache::Sphere,
|
||||||
|
GeometryCache::Tetrahedron,
|
||||||
|
};
|
||||||
|
|
||||||
|
const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
|
||||||
|
const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
|
||||||
|
const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA };
|
||||||
|
|
||||||
|
|
||||||
|
TestInstancedShapes::TestInstancedShapes() {
|
||||||
|
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||||
|
colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
|
|
||||||
|
static const float ITEM_RADIUS = 20;
|
||||||
|
static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS };
|
||||||
|
for (size_t i = 0; i < TYPE_COUNT; ++i) {
|
||||||
|
GeometryCache::Shape shape = SHAPE[i];
|
||||||
|
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
|
||||||
|
//indirectCommand._count
|
||||||
|
float startingInterval = ITEM_INTERVAL * i;
|
||||||
|
std::vector<mat4> typeTransforms;
|
||||||
|
for (size_t j = 0; j < ITEM_COUNT; ++j) {
|
||||||
|
float theta = j * SHAPE_INTERVAL + startingInterval;
|
||||||
|
auto transform = glm::rotate(mat4(), theta, Vectors::UP);
|
||||||
|
transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X);
|
||||||
|
transform = glm::translate(transform, ITEM_TRANSLATION);
|
||||||
|
transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f));
|
||||||
|
typeTransforms.push_back(transform);
|
||||||
|
auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 };
|
||||||
|
color /= 255.0f;
|
||||||
|
colors.push_back(color);
|
||||||
|
colorBuffer->append(toCompactColor(color));
|
||||||
|
}
|
||||||
|
transforms.push_back(typeTransforms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestInstancedShapes::renderTest(size_t testId, RenderArgs* args) {
|
||||||
|
gpu::Batch& batch = *(args->_batch);
|
||||||
|
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||||
|
geometryCache->bindSimpleProgram(batch);
|
||||||
|
batch.setInputFormat(getInstancedSolidStreamFormat());
|
||||||
|
for (size_t i = 0; i < TYPE_COUNT; ++i) {
|
||||||
|
GeometryCache::Shape shape = SHAPE[i];
|
||||||
|
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
|
||||||
|
|
||||||
|
std::string namedCall = __FUNCTION__ + std::to_string(i);
|
||||||
|
|
||||||
|
//batch.addInstanceModelTransforms(transforms[i]);
|
||||||
|
for (size_t j = 0; j < ITEM_COUNT; ++j) {
|
||||||
|
batch.setModelTransform(transforms[i][j]);
|
||||||
|
batch.setupNamedCalls(namedCall, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData&) {
|
||||||
|
batch.setInputBuffer(gpu::Stream::COLOR, gpu::BufferView(colorBuffer, i * ITEM_COUNT * 4, colorBuffer->getSize(), COLOR_ELEMENT));
|
||||||
|
shapeData.drawInstances(batch, ITEM_COUNT);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
//for (size_t j = 0; j < ITEM_COUNT; ++j) {
|
||||||
|
// batch.setModelTransform(transforms[j + i * ITEM_COUNT]);
|
||||||
|
// shapeData.draw(batch);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
23
tests/gpu-test/src/TestInstancedShapes.h
Normal file
23
tests/gpu-test/src/TestInstancedShapes.h
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "TestHelpers.h"
|
||||||
|
|
||||||
|
class TestInstancedShapes : public GpuTestBase {
|
||||||
|
|
||||||
|
std::vector<std::vector<mat4>> transforms;
|
||||||
|
std::vector<vec4> colors;
|
||||||
|
gpu::BufferPointer colorBuffer;
|
||||||
|
gpu::BufferView instanceXfmView;
|
||||||
|
public:
|
||||||
|
TestInstancedShapes();
|
||||||
|
void renderTest(size_t testId, RenderArgs* args) override;
|
||||||
|
};
|
||||||
|
|
48
tests/gpu-test/src/TestShapes.cpp
Normal file
48
tests/gpu-test/src/TestShapes.cpp
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "TestShapes.h"
|
||||||
|
|
||||||
|
static const size_t TYPE_COUNT = 6;
|
||||||
|
|
||||||
|
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
|
||||||
|
GeometryCache::Cube,
|
||||||
|
GeometryCache::Tetrahedron,
|
||||||
|
GeometryCache::Octahedron,
|
||||||
|
GeometryCache::Dodecahedron,
|
||||||
|
GeometryCache::Icosahedron,
|
||||||
|
GeometryCache::Sphere,
|
||||||
|
};
|
||||||
|
|
||||||
|
void TestShapes::renderTest(size_t testId, RenderArgs* args) {
|
||||||
|
gpu::Batch& batch = *(args->_batch);
|
||||||
|
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||||
|
geometryCache->bindSimpleProgram(batch);
|
||||||
|
|
||||||
|
// Render unlit cube + sphere
|
||||||
|
static auto startSecs = secTimestampNow();
|
||||||
|
float seconds = secTimestampNow() - startSecs;
|
||||||
|
seconds /= 4.0f;
|
||||||
|
batch.setModelTransform(Transform());
|
||||||
|
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
|
||||||
|
|
||||||
|
bool wire = (seconds - floorf(seconds) > 0.5f);
|
||||||
|
int shapeIndex = ((int)seconds) % TYPE_COUNT;
|
||||||
|
if (wire) {
|
||||||
|
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
|
||||||
|
} else {
|
||||||
|
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
|
||||||
|
}
|
||||||
|
|
||||||
|
batch.setModelTransform(Transform().setScale(1.01f));
|
||||||
|
batch._glColor4f(1, 1, 1, 1);
|
||||||
|
geometryCache->renderWireCube(batch);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
22
tests/gpu-test/src/TestShapes.h
Normal file
22
tests/gpu-test/src/TestShapes.h
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "TestHelpers.h"
|
||||||
|
|
||||||
|
class TestShapes : public GpuTestBase {
|
||||||
|
|
||||||
|
std::vector<std::vector<mat4>> transforms;
|
||||||
|
std::vector<vec4> colors;
|
||||||
|
gpu::BufferPointer colorBuffer;
|
||||||
|
gpu::BufferView instanceXfmView;
|
||||||
|
public:
|
||||||
|
void renderTest(size_t testId, RenderArgs* args) override;
|
||||||
|
};
|
||||||
|
|
180
tests/gpu-test/src/TestWindow.cpp
Normal file
180
tests/gpu-test/src/TestWindow.cpp
Normal file
|
@ -0,0 +1,180 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "TestWindow.h"
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
|
||||||
|
#include <QtCore/QTimer>
|
||||||
|
#include <QtGui/QResizeEvent>
|
||||||
|
|
||||||
|
#include <gl/GLHelpers.h>
|
||||||
|
#include <gl/QOpenGLDebugLoggerWrapper.h>
|
||||||
|
|
||||||
|
#include <gpu/gl/GLBackend.h>
|
||||||
|
|
||||||
|
#include <GeometryCache.h>
|
||||||
|
#include <DeferredLightingEffect.h>
|
||||||
|
#include <FramebufferCache.h>
|
||||||
|
#include <TextureCache.h>
|
||||||
|
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
extern void initDeferredPipelines(render::ShapePlumber& plumber);
|
||||||
|
extern void initStencilPipeline(gpu::PipelinePointer& pipeline);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
TestWindow::TestWindow() {
|
||||||
|
setSurfaceType(QSurface::OpenGLSurface);
|
||||||
|
|
||||||
|
|
||||||
|
auto timer = new QTimer(this);
|
||||||
|
timer->setInterval(5);
|
||||||
|
connect(timer, &QTimer::timeout, [&] { draw(); });
|
||||||
|
timer->start();
|
||||||
|
|
||||||
|
connect(qApp, &QCoreApplication::aboutToQuit, [this, timer] {
|
||||||
|
timer->stop();
|
||||||
|
_aboutToQuit = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
_light->setType(model::Light::SUN);
|
||||||
|
_light->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset::OLD_TOWN_SQUARE);
|
||||||
|
_light->setIntensity(1.0f);
|
||||||
|
_light->setAmbientIntensity(0.5f);
|
||||||
|
_light->setColor(vec3(1.0f));
|
||||||
|
_light->setPosition(vec3(1, 1, 1));
|
||||||
|
_renderContext->args = _renderArgs;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
QSurfaceFormat format = getDefaultOpenGLSurfaceFormat();
|
||||||
|
format.setOption(QSurfaceFormat::DebugContext);
|
||||||
|
//format.setSwapInterval(0);
|
||||||
|
setFormat(format);
|
||||||
|
_glContext.setFormat(format);
|
||||||
|
_glContext.create();
|
||||||
|
_glContext.makeCurrent(this);
|
||||||
|
show();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::initGl() {
|
||||||
|
_glContext.makeCurrent(this);
|
||||||
|
gpu::Context::init<gpu::gl::GLBackend>();
|
||||||
|
_renderArgs->_context = std::make_shared<gpu::Context>();
|
||||||
|
_glContext.makeCurrent(this);
|
||||||
|
DependencyManager::set<GeometryCache>();
|
||||||
|
DependencyManager::set<TextureCache>();
|
||||||
|
DependencyManager::set<FramebufferCache>();
|
||||||
|
DependencyManager::set<DeferredLightingEffect>();
|
||||||
|
resize(QSize(800, 600));
|
||||||
|
|
||||||
|
setupDebugLogger(this);
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
|
||||||
|
deferredLightingEffect->init();
|
||||||
|
deferredLightingEffect->setGlobalLight(_light);
|
||||||
|
initDeferredPipelines(*_shapePlumber);
|
||||||
|
initStencilPipeline(_opaquePipeline);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::resizeWindow(const QSize& size) {
|
||||||
|
_size = size;
|
||||||
|
_renderArgs->_viewport = ivec4(0, 0, _size.width(), _size.height());
|
||||||
|
auto fboCache = DependencyManager::get<FramebufferCache>();
|
||||||
|
if (fboCache) {
|
||||||
|
fboCache->setFrameBufferSize(_size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::beginFrame() {
|
||||||
|
_renderArgs->_context->syncCache();
|
||||||
|
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
|
||||||
|
deferredLightingEffect->prepare(_renderArgs);
|
||||||
|
#else
|
||||||
|
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||||
|
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f });
|
||||||
|
batch.clearDepthFramebuffer(1e4);
|
||||||
|
batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() });
|
||||||
|
});
|
||||||
|
#endif
|
||||||
|
|
||||||
|
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||||
|
batch.setViewportTransform(_renderArgs->_viewport);
|
||||||
|
batch.setStateScissorRect(_renderArgs->_viewport);
|
||||||
|
batch.setProjectionTransform(_projectionMatrix);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::endFrame() {
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
RenderArgs* args = _renderContext->args;
|
||||||
|
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||||
|
args->_batch = &batch;
|
||||||
|
auto deferredFboColorDepthStencil = DependencyManager::get<FramebufferCache>()->getDeferredFramebufferDepthColor();
|
||||||
|
batch.setViewportTransform(args->_viewport);
|
||||||
|
batch.setStateScissorRect(args->_viewport);
|
||||||
|
batch.setFramebuffer(deferredFboColorDepthStencil);
|
||||||
|
batch.setPipeline(_opaquePipeline);
|
||||||
|
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||||
|
batch.setResourceTexture(0, nullptr);
|
||||||
|
});
|
||||||
|
|
||||||
|
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
|
||||||
|
deferredLightingEffect->render(_renderContext);
|
||||||
|
|
||||||
|
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||||
|
PROFILE_RANGE_BATCH(batch, "blit");
|
||||||
|
// Blit to screen
|
||||||
|
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||||
|
auto framebuffer = framebufferCache->getLightingFramebuffer();
|
||||||
|
batch.blit(framebuffer, _renderArgs->_viewport, nullptr, _renderArgs->_viewport);
|
||||||
|
});
|
||||||
|
#endif
|
||||||
|
|
||||||
|
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||||
|
batch.resetStages();
|
||||||
|
});
|
||||||
|
_glContext.swapBuffers(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::draw() {
|
||||||
|
if (_aboutToQuit) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attempting to draw before we're visible and have a valid size will
|
||||||
|
// produce GL errors.
|
||||||
|
if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_glContext.makeCurrent(this)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
static std::once_flag once;
|
||||||
|
std::call_once(once, [&] { initGl(); });
|
||||||
|
beginFrame();
|
||||||
|
|
||||||
|
renderFrame();
|
||||||
|
|
||||||
|
endFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestWindow::resizeEvent(QResizeEvent* ev) {
|
||||||
|
resizeWindow(ev->size());
|
||||||
|
float fov_degrees = 60.0f;
|
||||||
|
float aspect_ratio = (float)_size.width() / _size.height();
|
||||||
|
float near_clip = 0.1f;
|
||||||
|
float far_clip = 1000.0f;
|
||||||
|
_projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip);
|
||||||
|
}
|
53
tests/gpu-test/src/TestWindow.h
Normal file
53
tests/gpu-test/src/TestWindow.h
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/05/16
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QtGui/QWindow>
|
||||||
|
#include <QtCore/QTime>
|
||||||
|
|
||||||
|
#include <GLMHelpers.h>
|
||||||
|
#include <gl/QOpenGLContextWrapper.h>
|
||||||
|
#include <gpu/Forward.h>
|
||||||
|
|
||||||
|
#include <DeferredLightingEffect.h>
|
||||||
|
#include <render/ShapePipeline.h>
|
||||||
|
#include <render/Context.h>
|
||||||
|
|
||||||
|
#define DEFERRED_LIGHTING
|
||||||
|
|
||||||
|
class TestWindow : public QWindow {
|
||||||
|
protected:
|
||||||
|
QOpenGLContextWrapper _glContext;
|
||||||
|
QSize _size;
|
||||||
|
glm::mat4 _projectionMatrix;
|
||||||
|
bool _aboutToQuit { false };
|
||||||
|
|
||||||
|
#ifdef DEFERRED_LIGHTING
|
||||||
|
// Prepare the ShapePipelines
|
||||||
|
render::ShapePlumberPointer _shapePlumber { std::make_shared<render::ShapePlumber>() };
|
||||||
|
render::RenderContextPointer _renderContext { std::make_shared<render::RenderContext>() };
|
||||||
|
gpu::PipelinePointer _opaquePipeline;
|
||||||
|
model::LightPointer _light { std::make_shared<model::Light>() };
|
||||||
|
#endif
|
||||||
|
|
||||||
|
RenderArgs* _renderArgs { new RenderArgs() };
|
||||||
|
|
||||||
|
TestWindow();
|
||||||
|
virtual void initGl();
|
||||||
|
virtual void renderFrame() = 0;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void resizeWindow(const QSize& size);
|
||||||
|
|
||||||
|
void beginFrame();
|
||||||
|
void endFrame();
|
||||||
|
void draw();
|
||||||
|
void resizeEvent(QResizeEvent* ev) override;
|
||||||
|
};
|
||||||
|
|
|
@ -42,238 +42,64 @@
|
||||||
|
|
||||||
#include <GeometryCache.h>
|
#include <GeometryCache.h>
|
||||||
#include <DeferredLightingEffect.h>
|
#include <DeferredLightingEffect.h>
|
||||||
|
#include <FramebufferCache.h>
|
||||||
#include <TextureCache.h>
|
#include <TextureCache.h>
|
||||||
|
#include <PerfStat.h>
|
||||||
|
#include <PathUtils.h>
|
||||||
|
#include <RenderArgs.h>
|
||||||
|
#include <ViewFrustum.h>
|
||||||
|
|
||||||
#include "unlit_frag.h"
|
#include <gpu/Pipeline.h>
|
||||||
#include "unlit_vert.h"
|
#include <gpu/Context.h>
|
||||||
|
|
||||||
class RateCounter {
|
#include <render/Engine.h>
|
||||||
std::vector<float> times;
|
#include <render/Scene.h>
|
||||||
QElapsedTimer timer;
|
#include <render/CullTask.h>
|
||||||
public:
|
#include <render/SortTask.h>
|
||||||
RateCounter() {
|
#include <render/DrawTask.h>
|
||||||
timer.start();
|
#include <render/DrawStatus.h>
|
||||||
}
|
#include <render/DrawSceneOctree.h>
|
||||||
|
#include <render/CullTask.h>
|
||||||
|
|
||||||
void reset() {
|
#include "TestWindow.h"
|
||||||
times.clear();
|
#include "TestInstancedShapes.h"
|
||||||
}
|
#include "TestShapes.h"
|
||||||
|
|
||||||
unsigned int count() const {
|
using namespace render;
|
||||||
return (unsigned int)times.size() - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
float elapsed() const {
|
|
||||||
if (times.size() < 1) {
|
|
||||||
return 0.0f;
|
|
||||||
}
|
|
||||||
float elapsed = *times.rbegin() - *times.begin();
|
|
||||||
return elapsed;
|
|
||||||
}
|
|
||||||
|
|
||||||
void increment() {
|
|
||||||
times.push_back(timer.elapsed() / 1000.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
float rate() const {
|
|
||||||
if (elapsed() == 0.0f) {
|
|
||||||
return NAN;
|
|
||||||
}
|
|
||||||
return (float) count() / elapsed();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
uint32_t toCompactColor(const glm::vec4& color);
|
|
||||||
|
|
||||||
|
|
||||||
const char* VERTEX_SHADER = R"SHADER(
|
using TestBuilder = std::function<GpuTestBase*()>;
|
||||||
|
using TestBuilders = std::list<TestBuilder>;
|
||||||
layout(location = 0) in vec4 inPosition;
|
|
||||||
layout(location = 3) in vec2 inTexCoord0;
|
|
||||||
|
|
||||||
struct TransformObject {
|
|
||||||
mat4 _model;
|
|
||||||
mat4 _modelInverse;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout(location=15) in ivec2 _drawCallInfo;
|
|
||||||
|
|
||||||
uniform samplerBuffer transformObjectBuffer;
|
|
||||||
|
|
||||||
TransformObject getTransformObject() {
|
|
||||||
int offset = 8 * _drawCallInfo.x;
|
|
||||||
TransformObject object;
|
|
||||||
object._model[0] = texelFetch(transformObjectBuffer, offset);
|
|
||||||
object._model[1] = texelFetch(transformObjectBuffer, offset + 1);
|
|
||||||
object._model[2] = texelFetch(transformObjectBuffer, offset + 2);
|
|
||||||
object._model[3] = texelFetch(transformObjectBuffer, offset + 3);
|
|
||||||
|
|
||||||
object._modelInverse[0] = texelFetch(transformObjectBuffer, offset + 4);
|
|
||||||
object._modelInverse[1] = texelFetch(transformObjectBuffer, offset + 5);
|
|
||||||
object._modelInverse[2] = texelFetch(transformObjectBuffer, offset + 6);
|
|
||||||
object._modelInverse[3] = texelFetch(transformObjectBuffer, offset + 7);
|
|
||||||
|
|
||||||
return object;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct TransformCamera {
|
|
||||||
mat4 _view;
|
|
||||||
mat4 _viewInverse;
|
|
||||||
mat4 _projectionViewUntranslated;
|
|
||||||
mat4 _projection;
|
|
||||||
mat4 _projectionInverse;
|
|
||||||
vec4 _viewport;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout(std140) uniform transformCameraBuffer {
|
|
||||||
TransformCamera _camera;
|
|
||||||
};
|
|
||||||
|
|
||||||
TransformCamera getTransformCamera() {
|
|
||||||
return _camera;
|
|
||||||
}
|
|
||||||
|
|
||||||
// the interpolated normal
|
|
||||||
out vec2 _texCoord0;
|
|
||||||
|
|
||||||
void main(void) {
|
|
||||||
_texCoord0 = inTexCoord0.st;
|
|
||||||
|
|
||||||
// standard transform
|
|
||||||
TransformCamera cam = getTransformCamera();
|
|
||||||
TransformObject obj = getTransformObject();
|
|
||||||
{ // transformModelToClipPos
|
|
||||||
vec4 eyeWAPos;
|
|
||||||
{ // _transformModelToEyeWorldAlignedPos
|
|
||||||
highp mat4 _mv = obj._model;
|
|
||||||
_mv[3].xyz -= cam._viewInverse[3].xyz;
|
|
||||||
highp vec4 _eyeWApos = (_mv * inPosition);
|
|
||||||
eyeWAPos = _eyeWApos;
|
|
||||||
}
|
|
||||||
gl_Position = cam._projectionViewUntranslated * eyeWAPos;
|
|
||||||
}
|
|
||||||
|
|
||||||
})SHADER";
|
|
||||||
|
|
||||||
const char* FRAGMENT_SHADER = R"SHADER(
|
|
||||||
|
|
||||||
uniform sampler2D originalTexture;
|
|
||||||
|
|
||||||
in vec2 _texCoord0;
|
|
||||||
|
|
||||||
layout(location = 0) out vec4 _fragColor0;
|
|
||||||
|
|
||||||
void main(void) {
|
|
||||||
//_fragColor0 = vec4(_texCoord0, 0.0, 1.0);
|
|
||||||
_fragColor0 = texture(originalTexture, _texCoord0);
|
|
||||||
}
|
|
||||||
)SHADER";
|
|
||||||
|
|
||||||
|
|
||||||
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
|
#define INTERACTIVE
|
||||||
auto vs = gpu::Shader::createVertex(vertexShaderSrc);
|
|
||||||
auto fs = gpu::Shader::createPixel(fragmentShaderSrc);
|
|
||||||
auto shader = gpu::Shader::createProgram(vs, fs);
|
|
||||||
if (!gpu::Shader::makeProgram(*shader, bindings)) {
|
|
||||||
printf("Could not compile shader\n");
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
return shader;
|
|
||||||
}
|
|
||||||
|
|
||||||
float getSeconds(quint64 start = 0) {
|
class MyTestWindow : public TestWindow {
|
||||||
auto usecs = usecTimestampNow() - start;
|
using Parent = TestWindow;
|
||||||
auto msecs = usecs / USECS_PER_MSEC;
|
TestBuilders _testBuilders;
|
||||||
float seconds = (float)msecs / MSECS_PER_SECOND;
|
GpuTestBase* _currentTest { nullptr };
|
||||||
return seconds;
|
size_t _currentTestId { 0 };
|
||||||
}
|
size_t _currentMaxTests { 0 };
|
||||||
|
|
||||||
static const size_t TYPE_COUNT = 4;
|
|
||||||
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
|
|
||||||
GeometryCache::Icosahedron,
|
|
||||||
GeometryCache::Cube,
|
|
||||||
GeometryCache::Sphere,
|
|
||||||
GeometryCache::Tetrahedron,
|
|
||||||
//GeometryCache::Line,
|
|
||||||
};
|
|
||||||
|
|
||||||
gpu::Stream::FormatPointer& getInstancedSolidStreamFormat();
|
|
||||||
|
|
||||||
// Creates an OpenGL window that renders a simple unlit scene using the gpu library and GeometryCache
|
|
||||||
// Should eventually get refactored into something that supports multiple gpu backends.
|
|
||||||
class QTestWindow : public QWindow {
|
|
||||||
Q_OBJECT
|
|
||||||
|
|
||||||
QOpenGLContextWrapper _qGlContext;
|
|
||||||
QSize _size;
|
|
||||||
|
|
||||||
gpu::ContextPointer _context;
|
|
||||||
gpu::PipelinePointer _pipeline;
|
|
||||||
glm::mat4 _projectionMatrix;
|
|
||||||
RateCounter fps;
|
|
||||||
QTime _time;
|
|
||||||
glm::mat4 _camera;
|
glm::mat4 _camera;
|
||||||
|
QTime _time;
|
||||||
|
|
||||||
protected:
|
void initGl() override {
|
||||||
void renderText();
|
Parent::initGl();
|
||||||
|
#ifdef INTERACTIVE
|
||||||
private:
|
|
||||||
void resizeWindow(const QSize& size) {
|
|
||||||
_size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
QTestWindow() {
|
|
||||||
setSurfaceType(QSurface::OpenGLSurface);
|
|
||||||
|
|
||||||
QSurfaceFormat format;
|
|
||||||
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
|
|
||||||
format.setDepthBufferSize(16);
|
|
||||||
format.setStencilBufferSize(8);
|
|
||||||
setGLFormatVersion(format);
|
|
||||||
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
|
|
||||||
format.setOption(QSurfaceFormat::DebugContext);
|
|
||||||
//format.setSwapInterval(0);
|
|
||||||
|
|
||||||
setFormat(format);
|
|
||||||
|
|
||||||
_qGlContext.setFormat(format);
|
|
||||||
_qGlContext.create();
|
|
||||||
|
|
||||||
show();
|
|
||||||
makeCurrent();
|
|
||||||
setupDebugLogger(this);
|
|
||||||
|
|
||||||
gpu::Context::init<gpu::gl::GLBackend>();
|
|
||||||
_context = std::make_shared<gpu::Context>();
|
|
||||||
makeCurrent();
|
|
||||||
auto shader = makeShader(unlit_vert, unlit_frag, gpu::Shader::BindingSet{});
|
|
||||||
auto state = std::make_shared<gpu::State>();
|
|
||||||
state->setMultisampleEnable(true);
|
|
||||||
state->setDepthTest(gpu::State::DepthTest { true });
|
|
||||||
_pipeline = gpu::Pipeline::create(shader, state);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Clear screen
|
|
||||||
gpu::Batch batch;
|
|
||||||
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 1.0, 0.0, 0.5, 1.0 });
|
|
||||||
_context->render(batch);
|
|
||||||
|
|
||||||
DependencyManager::set<GeometryCache>();
|
|
||||||
DependencyManager::set<TextureCache>();
|
|
||||||
DependencyManager::set<DeferredLightingEffect>();
|
|
||||||
|
|
||||||
resize(QSize(800, 600));
|
|
||||||
|
|
||||||
_time.start();
|
_time.start();
|
||||||
}
|
#endif
|
||||||
|
updateCamera();
|
||||||
virtual ~QTestWindow() {
|
_testBuilders = TestBuilders({
|
||||||
|
//[this] { return new TestFbx(_shapePlumber); },
|
||||||
|
[] { return new TestShapes(); },
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateCamera() {
|
void updateCamera() {
|
||||||
float t = _time.elapsed() * 1e-4f;
|
float t = 0;
|
||||||
|
#ifdef INTERACTIVE
|
||||||
|
t = _time.elapsed() * 1e-3f;
|
||||||
|
#endif
|
||||||
glm::vec3 unitscale { 1.0f };
|
glm::vec3 unitscale { 1.0f };
|
||||||
glm::vec3 up { 0.0f, 1.0f, 0.0f };
|
glm::vec3 up { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
|
@ -283,263 +109,64 @@ public:
|
||||||
static const vec3 camera_focus(0);
|
static const vec3 camera_focus(0);
|
||||||
static const vec3 camera_up(0, 1, 0);
|
static const vec3 camera_up(0, 1, 0);
|
||||||
_camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up));
|
_camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up));
|
||||||
|
|
||||||
|
ViewFrustum frustum;
|
||||||
|
frustum.setPosition(camera_position);
|
||||||
|
frustum.setOrientation(glm::quat_cast(_camera));
|
||||||
|
frustum.setProjection(_projectionMatrix);
|
||||||
|
_renderArgs->setViewFrustum(frustum);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void renderFrame() override {
|
||||||
|
updateCamera();
|
||||||
|
|
||||||
void drawFloorGrid(gpu::Batch& batch) {
|
while ((!_currentTest || (_currentTestId >= _currentMaxTests)) && !_testBuilders.empty()) {
|
||||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
if (_currentTest) {
|
||||||
// Render grid on xz plane (not the optimal way to do things, but w/e)
|
delete _currentTest;
|
||||||
// Note: GeometryCache::renderGrid will *not* work, as it is apparenly unaffected by batch rotations and renders xy only
|
_currentTest = nullptr;
|
||||||
static const std::string GRID_INSTANCE = "Grid";
|
}
|
||||||
static auto compactColor1 = toCompactColor(vec4 { 0.35f, 0.25f, 0.15f, 1.0f });
|
|
||||||
static auto compactColor2 = toCompactColor(vec4 { 0.15f, 0.25f, 0.35f, 1.0f });
|
|
||||||
static std::vector<glm::mat4> transforms;
|
|
||||||
static gpu::BufferPointer colorBuffer;
|
|
||||||
if (!transforms.empty()) {
|
|
||||||
transforms.reserve(200);
|
|
||||||
colorBuffer = std::make_shared<gpu::Buffer>();
|
|
||||||
for (int i = 0; i < 100; ++i) {
|
|
||||||
{
|
|
||||||
glm::mat4 transform = glm::translate(mat4(), vec3(0, -1, -50 + i));
|
|
||||||
transform = glm::scale(transform, vec3(100, 1, 1));
|
|
||||||
transforms.push_back(transform);
|
|
||||||
colorBuffer->append(compactColor1);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
_currentTest = _testBuilders.front()();
|
||||||
glm::mat4 transform = glm::mat4_cast(quat(vec3(0, PI / 2.0f, 0)));
|
_testBuilders.pop_front();
|
||||||
transform = glm::translate(transform, vec3(0, -1, -50 + i));
|
|
||||||
transform = glm::scale(transform, vec3(100, 1, 1));
|
if (_currentTest) {
|
||||||
transforms.push_back(transform);
|
_currentMaxTests = _currentTest->getTestCount();
|
||||||
colorBuffer->append(compactColor2);
|
_currentTestId = 0;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
auto pipeline = geometryCache->getSimplePipeline();
|
|
||||||
for (auto& transform : transforms) {
|
|
||||||
batch.setModelTransform(transform);
|
|
||||||
batch.setupNamedCalls(GRID_INSTANCE, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
|
|
||||||
batch.setViewTransform(_camera);
|
|
||||||
batch.setPipeline(_pipeline);
|
|
||||||
geometryCache->renderWireShapeInstances(batch, GeometryCache::Line, data.count(), colorBuffer);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawSimpleShapes(gpu::Batch& batch) {
|
if (!_currentTest && _testBuilders.empty()) {
|
||||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
qApp->quit();
|
||||||
static const size_t ITEM_COUNT = 1000;
|
|
||||||
static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT;
|
|
||||||
static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT;
|
|
||||||
|
|
||||||
static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
|
|
||||||
static const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
|
|
||||||
static const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA };
|
|
||||||
|
|
||||||
static std::vector<Transform> transforms;
|
|
||||||
static std::vector<vec4> colors;
|
|
||||||
static gpu::BufferPointer colorBuffer;
|
|
||||||
static gpu::BufferView colorView;
|
|
||||||
static gpu::BufferView instanceXfmView;
|
|
||||||
if (!colorBuffer) {
|
|
||||||
colorBuffer = std::make_shared<gpu::Buffer>();
|
|
||||||
|
|
||||||
static const float ITEM_RADIUS = 20;
|
|
||||||
static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS };
|
|
||||||
for (size_t i = 0; i < TYPE_COUNT; ++i) {
|
|
||||||
GeometryCache::Shape shape = SHAPE[i];
|
|
||||||
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
|
|
||||||
//indirectCommand._count
|
|
||||||
float startingInterval = ITEM_INTERVAL * i;
|
|
||||||
for (size_t j = 0; j < ITEM_COUNT; ++j) {
|
|
||||||
float theta = j * SHAPE_INTERVAL + startingInterval;
|
|
||||||
auto transform = glm::rotate(mat4(), theta, Vectors::UP);
|
|
||||||
transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X);
|
|
||||||
transform = glm::translate(transform, ITEM_TRANSLATION);
|
|
||||||
transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f));
|
|
||||||
transforms.push_back(transform);
|
|
||||||
auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 };
|
|
||||||
color /= 255.0f;
|
|
||||||
colors.push_back(color);
|
|
||||||
colorBuffer->append(toCompactColor(color));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
colorView = gpu::BufferView(colorBuffer, COLOR_ELEMENT);
|
|
||||||
}
|
|
||||||
|
|
||||||
batch.setViewTransform(_camera);
|
|
||||||
batch.setPipeline(_pipeline);
|
|
||||||
batch.setInputFormat(getInstancedSolidStreamFormat());
|
|
||||||
for (size_t i = 0; i < TYPE_COUNT; ++i) {
|
|
||||||
GeometryCache::Shape shape = SHAPE[i];
|
|
||||||
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
|
|
||||||
batch.setInputBuffer(gpu::Stream::COLOR, colorView);
|
|
||||||
for (size_t j = 0; j < ITEM_COUNT; ++j) {
|
|
||||||
batch.setModelTransform(transforms[j]);
|
|
||||||
shapeData.draw(batch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawCenterShape(gpu::Batch& batch) {
|
|
||||||
// Render unlit cube + sphere
|
|
||||||
static auto startUsecs = usecTimestampNow();
|
|
||||||
float seconds = getSeconds(startUsecs);
|
|
||||||
seconds /= 4.0f;
|
|
||||||
batch.setModelTransform(Transform());
|
|
||||||
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
|
|
||||||
|
|
||||||
bool wire = (seconds - floorf(seconds) > 0.5f);
|
|
||||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
|
||||||
int shapeIndex = ((int)seconds) % TYPE_COUNT;
|
|
||||||
if (wire) {
|
|
||||||
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
|
|
||||||
} else {
|
|
||||||
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
|
|
||||||
}
|
|
||||||
|
|
||||||
batch.setModelTransform(Transform().setScale(2.05f));
|
|
||||||
batch._glColor4f(1, 1, 1, 1);
|
|
||||||
geometryCache->renderWireCube(batch);
|
|
||||||
}
|
|
||||||
|
|
||||||
void drawTerrain(gpu::Batch& batch) {
|
|
||||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
|
||||||
static std::once_flag once;
|
|
||||||
static gpu::BufferPointer vertexBuffer { std::make_shared<gpu::Buffer>() };
|
|
||||||
static gpu::BufferPointer indexBuffer { std::make_shared<gpu::Buffer>() };
|
|
||||||
|
|
||||||
static gpu::BufferView positionView;
|
|
||||||
static gpu::BufferView textureView;
|
|
||||||
static gpu::Stream::FormatPointer vertexFormat { std::make_shared<gpu::Stream::Format>() };
|
|
||||||
|
|
||||||
static gpu::TexturePointer texture;
|
|
||||||
static gpu::PipelinePointer pipeline;
|
|
||||||
std::call_once(once, [&] {
|
|
||||||
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec4) * 2; // position, normals, textures
|
|
||||||
static const uint SHAPE_TEXTURES_OFFSET = sizeof(glm::vec4);
|
|
||||||
static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
|
|
||||||
static const gpu::Element TEXTURE_ELEMENT { gpu::VEC2, gpu::FLOAT, gpu::UV };
|
|
||||||
std::vector<vec4> vertices;
|
|
||||||
const int MINX = -1000;
|
|
||||||
const int MAXX = 1000;
|
|
||||||
|
|
||||||
// top
|
|
||||||
vertices.push_back(vec4(MAXX, 0, MAXX, 1));
|
|
||||||
vertices.push_back(vec4(MAXX, MAXX, 0, 0));
|
|
||||||
|
|
||||||
vertices.push_back(vec4(MAXX, 0, MINX, 1));
|
|
||||||
vertices.push_back(vec4(MAXX, 0, 0, 0));
|
|
||||||
|
|
||||||
vertices.push_back(vec4(MINX, 0, MINX, 1));
|
|
||||||
vertices.push_back(vec4(0, 0, 0, 0));
|
|
||||||
|
|
||||||
vertices.push_back(vec4(MINX, 0, MAXX, 1));
|
|
||||||
vertices.push_back(vec4(0, MAXX, 0, 0));
|
|
||||||
|
|
||||||
vertexBuffer->append(vertices);
|
|
||||||
indexBuffer->append(std::vector<uint16_t>({ 0, 1, 2, 2, 3, 0 }));
|
|
||||||
|
|
||||||
positionView = gpu::BufferView(vertexBuffer, 0, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, POSITION_ELEMENT);
|
|
||||||
textureView = gpu::BufferView(vertexBuffer, SHAPE_TEXTURES_OFFSET, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, TEXTURE_ELEMENT);
|
|
||||||
texture = DependencyManager::get<TextureCache>()->getImageTexture("C:/Users/bdavis/Git/openvr/samples/bin/cube_texture.png");
|
|
||||||
// texture = DependencyManager::get<TextureCache>()->getImageTexture("H:/test.png");
|
|
||||||
//texture = DependencyManager::get<TextureCache>()->getImageTexture("H:/crate_blue.fbm/lambert8SG_Normal_OpenGL.png");
|
|
||||||
|
|
||||||
auto shader = makeShader(VERTEX_SHADER, FRAGMENT_SHADER, gpu::Shader::BindingSet {});
|
|
||||||
auto state = std::make_shared<gpu::State>();
|
|
||||||
state->setMultisampleEnable(false);
|
|
||||||
state->setDepthTest(gpu::State::DepthTest { true });
|
|
||||||
pipeline = gpu::Pipeline::create(shader, state);
|
|
||||||
vertexFormat->setAttribute(gpu::Stream::POSITION);
|
|
||||||
vertexFormat->setAttribute(gpu::Stream::TEXCOORD);
|
|
||||||
});
|
|
||||||
|
|
||||||
static auto start = usecTimestampNow();
|
|
||||||
auto now = usecTimestampNow();
|
|
||||||
if ((now - start) > USECS_PER_SECOND * 1) {
|
|
||||||
start = now;
|
|
||||||
texture->incremementMinMip();
|
|
||||||
}
|
|
||||||
|
|
||||||
batch.setPipeline(pipeline);
|
|
||||||
batch.setInputBuffer(gpu::Stream::POSITION, positionView);
|
|
||||||
batch.setInputBuffer(gpu::Stream::TEXCOORD, textureView);
|
|
||||||
batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0);
|
|
||||||
batch.setInputFormat(vertexFormat);
|
|
||||||
|
|
||||||
batch.setResourceTexture(0, texture);
|
|
||||||
batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.1, 0)));
|
|
||||||
batch.drawIndexed(gpu::TRIANGLES, 6, 0);
|
|
||||||
|
|
||||||
batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getBlueTexture());
|
|
||||||
batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.2, 0)));
|
|
||||||
batch.drawIndexed(gpu::TRIANGLES, 6, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw() {
|
|
||||||
// Attempting to draw before we're visible and have a valid size will
|
|
||||||
// produce GL errors.
|
|
||||||
if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
updateCamera();
|
|
||||||
makeCurrent();
|
|
||||||
|
|
||||||
gpu::Batch batch;
|
|
||||||
batch.resetStages();
|
|
||||||
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f });
|
|
||||||
batch.clearDepthFramebuffer(1e4);
|
|
||||||
batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() });
|
|
||||||
batch.setProjectionTransform(_projectionMatrix);
|
|
||||||
|
|
||||||
batch.setViewTransform(_camera);
|
|
||||||
batch.setPipeline(_pipeline);
|
|
||||||
batch.setModelTransform(Transform());
|
|
||||||
|
|
||||||
//drawFloorGrid(batch);
|
// Tests might need to wait for resources to download
|
||||||
//drawSimpleShapes(batch);
|
if (!_currentTest->isReady()) {
|
||||||
//drawCenterShape(batch);
|
return;
|
||||||
drawTerrain(batch);
|
|
||||||
|
|
||||||
_context->render(batch);
|
|
||||||
_qGlContext.swapBuffers(this);
|
|
||||||
|
|
||||||
fps.increment();
|
|
||||||
if (fps.elapsed() >= 0.5f) {
|
|
||||||
qDebug() << "FPS: " << fps.rate();
|
|
||||||
fps.reset();
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void makeCurrent() {
|
|
||||||
_qGlContext.makeCurrent(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
|
||||||
void resizeEvent(QResizeEvent* ev) override {
|
batch.setViewTransform(_camera);
|
||||||
resizeWindow(ev->size());
|
_renderArgs->_batch = &batch;
|
||||||
|
_currentTest->renderTest(_currentTestId, _renderArgs);
|
||||||
float fov_degrees = 60.0f;
|
_renderArgs->_batch = nullptr;
|
||||||
float aspect_ratio = (float)_size.width() / _size.height();
|
});
|
||||||
float near_clip = 0.1f;
|
|
||||||
float far_clip = 1000.0f;
|
#ifdef INTERACTIVE
|
||||||
_projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip);
|
|
||||||
}
|
#else
|
||||||
|
// TODO Capture the current rendered framebuffer and save
|
||||||
|
// Increment the test ID
|
||||||
|
++_currentTestId;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
QGuiApplication app(argc, argv);
|
QGuiApplication app(argc, argv);
|
||||||
QTestWindow window;
|
MyTestWindow window;
|
||||||
auto timer = new QTimer(&app);
|
|
||||||
timer->setInterval(0);
|
|
||||||
app.connect(timer, &QTimer::timeout, &app, [&] {
|
|
||||||
window.draw();
|
|
||||||
});
|
|
||||||
timer->start();
|
|
||||||
app.exec();
|
app.exec();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "main.moc"
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue