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Handle all the signals.
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parent
1dd2b7275e
commit
b884d3cf90
4 changed files with 69 additions and 65 deletions
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@ -47,6 +47,7 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
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if (_entityTree) {
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disconnect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);
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disconnect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);
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disconnect(_entityTree, &EntityTree::changingEntityID, this, &EntityScriptingInterface::changingEntityID);
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disconnect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);
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}
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@ -55,6 +56,7 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
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if (_entityTree) {
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connect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);
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connect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);
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connect(_entityTree, &EntityTree::changingEntityID, this, &EntityScriptingInterface::changingEntityID);
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connect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);
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}
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}
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@ -150,6 +150,7 @@ signals:
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void deletingEntity(const EntityItemID& entityID);
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void addingEntity(const EntityItemID& entityID);
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void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
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void clearingEntities();
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private:
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@ -389,82 +389,84 @@ void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::Func
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}
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}
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// Answer the previously registered handler for the given entityID/eventName, else an invalid QScriptValue.
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QScriptValue ScriptEngine::getEntityEventHandler(const EntityItemID& entityID, const QString& eventName) {
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if (!_registeredHandlers.contains(entityID)) return _illegal;
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// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
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void ScriptEngine::generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator) {
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if (!_registeredHandlers.contains(entityID)) return;
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const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
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if (!handlersOnEntity.contains(eventName)) return _illegal;
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if (!handlersOnEntity.contains(eventName)) return;
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// FIXME: Need one more level of indirection. We need to allow multiple handlers per event, registered by different scripts.
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return handlersOnEntity[eventName];
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QScriptValue handlerForEvent = handlersOnEntity[eventName];
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if (handlerForEvent.isValid()) {
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QScriptValueList args = argGenerator();
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handlerForEvent.call(QScriptValue(), args);
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}
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}
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// Unregister the handler for this eventName and entityID.
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void ScriptEngine::removeEntityEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
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// FIXME
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if (!_registeredHandlers.contains(entityID)) return;
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RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
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if (!handlersOnEntity.contains(eventName)) return;
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handlersOnEntity.remove(eventName);
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}
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// FIXME: deletingEntity, changingEntityID
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// Register the handler.
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void ScriptEngine::addEntityEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
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if (!_registeredHandlers.contains(entityID)) {
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_registeredHandlers[entityID] = RegisteredEventHandlers();
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}
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_registeredHandlers[entityID][eventName] = handler;
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// The rest connects the Entities signal to the handler here.
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auto entities = DependencyManager::get<EntityScriptingInterface>();
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// Given thunk that generates the arglist, evaluate that thunk only if needed, and call the handler.
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auto generalHandler = [=](std::function<QScriptValueList()> argGenerator) {
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QScriptValue handlerForEvent = getEntityEventHandler(entityID, eventName);
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if (handlerForEvent.isValid()) {
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QScriptValueList args = argGenerator();
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handlerForEvent.call(QScriptValue(), args);
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}
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};
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// Two common cases of event handler, differing only in argument signature.
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auto singleEntityHandler = [=](const EntityItemID& entityItemID) {
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generalHandler([=]() {
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return QScriptValueList() << entityItemID.toScriptValue(this);
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});
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};
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auto mouseHandler = [=](const EntityItemID& entityItemID, const MouseEvent& event) {
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generalHandler([=]() {
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return QScriptValueList() << entityItemID.toScriptValue(this) << event.toScriptValue(this);
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});
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};
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// This string comparison maze only happens when adding a handler, which isn't often, rather than during events.
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// Nonetheless, I wish it were more DRY. Variadic signals from strings? "I know reflection. I've worked with reflection. QT is no reflection."
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if (eventName == "enterEntity") {
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connect(entities.data(), &EntityScriptingInterface::enterEntity, this, singleEntityHandler);
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} else if (eventName == "leaveEntity") {
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connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, singleEntityHandler);
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} else if (eventName == "mousePressOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, mouseHandler);
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} else if (eventName == "mouseMoveOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, mouseHandler);
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} else if (eventName == "mouseReleaseOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, mouseHandler);
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} else if (eventName == "clickDownOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, mouseHandler);
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} else if (eventName == "holdingClickOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, mouseHandler);
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} else if (eventName == "clickReleaseOnEntity") {
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connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, mouseHandler);
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} else if (eventName == "hoverEnterEntity") {
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connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, mouseHandler);
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} else if (eventName == "hoverOverEntity") {
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connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, mouseHandler);
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} else if (eventName == "hoverLeaveEntity") {
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connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, mouseHandler);
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} else if (eventName == "collisionWithEntity") {
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if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
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// Connect up ALL the handlers to the global entities object's signals.
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// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
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auto entities = DependencyManager::get<EntityScriptingInterface>();
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connect(entities.data(), &EntityScriptingInterface::deletingEntity, this,
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[=](const EntityItemID& entityID) {
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_registeredHandlers.remove(entityID);
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});
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connect(entities.data(), &EntityScriptingInterface::changingEntityID, this,
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[=](const EntityItemID& oldEntityID, const EntityItemID& newEntityID) {
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if (!_registeredHandlers.contains(oldEntityID)) return;
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_registeredHandlers[newEntityID] = _registeredHandlers[oldEntityID];
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_registeredHandlers.remove(oldEntityID);
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});
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// Two common cases of event handler, differing only in argument signature.
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auto makeSingleEntityHandler = [=](const QString& eventName) {
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return [=](const EntityItemID& entityItemID) {
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generalHandler(entityItemID, eventName, [=]() {
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return QScriptValueList() << entityItemID.toScriptValue(this);
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});
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};
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};
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auto makeMouseHandler = [=](const QString& eventName) {
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return [=](const EntityItemID& entityItemID, const MouseEvent& event) {
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generalHandler(entityItemID, eventName, [=]() {
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return QScriptValueList() << entityItemID.toScriptValue(this) << event.toScriptValue(this);
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});
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};
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};
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connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
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connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
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connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makeMouseHandler("mousePressOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makeMouseHandler("mouseMoveOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makeMouseHandler("mouseReleaseOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makeMouseHandler("clickDownOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makeMouseHandler("holdingClickOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makeMouseHandler("clickReleaseOnEntity"));
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connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makeMouseHandler("hoverEnterEntity"));
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connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makeMouseHandler("hoverOverEntity"));
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connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makeMouseHandler("hoverLeaveEntity"));
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connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this,
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[=](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
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generalHandler([=]() {
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generalHandler(idA, "collisionWithEntity", [=]() {
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return QScriptValueList () << idA.toScriptValue(this) << idB.toScriptValue(this) << collisionToScriptValue(this, collision);
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});
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});
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}
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if (!_registeredHandlers.contains(entityID)) {
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_registeredHandlers[entityID] = RegisteredEventHandlers();
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}
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_registeredHandlers[entityID][eventName] = handler;
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}
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@ -171,8 +171,7 @@ private:
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QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
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QHash<EntityItemID, RegisteredEventHandlers> _registeredHandlers;
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QScriptValue _illegal;
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QScriptValue getEntityEventHandler(const EntityItemID& entityID, const QString& eventName);
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void generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator);
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private:
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static QSet<ScriptEngine*> _allKnownScriptEngines;
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