mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 13:56:24 +02:00
remove unneeded example
This commit is contained in:
parent
5cf0ad46e7
commit
b8673db9aa
1 changed files with 0 additions and 54 deletions
|
@ -1,54 +0,0 @@
|
|||
//
|
||||
// audioBall.js
|
||||
// hifi
|
||||
//
|
||||
// Created by Athanasios Gaitatzes on 2/10/14.
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// This script creates a particle in front of the user that stays in front of
|
||||
// the user's avatar as they move, and animates it's radius and color
|
||||
// in response to the audio intensity.
|
||||
//
|
||||
|
||||
var sound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw");
|
||||
var CHANCE_OF_PLAYING_SOUND = 0.01;
|
||||
|
||||
var FACTOR = 0.75;
|
||||
|
||||
function addParticle() {
|
||||
// the particle should be placed in front of the user's avatar
|
||||
var avatarFront = Quat.getFront(MyAvatar.orientation);
|
||||
|
||||
// move particle three units in front of the avatar
|
||||
var particlePosition = Vec3.sum(MyAvatar.position, Vec3.multiply (avatarFront, 3));
|
||||
|
||||
if (Math.random() < CHANCE_OF_PLAYING_SOUND) {
|
||||
// play a sound at the location of the particle
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = particlePosition;
|
||||
options.volume = 0.25;
|
||||
Audio.playSound(sound, options);
|
||||
}
|
||||
|
||||
var audioAverageLoudness = MyAvatar.audioAverageLoudness * FACTOR;
|
||||
//print ("Audio Loudness = " + MyAvatar.audioLoudness + " -- Audio Average Loudness = " + MyAvatar.audioAverageLoudness);
|
||||
|
||||
// animates the particles radius and color in response to the changing audio intensity
|
||||
var particleProperies = {
|
||||
position: particlePosition // the particle should stay in front of the user's avatar as he moves
|
||||
, color: { red: 0, green: 255 * audioAverageLoudness, blue: 0 }
|
||||
, radius: audioAverageLoudness
|
||||
, velocity: { x: 0.0, y: 0.0, z: 0.0 }
|
||||
, gravity: { x: 0.0, y: 0.0, z: 0.0 }
|
||||
, damping: 0.0
|
||||
, lifetime: 0.05
|
||||
}
|
||||
|
||||
Particles.addParticle (particleProperies);
|
||||
}
|
||||
|
||||
// register the call back so it fires before each data send
|
||||
Script.willSendVisualDataCallback.connect(addParticle);
|
||||
|
||||
// register our scriptEnding callback
|
||||
Script.scriptEnding.connect(function scriptEnding() {});
|
Loading…
Reference in a new issue