diff --git a/libraries/gpu/src/gpu/GLBackendTexture.cpp b/libraries/gpu/src/gpu/GLBackendTexture.cpp index 609451bd13..24b9544168 100755 --- a/libraries/gpu/src/gpu/GLBackendTexture.cpp +++ b/libraries/gpu/src/gpu/GLBackendTexture.cpp @@ -535,13 +535,12 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL GLint minFilter; GLint magFilter; }; - static const GLFilterMode filterModes[] = { + static const GLFilterMode filterModes[Sampler::NUM_FILTERS] = { { GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT, { GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR, { GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT, { GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR, - { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT, { GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR, { GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, @@ -557,7 +556,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter); glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter); - static const GLenum comparisonFuncs[] = { + static const GLenum comparisonFuncs[NUM_COMPARISON_FUNCS] = { GL_NEVER, GL_LESS, GL_EQUAL, @@ -574,7 +573,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE); } - static const GLenum wrapModes[] = { + static const GLenum wrapModes[Sampler::NUM_WRAP_MODES] = { GL_REPEAT, // WRAP_REPEAT, GL_MIRRORED_REPEAT, // WRAP_MIRROR, GL_CLAMP_TO_EDGE, // WRAP_CLAMP,