diff --git a/libraries/render-utils/src/ssao.slh b/libraries/render-utils/src/ssao.slh index f3c52bc1a6..9d15cdb8b4 100644 --- a/libraries/render-utils/src/ssao.slh +++ b/libraries/render-utils/src/ssao.slh @@ -182,8 +182,8 @@ vec2 fetchOcclusionDepth(ivec2 coords) { return unpackOcclusionDepth(texelFetch(occlusionMap, coords, 0).xyz); } -const int RADIUS_SCALE = 2; -const float BLUR_WEIGHT_OFFSET = 0.3; +const int RADIUS_SCALE = 1; +const float BLUR_WEIGHT_OFFSET = 0.0; const float BLUR_EDGE_SCALE = 2000.0; vec2 evalTapWeightedValue(ivec3 side, int r, ivec2 ssC, float key) { diff --git a/libraries/render-utils/src/ssao_makeHorizontalBlur.slf b/libraries/render-utils/src/ssao_makeHorizontalBlur.slf index 7be4f527ce..7c10a2a208 100644 --- a/libraries/render-utils/src/ssao_makeHorizontalBlur.slf +++ b/libraries/render-utils/src/ssao_makeHorizontalBlur.slf @@ -15,7 +15,6 @@ const ivec2 horizontal = ivec2(1,0); <$declareBlurPass(horizontal)$> -in vec2 varTexCoord0; out vec4 outFragColor; void main(void) { diff --git a/libraries/render-utils/src/ssao_makeVerticalBlur.slf b/libraries/render-utils/src/ssao_makeVerticalBlur.slf index f0a6139906..3325bfb79c 100644 --- a/libraries/render-utils/src/ssao_makeVerticalBlur.slf +++ b/libraries/render-utils/src/ssao_makeVerticalBlur.slf @@ -13,7 +13,6 @@ const ivec2 vertical = ivec2(0,1); <$declareBlurPass(vertical)$> -in vec2 varTexCoord0; out vec4 outFragColor; void main(void) {