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Fix procedurals using the iGlobalTime input
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1 changed files with 3 additions and 1 deletions
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@ -32,8 +32,10 @@ LAYOUT_STD140(binding=0) uniform standardInputsBuffer {
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vec4 date;
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vec4 date;
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// Offset 16, acts as vec4 for alignment purposes
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// Offset 16, acts as vec4 for alignment purposes
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vec3 worldPosition;
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vec3 worldPosition;
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// Offset 32, acts as vec4 for alignment purposes
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// Offset 32, acts as vec4 for alignment purposes (but not packing purposes)
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vec3 worldScale;
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vec3 worldScale;
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// We need this float here to keep globalTime from getting pulled to offset 44
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float _spare0;
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// Offset 48
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// Offset 48
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float globalTime;
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float globalTime;
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// Offset 52
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// Offset 52
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