inline the shouldEchoAudio

This commit is contained in:
Stephen Birarda 2013-05-29 11:47:02 -07:00
parent a5a30efec9
commit b6a0662c98
2 changed files with 2 additions and 6 deletions

View file

@ -217,10 +217,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// initialization continues in initializeGL when OpenGL context is ready
}
bool Application::shouldEchoAudio() {
return _echoAudioMode->isChecked();
}
void Application::initializeGL() {
printLog( "Created Display Window.\n" );

View file

@ -13,6 +13,7 @@
#include <time.h>
#include <QApplication>
#include <QAction>
#include <AgentList.h>
@ -61,11 +62,10 @@ public:
void wheelEvent(QWheelEvent* event);
bool shouldEchoAudio();
Avatar* getAvatar() { return &_myAvatar; }
VoxelSystem* getVoxels() { return &_voxels; }
Environment* getEnvironment() { return &_environment; }
bool shouldEchoAudio() { return _echoAudioMode->isChecked(); }
private slots: