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Merge pull request #6450 from birarda/agent-script-fail
fix for agent script download fail
This commit is contained in:
commit
b5d764814c
3 changed files with 116 additions and 71 deletions
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@ -22,6 +22,7 @@
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#include <NodeList.h>
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#include <udt/PacketHeaders.h>
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#include <ResourceCache.h>
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#include <ScriptCache.h>
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#include <SoundCache.h>
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#include <UUID.h>
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@ -116,6 +117,11 @@ void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
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const QString AGENT_LOGGING_NAME = "agent";
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void Agent::run() {
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// make sure we request our script once the agent connects to the domain
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auto nodeList = DependencyManager::get<NodeList>();
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connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
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ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
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// Setup MessagesClient
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@ -125,72 +131,99 @@ void Agent::run() {
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messagesClient->moveToThread(messagesThread);
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connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
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messagesThread->start();
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nodeList->addSetOfNodeTypesToNodeInterestSet({
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NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer
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});
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}
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void Agent::requestScript() {
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
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<< NodeType::AudioMixer
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<< NodeType::AvatarMixer
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<< NodeType::EntityServer
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<< NodeType::MessagesMixer
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);
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disconnect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
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// figure out the URL for the script for this agent assignment
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QUrl scriptURL;
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if (_payload.isEmpty()) {
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scriptURL = QUrl(QString("http://%1:%2/assignment/%3")
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.arg(DependencyManager::get<NodeList>()->getDomainHandler().getIP().toString())
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.arg(DOMAIN_SERVER_HTTP_PORT)
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.arg(uuidStringWithoutCurlyBraces(_uuid)));
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scriptURL = QUrl(QString("http://%1:%2/assignment/%3/")
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.arg(nodeList->getDomainHandler().getIP().toString())
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.arg(DOMAIN_SERVER_HTTP_PORT)
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.arg(uuidStringWithoutCurlyBraces(nodeList->getSessionUUID())));
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} else {
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scriptURL = QUrl(_payload);
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}
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// setup a network access manager and
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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QNetworkRequest networkRequest = QNetworkRequest(scriptURL);
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networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
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QNetworkReply* reply = networkAccessManager.get(networkRequest);
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QNetworkDiskCache* cache = new QNetworkDiskCache();
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QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
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networkAccessManager.setCache(cache);
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QNetworkRequest networkRequest = QNetworkRequest(scriptURL);
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networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
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// setup a timeout for script request
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static const int SCRIPT_TIMEOUT_MS = 10000;
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_scriptRequestTimeout = new QTimer(this);
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connect(_scriptRequestTimeout, &QTimer::timeout, this, &Agent::scriptRequestFinished);
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_scriptRequestTimeout->start(SCRIPT_TIMEOUT_MS);
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qDebug() << "Downloading script at" << scriptURL.toString();
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QNetworkReply* reply = networkAccessManager.get(networkRequest);
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connect(reply, &QNetworkReply::finished, this, &Agent::scriptRequestFinished);
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}
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QEventLoop loop;
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QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
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void Agent::scriptRequestFinished() {
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auto reply = qobject_cast<QNetworkReply*>(sender());
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loop.exec();
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_scriptRequestTimeout->stop();
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if (reply && reply->error() == QNetworkReply::NoError) {
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_scriptContents = reply->readAll();
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qDebug() << "Downloaded script:" << _scriptContents;
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// we could just call executeScript directly - we use a QueuedConnection to allow scriptRequestFinished
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// to return before calling executeScript
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QMetaObject::invokeMethod(this, "executeScript", Qt::QueuedConnection);
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} else {
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if (reply) {
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qDebug() << "Failed to download script at" << reply->url().toString() << " - bailing on assignment.";
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qDebug() << "QNetworkReply error was" << reply->errorString();
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} else {
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qDebug() << "Failed to download script - request timed out. Bailing on assignment.";
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}
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setFinished(true);
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}
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reply->deleteLater();
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}
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QString scriptContents(reply->readAll());
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delete reply;
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qDebug() << "Downloaded script:" << scriptContents;
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_scriptEngine = std::unique_ptr<ScriptEngine>(new ScriptEngine(scriptContents, _payload));
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void Agent::executeScript() {
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_scriptEngine = std::unique_ptr<ScriptEngine>(new ScriptEngine(_scriptContents, _payload));
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_scriptEngine->setParent(this); // be the parent of the script engine so it gets moved when we do
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// setup an Avatar for the script to use
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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connect(_scriptEngine.get(), SIGNAL(update(float)), scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection);
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scriptedAvatar->setForceFaceTrackerConnected(true);
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// call model URL setters with empty URLs so our avatar, if user, will have the default models
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scriptedAvatar->setFaceModelURL(QUrl());
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scriptedAvatar->setSkeletonModelURL(QUrl());
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// give this AvatarData object to the script engine
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_scriptEngine->registerGlobalObject("Avatar", scriptedAvatar.data());
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using namespace recording;
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static const FrameType AVATAR_FRAME_TYPE = Frame::registerFrameType(AvatarData::FRAME_NAME);
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// FIXME how to deal with driving multiple avatars locally?
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// FIXME how to deal with driving multiple avatars locally?
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Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this, scriptedAvatar](Frame::ConstPointer frame) {
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AvatarData::fromFrame(frame->data, *scriptedAvatar);
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});
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using namespace recording;
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static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::AUDIO_FRAME_NAME);
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Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) {
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@ -201,32 +234,30 @@ void Agent::run() {
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audioTransform.setRotation(scriptedAvatar->getOrientation());
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AbstractAudioInterface::emitAudioPacket(audio.data(), audio.size(), audioSequenceNumber, audioTransform, PacketType::MicrophoneAudioNoEcho);
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});
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auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
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_scriptEngine->registerGlobalObject("AvatarList", avatarHashMap.data());
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auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
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packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
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packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
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packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
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packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
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// register ourselves to the script engine
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_scriptEngine->registerGlobalObject("Agent", this);
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// FIXME -we shouldn't be calling this directly, it's normally called by run(), not sure why
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// FIXME -we shouldn't be calling this directly, it's normally called by run(), not sure why
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// viewers would need this called.
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//_scriptEngine->init(); // must be done before we set up the viewers
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_scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
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QScriptValue webSocketServerConstructorValue = _scriptEngine->newFunction(WebSocketServerClass::constructor);
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_scriptEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
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// we need to make sure that init has been called for our EntityScriptingInterface
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@ -237,15 +268,15 @@ void Agent::run() {
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_entityViewer.init();
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entityScriptingInterface->setEntityTree(_entityViewer.getTree());
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// wire up our additional agent related processing to the update signal
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QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio);
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_scriptEngine->run();
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Frame::clearFrameHandler(AUDIO_FRAME_TYPE);
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Frame::clearFrameHandler(AVATAR_FRAME_TYPE);
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setFinished(true);
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}
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@ -55,6 +55,10 @@ public slots:
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void playAvatarSound(Sound* avatarSound) { setAvatarSound(avatarSound); }
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private slots:
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void requestScript();
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void scriptRequestFinished();
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void executeScript();
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void handleAudioPacket(QSharedPointer<NLPacket> packet);
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void handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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void handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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@ -73,6 +77,8 @@ private:
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void sendAvatarIdentityPacket();
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void sendAvatarBillboardPacket();
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QString _scriptContents;
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QTimer* _scriptRequestTimeout { nullptr };
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bool _isListeningToAudioStream = false;
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Sound* _avatarSound = nullptr;
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int _numAvatarSoundSentBytes = 0;
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@ -1097,29 +1097,37 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
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if (connection->requestOperation() == QNetworkAccessManager::GetOperation
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&& assignmentRegex.indexIn(url.path()) != -1) {
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QUuid matchingUUID = QUuid(assignmentRegex.cap(1));
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SharedAssignmentPointer matchingAssignment = _allAssignments.value(matchingUUID);
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if (!matchingAssignment) {
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// check if we have a pending assignment that matches this temp UUID, and it is a scripted assignment
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QUuid assignmentUUID = _gatekeeper.assignmentUUIDForPendingAssignment(matchingUUID);
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if (!assignmentUUID.isNull()) {
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matchingAssignment = _allAssignments.value(assignmentUUID);
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if (matchingAssignment && matchingAssignment->getType() == Assignment::AgentType) {
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// we have a matching assignment and it is for the right type, have the HTTP manager handle it
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// via correct URL for the script so the client can download
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QUrl scriptURL = url;
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scriptURL.setPath(URI_ASSIGNMENT + "/scripts/"
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+ uuidStringWithoutCurlyBraces(assignmentUUID));
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// have the HTTPManager serve the appropriate script file
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return _httpManager.handleHTTPRequest(connection, scriptURL, true);
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}
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}
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QUuid nodeUUID = QUuid(assignmentRegex.cap(1));
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auto matchingNode = nodeList->nodeWithUUID(nodeUUID);
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// don't handle if we don't have a matching node
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if (!matchingNode) {
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return false;
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}
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auto nodeData = dynamic_cast<DomainServerNodeData*>(matchingNode->getLinkedData());
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// don't handle if we don't have node data for this node
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if (!nodeData) {
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return false;
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}
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SharedAssignmentPointer matchingAssignment = _allAssignments.value(nodeData->getAssignmentUUID());
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// check if we have an assignment that matches this temp UUID, and it is a scripted assignment
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if (matchingAssignment && matchingAssignment->getType() == Assignment::AgentType) {
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// we have a matching assignment and it is for the right type, have the HTTP manager handle it
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// via correct URL for the script so the client can download
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QUrl scriptURL = url;
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scriptURL.setPath(URI_ASSIGNMENT + "/scripts/"
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+ uuidStringWithoutCurlyBraces(matchingAssignment->getUUID()));
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// have the HTTPManager serve the appropriate script file
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return _httpManager.handleHTTPRequest(connection, scriptURL, true);
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}
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// request not handled
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return false;
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}
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