Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface

This commit is contained in:
samcake 2017-09-26 10:47:59 -07:00
commit b5c942f7f6
51 changed files with 496 additions and 241 deletions

View file

@ -49,10 +49,15 @@ ScrollingWindow {
Component.onCompleted: {
ApplicationInterface.uploadRequest.connect(uploadClicked);
assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
assetMappingsModel.autoRefreshEnabled = true;
reload();
}
Component.onDestruction: {
assetMappingsModel.autoRefreshEnabled = false;
}
function doDeleteFile(path) {
console.log("Deleting " + path);
@ -146,7 +151,6 @@ ScrollingWindow {
function reload() {
Assets.mappingModel.refresh();
treeView.selection.clear();
}
function handleGetMappingsError(errorString) {
@ -502,16 +506,6 @@ ScrollingWindow {
onClicked: root.deleteFile()
enabled: treeView.selection.hasSelection
}
HifiControls.GlyphButton {
glyph: hifi.glyphs.reload
color: hifi.buttons.black
colorScheme: root.colorScheme
width: hifi.dimensions.controlLineHeight
onClicked: root.reload()
}
}
}
@ -751,7 +745,7 @@ ScrollingWindow {
var path = assetProxyModel.data(index, 0x100);
mappings.push(path);
}
print("Setting baking enabled:" + mappings + checked);
print("Setting baking enabled:" + mappings + " " + checked);
Assets.setBakingEnabled(mappings, checked, function() {
reload();
});

View file

@ -49,9 +49,15 @@ Rectangle {
isHMD = HMD.active;
ApplicationInterface.uploadRequest.connect(uploadClicked);
assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
assetMappingsModel.autoRefreshEnabled = true;
reload();
}
Component.onDestruction: {
assetMappingsModel.autoRefreshEnabled = false;
}
function doDeleteFile(path) {
console.log("Deleting " + path);
@ -145,7 +151,6 @@ Rectangle {
function reload() {
Assets.mappingModel.refresh();
treeView.selection.clear();
}
function handleGetMappingsError(errorString) {
@ -502,16 +507,6 @@ Rectangle {
onClicked: root.deleteFile()
enabled: treeView.selection.hasSelection
}
HifiControls.GlyphButton {
glyph: hifi.glyphs.reload
color: hifi.buttons.black
colorScheme: root.colorScheme
width: hifi.dimensions.controlLineHeight
onClicked: root.reload()
}
}
}
@ -748,7 +743,7 @@ Rectangle {
var path = assetProxyModel.data(index, 0x100);
mappings.push(path);
}
print("Setting baking enabled:" + mappings + checked);
print("Setting baking enabled:" + mappings + " " + checked);
Assets.setBakingEnabled(mappings, checked, function() {
reload();
});

View file

@ -2196,6 +2196,14 @@ float MyAvatar::getDomainMaxScale() {
return _domainMaximumScale;
}
void MyAvatar::setGravity(float gravity) {
_characterController.setGravity(gravity);
}
float MyAvatar::getGravity() {
return _characterController.getGravity();
}
void MyAvatar::increaseSize() {
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();

View file

@ -551,6 +551,9 @@ public slots:
float getDomainMinScale();
float getDomainMaxScale();
void setGravity(float gravity);
float getGravity();
void goToLocation(const glm::vec3& newPosition,
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
bool shouldFaceLocation = false);

View file

@ -92,8 +92,7 @@ void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant&
}
}
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const bool defaultState) {
PickRay pickRay = qApp->getRayPickManager().getPickRay(_rayPickUID);
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState) {
if (!renderState.getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("position", vec3toVariant(pickRay.origin));
@ -185,12 +184,14 @@ void LaserPointer::disableRenderState(const RenderState& renderState) {
void LaserPointer::update() {
RayPickResult prevRayPickResult = DependencyManager::get<RayPickScriptingInterface>()->getPrevRayPickResult(_rayPickUID);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() && prevRayPickResult.type != IntersectionType::NONE) {
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, prevRayPickResult.distance, prevRayPickResult.objectID, false);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
disableRenderState(_defaultRenderStates[_currentRenderState].second);
} else if (_renderingEnabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
disableRenderState(_renderStates[_currentRenderState]);
updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), true);
updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), prevRayPickResult.searchRay, true);
} else if (!_currentRenderState.empty()) {
disableRenderState(_renderStates[_currentRenderState]);
disableRenderState(_defaultRenderStates[_currentRenderState].second);

View file

@ -65,6 +65,7 @@ public:
void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps);
void setPrecisionPicking(const bool precisionPicking) { DependencyManager::get<RayPickScriptingInterface>()->setPrecisionPicking(_rayPickUID, precisionPicking); }
void setLaserLength(const float laserLength) { _laserLength = laserLength; }
void setIgnoreEntities(const QScriptValue& ignoreEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreEntities(_rayPickUID, ignoreEntities); }
void setIncludeEntities(const QScriptValue& includeEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeEntities(_rayPickUID, includeEntities); }
void setIgnoreOverlays(const QScriptValue& ignoreOverlays) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreOverlays(_rayPickUID, ignoreOverlays); }
@ -78,6 +79,7 @@ public:
private:
bool _renderingEnabled;
float _laserLength { 0.0f };
std::string _currentRenderState { "" };
RenderStateMap _renderStates;
DefaultRenderStateMap _defaultRenderStates;
@ -89,7 +91,7 @@ private:
QUuid _rayPickUID;
void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
void updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const bool defaultState);
void updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState);
void disableRenderState(const RenderState& renderState);
};

View file

@ -14,17 +14,19 @@ QUuid LaserPointerManager::createLaserPointer(const QVariant& rayProps, const La
const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool enabled) {
std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(rayProps, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, enabled);
if (!laserPointer->getRayUID().isNull()) {
QWriteLocker lock(&_addLock);
QWriteLocker containsLock(&_containsLock);
QUuid id = QUuid::createUuid();
_laserPointersToAdd.push(std::pair<QUuid, std::shared_ptr<LaserPointer>>(id, laserPointer));
_laserPointers[id] = laserPointer;
_laserPointerLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
return QUuid();
}
void LaserPointerManager::removeLaserPointer(const QUuid uid) {
QWriteLocker lock(&_removeLock);
_laserPointersToRemove.push(uid);
QWriteLocker lock(&_containsLock);
_laserPointers.remove(uid);
_laserPointerLocks.remove(uid);
}
void LaserPointerManager::enableLaserPointer(const QUuid uid) {
@ -69,32 +71,12 @@ const RayPickResult LaserPointerManager::getPrevRayPickResult(const QUuid uid) {
}
void LaserPointerManager::update() {
QReadLocker lock(&_containsLock);
for (QUuid& uid : _laserPointers.keys()) {
// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
QReadLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->update();
}
QWriteLocker containsLock(&_containsLock);
{
QWriteLocker lock(&_addLock);
while (!_laserPointersToAdd.empty()) {
std::pair<QUuid, std::shared_ptr<LaserPointer>> laserPointerToAdd = _laserPointersToAdd.front();
_laserPointersToAdd.pop();
_laserPointers[laserPointerToAdd.first] = laserPointerToAdd.second;
_laserPointerLocks[laserPointerToAdd.first] = std::make_shared<QReadWriteLock>();
}
}
{
QWriteLocker lock(&_removeLock);
while (!_laserPointersToRemove.empty()) {
QUuid uid = _laserPointersToRemove.front();
_laserPointersToRemove.pop();
_laserPointers.remove(uid);
_laserPointerLocks.remove(uid);
}
}
}
void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
@ -105,6 +87,14 @@ void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPic
}
}
void LaserPointerManager::setLaserLength(QUuid uid, const float laserLength) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setLaserLength(laserLength);
}
}
void LaserPointerManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {

View file

@ -32,6 +32,7 @@ public:
const RayPickResult getPrevRayPickResult(const QUuid uid);
void setPrecisionPicking(QUuid uid, const bool precisionPicking);
void setLaserLength(QUuid uid, const float laserLength);
void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities);
void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities);
void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays);
@ -46,10 +47,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<LaserPointer>> _laserPointers;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _laserPointerLocks;
QReadWriteLock _addLock;
std::queue<std::pair<QUuid, std::shared_ptr<LaserPointer>>> _laserPointersToAdd;
QReadWriteLock _removeLock;
std::queue<QUuid> _laserPointersToRemove;
QReadWriteLock _containsLock;
};

View file

@ -31,6 +31,7 @@ public slots:
Q_INVOKABLE RayPickResult getPrevRayPickResult(QUuid uid) { return qApp->getLaserPointerManager().getPrevRayPickResult(uid); }
Q_INVOKABLE void setPrecisionPicking(QUuid uid, const bool precisionPicking) { qApp->getLaserPointerManager().setPrecisionPicking(uid, precisionPicking); }
Q_INVOKABLE void setLaserLength(QUuid uid, const float laserLength) { qApp->getLaserPointerManager().setLaserLength(uid, laserLength); }
Q_INVOKABLE void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) { qApp->getLaserPointerManager().setIgnoreEntities(uid, ignoreEntities); }
Q_INVOKABLE void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities) { qApp->getLaserPointerManager().setIncludeEntities(uid, includeEntities); }
Q_INVOKABLE void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays) { qApp->getLaserPointerManager().setIgnoreOverlays(uid, ignoreOverlays); }

View file

@ -70,6 +70,9 @@ public:
if (doesPickNonCollidable()) {
toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
}
if (doesPickCourse()) {
toReturn |= getBitMask(PICK_COURSE);
}
return Flags(toReturn);
}
Flags getOverlayFlags() const {
@ -80,6 +83,9 @@ public:
if (doesPickNonCollidable()) {
toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
}
if (doesPickCourse()) {
toReturn |= getBitMask(PICK_COURSE);
}
return Flags(toReturn);
}
Flags getAvatarFlags() const { return Flags(getBitMask(PICK_AVATARS)); }

View file

@ -38,11 +38,12 @@ void RayPickManager::cacheResult(const bool intersects, const RayPickResult& res
res = resTemp;
}
} else {
cache[ray][mask] = RayPickResult();
cache[ray][mask] = RayPickResult(res.searchRay);
}
}
void RayPickManager::update() {
QReadLocker lock(&_containsLock);
RayPickCache results;
for (auto& uid : _rayPicks.keys()) {
std::shared_ptr<RayPick> rayPick = _rayPicks[uid];
@ -58,7 +59,7 @@ void RayPickManager::update() {
}
QPair<glm::vec3, glm::vec3> rayKey = QPair<glm::vec3, glm::vec3>(ray.origin, ray.direction);
RayPickResult res;
RayPickResult res = RayPickResult(ray);
if (rayPick->getFilter().doesPickEntities()) {
RayToEntityIntersectionResult entityRes;
@ -73,7 +74,7 @@ void RayPickManager::update() {
}
if (!fromCache) {
cacheResult(entityRes.intersects, RayPickResult(IntersectionType::ENTITY, entityRes.entityID, entityRes.distance, entityRes.intersection, entityRes.surfaceNormal),
cacheResult(entityRes.intersects, RayPickResult(IntersectionType::ENTITY, entityRes.entityID, entityRes.distance, entityRes.intersection, ray, entityRes.surfaceNormal),
entityMask, res, rayKey, results);
}
}
@ -91,7 +92,7 @@ void RayPickManager::update() {
}
if (!fromCache) {
cacheResult(overlayRes.intersects, RayPickResult(IntersectionType::OVERLAY, overlayRes.overlayID, overlayRes.distance, overlayRes.intersection, overlayRes.surfaceNormal),
cacheResult(overlayRes.intersects, RayPickResult(IntersectionType::OVERLAY, overlayRes.overlayID, overlayRes.distance, overlayRes.intersection, ray, overlayRes.surfaceNormal),
overlayMask, res, rayKey, results);
}
}
@ -100,7 +101,7 @@ void RayPickManager::update() {
RayPickFilter::Flags avatarMask = rayPick->getFilter().getAvatarFlags();
if (!checkAndCompareCachedResults(rayKey, results, res, avatarMask)) {
RayToAvatarIntersectionResult avatarRes = DependencyManager::get<AvatarManager>()->findRayIntersectionVector(ray, rayPick->getIncludeAvatars(), rayPick->getIgnoreAvatars());
cacheResult(avatarRes.intersects, RayPickResult(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection), avatarMask, res, rayKey, results);
cacheResult(avatarRes.intersects, RayPickResult(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection, ray), avatarMask, res, rayKey, results);
}
}
@ -109,7 +110,7 @@ void RayPickManager::update() {
RayPickFilter::Flags hudMask = rayPick->getFilter().getHUDFlags();
if (!checkAndCompareCachedResults(rayKey, results, res, hudMask)) {
glm::vec3 hudRes = DependencyManager::get<HMDScriptingInterface>()->calculateRayUICollisionPoint(ray.origin, ray.direction);
cacheResult(true, RayPickResult(IntersectionType::HUD, 0, glm::distance(ray.origin, hudRes), hudRes), hudMask, res, rayKey, results);
cacheResult(true, RayPickResult(IntersectionType::HUD, 0, glm::distance(ray.origin, hudRes), hudRes, ray), hudMask, res, rayKey, results);
}
}
@ -117,56 +118,39 @@ void RayPickManager::update() {
if (rayPick->getMaxDistance() == 0.0f || (rayPick->getMaxDistance() > 0.0f && res.distance < rayPick->getMaxDistance())) {
rayPick->setRayPickResult(res);
} else {
rayPick->setRayPickResult(RayPickResult());
}
}
QWriteLocker containsLock(&_containsLock);
{
QWriteLocker lock(&_addLock);
while (!_rayPicksToAdd.empty()) {
std::pair<QUuid, std::shared_ptr<RayPick>> rayPickToAdd = _rayPicksToAdd.front();
_rayPicksToAdd.pop();
_rayPicks[rayPickToAdd.first] = rayPickToAdd.second;
_rayPickLocks[rayPickToAdd.first] = std::make_shared<QReadWriteLock>();
}
}
{
QWriteLocker lock(&_removeLock);
while (!_rayPicksToRemove.empty()) {
QUuid uid = _rayPicksToRemove.front();
_rayPicksToRemove.pop();
_rayPicks.remove(uid);
_rayPickLocks.remove(uid);
rayPick->setRayPickResult(RayPickResult(ray));
}
}
}
QUuid RayPickManager::createRayPick(const std::string& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
QUuid RayPickManager::createRayPick(const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<MouseRayPick>(filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<MouseRayPick>(filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
QUuid RayPickManager::createRayPick(const glm::vec3& position, const glm::vec3& direction, const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
void RayPickManager::removeRayPick(const QUuid uid) {
QWriteLocker lock(&_removeLock);
_rayPicksToRemove.push(uid);
QWriteLocker lock(&_containsLock);
_rayPicks.remove(uid);
_rayPickLocks.remove(uid);
}
void RayPickManager::enableRayPick(const QUuid uid) {
@ -185,18 +169,6 @@ void RayPickManager::disableRayPick(const QUuid uid) {
}
}
const PickRay RayPickManager::getPickRay(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
bool valid;
PickRay pickRay = _rayPicks[uid]->getPickRay(valid);
if (valid) {
return pickRay;
}
}
return PickRay();
}
const RayPickResult RayPickManager::getPrevRayPickResult(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {

View file

@ -28,7 +28,6 @@ class RayPickManager {
public:
void update();
const PickRay getPickRay(const QUuid uid);
QUuid createRayPick(const std::string& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const RayPickFilter& filter, const float maxDistance, const bool enabled);
QUuid createRayPick(const RayPickFilter& filter, const float maxDistance, const bool enabled);
@ -49,10 +48,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<RayPick>> _rayPicks;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _rayPickLocks;
QReadWriteLock _addLock;
std::queue<std::pair<QUuid, std::shared_ptr<RayPick>>> _rayPicksToAdd;
QReadWriteLock _removeLock;
std::queue<QUuid> _rayPicksToRemove;
QReadWriteLock _containsLock;
typedef QHash<QPair<glm::vec3, glm::vec3>, std::unordered_map<RayPickFilter::Flags, RayPickResult>> RayPickCache;

View file

@ -19,8 +19,13 @@
#include <AssetUpload.h>
#include <MappingRequest.h>
#include <NetworkLogging.h>
#include <NodeList.h>
#include <OffscreenUi.h>
static const int AUTO_REFRESH_INTERVAL = 1000;
int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
AssetMappingsScriptingInterface::AssetMappingsScriptingInterface() {
_proxyModel.setSourceModel(&_assetMappingModel);
_proxyModel.setSortRole(Qt::DisplayRole);
@ -189,6 +194,29 @@ void AssetMappingsScriptingInterface::setBakingEnabled(QStringList paths, bool e
AssetMappingModel::AssetMappingModel() {
setupRoles();
connect(&_autoRefreshTimer, &QTimer::timeout, this, [this] {
auto nodeList = DependencyManager::get<NodeList>();
auto assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
refresh();
}
});
_autoRefreshTimer.setInterval(AUTO_REFRESH_INTERVAL);
}
bool AssetMappingModel::isAutoRefreshEnabled() {
return _autoRefreshTimer.isActive();
}
void AssetMappingModel::setAutoRefreshEnabled(bool enabled) {
if (enabled != _autoRefreshTimer.isActive()) {
if (enabled) {
_autoRefreshTimer.start();
} else {
_autoRefreshTimer.stop();
}
}
}
bool AssetMappingModel::isKnownFolder(QString path) const {
@ -205,10 +233,7 @@ bool AssetMappingModel::isKnownFolder(QString path) const {
return false;
}
int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
void AssetMappingModel::refresh() {
qDebug() << "Refreshing asset mapping model";
auto assetClient = DependencyManager::get<AssetClient>();
auto request = assetClient->createGetAllMappingsRequest();

View file

@ -25,11 +25,16 @@
class AssetMappingModel : public QStandardItemModel {
Q_OBJECT
Q_PROPERTY(bool autoRefreshEnabled READ isAutoRefreshEnabled WRITE setAutoRefreshEnabled)
public:
AssetMappingModel();
Q_INVOKABLE void refresh();
bool isAutoRefreshEnabled();
void setAutoRefreshEnabled(bool enabled);
bool isKnownMapping(QString path) const { return _pathToItemMap.contains(path); }
bool isKnownFolder(QString path) const;
@ -44,6 +49,7 @@ private:
void setupRoles();
QHash<QString, QStandardItem*> _pathToItemMap;
QTimer _autoRefreshTimer;
};
Q_DECLARE_METATYPE(AssetMappingModel*)

View file

@ -15,6 +15,10 @@
#include <EntityTreeRenderer.h>
#include <NetworkingConstants.h>
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
static const float CONTEXT_OVERLAY_TABLET_OFFSET = 30.0f; // Degrees
static const float CONTEXT_OVERLAY_TABLET_ORIENTATION = 210.0f; // Degrees
static const float CONTEXT_OVERLAY_TABLET_DISTANCE = 0.65F; // Meters
@ -38,11 +42,6 @@ ContextOverlayInterface::ContextOverlayInterface() {
_entityPropertyFlags += PROP_DIMENSIONS;
_entityPropertyFlags += PROP_REGISTRATION_POINT;
// initially, set _enabled to match the switch. Later we enable/disable via the getter/setters
// if we are in edit or pal (for instance). Note this is temporary, as we expect to enable this all
// the time after getting edge highlighting, etc...
_enabled = _settingSwitch.get();
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>().data();
connect(entityTreeRenderer, SIGNAL(mousePressOnEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(createOrDestroyContextOverlay(const EntityItemID&, const PointerEvent&)));
connect(entityTreeRenderer, SIGNAL(hoverEnterEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(contextOverlays_hoverEnterEntity(const EntityItemID&, const PointerEvent&)));
@ -65,40 +64,36 @@ ContextOverlayInterface::ContextOverlayInterface() {
connect(_selectionScriptingInterface.data(), &SelectionScriptingInterface::selectedItemsListChanged, &_selectionToSceneHandler, &SelectionToSceneHandler::selectedItemsListChanged);
}
static const uint32_t MOUSE_HW_ID = 0;
static const uint32_t LEFT_HAND_HW_ID = 1;
static const xColor CONTEXT_OVERLAY_COLOR = { 255, 255, 255 };
static const float CONTEXT_OVERLAY_INSIDE_DISTANCE = 1.0f; // in meters
static const float CONTEXT_OVERLAY_CLOSE_DISTANCE = 1.5f; // in meters
static const float CONTEXT_OVERLAY_CLOSE_SIZE = 0.12f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_FAR_SIZE = 0.08f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE = 20.0f;
static const float CONTEXT_OVERLAY_SIZE = 0.09f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_OFFSET_DISTANCE = 0.1f;
static const float CONTEXT_OVERLAY_OFFSET_ANGLE = 5.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_ALPHA = 0.85f;
static const float CONTEXT_OVERLAY_HOVERED_ALPHA = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMIN = 0.6f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMAX = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEPERIOD = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_COLORPULSE = 1.0f;
static const float CONTEXT_OVERLAY_FAR_OFFSET = 0.1f;
void ContextOverlayInterface::setEnabled(bool enabled) {
// only enable/disable if the setting in 'on'. If it is 'off',
// make sure _enabled is always false.
if (_settingSwitch.get()) {
_enabled = enabled;
} else {
_enabled = false;
}
}
bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
if (contextOverlayFilterPassed(entityItemID)) {
if (event.getID() == MOUSE_HW_ID) {
enableEntityHighlight(entityItemID);
}
qCDebug(context_overlay) << "Creating Context Overlay on top of entity with ID: " << entityItemID;
// Add all necessary variables to the stack
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(entityItemID, _entityPropertyFlags);
glm::vec3 cameraPosition = qApp->getCamera().getPosition();
float distanceFromCameraToEntity = glm::distance(entityProperties.getPosition(), cameraPosition);
glm::vec3 entityDimensions = entityProperties.getDimensions();
glm::vec3 entityPosition = entityProperties.getPosition();
glm::vec3 contextOverlayPosition = entityProperties.getPosition();
@ -131,27 +126,22 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
// If the camera is inside the box...
// ...position the Context Overlay 1 meter in front of the camera.
contextOverlayPosition = cameraPosition + CONTEXT_OVERLAY_INSIDE_DISTANCE * (qApp->getCamera().getOrientation() * Vectors::FRONT);
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
} else if (distanceFromCameraToEntity < CONTEXT_OVERLAY_CLOSE_DISTANCE) {
// Else if the entity is too close to the camera...
// ...rotate the Context Overlay to the right of the entity.
// This makes it easy to inspect things you're holding.
float offsetAngle = -CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE;
if (event.getID() == LEFT_HAND_HW_ID) {
offsetAngle *= -1;
}
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f))) * (entityPosition - cameraPosition)) + cameraPosition;
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
} else {
// Else, place the Context Overlay some offset away from the entity's bounding
// box in the direction of the camera.
// Rotate the Context Overlay some number of degrees offset from the entity
// along the line cast from your head to the entity's bounding box.
glm::vec3 direction = glm::normalize(entityPosition - cameraPosition);
float distance;
BoxFace face;
glm::vec3 normal;
boundingBox.findRayIntersection(cameraPosition, direction, distance, face, normal);
contextOverlayPosition = (cameraPosition + direction * distance) - direction * CONTEXT_OVERLAY_FAR_OFFSET;
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_FAR_SIZE, CONTEXT_OVERLAY_FAR_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
float offsetAngle = -CONTEXT_OVERLAY_OFFSET_ANGLE;
if (event.getID() == LEFT_HAND_HW_ID) {
offsetAngle *= -1;
}
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f)))) *
((cameraPosition + direction * (distance - CONTEXT_OVERLAY_OFFSET_DISTANCE)));
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
}
// Finally, setup and draw the Context Overlay
@ -176,6 +166,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
}
} else {
if (!_currentEntityWithContextOverlay.isNull()) {
disableEntityHighlight(_currentEntityWithContextOverlay);
return destroyContextOverlay(_currentEntityWithContextOverlay, event);
}
return false;
@ -237,13 +228,13 @@ void ContextOverlayInterface::contextOverlays_hoverLeaveOverlay(const OverlayID&
}
void ContextOverlayInterface::contextOverlays_hoverEnterEntity(const EntityItemID& entityID, const PointerEvent& event) {
if (contextOverlayFilterPassed(entityID)) {
if (contextOverlayFilterPassed(entityID) && _enabled && event.getID() != MOUSE_HW_ID) {
enableEntityHighlight(entityID);
}
}
void ContextOverlayInterface::contextOverlays_hoverLeaveEntity(const EntityItemID& entityID, const PointerEvent& event) {
if (_currentEntityWithContextOverlay != entityID) {
if (_currentEntityWithContextOverlay != entityID && _enabled && event.getID() != MOUSE_HW_ID) {
disableEntityHighlight(entityID);
}
}

View file

@ -76,8 +76,6 @@ private:
bool _isInMarketplaceInspectionMode { false };
Setting::Handle<bool> _settingSwitch { "inspectionMode", false };
void openMarketplace();
void enableEntityHighlight(const EntityItemID& entityItemID);
void disableEntityHighlight(const EntityItemID& entityItemID);

View file

@ -222,6 +222,16 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
_renderablesToUpdate.insert({ entityId, renderable });
}
// NOTE: Looping over all the entity renderers is likely to be a bottleneck in the future
// Currently, this is necessary because the model entity loading logic requires constant polling
// This was working fine because the entity server used to send repeated updates as your view changed,
// but with the improved entity server logic (PR 11141), updateInScene (below) would not be triggered enough
for (const auto& entry : _entitiesInScene) {
const auto& renderable = entry.second;
if (renderable) {
renderable->update(scene, transaction);
}
}
if (!_renderablesToUpdate.empty()) {
for (const auto& entry : _renderablesToUpdate) {
const auto& renderable = entry.second;

View file

@ -291,6 +291,18 @@ void EntityRenderer::updateInScene(const ScenePointer& scene, Transaction& trans
});
}
void EntityRenderer::update(const ScenePointer& scene, Transaction& transaction) {
if (!isValidRenderItem()) {
return;
}
if (!needsUpdate()) {
return;
}
doUpdate(scene, transaction, _entity);
}
//
// Internal methods
//
@ -304,6 +316,11 @@ bool EntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromEntity(_entity);
}
// Returns true if the item needs to have update called
bool EntityRenderer::needsUpdate() const {
return needsUpdateFromEntity(_entity);
}
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity) const {
bool success = false;

View file

@ -49,6 +49,8 @@ public:
virtual bool addToScene(const ScenePointer& scene, Transaction& transaction) final;
virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction);
virtual void update(const ScenePointer& scene, Transaction& transaction);
protected:
virtual bool needsRenderUpdateFromEntity() const final { return needsRenderUpdateFromEntity(_entity); }
virtual void onAddToScene(const EntityItemPointer& entity);
@ -71,6 +73,12 @@ protected:
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const;
// Returns true if the item in question needs to have update called
virtual bool needsUpdate() const;
// Returns true if the item in question needs to have update called because of changes in the entity
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const { return false; }
// Will be called on the main thread from updateInScene. This can be used to fetch things like
// network textures or model geometry from resource caches
virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
@ -80,6 +88,8 @@ protected:
// data in this method if using multi-threaded rendering
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity);
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
// Called by the `render` method after `needsRenderUpdate`
virtual void doRender(RenderArgs* args) = 0;
@ -148,6 +158,15 @@ protected:
onRemoveFromSceneTyped(_typedEntity);
}
using Parent::needsUpdateFromEntity;
// Returns true if the item in question needs to have update called because of changes in the entity
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const override final {
if (Parent::needsUpdateFromEntity(entity)) {
return true;
}
return needsUpdateFromTypedEntity(_typedEntity);
}
using Parent::needsRenderUpdateFromEntity;
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const override final {
@ -162,6 +181,11 @@ protected:
doRenderUpdateSynchronousTyped(scene, transaction, _typedEntity);
}
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) override final {
Parent::doUpdate(scene, transaction, entity);
doUpdateTyped(scene, transaction, _typedEntity);
}
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) override final {
Parent::doRenderUpdateAsynchronous(entity);
doRenderUpdateAsynchronousTyped(_typedEntity);
@ -170,6 +194,8 @@ protected:
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) { }
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
virtual void onAddToSceneTyped(const TypedEntityPointer& entity) { }
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) { }

View file

@ -904,7 +904,7 @@ using namespace render;
using namespace render::entities;
ItemKey ModelEntityRenderer::getKey() {
return ItemKey::Builder::opaqueShape().withTypeMeta();
return ItemKey::Builder().withTypeMeta();
}
uint32_t ModelEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
@ -1026,12 +1026,16 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
entity->copyAnimationJointDataToModel();
}
bool ModelEntityRenderer::needsRenderUpdate() const {
bool ModelEntityRenderer::needsUpdate() const {
ModelPointer model;
withReadLock([&] {
model = _model;
});
if (_modelJustLoaded) {
return true;
}
if (model) {
if (_needsJointSimulation || _moving || _animating) {
return true;
@ -1057,10 +1061,10 @@ bool ModelEntityRenderer::needsRenderUpdate() const {
return true;
}
}
return Parent::needsRenderUpdate();
return Parent::needsUpdate();
}
bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
bool ModelEntityRenderer::needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (resultWithReadLock<bool>([&] {
if (entity->hasModel() != _hasModel) {
return true;
@ -1122,7 +1126,7 @@ bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
return false;
}
void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
if (_hasModel != entity->hasModel()) {
_hasModel = entity->hasModel();
}
@ -1148,9 +1152,11 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
return;
}
_modelJustLoaded = false;
// Check for addition
if (_hasModel && !(bool)_model) {
model = std::make_shared<Model>(nullptr, entity.get());
connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::handleModelLoaded);
model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
model->init();
entity->setModel(model);
@ -1203,7 +1209,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
entity->updateModelBounds();
}
if (model->isVisible() != _visible) {
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
// the renderable item. As it stands now the model checks it's visible/invisible state
@ -1234,7 +1239,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
});
}
if (_animating) {
if (!jointsMapped()) {
mapJoints(entity, model->getJointNames());
@ -1243,6 +1247,12 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
}
}
void ModelEntityRenderer::handleModelLoaded(bool success) {
if (success) {
_modelJustLoaded = true;
}
}
// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items
void ModelEntityRenderer::doRender(RenderArgs* args) {
PROFILE_RANGE(render_detail, "MetaModelRender");

View file

@ -138,10 +138,10 @@ protected:
virtual ItemKey getKey() override;
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual bool needsRenderUpdate() const override;
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual bool needsUpdate() const override;
virtual void doRender(RenderArgs* args) override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
private:
void animate(const TypedEntityPointer& entity);
@ -151,6 +151,7 @@ private:
// Transparency is handled in ModelMeshPartPayload
virtual bool isTransparent() const override { return false; }
bool _modelJustLoaded { false };
bool _hasModel { false };
::ModelPointer _model;
GeometryResource::Pointer _compoundShapeResource;
@ -178,6 +179,9 @@ private:
bool _animating { false };
uint64_t _lastAnimated { 0 };
float _currentFrame { 0 };
private slots:
void handleModelLoaded(bool success);
};
} } // namespace

View file

@ -102,7 +102,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) {
glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
transformToTopLeft.setRotation(orientation);
}
transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
batch.setModelTransform(transformToTopLeft);

View file

@ -140,6 +140,11 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
_webSurface->resize(QSize(windowSize.x, windowSize.y));
}
void WebEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
Parent::doRenderUpdateAsynchronousTyped(entity);
_modelTransform.postScale(entity->getDimensions());
}
void WebEntityRenderer::doRender(RenderArgs* args) {
withWriteLock([&] {
_lastRenderTime = usecTimestampNow();

View file

@ -29,6 +29,7 @@ protected:
virtual bool needsRenderUpdate() const override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
virtual bool isTransparent() const override;

View file

@ -464,7 +464,7 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
_resource = resource;
if (_resource) {
if (_resource->isLoaded()) {
_geometryRef = std::make_shared<Geometry>(*_resource);
resourceFinished(true);
} else {
startWatching();
}

View file

@ -120,7 +120,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
_dynamicsWorld->addAction(this);
// restore gravity settings because adding an object to the world overwrites its gravity setting
_rigidBody->setGravity(_gravity * _currentUp);
_rigidBody->setGravity(_currentGravity * _currentUp);
btCollisionShape* shape = _rigidBody->getCollisionShape();
assert(shape && shape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE);
_ghost.setCharacterShape(static_cast<btConvexHullShape*>(shape));
@ -302,7 +302,7 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
// add minimum velocity to counteract gravity's displacement during one step
// Note: the 0.5 factor comes from the fact that we really want the
// average velocity contribution from gravity during the step
stepUpSpeed -= 0.5f * _gravity * timeToStep; // remember: _gravity is negative scalar
stepUpSpeed -= 0.5f * _currentGravity * timeToStep; // remember: _gravity is negative scalar
btScalar vDotUp = velocity.dot(_currentUp);
if (vDotUp < stepUpSpeed) {
@ -351,6 +351,28 @@ static const char* stateToStr(CharacterController::State state) {
}
#endif // #ifdef DEBUG_STATE_CHANGE
void CharacterController::updateCurrentGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_currentGravity = 0.0f;
} else {
_currentGravity = _gravity;
}
if (_rigidBody) {
_rigidBody->setGravity(_currentGravity * _currentUp);
}
}
void CharacterController::setGravity(float gravity) {
_gravity = gravity;
updateCurrentGravity();
}
float CharacterController::getGravity() {
return _gravity;
}
#ifdef DEBUG_STATE_CHANGE
void CharacterController::setState(State desiredState, const char* reason) {
#else
@ -365,19 +387,7 @@ void CharacterController::setState(State desiredState) {
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
#endif
_state = desiredState;
updateGravity();
}
}
void CharacterController::updateGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = DEFAULT_AVATAR_GRAVITY;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
updateCurrentGravity();
}
}
@ -436,14 +446,14 @@ void CharacterController::handleChangedCollisionGroup() {
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
}
_pendingFlags &= ~PENDING_FLAG_UPDATE_COLLISION_GROUP;
updateGravity();
updateCurrentGravity();
}
}
void CharacterController::updateUpAxis(const glm::quat& rotation) {
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
_rigidBody->setGravity(_currentGravity * _currentUp);
}
}

View file

@ -24,6 +24,7 @@
#include "BulletUtil.h"
#include "CharacterGhostObject.h"
#include "AvatarConstants.h"
const uint32_t PENDING_FLAG_ADD_TO_SIMULATION = 1U << 0;
const uint32_t PENDING_FLAG_REMOVE_FROM_SIMULATION = 1U << 1;
@ -42,15 +43,18 @@ const btScalar MAX_CHARACTER_MOTOR_TIMESCALE = 60.0f; // one minute
const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
class CharacterController : public btCharacterControllerInterface {
public:
CharacterController();
virtual ~CharacterController();
bool needsRemoval() const;
bool needsAddition() const;
virtual void setDynamicsWorld(btDynamicsWorld* world);
btCollisionObject* getCollisionObject() { return _rigidBody; }
void setGravity(float gravity);
float getGravity();
virtual void updateShapeIfNecessary() = 0;
// overrides from btCharacterControllerInterface
@ -131,7 +135,7 @@ protected:
#endif
virtual void updateMassProperties() = 0;
void updateGravity();
void updateCurrentGravity();
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld);
@ -184,7 +188,8 @@ protected:
bool _stepUpEnabled { true };
bool _hasSupport;
btScalar _gravity { 0.0f };
btScalar _currentGravity { 0.0f };
btScalar _gravity { DEFAULT_AVATAR_GRAVITY };
btScalar _followTime;
btVector3 _followLinearDisplacement;

View file

@ -321,17 +321,25 @@ template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, Ren
}
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_meshIndex(_meshIndex),
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_meshIndex(meshIndex),
_shapeID(shapeIndex) {
assert(model && model->isLoaded());
_model = model;
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
const Model::MeshState& state = model->getMeshState(_meshIndex);
updateMeshPart(modelMesh, partIndex);
computeAdjustedLocalBound(state.clusterMatrices);
updateTransform(transform, offsetTransform);
Transform renderTransform = transform;
if (state.clusterMatrices.size() == 1) {
renderTransform = transform.worldTransform(Transform(state.clusterMatrices[0]));
}
updateTransformForSkinnedMesh(renderTransform, transform, state.clusterBuffer);
initCache();
}

View file

@ -209,11 +209,6 @@ void Model::updateRenderItems() {
return;
}
glm::vec3 scale = getScale();
if (_collisionGeometry) {
// _collisionGeometry is already scaled
scale = glm::vec3(1.0f);
}
_needsUpdateClusterMatrices = true;
_renderItemsNeedUpdate = false;
@ -221,7 +216,7 @@ void Model::updateRenderItems() {
// the application will ensure only the last lambda is actually invoked.
void* key = (void*)this;
std::weak_ptr<Model> weakSelf = shared_from_this();
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf, scale]() {
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
// do nothing, if the model has already been destroyed.
auto self = weakSelf.lock();
@ -1220,6 +1215,7 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
}
void Model::createRenderItemSet() {
updateClusterMatrices();
if (_collisionGeometry) {
if (_collisionRenderItems.empty()) {
createCollisionRenderItemSet();
@ -1270,7 +1266,6 @@ void Model::createVisibleRenderItemSet() {
shapeID++;
}
}
computeMeshPartLocalBounds();
}
void Model::createCollisionRenderItemSet() {

View file

@ -81,10 +81,10 @@ public:
float getColorB() const { return color.b; }
glm::vec3 color{ 1.f, 0.7f, 0.2f };
float width{ 3.f };
float intensity{ 1.f };
float fillOpacityUnoccluded{ 0.35f };
float fillOpacityOccluded{ 0.1f };
float width{ 2.0f };
float intensity{ 0.9f };
float fillOpacityUnoccluded{ 0.0f };
float fillOpacityOccluded{ 0.0f };
bool glow{ false };
signals:

View file

@ -9,7 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
layout(location = 0) in vec4 inColor;
in vec4 _color;
in float distanceFromCenter;
out vec4 _fragColor;
@ -17,10 +18,10 @@ void main(void) {
// The incoming value actually ranges from -1 to 1, so modify it
// so that it goes from 0 -> 1 -> 0 with the solid alpha being at
// the center of the line
float alpha = 1.0 - abs(inColor.a);
float alpha = 1.0 - abs(distanceFromCenter);
// Convert from a linear alpha curve to a sharp peaked one
alpha = pow(alpha, 10);
alpha = _color.a * pow(alpha, 10);
// Drop everything where the curve falls off to nearly nothing
if (alpha <= 0.05) {
@ -28,6 +29,5 @@ void main(void) {
}
// Emit the color
_fragColor = vec4(inColor.rgb, alpha);
return;
_fragColor = vec4(_color.rgb, alpha);
}

View file

@ -18,7 +18,9 @@ layout(std140) uniform lineData {
vec4 color;
};
layout(location = 0) out vec4 _color;
out vec4 _color;
// the distance from the center in 'quad space'
out float distanceFromCenter;
void main(void) {
_color = color;
@ -45,11 +47,10 @@ void main(void) {
// Add or subtract the orthogonal vector based on a different vertex ID
// calculation
if (gl_VertexID < 2) {
// Use the alpha channel to store the distance from the center in 'quad space'
_color.a = -1.0;
distanceFromCenter = -1.0;
eye.xyz -= orthogonal;
} else {
_color.a = 1.0;
distanceFromCenter = 1.0;
eye.xyz += orthogonal;
}

View file

@ -75,7 +75,7 @@ void main(void) {
max(0, 1.0 - shininess / 128.0),
DEFAULT_METALLIC,
specular,
specular);
vec3(clamp(emissiveAmount, 0.0, 1.0)));
} else {
packDeferredFragment(
normal,

View file

@ -77,13 +77,13 @@ QScriptValue PointerEvent::toScriptValue(QScriptEngine* engine, const PointerEve
normal.setProperty("x", event._normal.x);
normal.setProperty("y", event._normal.y);
normal.setProperty("z", event._normal.z);
obj.setProperty("pos3D", normal);
obj.setProperty("normal", normal);
QScriptValue direction = engine->newObject();
direction.setProperty("x", event._direction.x);
direction.setProperty("y", event._direction.y);
direction.setProperty("z", event._direction.z);
obj.setProperty("pos3D", direction);
obj.setProperty("direction", direction);
bool isPrimaryButton = false;
bool isSecondaryButton = false;

View file

@ -762,6 +762,8 @@ QScriptValue rayPickResultToScriptValue(QScriptEngine* engine, const RayPickResu
QScriptValue intersection = vec3toScriptValue(engine, rayPickResult.intersection);
obj.setProperty("intersection", intersection);
obj.setProperty("intersects", rayPickResult.type != NONE);
QScriptValue searchRay = pickRayToScriptValue(engine, rayPickResult.searchRay);
obj.setProperty("searchRay", searchRay);
QScriptValue surfaceNormal = vec3toScriptValue(engine, rayPickResult.surfaceNormal);
obj.setProperty("surfaceNormal", surfaceNormal);
return obj;

View file

@ -137,7 +137,7 @@ QScriptValue pickRayToScriptValue(QScriptEngine* engine, const PickRay& pickRay)
void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay);
enum IntersectionType {
NONE,
NONE = 0,
ENTITY,
OVERLAY,
AVATAR,
@ -147,12 +147,14 @@ enum IntersectionType {
class RayPickResult {
public:
RayPickResult() {}
RayPickResult(const IntersectionType type, const QUuid& objectID, const float distance, const glm::vec3& intersection, const glm::vec3& surfaceNormal = glm::vec3(NAN)) :
type(type), objectID(objectID), distance(distance), intersection(intersection), surfaceNormal(surfaceNormal) {}
RayPickResult(const PickRay& searchRay) : searchRay(searchRay) {}
RayPickResult(const IntersectionType type, const QUuid& objectID, const float distance, const glm::vec3& intersection, const PickRay& searchRay, const glm::vec3& surfaceNormal = glm::vec3(NAN)) :
type(type), objectID(objectID), distance(distance), intersection(intersection), searchRay(searchRay), surfaceNormal(surfaceNormal) {}
IntersectionType type { NONE };
QUuid objectID { 0 };
QUuid objectID;
float distance { FLT_MAX };
glm::vec3 intersection { NAN };
PickRay searchRay;
glm::vec3 surfaceNormal { NAN };
};
Q_DECLARE_METATYPE(RayPickResult)

View file

@ -211,12 +211,12 @@ class UrlHandler : public QObject {
public:
Q_INVOKABLE bool canHandleUrl(const QString& url) {
static auto handler = dynamic_cast<AbstractUriHandler*>(qApp);
return handler->canAcceptURL(url);
return handler && handler->canAcceptURL(url);
}
Q_INVOKABLE bool handleUrl(const QString& url) {
static auto handler = dynamic_cast<AbstractUriHandler*>(qApp);
return handler->acceptURL(url);
return handler && handler->acceptURL(url);
}
};

View file

@ -61,7 +61,7 @@ void RequestFilters::interceptHFWebEngineRequest(QWebEngineUrlRequestInfo& info)
// During the period in which we have HFC commerce in the system, but not applied everywhere:
const QString tokenStringCommerce{ "Chrome/48.0 (HighFidelityInterface WithHFC)" };
static Setting::Handle<bool> _settingSwitch{ "inspectionMode", false };
static Setting::Handle<bool> _settingSwitch{ "commerce", false };
bool isMoney = _settingSwitch.get();
const QString tokenString = !isAuthable ? tokenStringMobile : (isMoney ? tokenStringCommerce : tokenStringMetaverse);

View file

@ -0,0 +1,45 @@
//
// Gravity Script 1.0
// ************
//
// Created by Cain Kilgore on 9/14/2017
// Javascript for the Gravity Modifier Implementation to test
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function menuParameters(menuNameSelection, menuItemNameSelection) {
Menu.addMenuItem({
menuName: menuNameSelection,
menuItemName: menuItemNameSelection,
isCheckable: false
});
}
function setupMenu() {
if (!Menu.menuExists("Gravity")) {
Menu.addMenu("Gravity");
for (var i = -5; i <= 5; i++) {
menuParameters("Gravity", i);
}
}
}
function menuItemEvent(menuItem) {
for (var i = -5; i <= 5; i++) {
if (menuItem == i) {
MyAvatar.setGravity(i);
}
}
}
function onScriptEnding() {
Menu.removeMenu("Gravity");
}
setupMenu();
Menu.menuItemEvent.connect(menuItemEvent);
Script.scriptEnding.connect(onScriptEnding);

View file

@ -131,7 +131,7 @@
var button;
var buttonName = "WALLET";
var tablet = null;
var walletEnabled = Settings.getValue("inspectionMode", false);
var walletEnabled = Settings.getValue("commerce", false);
function startup() {
if (walletEnabled) {
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");

View file

@ -148,7 +148,9 @@ Script.include("/~/system/libraries/controllers.js");
if (mode === "full") {
var fullEndToEdit = PICK_WITH_HAND_RAY ? this.fullEnd : fullEnd;
fullEndToEdit.dimensions = dim;
LaserPointers.editRenderState(laserPointerID, mode, {path: fullPath, end: fullEndToEdit});
LaserPointers.editRenderState(laserPointerID, mode, { path: fullPath, end: fullEndToEdit });
this.contextOverlayTimer = false;
this.destroyContextOverlay();
} else if (mode === "half") {
var halfEndToEdit = PICK_WITH_HAND_RAY ? this.halfEnd : halfEnd;
halfEndToEdit.dimensions = dim;

View file

@ -44,10 +44,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
return (this.hand === RIGHT_HAND) ? leftNearParentingGrabEntity : rightNearParentingGrabEntity;
};
this.otherHandIsParent = function(props) {
return this.getOtherModule().thisHandIsParent(props);
};
this.thisHandIsParent = function(props) {
if (props.parentID !== MyAvatar.sessionUUID && props.parentID !== AVATAR_SELF_ID) {
return false;
@ -99,12 +95,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
// this should never happen, but if it does, don't set previous parent to be this hand.
// this.previousParentID[targetProps.id] = NULL;
// this.previousParentJointIndex[targetProps.id] = -1;
} else if (this.otherHandIsParent(targetProps)) {
// the other hand is parent. Steal the object and information
var otherModule = this.getOtherModule();
this.previousParentID[targetProps.id] = otherModule.previousParentID[targetProps.id];
this.previousParentJointIndex[targetProps.id] = otherModule.previousParentJointIndex[targetProps.id];
otherModule.endNearParentingGrabEntity();
} else {
this.previousParentID[targetProps.id] = targetProps.parentID;
this.previousParentJointIndex[targetProps.id] = targetProps.parentJointIndex;

View file

@ -298,6 +298,9 @@ Script.include("/~/system/libraries/controllers.js");
var intersection = controllerData.rayPicks[this.hand];
var offOverlay = (intersection.type !== RayPick.INTERSECTED_OVERLAY);
var triggerOff = (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE);
if (triggerOff) {
this.deleteContextOverlay();
}
var grabbingOverlay = this.grabModuleWantsNearbyOverlay(controllerData);
return offOverlay || grabbingOverlay || triggerOff;
};
@ -308,7 +311,6 @@ Script.include("/~/system/libraries/controllers.js");
this.laserPressExit();
this.laserPressingTarget = false;
}
this.deleteContextOverlay();
this.relinquishTouchFocus();
this.reset();
this.updateLaserPointer();

View file

@ -1,4 +1,4 @@
// handControllerGrab.js
// scaleAvatar.js
//
// Created by Dante Ruiz on 9/11/17
//
@ -80,4 +80,5 @@
dispatcherUtils.disableDispatcherModule("LeftScaleAvatar");
dispatcherUtils.disableDispatcherModule("RightScaleAvatar");
};
Script.scriptEnding.connect(this.cleanup);
})();

View file

@ -0,0 +1,106 @@
// scaleEntity.js
//
// Created by Dante Ruiz on 9/18/17
//
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, Vec3, MyAvatar, RIGHT_HAND */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
(function() {
var dispatcherUtils = Script.require("/~/system/libraries/controllerDispatcherUtils.js");
function ScaleEntity(hand) {
this.hand = hand;
this.grabbedThingID = false;
this.scalingStartDistance = false;
this.scalingStartDimensions = false;
this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
120,
this.hand === RIGHT_HAND ? ["rightHandTrigger"] : ["leftHandTrigger"],
[],
100
);
this.otherHand = function() {
return this.hand === dispatcherUtils.RIGHT_HAND ? dispatcherUtils.LEFT_HAND : dispatcherUtils.RIGHT_HAND;
};
this.otherModule = function() {
return this.hand === dispatcherUtils.RIGHT_HAND ? leftScaleEntity : rightScaleEntity;
};
this.bumperPressed = function(controllerData) {
return ( controllerData.secondaryValues[this.hand] > dispatcherUtils.BUMPER_ON_VALUE);
};
this.getTargetProps = function(controllerData) {
// nearbyEntityProperties is already sorted by length from controller
var nearbyEntityProperties = controllerData.nearbyEntityProperties[this.hand];
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
for (var i = 0; i < nearbyEntityProperties.length; i++) {
var props = nearbyEntityProperties[i];
var handPosition = controllerData.controllerLocations[this.hand].position;
var distance = Vec3.distance(props.position, handPosition);
if (distance > dispatcherUtils.NEAR_GRAB_RADIUS * sensorScaleFactor) {
continue;
}
if ((dispatcherUtils.entityIsGrabbable(props) ||
dispatcherUtils.propsArePhysical(props)) && !props.locked) {
return props;
}
}
return null;
};
this.isReady = function(controllerData) {
var otherModule = this.otherModule();
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
var thisHandTargetProps = this.getTargetProps(controllerData);
var otherHandTargetProps = otherModule.getTargetProps(controllerData);
if (thisHandTargetProps && otherHandTargetProps) {
if (thisHandTargetProps.id === otherHandTargetProps.id) {
this.grabbedThingID = thisHandTargetProps.id;
this.scalingStartDistance = Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
controllerData.controllerLocations[this.otherHand()].position));
this.scalingStartDimensions = thisHandTargetProps.dimensions;
return dispatcherUtils.makeRunningValues(true, [], []);
}
}
}
return dispatcherUtils.makeRunningValues(false, [], []);
};
this.run = function(controllerData) {
var otherModule = this.otherModule();
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
if (this.hand === dispatcherUtils.RIGHT_HAND) {
var scalingCurrentDistance =
Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
controllerData.controllerLocations[this.otherHand()].position));
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
Entities.editEntity(this.grabbedThingID, { dimensions: newDimensions });
}
return dispatcherUtils.makeRunningValues(true, [], []);
}
return dispatcherUtils.makeRunningValues(false, [], []);
};
}
var leftScaleEntity = new ScaleEntity(dispatcherUtils.LEFT_HAND);
var rightScaleEntity = new ScaleEntity(dispatcherUtils.RIGHT_HAND);
dispatcherUtils.enableDispatcherModule("LeftScaleEntity", leftScaleEntity);
dispatcherUtils.enableDispatcherModule("RightScaleEntity", rightScaleEntity);
this.cleanup = function() {
dispatcherUtils.disableDispatcherModule("LeftScaleEntity");
dispatcherUtils.disableDispatcherModule("RightScaleEntity");
};
Script.scriptEnding.connect(this.cleanup);
})();

View file

@ -29,7 +29,8 @@ var CONTOLLER_SCRIPTS = [
"controllerModules/disableOtherModule.js",
"controllerModules/farTrigger.js",
"controllerModules/teleport.js",
"controllerModules/scaleAvatar.js"
"controllerModules/scaleAvatar.js",
"controllerModules/scaleEntity.js"
];
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";

View file

@ -450,7 +450,7 @@
var parsedJsonMessage = JSON.parse(message);
if (parsedJsonMessage.type === "marketplaces") {
if (parsedJsonMessage.action === "inspectionModeSetting") {
if (parsedJsonMessage.action === "commerceSetting") {
confirmAllPurchases = !!parsedJsonMessage.data;
injectCode();
}
@ -458,7 +458,7 @@
}
});
// Request inspection mode setting
// Request commerce setting
// Code is injected into the webpage after the setting comes back.
EventBridge.emitWebEvent(JSON.stringify({
type: "REQUEST_SETTING"

View file

@ -319,7 +319,11 @@ if (typeof module !== 'undefined') {
LEFT_HAND: LEFT_HAND,
RIGHT_HAND: RIGHT_HAND,
BUMPER_ON_VALUE: BUMPER_ON_VALUE,
propsArePhysical: propsArePhysical,
entityIsGrabbable: entityIsGrabbable,
NEAR_GRAB_RADIUS: NEAR_GRAB_RADIUS,
projectOntoOverlayXYPlane: projectOntoOverlayXYPlane,
projectOntoEntityXYPlane: projectOntoEntityXYPlane
};
}

View file

@ -138,8 +138,8 @@
} else if (parsedJsonMessage.type === "REQUEST_SETTING") {
tablet.emitScriptEvent(JSON.stringify({
type: "marketplaces",
action: "inspectionModeSetting",
data: Settings.getValue("inspectionMode", false)
action: "commerceSetting",
data: Settings.getValue("commerce", false)
}));
} else if (parsedJsonMessage.type === "PURCHASES") {
tablet.pushOntoStack(MARKETPLACE_PURCHASES_QML_PATH);

View file

@ -12,7 +12,7 @@ setup_hifi_project(Quick Gui OpenGL)
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
# link in the shared libraries
link_hifi_libraries(shared networking model fbx ktx image octree gl gpu gpu-gl render model-networking networking render-utils entities entities-renderer animation audio avatars script-engine physics procedural midi)
link_hifi_libraries(shared networking model fbx ktx image octree gl gpu gpu-gl render model-networking networking render-utils entities entities-renderer animation audio avatars script-engine physics procedural midi ui)
package_libraries_for_deployment()

View file

@ -42,11 +42,15 @@
#include <LogHandler.h>
#include <AssetClient.h>
#include <gl/OffscreenGLCanvas.h>
#include <gpu/gl/GLBackend.h>
#include <gpu/gl/GLFramebuffer.h>
#include <gpu/gl/GLTexture.h>
#include <gpu/StandardShaderLib.h>
#include <ui/OffscreenQmlSurface.h>
#include <AnimationCache.h>
#include <SimpleEntitySimulation.h>
#include <EntityDynamicInterface.h>
@ -427,6 +431,10 @@ namespace render {
}
}
OffscreenGLCanvas* _chromiumShareContext{ nullptr };
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
// Create a simple OpenGL window that renders text in various ways
class QTestWindow : public QWindow, public AbstractViewStateInterface {
@ -506,8 +514,6 @@ public:
AbstractViewStateInterface::setInstance(this);
_octree = DependencyManager::set<EntityTreeRenderer>(false, this, nullptr);
_octree->init();
// Prevent web entities from rendering
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, WebEntityItem::factory);
DependencyManager::set<ParentFinder>(_octree->getTree());
auto nodeList = DependencyManager::get<LimitedNodeList>();
@ -535,6 +541,23 @@ public:
_renderThread.initialize(this, _initContext);
_initContext.makeCurrent();
if (nsightActive()) {
// Prevent web entities from rendering
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, WebEntityItem::factory);
} else {
_chromiumShareContext = new OffscreenGLCanvas();
_chromiumShareContext->setObjectName("ChromiumShareContext");
_chromiumShareContext->create(_initContext.qglContext());
_chromiumShareContext->makeCurrent();
qt_gl_set_global_share_context(_chromiumShareContext->getContext());
// Make sure all QML surfaces share the main thread GL context
OffscreenQmlSurface::setSharedContext(_initContext.qglContext());
_initContext.makeCurrent();
}
// FIXME use a wait condition
QThread::msleep(1000);
_renderThread.submitFrame(gpu::FramePointer());
@ -679,6 +702,7 @@ private:
_renderCount = _renderThread._presentCount.load();
update();
_initContext.makeCurrent();
RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE,
0, RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);