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Tuned hip smoothing times.
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1 changed files with 2 additions and 2 deletions
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@ -202,10 +202,10 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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AnimPose hips = computeHipsInSensorFrame(myAvatar, isFlying);
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AnimPose hips = computeHipsInSensorFrame(myAvatar, isFlying);
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// timescale in seconds
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// timescale in seconds
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const float TRANS_HORIZ_TIMESCALE = 0.25f;
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const float TRANS_HORIZ_TIMESCALE = 0.15f;
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const float TRANS_VERT_TIMESCALE = 0.01f; // We want the vertical component of the hips to follow quickly to prevent spine squash/stretch.
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const float TRANS_VERT_TIMESCALE = 0.01f; // We want the vertical component of the hips to follow quickly to prevent spine squash/stretch.
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const float ROT_TIMESCALE = 0.15f;
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const float ROT_TIMESCALE = 0.15f;
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const float FLY_IDLE_TRANSITION_TIMESCALE = 0.3f;
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const float FLY_IDLE_TRANSITION_TIMESCALE = 0.25f;
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float transHorizAlpha, transVertAlpha, rotAlpha;
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float transHorizAlpha, transVertAlpha, rotAlpha;
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if (_flyIdleTimer < 0.0f) {
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if (_flyIdleTimer < 0.0f) {
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