From b50b7dd50057a2ae754dfb711f065c7f1c1b2640 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 8 Jun 2015 14:36:31 -0700 Subject: [PATCH] CR feedback --- interface/src/Util.cpp | 8 ++++---- interface/src/Util.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index f3449f9eb8..04d83fcf3e 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -37,10 +37,10 @@ void renderWorldBox(gpu::Batch& batch) { auto geometryCache = DependencyManager::get(); // Show edge of world - glm::vec3 red(1.0f, 0.0f, 0.0f); - glm::vec3 green(0.0f, 1.0f, 0.0f); - glm::vec3 blue(0.0f, 0.0f, 1.0f); - glm::vec3 grey(0.5f, 0.5f, 0.5f); + static const glm::vec3 red(1.0f, 0.0f, 0.0f); + static const glm::vec3 green(0.0f, 1.0f, 0.0f); + static const glm::vec3 blue(0.0f, 0.0f, 1.0f); + static const glm::vec3 grey(0.5f, 0.5f, 0.5f); auto transform = Transform{}; batch.setModelTransform(transform); diff --git a/interface/src/Util.h b/interface/src/Util.h index 90debbffe5..ed05209747 100644 --- a/interface/src/Util.h +++ b/interface/src/Util.h @@ -16,7 +16,7 @@ #include #include -#include "RenderArgs.h" +#include float randFloat(); const glm::vec3 randVector();