Merge branch 'feature/ant-man' of github.com:hyperlogic/hifi into feature/ant-man

This commit is contained in:
Dante Ruiz 2017-09-06 08:38:08 -07:00
commit b4f7cb961a

View file

@ -14,6 +14,8 @@
// Goes into "paused" when the '.' key (and automatically when started in HMD), and normal when pressing any key.
// See MAIN CONTROL, below, for what "paused" actually does.
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
(function() { // BEGIN LOCAL_SCOPE
var BASIC_TIMER_INTERVAL = 50; // 50ms = 20hz
@ -28,18 +30,22 @@ var OVERLAY_DATA = {
};
var AVATAR_MOVE_FOR_ACTIVE_DISTANCE = 0.8; // meters -- no longer away if avatar moves this far while away
var lastOverlayPosition = { x: 0, y: 0, z: 0};
var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
var CAMERA_MATRIX = -7;
var OVERLAY_DATA_HMD = {
position: lastOverlayPosition,
localPosition: {x: 0, y: 0, z: -1 * MyAvatar.sensorToWorldScale},
localRotation: {x: 0, y: 0, z: 0, w: 1},
width: OVERLAY_WIDTH,
height: OVERLAY_HEIGHT,
url: "http://hifi-content.s3.amazonaws.com/alan/production/images/images/Overlay-Viz-blank.png",
color: {red: 255, green: 255, blue: 255},
alpha: 1,
scale: 2,
scale: 2 * MyAvatar.sensorToWorldScale,
emissive: true,
isFacingAvatar: true,
drawInFront: true
drawInFront: true,
parentID: AVATAR_SELF_ID,
parentJointIndex: CAMERA_MATRIX
};
var AWAY_INTRO = {
@ -83,25 +89,11 @@ function stopAwayAnimation() {
var overlay = Overlays.addOverlay("image", OVERLAY_DATA);
var overlayHMD = Overlays.addOverlay("image3d", OVERLAY_DATA_HMD);
function moveCloserToCamera(positionAtHUD) {
// we don't actually want to render at the slerped look at... instead, we want to render
// slightly closer to the camera than that.
var MOVE_CLOSER_TO_CAMERA_BY = -0.25;
var cameraForward = Quat.getForward(Camera.orientation);
var closerToCamera = Vec3.multiply(cameraForward, MOVE_CLOSER_TO_CAMERA_BY); // slightly closer to camera
var slightlyCloserPosition = Vec3.sum(positionAtHUD, closerToCamera);
return slightlyCloserPosition;
}
function showOverlay() {
if (HMD.active) {
// make sure desktop version is hidden
Overlays.editOverlay(overlay, { visible: false });
lastOverlayPosition = HMD.getHUDLookAtPosition3D();
var actualOverlayPositon = moveCloserToCamera(lastOverlayPosition);
Overlays.editOverlay(overlayHMD, { visible: true, position: actualOverlayPositon });
Overlays.editOverlay(overlayHMD, { visible: true });
} else {
// make sure HMD is hidden
Overlays.editOverlay(overlayHMD, { visible: false });
@ -110,9 +102,11 @@ function showOverlay() {
var screen = Controller.getViewportDimensions();
// keep the overlay it's natural size and always center it...
Overlays.editOverlay(overlay, { visible: true,
x: ((screen.x - OVERLAY_WIDTH) / 2),
y: ((screen.y - OVERLAY_HEIGHT) / 2) });
Overlays.editOverlay(overlay, {
visible: true,
x: ((screen.x - OVERLAY_WIDTH) / 2),
y: ((screen.y - OVERLAY_HEIGHT) / 2)
});
}
}
@ -132,16 +126,10 @@ function maybeMoveOverlay() {
}
if (HMD.active) {
// Note: instead of moving it directly to the lookAt, we will move it slightly toward the
// new look at. This will result in a more subtle slerp toward the look at and reduce jerkiness
var EASE_BY_RATIO = 0.1;
var lookAt = HMD.getHUDLookAtPosition3D();
var lookAtChange = Vec3.subtract(lookAt, lastOverlayPosition);
var halfWayBetweenOldAndLookAt = Vec3.multiply(lookAtChange, EASE_BY_RATIO);
var newOverlayPosition = Vec3.sum(lastOverlayPosition, halfWayBetweenOldAndLookAt);
lastOverlayPosition = newOverlayPosition;
var actualOverlayPositon = moveCloserToCamera(lastOverlayPosition);
Overlays.editOverlay(overlayHMD, { visible: true, position: actualOverlayPositon });
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
var localPosition = {x: 0, y: 0, z: -1 * sensorScaleFactor};
Overlays.editOverlay(overlayHMD, { visible: true, localPosition: localPosition, scale: 2 * sensorScaleFactor });
// make sure desktop version is hidden
Overlays.editOverlay(overlay, { visible: false });
@ -191,8 +179,8 @@ function goActive() {
MyAvatar.isAway = false;
}
MyAvatar.wentAway.connect(setAwayProperties)
MyAvatar.wentActive.connect(setActiveProperties)
MyAvatar.wentAway.connect(setAwayProperties);
MyAvatar.wentActive.connect(setActiveProperties);
function setAwayProperties() {
isAway = true;
@ -254,7 +242,7 @@ function maybeGoActive(event) {
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
return;
}
if (!isAway && (event.text == 'ESC')) {
if (!isAway && (event.text === 'ESC')) {
goAway();
} else {
goActive();
@ -286,7 +274,7 @@ function maybeGoAway() {
}
// If you've removed your HMD from your head, and we can detect it, we will also go away...
if (HMD.mounted != wasHmdMounted) {
if (HMD.mounted !== wasHmdMounted) {
wasHmdMounted = HMD.mounted;
print("HMD mounted changed...");
@ -317,7 +305,7 @@ var handleMessage = function(channel, message, sender) {
print("away.js | Got message on Hifi-Away-Enable: ", message);
setEnabled(message === 'enable');
}
}
};
Messages.subscribe(CHANNEL_AWAY_ENABLE);
Messages.messageReceived.connect(handleMessage);