(re-commit) Added support for Leap finger-sensing device.

Note that the actual Leap SDK can't be in the repo for IP reasons, so there's a stub-version of the header. When the actual SDK is put into the Leap folder, cake will find it automatically and switch over.
This commit is contained in:
Eric Johnston 2013-06-27 10:54:36 -07:00
parent 89d6fd105c
commit b4f5df17ab
8 changed files with 273 additions and 2 deletions

52
cmake/modules/FindLeap.cmake Executable file
View file

@ -0,0 +1,52 @@
# - Try to find the Leap library
#
# You must provide a LEAP_ROOT_DIR which contains Lib and Include directories
#
# Once done this will define
#
# LEAP_FOUND - system found Leap
# LEAP_INCLUDE_DIRS - the Leap include directory
# LEAP_LIBRARIES - Link this to use Leap
#
# Created on 6/21/2013 by Eric Johnston,
# adapted from FindLibOVR.cmake by Stephen Birarda
# Copyright (c) 2013 High Fidelity
#
if (LEAP_LIBRARIES AND LEAP_INCLUDE_DIRS)
# in cache already
set(LEAP_FOUND TRUE)
else (LEAP_LIBRARIES AND LEAP_INCLUDE_DIRS)
find_path(LEAP_INCLUDE_DIRS Leap.h ${LEAP_ROOT_DIR}/include)
if (LEAP_INCLUDE_DIRS)
### If we found the real header, get the library as well.
if (APPLE)
find_library(LEAP_LIBRARIES libLeap.dylib ${LEAP_ROOT_DIR}/lib/libc++/)
elseif (WIN32)
find_library(LEAP_LIBRARIES libLeap.dylib ${LEAP_ROOT_DIR}/lib/libc++/)
endif ()
else ()
### If we didn't find the real header, just use the stub header, and no library.
find_path(LEAP_INCLUDE_DIRS Leap.h ${LEAP_ROOT_DIR}/stubs/include)
endif ()
# If we're using the Leap stubs, there's only a header, no lib.
if (LEAP_INCLUDE_DIRS)
set(LEAP_FOUND TRUE)
endif (LEAP_INCLUDE_DIRS)
if (LEAP_FOUND)
if (NOT Leap_FIND_QUIETLY)
message(STATUS "Found Leap: ${LEAP_LIBRARIES}")
endif (NOT Leap_FIND_QUIETLY)
else (LEAP_FOUND)
if (Leap_FIND_REQUIRED)
message(FATAL_ERROR "Could not find Leap")
endif (Leap_FIND_REQUIRED)
endif (LEAP_FOUND)
# show the LEAP_INCLUDE_DIRS and LEAP_LIBRARIES variables only in the advanced view
mark_as_advanced(LEAP_INCLUDE_DIRS LEAP_LIBRARIES)
endif (LEAP_LIBRARIES AND LEAP_INCLUDE_DIRS)

4
interface/CMakeLists.txt Normal file → Executable file
View file

@ -9,6 +9,7 @@ project(${TARGET_NAME})
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
set(LIBOVR_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/LibOVR)
set(LEAP_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/Leap)
set(PORTAUDIO_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/PortAudio)
set(OPENCV_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/OpenCV)
set(UVCCAMERACONTROL_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/UVCCameraControl)
@ -86,6 +87,7 @@ link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
# find required libraries
find_package(GLM REQUIRED)
find_package(LibOVR)
find_package(Leap)
find_package(OpenCV)
find_package(ZLIB)
find_package(UVCCameraControl)
@ -102,6 +104,7 @@ include_directories(
SYSTEM
${GLM_INCLUDE_DIRS}
${LIBOVR_INCLUDE_DIRS}
${LEAP_INCLUDE_DIRS}
${OPENCV_INCLUDE_DIRS}
)
@ -140,6 +143,7 @@ if (APPLE)
${QuartzCore}
${UVCCAMERACONTROL_LIBRARIES}
${LIBOVR_LIBRARIES}
${LEAP_LIBRARIES}
)
else (APPLE)
find_package(OpenGL REQUIRED)

13
interface/external/Leap/stubs/include/Leap.h vendored Executable file
View file

@ -0,0 +1,13 @@
// This is an empty stub, used as a placeholder for the real Leap.h
// The entire containing Leap folder should be replaced by the one
// from the Leap SDK.
#define LEAP_STUBS // We're using the stubbed-out Leap header
namespace Leap {
class Frame {};
class Controller {};
class Listener {};
}

8
interface/src/Application.cpp Normal file → Executable file
View file

@ -57,6 +57,7 @@
#include "Application.h"
#include "InterfaceConfig.h"
#include "LogDisplay.h"
#include "LeapManager.h"
#include "OculusManager.h"
#include "Util.h"
#include "renderer/ProgramObject.h"
@ -1671,7 +1672,11 @@ void Application::update(float deltaTime) {
_touchAvgY - _touchDragStartedAvgY);
}
// Read serial port interface devices
// Leap finger-sensing device
LeapManager::nextFrame();
_myAvatar.setLeapFingers(LeapManager::getFingerPositions());
// Read serial port interface devices
if (_serialHeadSensor.isActive()) {
_serialHeadSensor.readData(deltaTime);
}
@ -2315,6 +2320,7 @@ void Application::displayStats() {
}
drawtext(10, statsVerticalOffset + 330, 0.10f, 0, 1.0, 0, avatarMixerStats);
drawtext(10, statsVerticalOffset + 450, 0.10f, 0, 1.0, 0, (char *)LeapManager::statusString().c_str());
if (_perfStatsOn) {
// Get the PerfStats group details. We need to allocate and array of char* long enough to hold 1+groups

60
interface/src/Avatar.cpp Normal file → Executable file
View file

@ -104,6 +104,7 @@ Avatar::Avatar(Agent* owningAgent) :
_skeleton.initialize();
initializeBodyBalls();
initializeLeapBalls();
_height = _skeleton.getHeight() + _bodyBall[ BODY_BALL_LEFT_HEEL ].radius + _bodyBall[ BODY_BALL_HEAD_BASE ].radius;
@ -263,6 +264,21 @@ void Avatar::initializeBodyBalls() {
*/
}
void Avatar::initializeLeapBalls() {
_numLeapBalls = 0;
for (int b = 0; b < MAX_AVATAR_LEAP_BALLS; b++) {
_leapBall[b].parentJoint = AVATAR_JOINT_NULL;
_leapBall[b].parentOffset = glm::vec3(0.0, 0.0, 0.0);
_leapBall[b].position = glm::vec3(0.0, 0.0, 0.0);
_leapBall[b].velocity = glm::vec3(0.0, 0.0, 0.0);
_leapBall[b].radius = 0.01;
_leapBall[b].touchForce = 0.0;
_leapBall[b].isCollidable = true;
_leapBall[b].jointTightness = BODY_SPRING_DEFAULT_TIGHTNESS;
}
}
Avatar::~Avatar() {
_headData = NULL;
@ -527,6 +543,9 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
// update body balls
updateBodyBalls(deltaTime);
// update leap balls
updateLeapBalls(deltaTime);
// test for avatar collision response with the big sphere
if (usingBigSphereCollisionTest) {
updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
@ -1148,6 +1167,23 @@ void Avatar::updateBodyBalls(float deltaTime) {
_bodyBall[BODY_BALL_HEAD_TOP].rotation * _skeleton.joint[BODY_BALL_HEAD_TOP].bindPosePosition;
}
void Avatar::setLeapFingers(const std::vector<glm::vec3>& fingerPositions) {
_numLeapBalls = fingerPositions.size(); // just to test
float unitScale = 0.001; // convert mm to meters
glm::vec3 offset(0.2, -0.2, -0.3); // place the hand in front of the face where we can see it
for (int b = 0; b < _numLeapBalls; b++) {
glm::vec3 pos = unitScale * fingerPositions[b] + offset;
_leapBall[b].rotation = _head.getOrientation();
_leapBall[b].position = _bodyBall[BODY_BALL_HEAD_BASE].position +
_head.getOrientation() * pos;
}
}
void Avatar::updateLeapBalls(float deltaTime) {
}
void Avatar::updateArmIKAndConstraints(float deltaTime) {
// determine the arm vector
@ -1270,6 +1306,30 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
}
}
}
// Draw the leap balls
for (int b = 0; b < _numLeapBalls; b++) {
float alpha = 1.0f;
if (alpha > 0.0f) {
// Render the body ball sphere
if (_owningAgent || true) {
glColor3f(SKIN_COLOR[0] + _leapBall[b].touchForce * 0.3f,
SKIN_COLOR[1] - _leapBall[b].touchForce * 0.2f,
SKIN_COLOR[2] - _leapBall[b].touchForce * 0.1f);
} else {
glColor4f(SKIN_COLOR[0] + _leapBall[b].touchForce * 0.3f,
SKIN_COLOR[1] - _leapBall[b].touchForce * 0.2f,
SKIN_COLOR[2] - _leapBall[b].touchForce * 0.1f,
alpha);
}
glColor4f(0.0, 0.4, 0.0, 1.0); // Just to test
glPushMatrix();
glTranslatef(_leapBall[b].position.x, _leapBall[b].position.y, _leapBall[b].position.z);
glutSolidSphere(_leapBall[b].radius, 20.0f, 20.0f);
glPopMatrix();
}
}
} else {
// Render the body's voxels
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);

11
interface/src/Avatar.h Normal file → Executable file
View file

@ -56,6 +56,8 @@ enum AvatarBodyBallID
NUM_AVATAR_BODY_BALLS
};
#define MAX_AVATAR_LEAP_BALLS 10
enum DriveKeys
{
FWD = 0,
@ -103,6 +105,7 @@ public:
void setGravity (glm::vec3 gravity);
void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
void setOrientation (const glm::quat& orientation);
void setLeapFingers (const std::vector<glm::vec3>& fingerPositions);
//getters
bool isInitialized () const { return _initialized;}
@ -111,7 +114,9 @@ public:
float getBodyYaw () const { return _bodyYaw;}
bool getIsNearInteractingOther () const { return _avatarTouch.getAbleToReachOtherAvatar();}
const glm::vec3& getHeadJointPosition () const { return _skeleton.joint[ AVATAR_JOINT_HEAD_BASE ].position;}
const glm::vec3& getBallPosition (AvatarJointID j) const { return _bodyBall[j].position;}
const glm::vec3& getBallPosition (AvatarJointID j) const { return _bodyBall[j].position;}
int getNumLeapBalls () const { return _numLeapBalls;}
const glm::vec3& getLeapBallPosition (int which) const { return _leapBall[which].position;}
glm::vec3 getBodyRightDirection () const { return getOrientation() * IDENTITY_RIGHT; }
glm::vec3 getBodyUpDirection () const { return getOrientation() * IDENTITY_UP; }
glm::vec3 getBodyFrontDirection () const { return getOrientation() * IDENTITY_FRONT; }
@ -185,6 +190,8 @@ private:
float _bodyRollDelta;
glm::vec3 _movedHandOffset;
AvatarBall _bodyBall[ NUM_AVATAR_BODY_BALLS ];
AvatarBall _leapBall[ MAX_AVATAR_LEAP_BALLS ];
int _numLeapBalls;
AvatarMode _mode;
glm::vec3 _handHoldingPosition;
glm::vec3 _velocity;
@ -219,8 +226,10 @@ private:
float getBallRenderAlpha(int ball, bool lookingInMirror) const;
void renderBody(bool lookingInMirror, bool renderAvatarBalls);
void initializeBodyBalls();
void initializeLeapBalls();
void resetBodyBalls();
void updateBodyBalls( float deltaTime );
void updateLeapBalls( float deltaTime );
void calculateBoneLengths();
void readSensors();
void updateHandMovementAndTouching(float deltaTime);

88
interface/src/LeapManager.cpp Executable file
View file

@ -0,0 +1,88 @@
//
// LeapManager.cpp
// hifi
//
// Created by Eric Johnston on 6/26/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "LeapManager.h"
#include <Leap.h>
#include <dlfcn.h> // needed for RTLD_LAZY
#include <sstream>
bool LeapManager::_isInitialized = false;
bool LeapManager::_libraryExists = false;
Leap::Controller* LeapManager::_controller = 0;
HifiLeapListener* LeapManager::_listener = 0;
class HifiLeapListener : public Leap::Listener {
public:
Leap::Frame lastFrame;
std::vector<glm::vec3> fingerPositions;
virtual void onFrame(const Leap::Controller& controller) {
#ifndef LEAP_STUBS
Leap::Frame frame = controller.frame();
int numFingers = frame.fingers().count();
fingerPositions.resize(numFingers);
for (int i = 0; i < numFingers; ++i) {
const Leap::Finger& thisFinger = frame.fingers()[i];
const Leap::Vector pos = thisFinger.tipPosition();
fingerPositions[i] = glm::vec3(pos.x, pos.y, pos.z);
}
lastFrame = frame;
#endif
}
};
void LeapManager::initialize() {
if (!_isInitialized) {
#ifndef LEAP_STUBS
if (dlopen("/usr/lib/libLeap.dylib", RTLD_LAZY)) {
_libraryExists = true;
_controller = new Leap::Controller();
_listener = new HifiLeapListener();
_controller->addListener(*_listener);
}
#endif
_isInitialized = true;
}
}
void LeapManager::nextFrame() {
initialize();
if (_listener && _controller)
_listener->onFrame(*_controller);
}
const std::vector<glm::vec3>& LeapManager::getFingerPositions() {
if (_listener)
return _listener->fingerPositions;
else {
static std::vector<glm::vec3> empty;
return empty;
}
}
std::string LeapManager::statusString() {
std::stringstream leapString;
#ifndef LEAP_STUBS
if (_isInitialized) {
if (!_libraryExists)
leapString << "Leap library at /usr/lib/libLeap.dylib does not exist.";
else if (!_controller || !_listener || !_controller->devices().count())
leapString << "Leap controller is not attached.";
else {
leapString << "Leap pointables: " << _listener->lastFrame.pointables().count();
if (_listener->lastFrame.pointables().count() > 0) {
Leap::Vector pos = _listener->lastFrame.pointables()[0].tipPosition();
leapString << " pos: " << pos.x << " " << pos.y << " " << pos.z;
}
}
}
#endif
return leapString.str();
}

39
interface/src/LeapManager.h Executable file
View file

@ -0,0 +1,39 @@
//
// LeapManager.h
// hifi
//
// Created by Eric Johnston on 6/26/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __hifi__LeapManager__
#define __hifi__LeapManager__
#include <vector>
#include <glm/glm.hpp>
#include <string>
class HifiLeapListener;
namespace Leap {
class Controller;
}
class LeapManager {
public:
static void nextFrame(); // called once per frame to get new Leap data
static const std::vector<glm::vec3>& getFingerPositions();
static std::string statusString();
private:
static void initialize();
static bool _isInitialized; // We've looked for the library and hooked it up if it's there.
static bool _libraryExists; // The library is present, so we won't crash if we call it.
static Leap::Controller* _controller;
static HifiLeapListener* _listener;
};
#endif /* defined(__hifi__LeapManager__) */