From b4e984086505814cbc426226777b74a113da8362 Mon Sep 17 00:00:00 2001 From: matsukaze Date: Mon, 9 Jun 2014 23:15:45 -0400 Subject: [PATCH] Job #19766 BUG: Stop or reload all scripts crashes interface fix, part 2. Keep the scriptUrl internal to the ScriptEngine class and refer to it externally by the file name string. Change the ScriptEngine constructor to accept a filename QString, instead of a QUrl. Resolve constructor ambiguity in Particle, which creates anonymous ScriptEngine. --- interface/src/Application.cpp | 5 ++--- libraries/particles/src/Particle.cpp | 6 +++--- libraries/script-engine/src/ScriptEngine.cpp | 12 +++++------- libraries/script-engine/src/ScriptEngine.h | 2 +- 4 files changed, 11 insertions(+), 14 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 9fb821bff4..3ec5588c61 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3492,9 +3492,8 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface); } else { // start the script on a new thread... - QUrl scriptUrl(scriptName); - scriptEngine = new ScriptEngine(scriptUrl, &_controllerScriptingInterface); - _scriptEnginesHash.insert(scriptUrl.toString(), scriptEngine); + scriptEngine = new ScriptEngine(scriptName, &_controllerScriptingInterface); + _scriptEnginesHash.insert(scriptName, scriptEngine); if (!scriptEngine->hasScript()) { qDebug() << "Application::loadScript(), script failed to load..."; diff --git a/libraries/particles/src/Particle.cpp b/libraries/particles/src/Particle.cpp index 59265c00dc..90e59b9422 100644 --- a/libraries/particles/src/Particle.cpp +++ b/libraries/particles/src/Particle.cpp @@ -873,7 +873,7 @@ void Particle::endParticleScriptContext(ScriptEngine& engine, ParticleScriptObje void Particle::executeUpdateScripts() { // Only run this particle script if there's a script attached directly to the particle. if (!_script.isEmpty()) { - ScriptEngine engine(_script); + ScriptEngine engine(_script, QString("")); ParticleScriptObject particleScriptable(this); startParticleScriptContext(engine, particleScriptable); particleScriptable.emitUpdate(); @@ -884,7 +884,7 @@ void Particle::executeUpdateScripts() { void Particle::collisionWithParticle(Particle* other, const glm::vec3& penetration) { // Only run this particle script if there's a script attached directly to the particle. if (!_script.isEmpty()) { - ScriptEngine engine(_script); + ScriptEngine engine(_script, QString("")); ParticleScriptObject particleScriptable(this); startParticleScriptContext(engine, particleScriptable); ParticleScriptObject otherParticleScriptable(other); @@ -896,7 +896,7 @@ void Particle::collisionWithParticle(Particle* other, const glm::vec3& penetrati void Particle::collisionWithVoxel(VoxelDetail* voxelDetails, const glm::vec3& penetration) { // Only run this particle script if there's a script attached directly to the particle. if (!_script.isEmpty()) { - ScriptEngine engine(_script); + ScriptEngine engine(_script, QString("")); ParticleScriptObject particleScriptable(this); startParticleScriptContext(engine, particleScriptable); particleScriptable.emitCollisionWithVoxel(*voxelDetails, penetration); diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index a4aae61248..025f316d29 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -93,7 +93,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam { } -ScriptEngine::ScriptEngine(const QUrl& scriptURL, +ScriptEngine::ScriptEngine(const QString& fileNameString, AbstractControllerScriptingInterface* controllerScriptingInterface) : _scriptContents(), _isFinished(false), @@ -110,21 +110,19 @@ ScriptEngine::ScriptEngine(const QUrl& scriptURL, _controllerScriptingInterface(controllerScriptingInterface), _avatarData(NULL), _scriptName(), - _fileNameString(), + _fileNameString(fileNameString), _quatLibrary(), _vec3Library(), _uuidLibrary(), _animationCache(this) { - QString scriptURLString = scriptURL.toString(); - _fileNameString = scriptURLString; - - QUrl url(scriptURL); + QUrl url(fileNameString); + QString scriptUrlString = url.toString(); // if the scheme length is one or lower, maybe they typed in a file, let's try const int WINDOWS_DRIVE_LETTER_SIZE = 1; if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) { - url = QUrl::fromLocalFile(scriptURLString); + url = QUrl::fromLocalFile(scriptUrlString); } // ok, let's see if it's valid... and if so, load it diff --git a/libraries/script-engine/src/ScriptEngine.h b/libraries/script-engine/src/ScriptEngine.h index bf2ac40568..f88017515e 100644 --- a/libraries/script-engine/src/ScriptEngine.h +++ b/libraries/script-engine/src/ScriptEngine.h @@ -40,7 +40,7 @@ const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 10 class ScriptEngine : public QObject { Q_OBJECT public: - ScriptEngine(const QUrl& scriptURL, + ScriptEngine(const QString& fileNameString, AbstractControllerScriptingInterface* controllerScriptingInterface = NULL); ScriptEngine(const QString& scriptContents = NO_SCRIPT,