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Disable gravity on script start
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1 changed files with 4 additions and 1 deletions
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@ -178,6 +178,10 @@ function disableArtificialGravity() {
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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updateButton(3, false);
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updateButton(3, false);
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}
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}
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// call this immediately so that avatar doesn't fall before voxel data arrives
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// Ideally we would only do this on LOGIN, not when starting the script
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// in the middle of a session.
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disableArtificialGravity();
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function enableArtificialGravity() {
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function enableArtificialGravity() {
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// NOTE: setting the gravity automatically sets the AVATAR_MOTION_OBEY_LOCAL_GRAVITY behavior bit.
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// NOTE: setting the gravity automatically sets the AVATAR_MOTION_OBEY_LOCAL_GRAVITY behavior bit.
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@ -276,7 +280,6 @@ function update(deltaTime) {
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}
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}
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Script.update.connect(update);
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Script.update.connect(update);
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// we also handle click detection in our mousePressEvent()
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// we also handle click detection in our mousePressEvent()
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function mousePressEvent(event) {
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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