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cleanup debug
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parent
f7793a0f08
commit
b48161ae26
3 changed files with 6 additions and 10 deletions
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@ -438,7 +438,7 @@ void Particle::update() {
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bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
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setShouldDie(shouldDie);
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bool wantDebug = true;
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bool wantDebug = false;
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if (wantDebug) {
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printf("Particle::update()... timeElapsed: %f lifeTime:%f editedAgo:%f "
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"isInHand:%s isStillMoveing:%s isReallyOld:%s shouldDie:%s\n",
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@ -214,8 +214,11 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
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velocity *= 0.f;
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}
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}
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printf("ParticleCollisionSystem::applyHardCollision() particle id:%d new velocity:%f,%f,%f inHand:%s\n",
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particle->getID(), velocity.x, velocity.y, velocity.z, debug::valueOf(particle->getInHand()));
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const bool wantDebug = false;
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if (wantDebug) {
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printf("ParticleCollisionSystem::applyHardCollision() particle id:%d new velocity:%f,%f,%f inHand:%s\n",
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particle->getID(), velocity.x, velocity.y, velocity.z, debug::valueOf(particle->getInHand()));
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}
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ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
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particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
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@ -111,7 +111,6 @@ bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraDat
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}
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const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
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// First, look for the existing particle in the tree..
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FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
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lockForRead();
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recurseTreeWithOperation(findNearPointOperation, &args);
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@ -133,7 +132,6 @@ bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
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// if already found, stop looking
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if (args->found) {
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printf("ParticleTree::findByIDOperation(id[%d]) already found, ending search...\n",args->id);
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return false;
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}
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@ -142,20 +140,15 @@ bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
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if (foundParticle) {
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args->foundParticle = foundParticle;
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args->found = true;
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printf("ParticleTree::findByIDOperation(id[%d]) FOUND IT particle=%p...\n",args->id, foundParticle);
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return false;
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}
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// keep looking
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printf("ParticleTree::findByIDOperation(id[%d]) keep looking\n",args->id);
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return true;
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}
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const Particle* ParticleTree::findParticleByID(uint32_t id) {
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printf("ParticleTree::findParticleByID(id[%d])\n",id);
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// First, look for the existing particle in the tree..
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FindByIDArgs args = { id, false, NULL };
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lockForRead();
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recurseTreeWithOperation(findByIDOperation, &args);
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