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remove debug print for something that no longer exists
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@ -766,7 +766,6 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
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qCDebug(entities) << " damping:" << _damping;
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qCDebug(entities) << " velocity AFTER dampingResistance:" << velocity;
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qCDebug(entities) << " glm::length(velocity):" << glm::length(velocity);
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qCDebug(entities) << " velocityEspilon :" << ENTITY_ITEM_EPSILON_VELOCITY_LENGTH;
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#endif
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}
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