diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 6c09569037..4c553201f7 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -1098,7 +1098,7 @@ void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) { } void EntityItem::updatePosition(const glm::vec3& value) { - if (value == _previousPositionFromServer) { + if (false && value == _previousPositionFromServer) { _position = value; } else if (glm::distance(_position, value) > MIN_POSITION_DELTA) { _position = value; @@ -1120,7 +1120,7 @@ void EntityItem::updateDimensions(const glm::vec3& value) { } void EntityItem::updateRotation(const glm::quat& rotation) { - if (rotation == _previousRotationFromServer) { + if (false && rotation == _previousRotationFromServer) { _rotation = rotation; } else if (glm::abs(glm::dot(_rotation, rotation)) < MIN_ALIGNMENT_DOT) { _rotation = rotation; @@ -1159,7 +1159,7 @@ void EntityItem::updateVelocityInDomainUnits(const glm::vec3& value) { } void EntityItem::updateVelocity(const glm::vec3& value) { - if (value == _previousVelocityFromServer) { + if (false && value == _previousVelocityFromServer) { if (glm::length(value) < MIN_VELOCITY_DELTA) { _velocity = ENTITY_ITEM_ZERO_VEC3; } else { @@ -1189,7 +1189,7 @@ void EntityItem::updateGravityInDomainUnits(const glm::vec3& value) { } void EntityItem::updateGravity(const glm::vec3& value) { - if (value == _previousGravityFromServer) { + if (false && value == _previousGravityFromServer) { _gravity = value; } else if (glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) { _gravity = value; @@ -1199,7 +1199,7 @@ void EntityItem::updateGravity(const glm::vec3& value) { } void EntityItem::updateAcceleration(const glm::vec3& value) { - if (value == _previousAccelerationFromServer) { + if (false && value == _previousAccelerationFromServer) { _acceleration = value; } else if (glm::distance(_acceleration, value) > MIN_ACCELERATION_DELTA) { _acceleration = value; @@ -1209,7 +1209,7 @@ void EntityItem::updateAcceleration(const glm::vec3& value) { } void EntityItem::updateAngularVelocity(const glm::vec3& value) { - if (value == _previousAngularVelocityFromServer) { + if (false && value == _previousAngularVelocityFromServer) { if (glm::length(value) < MIN_SPIN_DELTA) { _angularVelocity = ENTITY_ITEM_ZERO_VEC3; } else {