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https://github.com/overte-org/overte.git
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Merge pull request #260 from birarda/mixer-crash
more fixes for audio mixer crashing:
This commit is contained in:
commit
b3fb5684b2
1 changed files with 105 additions and 98 deletions
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@ -86,7 +86,7 @@ void *sendBuffer(void *args) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer != NULL && agentBuffer->getEndOfLastWrite() != NULL) {
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if (agentBuffer && agentBuffer->getEndOfLastWrite() != NULL) {
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if (!agentBuffer->isStarted()
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if (!agentBuffer->isStarted()
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&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
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&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
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@ -111,124 +111,131 @@ void *sendBuffer(void *args) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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if (agentRingBuffer) {
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int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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if (otherAgent != agent) {
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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// calculate the distance to the other agent
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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// use the distance to the other agent to calculate the change in volume for this frame
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if (otherAgent != agent) {
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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float *agentPosition = agentRingBuffer->getPosition();
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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float minCoefficient = std::min(1.0f,
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// calculate the distance to the other agent
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powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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// use the distance to the other agent to calculate the change in volume for this frame
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}
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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// get the angle from the right-angle triangle
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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float absoluteAngleToSource = 0;
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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bearingRelativeAngleToSource = 0;
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float minCoefficient = std::min(1.0f,
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// find the angle we need for calculation based on the orientation of the triangle
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powf(0.5,
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if (otherAgentPosition[0] > agentPosition[0]) {
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(logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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if (otherAgentPosition[2] > agentPosition[2]) {
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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}
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} else {
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = 90 - triangleAngle;
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition[0] > agentPosition[0]) {
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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} else {
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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}
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}
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}
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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bearingRelativeAngleToSource += 360;
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}
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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angleOfDelivery += 360;
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}
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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: otherAgentBuffer->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient;
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plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
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}
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}
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int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * attenuationCoefficient);
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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plateauAdditionOfSamples(goodChannel[s], currentSample);
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? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix
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: clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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currentSample * weakChannelAmplitudeRatio);
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: otherAgentBuffer->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient;
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plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
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}
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int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * attenuationCoefficient);
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plateauAdditionOfSamples(goodChannel[s], currentSample);
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
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currentSample * weakChannelAmplitudeRatio);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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}
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}
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}
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer->shouldBeAddedToMix()) {
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if (agentBuffer && agentBuffer->shouldBeAddedToMix()) {
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (agentBuffer->getNextOutput() >= agentBuffer->getBuffer() + RING_BUFFER_SAMPLES) {
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if (agentBuffer->getNextOutput() >= agentBuffer->getBuffer() + RING_BUFFER_SAMPLES) {
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