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keep track of starves and skips on other avatars
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parent
e540a6dbb3
commit
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3 changed files with 26 additions and 3 deletions
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@ -178,7 +178,13 @@ void AvatarMixer::broadcastAvatarData() {
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// use the data rate specifically for avatar data for FRD adjustment checks
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float avatarDataRateLastSecond = nodeData->getOutboundAvatarDataKbps();
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@ -265,9 +271,11 @@ void AvatarMixer::broadcastAvatarData() {
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// make sure we haven't already sent this data from this sender to this receiver
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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qDebug() << "Not sending a data for" << otherNode->getUUID() << "to" << node->getUUID()
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<< "since it has already been sent.";
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++numAvatarsHeldBack;
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return;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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}
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// we're going to send this avatar
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@ -337,6 +345,10 @@ void AvatarMixer::broadcastAvatarData() {
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// record the bytes sent for other avatar data in the AvatarMixerClientData
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nodeData->recordSentAvatarData(numAvatarDataBytes + mixedAvatarByteArray.size());
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// record the number of avatars held back this frame
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nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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if (numOtherAvatars == 0) {
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// update the full rate distance to FLOAT_MAX since we didn't have any other avatars to send
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@ -40,6 +40,8 @@ void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
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jsonObject["full_rate_distance"] = _fullRateDistance;
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jsonObject["max_avatar_distance"] = _maxAvatarDistance;
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jsonObject["num_avatars_sent_last_frame"] = _numAvatarsSentLastFrame;
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jsonObject["avg_other_avatar_starves_per_second"] = getAvgNumOtherAvatarStarvesPerSecond();
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jsonObject["avg_other_avatar_skips_per_second"] = getAvgNumOtherAvatarSkipsPerSecond();
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jsonObject[OUTBOUND_AVATAR_DATA_STATS_KEY] = getOutboundAvatarDataKbps();
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}
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@ -56,6 +56,12 @@ public:
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void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
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int getNumAvatarsSentLastFrame() const { return _numAvatarsSentLastFrame; }
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void recordNumOtherAvatarStarves(int numAvatarsHeldBack) { _otherAvatarStarves.updateAverage((float) numAvatarsHeldBack); }
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float getAvgNumOtherAvatarStarvesPerSecond() const { return _otherAvatarStarves.getAverageSampleValuePerSecond(); }
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void recordNumOtherAvatarSkips(int numOtherAvatarSkips) { _otherAvatarSkips.updateAverage((float) numOtherAvatarSkips); }
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float getAvgNumOtherAvatarSkipsPerSecond() const { return _otherAvatarSkips.getAverageSampleValuePerSecond(); }
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int getNumFramesSinceFRDAdjustment() const { return _numFramesSinceAdjustment; }
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void incrementNumFramesSinceFRDAdjustment() { ++_numFramesSinceAdjustment; }
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void resetNumFramesSinceFRDAdjustment() { _numFramesSinceAdjustment = 0; }
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@ -81,6 +87,9 @@ private:
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int _numAvatarsSentLastFrame = 0;
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int _numFramesSinceAdjustment = 0;
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SimpleMovingAverage _otherAvatarStarves;
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SimpleMovingAverage _otherAvatarSkips;
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SimpleMovingAverage _avgOtherAvatarDataRate;
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};
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