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https://github.com/overte-org/overte.git
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removed all dead VoxelServer code, now mostly handled by OctreeServer
This commit is contained in:
parent
fad3a5957d
commit
b3e9d369e4
3 changed files with 22 additions and 1307 deletions
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@ -1,583 +0,0 @@
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/*****
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//
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// VoxelSendThread.cpp
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded voxel packet sender
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//
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#include <EnvironmentData.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <PerfStat.h>
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#include <SharedUtil.h>
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extern EnvironmentData environmentData[3];
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#include "VoxelSendThread.h"
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#include "VoxelServer.h"
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#include "VoxelServerConsts.h"
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uint64_t startSceneSleepTime = 0;
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uint64_t endSceneSleepTime = 0;
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VoxelSendThread::VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer) :
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_nodeUUID(nodeUUID),
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_myServer(myServer),
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_packetData()
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{
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}
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bool VoxelSendThread::process() {
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uint64_t start = usecTimestampNow();
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bool gotLock = false;
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// don't do any send processing until the initial load of the voxels is complete...
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if (_myServer->isInitialLoadComplete()) {
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Node* node = NodeList::getInstance()->nodeWithUUID(_nodeUUID);
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if (node) {
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// make sure the node list doesn't kill our node while we're using it
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if (node->trylock()) {
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gotLock = true;
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VoxelNodeData* nodeData = NULL;
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nodeData = (VoxelNodeData*) node->getLinkedData();
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int packetsSent = 0;
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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if (nodeData) {
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bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("nodeData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
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}
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packetsSent = deepestLevelVoxelDistributor(node, nodeData, viewFrustumChanged);
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}
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node->unlock(); // we're done with this node for now.
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}
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}
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} else {
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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qDebug("VoxelSendThread::process() waiting for isInitialLoadComplete()\n");
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}
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}
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// Only sleep if we're still running and we got the lock last time we tried, otherwise try to get the lock asap
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if (isStillRunning() && gotLock) {
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// dynamically sleep until we need to fire off the next set of voxels
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int elapsed = (usecTimestampNow() - start);
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int usecToSleep = VOXEL_SEND_INTERVAL_USECS - elapsed;
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if (usecToSleep > 0) {
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PerformanceWarning warn(false,"VoxelSendThread... usleep()",false,&_usleepTime,&_usleepCalls);
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usleep(usecToSleep);
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} else {
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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std::cout << "Last send took too much time, not sleeping!\n";
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}
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}
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}
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return isStillRunning(); // keep running till they terminate us
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}
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uint64_t VoxelSendThread::_usleepTime = 0;
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uint64_t VoxelSendThread::_usleepCalls = 0;
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uint64_t VoxelSendThread::_totalBytes = 0;
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uint64_t VoxelSendThread::_totalWastedBytes = 0;
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uint64_t VoxelSendThread::_totalPackets = 0;
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int VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent) {
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bool debug = _myServer->wantsDebugVoxelSending();
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uint64_t now = usecTimestampNow();
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bool packetSent = false; // did we send a packet?
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int packetsSent = 0;
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// Here's where we check to see if this packet is a duplicate of the last packet. If it is, we will silently
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// obscure the packet and not send it. This allows the callers and upper level logic to not need to know about
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// this rate control savings.
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if (nodeData->shouldSuppressDuplicatePacket()) {
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nodeData->resetVoxelPacket(true); // we still need to reset it though!
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return packetsSent; // without sending...
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}
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const unsigned char* messageData = nodeData->getPacket();
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int numBytesPacketHeader = numBytesForPacketHeader(messageData);
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const unsigned char* dataAt = messageData + numBytesPacketHeader;
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dataAt += sizeof(VOXEL_PACKET_FLAGS);
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VOXEL_PACKET_SEQUENCE sequence = (*(VOXEL_PACKET_SEQUENCE*)dataAt);
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dataAt += sizeof(VOXEL_PACKET_SEQUENCE);
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// If we've got a stats message ready to send, then see if we can piggyback them together
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if (nodeData->stats.isReadyToSend()) {
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// Send the stats message to the client
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unsigned char* statsMessage = nodeData->stats.getStatsMessage();
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int statsMessageLength = nodeData->stats.getStatsMessageLength();
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// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
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if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
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// copy voxel message to back of stats message
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memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
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statsMessageLength += nodeData->getPacketLength();
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// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
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// there was nothing else to send.
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int thisWastedBytes = 0;
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_totalWastedBytes += thisWastedBytes;
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_totalBytes += nodeData->getPacketLength();
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_totalPackets++;
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if (debug) {
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qDebug("Adding stats to packet at %llu [%llu]: sequence: %d size:%d [%llu] wasted bytes:%d [%llu]\n",
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now,
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_totalPackets,
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sequence, nodeData->getPacketLength(), _totalBytes,
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thisWastedBytes, _totalWastedBytes);
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}
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// actually send it
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NodeList::getInstance()->getNodeSocket().writeDatagram((char*) statsMessage, statsMessageLength,
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node->getActiveSocket()->getAddress(),
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node->getActiveSocket()->getPort());
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packetSent = true;
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} else {
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// not enough room in the packet, send two packets
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NodeList::getInstance()->getNodeSocket().writeDatagram((char*) statsMessage, statsMessageLength,
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node->getActiveSocket()->getAddress(),
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node->getActiveSocket()->getPort());
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// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
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// there was nothing else to send.
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int thisWastedBytes = 0;
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_totalWastedBytes += thisWastedBytes;
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_totalBytes += statsMessageLength;
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_totalPackets++;
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if (debug) {
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qDebug("Sending separate stats packet at %llu [%llu]: size:%d [%llu] wasted bytes:%d [%llu]\n",
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now,
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_totalPackets,
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statsMessageLength, _totalBytes,
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thisWastedBytes, _totalWastedBytes);
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}
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trueBytesSent += statsMessageLength;
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truePacketsSent++;
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packetsSent++;
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NodeList::getInstance()->getNodeSocket().writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
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node->getActiveSocket()->getAddress(),
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node->getActiveSocket()->getPort());
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packetSent = true;
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thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
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_totalWastedBytes += thisWastedBytes;
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_totalBytes += nodeData->getPacketLength();
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_totalPackets++;
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if (debug) {
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qDebug("Sending packet at %llu [%llu]: sequence: %d size:%d [%llu] wasted bytes:%d [%llu]\n",
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now,
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_totalPackets,
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sequence, nodeData->getPacketLength(), _totalBytes,
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thisWastedBytes, _totalWastedBytes);
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}
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}
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nodeData->stats.markAsSent();
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} else {
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// If there's actually a packet waiting, then send it.
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if (nodeData->isPacketWaiting()) {
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// just send the voxel packet
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NodeList::getInstance()->getNodeSocket().writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
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node->getActiveSocket()->getAddress(),
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node->getActiveSocket()->getPort());
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packetSent = true;
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int thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
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_totalWastedBytes += thisWastedBytes;
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_totalBytes += nodeData->getPacketLength();
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_totalPackets++;
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if (debug) {
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qDebug("Sending packet at %llu [%llu]: sequence:%d size:%d [%llu] wasted bytes:%d [%llu]\n",
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now,
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_totalPackets,
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sequence, nodeData->getPacketLength(), _totalBytes,
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thisWastedBytes, _totalWastedBytes);
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}
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}
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}
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// remember to track our stats
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if (packetSent) {
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nodeData->stats.packetSent(nodeData->getPacketLength());
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trueBytesSent += nodeData->getPacketLength();
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truePacketsSent++;
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packetsSent++;
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nodeData->resetVoxelPacket();
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}
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return packetsSent;
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}
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/// Version of voxel distributor that sends the deepest LOD level at once
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int VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged) {
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int truePacketsSent = 0;
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int trueBytesSent = 0;
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int packetsSentThisInterval = 0;
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bool somethingToSend = true; // assume we have something
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// FOR NOW... node tells us if it wants to receive only view frustum deltas
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bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
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// If our packet already has content in it, then we must use the color choice of the waiting packet.
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// If we're starting a fresh packet, then...
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// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
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// the clients requested color state.
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bool wantColor = nodeData->getWantColor();
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bool wantCompression = nodeData->getWantCompression();
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// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
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// then let's just send that waiting packet.
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if (!nodeData->getCurrentPacketFormatMatches()) {
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if (nodeData->isPacketWaiting()) {
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("wantColor=%s wantCompression=%s SENDING PARTIAL PACKET! currentPacketIsColor=%s currentPacketIsCompressed=%s\n",
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debug::valueOf(wantColor), debug::valueOf(wantCompression),
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debug::valueOf(nodeData->getCurrentPacketIsColor()),
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debug::valueOf(nodeData->getCurrentPacketIsCompressed()) );
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}
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packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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} else {
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("wantColor=%s wantCompression=%s FIXING HEADER! currentPacketIsColor=%s currentPacketIsCompressed=%s\n",
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debug::valueOf(wantColor), debug::valueOf(wantCompression),
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debug::valueOf(nodeData->getCurrentPacketIsColor()),
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debug::valueOf(nodeData->getCurrentPacketIsCompressed()) );
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}
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nodeData->resetVoxelPacket();
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}
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int targetSize = MAX_VOXEL_PACKET_DATA_SIZE;
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if (wantCompression) {
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targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE);
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}
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("line:%d _packetData.changeSettings() wantCompression=%s targetSize=%d\n",__LINE__,
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debug::valueOf(wantCompression), targetSize);
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}
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_packetData.changeSettings(wantCompression, targetSize);
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}
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("wantColor/isColor=%s/%s wantCompression/isCompressed=%s/%s viewFrustumChanged=%s, getWantLowResMoving()=%s\n",
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debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()),
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debug::valueOf(wantCompression), debug::valueOf(nodeData->getCurrentPacketIsCompressed()),
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->getWantLowResMoving()));
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}
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const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()),
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debug::valueOf(nodeData->getViewSent())
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);
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}
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// If the current view frustum has changed OR we have nothing to send, then search against
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// the current view frustum for things to send.
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if (viewFrustumChanged || nodeData->nodeBag.isEmpty()) {
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uint64_t now = usecTimestampNow();
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("(viewFrustumChanged=%s || nodeData->nodeBag.isEmpty() =%s)...\n",
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()));
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if (nodeData->getLastTimeBagEmpty() > 0) {
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float elapsedSceneSend = (now - nodeData->getLastTimeBagEmpty()) / 1000000.0f;
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if (viewFrustumChanged) {
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printf("viewFrustumChanged resetting after elapsed time to send scene = %f seconds", elapsedSceneSend);
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} else {
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printf("elapsed time to send scene = %f seconds", elapsedSceneSend);
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}
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printf(" [occlusionCulling:%s, wantDelta:%s, wantColor:%s ]\n",
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debug::valueOf(nodeData->getWantOcclusionCulling()), debug::valueOf(wantDelta),
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debug::valueOf(wantColor));
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}
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}
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// if our view has changed, we need to reset these things...
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if (viewFrustumChanged) {
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if (_myServer->wantDumpVoxelsOnMove() || nodeData->moveShouldDump() || nodeData->hasLodChanged()) {
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nodeData->dumpOutOfView();
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}
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nodeData->map.erase();
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}
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if (!viewFrustumChanged && !nodeData->getWantDelta()) {
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// only set our last sent time if we weren't resetting due to frustum change
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uint64_t now = usecTimestampNow();
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nodeData->setLastTimeBagEmpty(now);
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}
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// track completed scenes and send out the stats packet accordingly
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nodeData->stats.sceneCompleted();
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::endSceneSleepTime = _usleepTime;
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unsigned long sleepTime = ::endSceneSleepTime - ::startSceneSleepTime;
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unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
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unsigned long elapsedTime = nodeData->stats.getElapsedTime();
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packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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if (_myServer->wantsDebugVoxelSending()) {
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qDebug("Scene completed at %llu encodeTime:%lu sleepTime:%lu elapsed:%lu Packets:%llu Bytes:%llu Wasted:%llu\n",
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usecTimestampNow(), encodeTime, sleepTime, elapsedTime, _totalPackets, _totalBytes, _totalWastedBytes);
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}
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if (_myServer->wantDisplayVoxelStats()) {
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nodeData->stats.printDebugDetails();
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}
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// start tracking our stats
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bool isFullScene = ((!viewFrustumChanged || !nodeData->getWantDelta())
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&& nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged();
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// If we're starting a full scene, then definitely we want to empty the nodeBag
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if (isFullScene) {
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nodeData->nodeBag.deleteAll();
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}
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if (_myServer->wantsDebugVoxelSending()) {
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qDebug("Scene started at %llu Packets:%llu Bytes:%llu Wasted:%llu\n",
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usecTimestampNow(),_totalPackets,_totalBytes,_totalWastedBytes);
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}
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::startSceneSleepTime = _usleepTime;
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getServerTree().getRoot(), _myServer->getJurisdiction());
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// This is the start of "resending" the scene.
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bool dontRestartSceneOnMove = false; // this is experimental
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if (dontRestartSceneOnMove) {
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if (nodeData->nodeBag.isEmpty()) {
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nodeData->nodeBag.insert(_myServer->getServerTree().getRoot()); // only in case of empty
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}
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} else {
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nodeData->nodeBag.insert(_myServer->getServerTree().getRoot()); // original behavior, reset on move or empty
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}
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}
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// If we have something in our nodeBag, then turn them into packets and send them out...
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if (!nodeData->nodeBag.isEmpty()) {
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int bytesWritten = 0;
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uint64_t start = usecTimestampNow();
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uint64_t startCompressTimeMsecs = VoxelPacketData::getCompressContentTime() / 1000;
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uint64_t startCompressCalls = VoxelPacketData::getCompressContentCalls();
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bool shouldSendEnvironments = _myServer->wantSendEnvironments() && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
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int clientMaxPacketsPerInterval = std::max(1,(nodeData->getMaxOctreePacketsPerSecond() / INTERVALS_PER_SECOND));
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int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
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truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
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nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
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}
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int extraPackingAttempts = 0;
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while (somethingToSend && packetsSentThisInterval < maxPacketsPerInterval - (shouldSendEnvironments ? 1 : 0)) {
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if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
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printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
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truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
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nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
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}
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bool lastNodeDidntFit = false; // assume each node fits
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if (!nodeData->nodeBag.isEmpty()) {
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OctreeElement* subTree = nodeData->nodeBag.extract();
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bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
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CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
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|
||||
float voxelSizeScale = nodeData->getOctreeSizeScale();
|
||||
int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
|
||||
|
||||
int boundaryLevelAdjust = boundaryLevelAdjustClient + (viewFrustumChanged && nodeData->getWantLowResMoving()
|
||||
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
|
||||
|
||||
|
||||
bool isFullScene = ((!viewFrustumChanged || !nodeData->getWantDelta()) &&
|
||||
nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged();
|
||||
|
||||
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
|
||||
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
|
||||
wantOcclusionCulling, coverageMap, boundaryLevelAdjust, voxelSizeScale,
|
||||
nodeData->getLastTimeBagEmpty(),
|
||||
isFullScene, &nodeData->stats, _myServer->getJurisdiction());
|
||||
|
||||
|
||||
_myServer->getServerTree().lockForRead();
|
||||
nodeData->stats.encodeStarted();
|
||||
bytesWritten = _myServer->getServerTree().encodeTreeBitstream(subTree, &_packetData, nodeData->nodeBag, params);
|
||||
|
||||
// if we're trying to fill a full size packet, then we use this logic to determine if we have a DIDNT_FIT case.
|
||||
if (_packetData.getTargetSize() == MAX_VOXEL_PACKET_DATA_SIZE) {
|
||||
if (_packetData.hasContent() && bytesWritten == 0 &&
|
||||
params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
|
||||
lastNodeDidntFit = true;
|
||||
}
|
||||
} else {
|
||||
// in compressed mode and we are trying to pack more... and we don't care if the _packetData has
|
||||
// content or not... because in this case even if we were unable to pack any data, we want to drop
|
||||
// below to our sendNow logic, but we do want to track that we attempted to pack extra
|
||||
extraPackingAttempts++;
|
||||
if (bytesWritten == 0 && params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
|
||||
lastNodeDidntFit = true;
|
||||
}
|
||||
}
|
||||
|
||||
nodeData->stats.encodeStopped();
|
||||
_myServer->getServerTree().unlock();
|
||||
} else {
|
||||
// If the bag was empty then we didn't even attempt to encode, and so we know the bytesWritten were 0
|
||||
bytesWritten = 0;
|
||||
somethingToSend = false; // this will cause us to drop out of the loop...
|
||||
}
|
||||
|
||||
// If the last node didn't fit, but we're in compressed mode, then we actually want to see if we can fit a
|
||||
// little bit more in this packet. To do this we
|
||||
|
||||
// We only consider sending anything if there is something in the _packetData to send... But
|
||||
// if bytesWritten == 0 it means either the subTree couldn't fit or we had an empty bag... Both cases
|
||||
// mean we should send the previous packet contents and reset it.
|
||||
if (lastNodeDidntFit) {
|
||||
if (_packetData.hasContent()) {
|
||||
// if for some reason the finalized size is greater than our available size, then probably the "compressed"
|
||||
// form actually inflated beyond our padding, and in this case we will send the current packet, then
|
||||
// write to out new packet...
|
||||
int writtenSize = _packetData.getFinalizedSize()
|
||||
+ (nodeData->getCurrentPacketIsCompressed() ? sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE) : 0);
|
||||
|
||||
|
||||
if (writtenSize > nodeData->getAvailable()) {
|
||||
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
printf("writtenSize[%d] > available[%d] too big, sending packet as is.\n",
|
||||
writtenSize, nodeData->getAvailable());
|
||||
}
|
||||
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
}
|
||||
|
||||
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
printf("calling writeToPacket() available=%d compressedSize=%d uncompressedSize=%d target=%d\n",
|
||||
nodeData->getAvailable(), _packetData.getFinalizedSize(),
|
||||
_packetData.getUncompressedSize(), _packetData.getTargetSize());
|
||||
}
|
||||
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
|
||||
extraPackingAttempts = 0;
|
||||
}
|
||||
|
||||
// If we're not running compressed, the we know we can just send now. Or if we're running compressed, but
|
||||
// the packet doesn't have enough space to bother attempting to pack more...
|
||||
bool sendNow = true;
|
||||
|
||||
if (nodeData->getCurrentPacketIsCompressed() &&
|
||||
nodeData->getAvailable() >= MINIMUM_ATTEMPT_MORE_PACKING &&
|
||||
extraPackingAttempts <= REASONABLE_NUMBER_OF_PACKING_ATTEMPTS) {
|
||||
sendNow = false; // try to pack more
|
||||
}
|
||||
|
||||
int targetSize = MAX_VOXEL_PACKET_DATA_SIZE;
|
||||
if (sendNow) {
|
||||
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
if (wantCompression) {
|
||||
targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE);
|
||||
}
|
||||
} else {
|
||||
// If we're in compressed mode, then we want to see if we have room for more in this wire packet.
|
||||
// but we've finalized the _packetData, so we want to start a new section, we will do that by
|
||||
// resetting the packet settings with the max uncompressed size of our current available space
|
||||
// in the wire packet. We also include room for our section header, and a little bit of padding
|
||||
// to account for the fact that whenc compressing small amounts of data, we sometimes end up with
|
||||
// a larger compressed size then uncompressed size
|
||||
targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE) - COMPRESS_PADDING;
|
||||
}
|
||||
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
printf("line:%d _packetData.changeSettings() wantCompression=%s targetSize=%d\n",__LINE__,
|
||||
debug::valueOf(nodeData->getWantCompression()), targetSize);
|
||||
}
|
||||
_packetData.changeSettings(nodeData->getWantCompression(), targetSize); // will do reset
|
||||
}
|
||||
}
|
||||
|
||||
// send the environment packet
|
||||
if (shouldSendEnvironments) {
|
||||
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
|
||||
int envPacketLength = numBytesPacketHeader;
|
||||
int environmentsToSend = _myServer->getSendMinimalEnvironment() ? 1 : _myServer->getEnvironmentDataCount();
|
||||
|
||||
for (int i = 0; i < environmentsToSend; i++) {
|
||||
envPacketLength += _myServer->getEnvironmentData(i)->getBroadcastData(_tempOutputBuffer + envPacketLength);
|
||||
}
|
||||
|
||||
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) _tempOutputBuffer, envPacketLength,
|
||||
node->getActiveSocket()->getAddress(),
|
||||
node->getActiveSocket()->getPort());
|
||||
trueBytesSent += envPacketLength;
|
||||
truePacketsSent++;
|
||||
packetsSentThisInterval++;
|
||||
}
|
||||
|
||||
uint64_t end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start)/1000;
|
||||
|
||||
uint64_t endCompressCalls = VoxelPacketData::getCompressContentCalls();
|
||||
int elapsedCompressCalls = endCompressCalls - startCompressCalls;
|
||||
|
||||
uint64_t endCompressTimeMsecs = VoxelPacketData::getCompressContentTime() / 1000;
|
||||
int elapsedCompressTimeMsecs = endCompressTimeMsecs - startCompressTimeMsecs;
|
||||
|
||||
|
||||
if (elapsedmsec > 100) {
|
||||
if (elapsedmsec > 1000) {
|
||||
int elapsedsec = (end - start)/1000000;
|
||||
printf("WARNING! packetLoop() took %d seconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets %d nodes still to send\n",
|
||||
elapsedsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
} else {
|
||||
printf("WARNING! packetLoop() took %d milliseconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
} else if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
printf("packetLoop() took %d milliseconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
|
||||
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
|
||||
// the voxels from the current view frustum
|
||||
if (nodeData->nodeBag.isEmpty()) {
|
||||
nodeData->updateLastKnownViewFrustum();
|
||||
nodeData->setViewSent(true);
|
||||
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
nodeData->map.printStats();
|
||||
}
|
||||
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
|
||||
}
|
||||
|
||||
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
|
||||
printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
|
||||
truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
|
||||
nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
|
||||
}
|
||||
|
||||
} // end if bag wasn't empty, and so we sent stuff...
|
||||
|
||||
return truePacketsSent;
|
||||
}
|
||||
|
||||
****/
|
|
@ -43,748 +43,40 @@ const char* VoxelServer::getMyDefaultPersistFilename() {
|
|||
return LOCAL_VOXELS_PERSIST_FILE;
|
||||
}
|
||||
|
||||
/*****
|
||||
|
||||
|
||||
void attachVoxelNodeDataToNode(Node* newNode) {
|
||||
if (newNode->getLinkedData() == NULL) {
|
||||
VoxelNodeData* voxelNodeData = new VoxelNodeData(newNode);
|
||||
newNode->setLinkedData(voxelNodeData);
|
||||
}
|
||||
bool VoxelServer::hasSpecialPacketToSend() {
|
||||
bool shouldSendEnvironments = _sendEnvironments && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, OCTREE_SEND_INTERVAL_USECS);
|
||||
return shouldSendEnvironments;
|
||||
}
|
||||
|
||||
VoxelServer* VoxelServer::_theInstance = NULL;
|
||||
|
||||
VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) :
|
||||
ThreadedAssignment(dataBuffer, numBytes),
|
||||
_serverTree(true)
|
||||
{
|
||||
_argc = 0;
|
||||
_argv = NULL;
|
||||
|
||||
_packetsPerClientPerInterval = 10;
|
||||
_wantVoxelPersist = true;
|
||||
_wantLocalDomain = false;
|
||||
_debugVoxelSending = false;
|
||||
_shouldShowAnimationDebug = false;
|
||||
_displayVoxelStats = false;
|
||||
_debugVoxelReceiving = false;
|
||||
_sendEnvironments = true;
|
||||
_sendMinimalEnvironment = false;
|
||||
_dumpVoxelsOnMove = false;
|
||||
_verboseDebug = false;
|
||||
_jurisdiction = NULL;
|
||||
_jurisdictionSender = NULL;
|
||||
_voxelServerPacketProcessor = NULL;
|
||||
_voxelPersistThread = NULL;
|
||||
_parsedArgV = NULL;
|
||||
int VoxelServer::sendSpecialPacket(Node* node) {
|
||||
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
|
||||
int envPacketLength = numBytesPacketHeader;
|
||||
int environmentsToSend = getSendMinimalEnvironment() ? 1 : getEnvironmentDataCount();
|
||||
|
||||
_started = time(0);
|
||||
_startedUSecs = usecTimestampNow();
|
||||
|
||||
_theInstance = this;
|
||||
}
|
||||
|
||||
VoxelServer::~VoxelServer() {
|
||||
if (_parsedArgV) {
|
||||
for (int i = 0; i < _argc; i++) {
|
||||
delete[] _parsedArgV[i];
|
||||
}
|
||||
delete[] _parsedArgV;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelServer::initMongoose(int port) {
|
||||
// setup the mongoose web server
|
||||
struct mg_callbacks callbacks = {};
|
||||
|
||||
QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
|
||||
QString listenPort = QString("%1").arg(port);
|
||||
|
||||
|
||||
// list of options. Last element must be NULL.
|
||||
const char* options[] = {
|
||||
"listening_ports", listenPort.toLocal8Bit().constData(),
|
||||
"document_root", documentRoot.toLocal8Bit().constData(),
|
||||
NULL };
|
||||
|
||||
callbacks.begin_request = civetwebRequestHandler;
|
||||
|
||||
// Start the web server.
|
||||
mg_start(&callbacks, NULL, options);
|
||||
}
|
||||
|
||||
int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
|
||||
const struct mg_request_info* ri = mg_get_request_info(connection);
|
||||
|
||||
VoxelServer* theServer = GetInstance();
|
||||
|
||||
#ifdef FORCE_CRASH
|
||||
if (strcmp(ri->uri, "/force_crash") == 0 && strcmp(ri->request_method, "GET") == 0) {
|
||||
qDebug() << "About to force a crash!\n";
|
||||
int foo;
|
||||
int* forceCrash = &foo;
|
||||
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
|
||||
mg_printf(connection, "%s", "forcing a crash....\r\n");
|
||||
delete[] forceCrash;
|
||||
mg_printf(connection, "%s", "did it crash....\r\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool showStats = false;
|
||||
if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
|
||||
showStats = true;
|
||||
}
|
||||
|
||||
if (strcmp(ri->uri, "/resetStats") == 0 && strcmp(ri->request_method, "GET") == 0) {
|
||||
theServer->_voxelServerPacketProcessor->resetStats();
|
||||
showStats = true;
|
||||
for (int i = 0; i < environmentsToSend; i++) {
|
||||
envPacketLength += getEnvironmentData(i)->getBroadcastData(_tempOutputBuffer + envPacketLength);
|
||||
}
|
||||
|
||||
if (showStats) {
|
||||
uint64_t checkSum;
|
||||
// return a 200
|
||||
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n");
|
||||
mg_printf(connection, "%s", "Content-Type: text/html\r\n\r\n");
|
||||
mg_printf(connection, "%s", "<html><doc>\r\n");
|
||||
mg_printf(connection, "%s", "<pre>\r\n");
|
||||
mg_printf(connection, "%s", "<b>Your Voxel Server is running... <a href='/'>[RELOAD]</a></b>\r\n");
|
||||
|
||||
tm* localtm = localtime(&theServer->_started);
|
||||
const int MAX_TIME_LENGTH = 128;
|
||||
char buffer[MAX_TIME_LENGTH];
|
||||
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
|
||||
mg_printf(connection, "Running since: %s", buffer);
|
||||
|
||||
// Convert now to tm struct for UTC
|
||||
tm* gmtm = gmtime(&theServer->_started);
|
||||
if (gmtm != NULL) {
|
||||
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", gmtm);
|
||||
mg_printf(connection, " [%s UTM] ", buffer);
|
||||
}
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
uint64_t now = usecTimestampNow();
|
||||
const int USECS_PER_MSEC = 1000;
|
||||
uint64_t msecsElapsed = (now - theServer->_startedUSecs) / USECS_PER_MSEC;
|
||||
const int MSECS_PER_SEC = 1000;
|
||||
const int SECS_PER_MIN = 60;
|
||||
const int MIN_PER_HOUR = 60;
|
||||
const int MSECS_PER_MIN = MSECS_PER_SEC * SECS_PER_MIN;
|
||||
|
||||
float seconds = (msecsElapsed % MSECS_PER_MIN)/(float)MSECS_PER_SEC;
|
||||
int minutes = (msecsElapsed/(MSECS_PER_MIN)) % MIN_PER_HOUR;
|
||||
int hours = (msecsElapsed/(MSECS_PER_MIN * MIN_PER_HOUR));
|
||||
|
||||
mg_printf(connection, "%s", "Uptime: ");
|
||||
if (hours > 0) {
|
||||
mg_printf(connection, "%d hour%s ", hours, (hours > 1) ? "s" : "" );
|
||||
}
|
||||
if (minutes > 0) {
|
||||
mg_printf(connection, "%d minute%s ", minutes, (minutes > 1) ? "s" : "");
|
||||
}
|
||||
if (seconds > 0) {
|
||||
mg_printf(connection, "%.3f seconds ", seconds);
|
||||
}
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
|
||||
// display voxel file load time
|
||||
if (theServer->isInitialLoadComplete()) {
|
||||
time_t* loadCompleted = theServer->getLoadCompleted();
|
||||
if (loadCompleted) {
|
||||
tm* voxelsLoadedAtLocal = localtime(loadCompleted);
|
||||
const int MAX_TIME_LENGTH = 128;
|
||||
char buffer[MAX_TIME_LENGTH];
|
||||
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", voxelsLoadedAtLocal);
|
||||
mg_printf(connection, "Voxels Loaded At: %s", buffer);
|
||||
|
||||
// Convert now to tm struct for UTC
|
||||
tm* voxelsLoadedAtUTM = gmtime(theServer->getLoadCompleted());
|
||||
if (gmtm != NULL) {
|
||||
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", voxelsLoadedAtUTM);
|
||||
mg_printf(connection, " [%s UTM] ", buffer);
|
||||
}
|
||||
} else {
|
||||
mg_printf(connection, "%s", "Voxel Persist Disabled...\r\n");
|
||||
}
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
|
||||
uint64_t msecsElapsed = theServer->getLoadElapsedTime() / USECS_PER_MSEC;;
|
||||
float seconds = (msecsElapsed % MSECS_PER_MIN)/(float)MSECS_PER_SEC;
|
||||
int minutes = (msecsElapsed/(MSECS_PER_MIN)) % MIN_PER_HOUR;
|
||||
int hours = (msecsElapsed/(MSECS_PER_MIN * MIN_PER_HOUR));
|
||||
|
||||
mg_printf(connection, "%s", "Voxels Load Took: ");
|
||||
if (hours > 0) {
|
||||
mg_printf(connection, "%d hour%s ", hours, (hours > 1) ? "s" : "" );
|
||||
}
|
||||
if (minutes > 0) {
|
||||
mg_printf(connection, "%d minute%s ", minutes, (minutes > 1) ? "s" : "");
|
||||
}
|
||||
if (seconds >= 0) {
|
||||
mg_printf(connection, "%.3f seconds", seconds);
|
||||
}
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
} else {
|
||||
mg_printf(connection, "%s", "Voxels not yet loaded...\r\n");
|
||||
}
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
mg_printf(connection, "%s", "<b>Configuration:</b>\r\n");
|
||||
|
||||
for (int i = 1; i < theServer->_argc; i++) {
|
||||
mg_printf(connection, "%s ", theServer->_argv[i]);
|
||||
}
|
||||
mg_printf(connection, "%s", "\r\n"); // one to end the config line
|
||||
mg_printf(connection, "%s", "\r\n"); // two more for spacing
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
// display scene stats
|
||||
unsigned long nodeCount = OctreeElement::getNodeCount();
|
||||
unsigned long internalNodeCount = OctreeElement::getInternalNodeCount();
|
||||
unsigned long leafNodeCount = OctreeElement::getLeafNodeCount();
|
||||
|
||||
QLocale locale(QLocale::English);
|
||||
const float AS_PERCENT = 100.0;
|
||||
mg_printf(connection, "%s", "<b>Current Nodes in scene:</b>\r\n");
|
||||
mg_printf(connection, " Total Nodes: %s nodes\r\n",
|
||||
locale.toString((uint)nodeCount).rightJustified(16, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Internal Nodes: %s nodes (%5.2f%%)\r\n",
|
||||
locale.toString((uint)internalNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
|
||||
((float)internalNodeCount / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Leaf Nodes: %s nodes (%5.2f%%)\r\n",
|
||||
locale.toString((uint)leafNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
|
||||
((float)leafNodeCount / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
|
||||
// display outbound packet stats
|
||||
mg_printf(connection, "%s", "<b>Voxel Packet Statistics...</b>\r\n");
|
||||
uint64_t totalOutboundPackets = VoxelSendThread::_totalPackets;
|
||||
uint64_t totalOutboundBytes = VoxelSendThread::_totalBytes;
|
||||
uint64_t totalWastedBytes = VoxelSendThread::_totalWastedBytes;
|
||||
uint64_t totalBytesOfOctalCodes = VoxelPacketData::getTotalBytesOfOctalCodes();
|
||||
uint64_t totalBytesOfBitMasks = VoxelPacketData::getTotalBytesOfBitMasks();
|
||||
uint64_t totalBytesOfColor = VoxelPacketData::getTotalBytesOfColor();
|
||||
|
||||
const int COLUMN_WIDTH = 10;
|
||||
mg_printf(connection, " Total Outbound Packets: %s packets\r\n",
|
||||
locale.toString((uint)totalOutboundPackets).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Total Outbound Bytes: %s bytes\r\n",
|
||||
locale.toString((uint)totalOutboundBytes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Total Wasted Bytes: %s bytes\r\n",
|
||||
locale.toString((uint)totalWastedBytes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Total OctalCode Bytes: %s bytes (%5.2f%%)\r\n",
|
||||
locale.toString((uint)totalBytesOfOctalCodes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
|
||||
((float)totalBytesOfOctalCodes / (float)totalOutboundBytes) * AS_PERCENT);
|
||||
mg_printf(connection, " Total BitMasks Bytes: %s bytes (%5.2f%%)\r\n",
|
||||
locale.toString((uint)totalBytesOfBitMasks).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
|
||||
((float)totalBytesOfBitMasks / (float)totalOutboundBytes) * AS_PERCENT);
|
||||
mg_printf(connection, " Total Color Bytes: %s bytes (%5.2f%%)\r\n",
|
||||
locale.toString((uint)totalBytesOfColor).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
|
||||
((float)totalBytesOfColor / (float)totalOutboundBytes) * AS_PERCENT);
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
// display inbound packet stats
|
||||
mg_printf(connection, "%s", "<b>Voxel Edit Statistics... <a href='/resetStats'>[RESET]</a></b>\r\n");
|
||||
uint64_t averageTransitTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageTransitTimePerPacket();
|
||||
uint64_t averageProcessTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageProcessTimePerPacket();
|
||||
uint64_t averageLockWaitTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageLockWaitTimePerPacket();
|
||||
uint64_t averageProcessTimePerVoxel = theServer->_voxelServerPacketProcessor->getAverageProcessTimePerVoxel();
|
||||
uint64_t averageLockWaitTimePerVoxel = theServer->_voxelServerPacketProcessor->getAverageLockWaitTimePerVoxel();
|
||||
uint64_t totalVoxelsProcessed = theServer->_voxelServerPacketProcessor->getTotalVoxelsProcessed();
|
||||
uint64_t totalPacketsProcessed = theServer->_voxelServerPacketProcessor->getTotalPacketsProcessed();
|
||||
|
||||
float averageVoxelsPerPacket = totalPacketsProcessed == 0 ? 0 : totalVoxelsProcessed / totalPacketsProcessed;
|
||||
|
||||
mg_printf(connection, " Total Inbound Packets: %s packets\r\n",
|
||||
locale.toString((uint)totalPacketsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Total Inbound Voxels: %s voxels\r\n",
|
||||
locale.toString((uint)totalVoxelsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Inbound Voxels/Packet: %f voxels/packet\r\n", averageVoxelsPerPacket);
|
||||
mg_printf(connection, " Average Transit Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageTransitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Process Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageProcessTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Wait Lock Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageLockWaitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Process Time/Voxel: %s usecs\r\n",
|
||||
locale.toString((uint)averageProcessTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Wait Lock Time/Voxel: %s usecs\r\n",
|
||||
locale.toString((uint)averageLockWaitTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
|
||||
|
||||
int senderNumber = 0;
|
||||
NodeToSenderStatsMap& allSenderStats = theServer->_voxelServerPacketProcessor->getSingleSenderStats();
|
||||
for (NodeToSenderStatsMapIterator i = allSenderStats.begin(); i != allSenderStats.end(); i++) {
|
||||
senderNumber++;
|
||||
QUuid senderID = i->first;
|
||||
SingleSenderStats& senderStats = i->second;
|
||||
|
||||
mg_printf(connection, "\r\n Stats for sender %d uuid: %s\r\n", senderNumber,
|
||||
senderID.toString().toLocal8Bit().constData());
|
||||
|
||||
averageTransitTimePerPacket = senderStats.getAverageTransitTimePerPacket();
|
||||
averageProcessTimePerPacket = senderStats.getAverageProcessTimePerPacket();
|
||||
averageLockWaitTimePerPacket = senderStats.getAverageLockWaitTimePerPacket();
|
||||
averageProcessTimePerVoxel = senderStats.getAverageProcessTimePerVoxel();
|
||||
averageLockWaitTimePerVoxel = senderStats.getAverageLockWaitTimePerVoxel();
|
||||
totalVoxelsProcessed = senderStats.getTotalVoxelsProcessed();
|
||||
totalPacketsProcessed = senderStats.getTotalPacketsProcessed();
|
||||
|
||||
averageVoxelsPerPacket = totalPacketsProcessed == 0 ? 0 : totalVoxelsProcessed / totalPacketsProcessed;
|
||||
|
||||
mg_printf(connection, " Total Inbound Packets: %s packets\r\n",
|
||||
locale.toString((uint)totalPacketsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Total Inbound Voxels: %s voxels\r\n",
|
||||
locale.toString((uint)totalVoxelsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Inbound Voxels/Packet: %f voxels/packet\r\n", averageVoxelsPerPacket);
|
||||
mg_printf(connection, " Average Transit Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageTransitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Process Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageProcessTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Wait Lock Time/Packet: %s usecs\r\n",
|
||||
locale.toString((uint)averageLockWaitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Process Time/Voxel: %s usecs\r\n",
|
||||
locale.toString((uint)averageProcessTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
mg_printf(connection, " Average Wait Lock Time/Voxel: %s usecs\r\n",
|
||||
locale.toString((uint)averageLockWaitTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
|
||||
|
||||
}
|
||||
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
// display memory usage stats
|
||||
mg_printf(connection, "%s", "<b>Current Memory Usage Statistics</b>\r\n");
|
||||
mg_printf(connection, "\r\nVoxelTreeElement size... %ld bytes\r\n", sizeof(VoxelTreeElement));
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
|
||||
const char* memoryScaleLabel;
|
||||
const float MEGABYTES = 1000000.f;
|
||||
const float GIGABYTES = 1000000000.f;
|
||||
float memoryScale;
|
||||
if (OctreeElement::getTotalMemoryUsage() / MEGABYTES < 1000.0f) {
|
||||
memoryScaleLabel = "MB";
|
||||
memoryScale = MEGABYTES;
|
||||
} else {
|
||||
memoryScaleLabel = "GB";
|
||||
memoryScale = GIGABYTES;
|
||||
}
|
||||
|
||||
mg_printf(connection, "Voxel Node Memory Usage: %8.2f %s\r\n",
|
||||
OctreeElement::getVoxelMemoryUsage() / memoryScale, memoryScaleLabel);
|
||||
mg_printf(connection, "Octcode Memory Usage: %8.2f %s\r\n",
|
||||
OctreeElement::getOctcodeMemoryUsage() / memoryScale, memoryScaleLabel);
|
||||
mg_printf(connection, "External Children Memory Usage: %8.2f %s\r\n",
|
||||
OctreeElement::getExternalChildrenMemoryUsage() / memoryScale, memoryScaleLabel);
|
||||
mg_printf(connection, "%s", " -----------\r\n");
|
||||
mg_printf(connection, " Total: %8.2f %s\r\n",
|
||||
OctreeElement::getTotalMemoryUsage() / memoryScale, memoryScaleLabel);
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "OctreeElement Children Population Statistics...\r\n");
|
||||
checkSum = 0;
|
||||
for (int i=0; i <= NUMBER_OF_CHILDREN; i++) {
|
||||
checkSum += OctreeElement::getChildrenCount(i);
|
||||
mg_printf(connection, " Nodes with %d children: %s nodes (%5.2f%%)\r\n", i,
|
||||
locale.toString((uint)OctreeElement::getChildrenCount(i)).rightJustified(16, ' ').toLocal8Bit().constData(),
|
||||
((float)OctreeElement::getChildrenCount(i) / (float)nodeCount) * AS_PERCENT);
|
||||
}
|
||||
mg_printf(connection, "%s", " ----------------------\r\n");
|
||||
mg_printf(connection, " Total: %s nodes\r\n",
|
||||
locale.toString((uint)checkSum).rightJustified(16, ' ').toLocal8Bit().constData());
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "OctreeElement Children Encoding Statistics...\r\n");
|
||||
|
||||
mg_printf(connection, " Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getSingleChildrenCount(), ((float)OctreeElement::getSingleChildrenCount() / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Two Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getTwoChildrenOffsetCount(),
|
||||
((float)OctreeElement::getTwoChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Two Children as External: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getTwoChildrenExternalCount(),
|
||||
((float)OctreeElement::getTwoChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Three Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getThreeChildrenOffsetCount(),
|
||||
((float)OctreeElement::getThreeChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Three Children as External: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getThreeChildrenExternalCount(),
|
||||
((float)OctreeElement::getThreeChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
|
||||
mg_printf(connection, " Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
|
||||
OctreeElement::getExternalChildrenCount(),
|
||||
((float)OctreeElement::getExternalChildrenCount() / (float)nodeCount) * AS_PERCENT);
|
||||
|
||||
checkSum = OctreeElement::getSingleChildrenCount() +
|
||||
OctreeElement::getTwoChildrenOffsetCount() + OctreeElement::getTwoChildrenExternalCount() +
|
||||
OctreeElement::getThreeChildrenOffsetCount() + OctreeElement::getThreeChildrenExternalCount() +
|
||||
OctreeElement::getExternalChildrenCount();
|
||||
|
||||
mg_printf(connection, "%s", " ----------------\r\n");
|
||||
mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
|
||||
mg_printf(connection, " Expected: %10.lu nodes\r\n", nodeCount);
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "In other news....\r\n");
|
||||
mg_printf(connection, "could store 4 children internally: %10.llu nodes\r\n",
|
||||
OctreeElement::getCouldStoreFourChildrenInternally());
|
||||
mg_printf(connection, "could NOT store 4 children internally: %10.llu nodes\r\n",
|
||||
OctreeElement::getCouldNotStoreFourChildrenInternally());
|
||||
#endif
|
||||
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "\r\n");
|
||||
mg_printf(connection, "%s", "</pre>\r\n");
|
||||
|
||||
mg_printf(connection, "%s", "</doc></html>");
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
// have mongoose process this request from the document_root
|
||||
return 0;
|
||||
}
|
||||
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) _tempOutputBuffer, envPacketLength,
|
||||
node->getActiveSocket()->getAddress(),
|
||||
node->getActiveSocket()->getPort());
|
||||
return envPacketLength;
|
||||
}
|
||||
|
||||
|
||||
void VoxelServer::setArguments(int argc, char** argv) {
|
||||
_argc = argc;
|
||||
_argv = const_cast<const char**>(argv);
|
||||
|
||||
qDebug("VoxelServer::setArguments()\n");
|
||||
for (int i = 0; i < _argc; i++) {
|
||||
qDebug("_argv[%d]=%s\n", i, _argv[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VoxelServer::parsePayload() {
|
||||
|
||||
if (getNumPayloadBytes() > 0) {
|
||||
QString config((const char*) _payload);
|
||||
|
||||
// Now, parse the config
|
||||
QStringList configList = config.split(" ");
|
||||
|
||||
int argCount = configList.size() + 1;
|
||||
|
||||
qDebug("VoxelServer::parsePayload()... argCount=%d\n",argCount);
|
||||
|
||||
_parsedArgV = new char*[argCount];
|
||||
const char* dummy = "config-from-payload";
|
||||
_parsedArgV[0] = new char[strlen(dummy) + sizeof(char)];
|
||||
strcpy(_parsedArgV[0], dummy);
|
||||
|
||||
for (int i = 1; i < argCount; i++) {
|
||||
QString configItem = configList.at(i-1);
|
||||
_parsedArgV[i] = new char[configItem.length() + sizeof(char)];
|
||||
strcpy(_parsedArgV[i], configItem.toLocal8Bit().constData());
|
||||
qDebug("VoxelServer::parsePayload()... _parsedArgV[%d]=%s\n", i, _parsedArgV[i]);
|
||||
}
|
||||
|
||||
setArguments(argCount, _parsedArgV);
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelServer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
|
||||
if (dataByteArray[0] == PACKET_TYPE_VOXEL_QUERY) {
|
||||
bool debug = false;
|
||||
if (debug) {
|
||||
qDebug("Got PACKET_TYPE_VOXEL_QUERY at %llu.\n", usecTimestampNow());
|
||||
}
|
||||
|
||||
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) dataByteArray.data());
|
||||
|
||||
// If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we
|
||||
// need to make sure we have it in our nodeList.
|
||||
QUuid nodeUUID = QUuid::fromRfc4122(dataByteArray.mid(numBytesPacketHeader,
|
||||
NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
Node* node = nodeList->nodeWithUUID(nodeUUID);
|
||||
|
||||
if (node) {
|
||||
nodeList->updateNodeWithData(node, senderSockAddr, (unsigned char *) dataByteArray.data(),
|
||||
dataByteArray.size());
|
||||
if (!node->getActiveSocket()) {
|
||||
// we don't have an active socket for this node, but they're talking to us
|
||||
// this means they've heard from us and can reply, let's assume public is active
|
||||
node->activatePublicSocket();
|
||||
}
|
||||
VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
|
||||
if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
|
||||
nodeData->initializeVoxelSendThread(this);
|
||||
}
|
||||
}
|
||||
} else if (dataByteArray[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
|
||||
if (_jurisdictionSender) {
|
||||
_jurisdictionSender->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
|
||||
dataByteArray.size());
|
||||
}
|
||||
} else if (_voxelServerPacketProcessor &&
|
||||
(dataByteArray[0] == PACKET_TYPE_SET_VOXEL
|
||||
|| dataByteArray[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE
|
||||
|| dataByteArray[0] == PACKET_TYPE_ERASE_VOXEL)) {
|
||||
|
||||
|
||||
const char* messageName;
|
||||
switch (dataByteArray[0]) {
|
||||
case PACKET_TYPE_SET_VOXEL:
|
||||
messageName = "PACKET_TYPE_SET_VOXEL";
|
||||
break;
|
||||
case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
|
||||
messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE";
|
||||
break;
|
||||
case PACKET_TYPE_ERASE_VOXEL:
|
||||
messageName = "PACKET_TYPE_ERASE_VOXEL";
|
||||
break;
|
||||
}
|
||||
_voxelServerPacketProcessor->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
|
||||
dataByteArray.size());
|
||||
} else {
|
||||
// let processNodeData handle it.
|
||||
NodeList::getInstance()->processNodeData(senderSockAddr, (unsigned char*) dataByteArray.data(),
|
||||
dataByteArray.size());
|
||||
}
|
||||
}
|
||||
|
||||
//int main(int argc, const char * argv[]) {
|
||||
void VoxelServer::run() {
|
||||
|
||||
const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server";
|
||||
|
||||
// change the logging target name while this is running
|
||||
Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME);
|
||||
|
||||
// Now would be a good time to parse our arguments, if we got them as assignment
|
||||
if (getNumPayloadBytes() > 0) {
|
||||
parsePayload();
|
||||
}
|
||||
|
||||
qInstallMessageHandler(Logging::verboseMessageHandler);
|
||||
|
||||
const char* STATUS_PORT = "--statusPort";
|
||||
const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
|
||||
if (statusPort) {
|
||||
int statusPortNumber = atoi(statusPort);
|
||||
initMongoose(statusPortNumber);
|
||||
}
|
||||
|
||||
|
||||
const char* JURISDICTION_FILE = "--jurisdictionFile";
|
||||
const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
|
||||
if (jurisdictionFile) {
|
||||
qDebug("jurisdictionFile=%s\n", jurisdictionFile);
|
||||
|
||||
qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
|
||||
_jurisdiction = new JurisdictionMap(jurisdictionFile);
|
||||
qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
|
||||
} else {
|
||||
const char* JURISDICTION_ROOT = "--jurisdictionRoot";
|
||||
const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
|
||||
if (jurisdictionRoot) {
|
||||
qDebug("jurisdictionRoot=%s\n", jurisdictionRoot);
|
||||
}
|
||||
|
||||
const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
|
||||
const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
|
||||
if (jurisdictionEndNodes) {
|
||||
qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
|
||||
}
|
||||
|
||||
if (jurisdictionRoot || jurisdictionEndNodes) {
|
||||
_jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
|
||||
}
|
||||
}
|
||||
|
||||
// should we send environments? Default is yes, but this command line suppresses sending
|
||||
const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
|
||||
_dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
|
||||
qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));
|
||||
|
||||
void VoxelServer::beforeRun() {
|
||||
// should we send environments? Default is yes, but this command line suppresses sending
|
||||
const char* SEND_ENVIRONMENTS = "--sendEnvironments";
|
||||
bool dontSendEnvironments = !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS);
|
||||
if (dontSendEnvironments) {
|
||||
qDebug("Sending environments suppressed...\n");
|
||||
_sendEnvironments = false;
|
||||
} else {
|
||||
} else {
|
||||
_sendEnvironments = true;
|
||||
// should we send environments? Default is yes, but this command line suppresses sending
|
||||
const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment";
|
||||
_sendMinimalEnvironment = cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT);
|
||||
qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
|
||||
}
|
||||
qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));
|
||||
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);
|
||||
|
||||
// we need to ask the DS about agents so we can ping/reply with them
|
||||
const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER};
|
||||
nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest));
|
||||
|
||||
setvbuf(stdout, NULL, _IOLBF, 0);
|
||||
|
||||
// tell our NodeList about our desire to get notifications
|
||||
nodeList->addHook(&_nodeWatcher);
|
||||
nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
|
||||
|
||||
nodeList->startSilentNodeRemovalThread();
|
||||
srand((unsigned)time(0));
|
||||
|
||||
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
|
||||
_displayVoxelStats = cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS);
|
||||
qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));
|
||||
|
||||
const char* VERBOSE_DEBUG = "--verboseDebug";
|
||||
_verboseDebug = cmdOptionExists(_argc, _argv, VERBOSE_DEBUG);
|
||||
qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug));
|
||||
|
||||
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
|
||||
_debugVoxelSending = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING);
|
||||
qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));
|
||||
|
||||
const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
|
||||
_debugVoxelReceiving = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING);
|
||||
qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));
|
||||
|
||||
const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
|
||||
_shouldShowAnimationDebug = cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG);
|
||||
qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));
|
||||
|
||||
// By default we will voxel persist, if you want to disable this, then pass in this parameter
|
||||
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
|
||||
if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) {
|
||||
_wantVoxelPersist = false;
|
||||
}
|
||||
qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
|
||||
|
||||
// if we want Voxel Persistence, set up the local file and persist thread
|
||||
if (_wantVoxelPersist) {
|
||||
|
||||
// Check to see if the user passed in a command line option for setting packet send rate
|
||||
const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
|
||||
const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
|
||||
if (voxelsPersistFilenameParameter) {
|
||||
strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
|
||||
} else {
|
||||
//strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
|
||||
strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
|
||||
}
|
||||
|
||||
qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);
|
||||
|
||||
// now set up VoxelPersistThread
|
||||
_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
|
||||
if (_voxelPersistThread) {
|
||||
_voxelPersistThread->initialize(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if the user passed in a command line option for loading an old style local
|
||||
// Voxel File. If so, load it now. This is not the same as a voxel persist file
|
||||
const char* INPUT_FILE = "-i";
|
||||
const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
|
||||
if (voxelsFilename) {
|
||||
_serverTree.readFromSVOFile(voxelsFilename);
|
||||
}
|
||||
|
||||
// Check to see if the user passed in a command line option for setting packet send rate
|
||||
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
|
||||
const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
|
||||
if (packetsPerSecond) {
|
||||
_packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
|
||||
if (_packetsPerClientPerInterval < 1) {
|
||||
_packetsPerClientPerInterval = 1;
|
||||
}
|
||||
qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
|
||||
}
|
||||
|
||||
HifiSockAddr senderSockAddr;
|
||||
|
||||
// set up our jurisdiction broadcaster...
|
||||
_jurisdictionSender = new JurisdictionSender(_jurisdiction);
|
||||
if (_jurisdictionSender) {
|
||||
_jurisdictionSender->initialize(true);
|
||||
}
|
||||
|
||||
// set up our VoxelServerPacketProcessor
|
||||
_voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
|
||||
if (_voxelServerPacketProcessor) {
|
||||
_voxelServerPacketProcessor->initialize(true);
|
||||
}
|
||||
|
||||
// Convert now to tm struct for local timezone
|
||||
tm* localtm = localtime(&_started);
|
||||
const int MAX_TIME_LENGTH = 128;
|
||||
char localBuffer[MAX_TIME_LENGTH] = { 0 };
|
||||
char utcBuffer[MAX_TIME_LENGTH] = { 0 };
|
||||
strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
|
||||
// Convert now to tm struct for UTC
|
||||
tm* gmtm = gmtime(&_started);
|
||||
if (gmtm != NULL) {
|
||||
strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm);
|
||||
}
|
||||
qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n";
|
||||
|
||||
QTimer* domainServerTimer = new QTimer(this);
|
||||
connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
|
||||
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000);
|
||||
|
||||
QTimer* silentNodeTimer = new QTimer(this);
|
||||
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
|
||||
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
|
||||
|
||||
QTimer* pingNodesTimer = new QTimer(this);
|
||||
connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes()));
|
||||
pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000);
|
||||
|
||||
// loop to send to nodes requesting data
|
||||
while (!_isFinished) {
|
||||
QCoreApplication::processEvents();
|
||||
}
|
||||
|
||||
// call NodeList::clear() so that all of our node specific objects, including our sending threads, are
|
||||
// properly shutdown and cleaned up.
|
||||
NodeList::getInstance()->clear();
|
||||
|
||||
if (_jurisdictionSender) {
|
||||
_jurisdictionSender->terminate();
|
||||
delete _jurisdictionSender;
|
||||
}
|
||||
|
||||
if (_voxelServerPacketProcessor) {
|
||||
_voxelServerPacketProcessor->terminate();
|
||||
delete _voxelServerPacketProcessor;
|
||||
}
|
||||
|
||||
if (_voxelPersistThread) {
|
||||
_voxelPersistThread->terminate();
|
||||
delete _voxelPersistThread;
|
||||
}
|
||||
|
||||
// tell our NodeList we're done with notifications
|
||||
nodeList->removeHook(&_nodeWatcher);
|
||||
|
||||
delete _jurisdiction;
|
||||
_jurisdiction = NULL;
|
||||
|
||||
qDebug() << "VoxelServer::run()... DONE\n";
|
||||
}
|
||||
|
||||
**/
|
||||
|
||||
|
|
|
@ -40,11 +40,17 @@ public:
|
|||
virtual unsigned char getMyNodeType();
|
||||
virtual const char* getMyLoggingServerTargetName();
|
||||
virtual const char* getMyDefaultPersistFilename();
|
||||
virtual bool hasSpecialPacketToSend();
|
||||
virtual int sendSpecialPacket(Node* node);
|
||||
|
||||
// subclass may implement these method
|
||||
virtual void beforeRun();
|
||||
|
||||
private:
|
||||
bool _sendEnvironments;
|
||||
bool _sendMinimalEnvironment;
|
||||
EnvironmentData _environmentData[3];
|
||||
unsigned char _tempOutputBuffer[MAX_PACKET_SIZE];
|
||||
};
|
||||
|
||||
#endif // __voxel_server__VoxelServer__
|
||||
|
|
Loading…
Reference in a new issue