removed all dead VoxelServer code, now mostly handled by OctreeServer

This commit is contained in:
ZappoMan 2013-12-04 19:20:11 -08:00
parent fad3a5957d
commit b3e9d369e4
3 changed files with 22 additions and 1307 deletions

View file

@ -1,583 +0,0 @@
/*****
//
// VoxelSendThread.cpp
// voxel-server
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded voxel packet sender
//
#include <EnvironmentData.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <PerfStat.h>
#include <SharedUtil.h>
extern EnvironmentData environmentData[3];
#include "VoxelSendThread.h"
#include "VoxelServer.h"
#include "VoxelServerConsts.h"
uint64_t startSceneSleepTime = 0;
uint64_t endSceneSleepTime = 0;
VoxelSendThread::VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer) :
_nodeUUID(nodeUUID),
_myServer(myServer),
_packetData()
{
}
bool VoxelSendThread::process() {
uint64_t start = usecTimestampNow();
bool gotLock = false;
// don't do any send processing until the initial load of the voxels is complete...
if (_myServer->isInitialLoadComplete()) {
Node* node = NodeList::getInstance()->nodeWithUUID(_nodeUUID);
if (node) {
// make sure the node list doesn't kill our node while we're using it
if (node->trylock()) {
gotLock = true;
VoxelNodeData* nodeData = NULL;
nodeData = (VoxelNodeData*) node->getLinkedData();
int packetsSent = 0;
// Sometimes the node data has not yet been linked, in which case we can't really do anything
if (nodeData) {
bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("nodeData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
}
packetsSent = deepestLevelVoxelDistributor(node, nodeData, viewFrustumChanged);
}
node->unlock(); // we're done with this node for now.
}
}
} else {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
qDebug("VoxelSendThread::process() waiting for isInitialLoadComplete()\n");
}
}
// Only sleep if we're still running and we got the lock last time we tried, otherwise try to get the lock asap
if (isStillRunning() && gotLock) {
// dynamically sleep until we need to fire off the next set of voxels
int elapsed = (usecTimestampNow() - start);
int usecToSleep = VOXEL_SEND_INTERVAL_USECS - elapsed;
if (usecToSleep > 0) {
PerformanceWarning warn(false,"VoxelSendThread... usleep()",false,&_usleepTime,&_usleepCalls);
usleep(usecToSleep);
} else {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
std::cout << "Last send took too much time, not sleeping!\n";
}
}
}
return isStillRunning(); // keep running till they terminate us
}
uint64_t VoxelSendThread::_usleepTime = 0;
uint64_t VoxelSendThread::_usleepCalls = 0;
uint64_t VoxelSendThread::_totalBytes = 0;
uint64_t VoxelSendThread::_totalWastedBytes = 0;
uint64_t VoxelSendThread::_totalPackets = 0;
int VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent) {
bool debug = _myServer->wantsDebugVoxelSending();
uint64_t now = usecTimestampNow();
bool packetSent = false; // did we send a packet?
int packetsSent = 0;
// Here's where we check to see if this packet is a duplicate of the last packet. If it is, we will silently
// obscure the packet and not send it. This allows the callers and upper level logic to not need to know about
// this rate control savings.
if (nodeData->shouldSuppressDuplicatePacket()) {
nodeData->resetVoxelPacket(true); // we still need to reset it though!
return packetsSent; // without sending...
}
const unsigned char* messageData = nodeData->getPacket();
int numBytesPacketHeader = numBytesForPacketHeader(messageData);
const unsigned char* dataAt = messageData + numBytesPacketHeader;
dataAt += sizeof(VOXEL_PACKET_FLAGS);
VOXEL_PACKET_SEQUENCE sequence = (*(VOXEL_PACKET_SEQUENCE*)dataAt);
dataAt += sizeof(VOXEL_PACKET_SEQUENCE);
// If we've got a stats message ready to send, then see if we can piggyback them together
if (nodeData->stats.isReadyToSend()) {
// Send the stats message to the client
unsigned char* statsMessage = nodeData->stats.getStatsMessage();
int statsMessageLength = nodeData->stats.getStatsMessageLength();
// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
// copy voxel message to back of stats message
memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
statsMessageLength += nodeData->getPacketLength();
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
// there was nothing else to send.
int thisWastedBytes = 0;
_totalWastedBytes += thisWastedBytes;
_totalBytes += nodeData->getPacketLength();
_totalPackets++;
if (debug) {
qDebug("Adding stats to packet at %llu [%llu]: sequence: %d size:%d [%llu] wasted bytes:%d [%llu]\n",
now,
_totalPackets,
sequence, nodeData->getPacketLength(), _totalBytes,
thisWastedBytes, _totalWastedBytes);
}
// actually send it
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) statsMessage, statsMessageLength,
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
packetSent = true;
} else {
// not enough room in the packet, send two packets
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) statsMessage, statsMessageLength,
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
// there was nothing else to send.
int thisWastedBytes = 0;
_totalWastedBytes += thisWastedBytes;
_totalBytes += statsMessageLength;
_totalPackets++;
if (debug) {
qDebug("Sending separate stats packet at %llu [%llu]: size:%d [%llu] wasted bytes:%d [%llu]\n",
now,
_totalPackets,
statsMessageLength, _totalBytes,
thisWastedBytes, _totalWastedBytes);
}
trueBytesSent += statsMessageLength;
truePacketsSent++;
packetsSent++;
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
packetSent = true;
thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
_totalWastedBytes += thisWastedBytes;
_totalBytes += nodeData->getPacketLength();
_totalPackets++;
if (debug) {
qDebug("Sending packet at %llu [%llu]: sequence: %d size:%d [%llu] wasted bytes:%d [%llu]\n",
now,
_totalPackets,
sequence, nodeData->getPacketLength(), _totalBytes,
thisWastedBytes, _totalWastedBytes);
}
}
nodeData->stats.markAsSent();
} else {
// If there's actually a packet waiting, then send it.
if (nodeData->isPacketWaiting()) {
// just send the voxel packet
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
packetSent = true;
int thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
_totalWastedBytes += thisWastedBytes;
_totalBytes += nodeData->getPacketLength();
_totalPackets++;
if (debug) {
qDebug("Sending packet at %llu [%llu]: sequence:%d size:%d [%llu] wasted bytes:%d [%llu]\n",
now,
_totalPackets,
sequence, nodeData->getPacketLength(), _totalBytes,
thisWastedBytes, _totalWastedBytes);
}
}
}
// remember to track our stats
if (packetSent) {
nodeData->stats.packetSent(nodeData->getPacketLength());
trueBytesSent += nodeData->getPacketLength();
truePacketsSent++;
packetsSent++;
nodeData->resetVoxelPacket();
}
return packetsSent;
}
/// Version of voxel distributor that sends the deepest LOD level at once
int VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged) {
int truePacketsSent = 0;
int trueBytesSent = 0;
int packetsSentThisInterval = 0;
bool somethingToSend = true; // assume we have something
// FOR NOW... node tells us if it wants to receive only view frustum deltas
bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
// If our packet already has content in it, then we must use the color choice of the waiting packet.
// If we're starting a fresh packet, then...
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.
bool wantColor = nodeData->getWantColor();
bool wantCompression = nodeData->getWantCompression();
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
// then let's just send that waiting packet.
if (!nodeData->getCurrentPacketFormatMatches()) {
if (nodeData->isPacketWaiting()) {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("wantColor=%s wantCompression=%s SENDING PARTIAL PACKET! currentPacketIsColor=%s currentPacketIsCompressed=%s\n",
debug::valueOf(wantColor), debug::valueOf(wantCompression),
debug::valueOf(nodeData->getCurrentPacketIsColor()),
debug::valueOf(nodeData->getCurrentPacketIsCompressed()) );
}
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
} else {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("wantColor=%s wantCompression=%s FIXING HEADER! currentPacketIsColor=%s currentPacketIsCompressed=%s\n",
debug::valueOf(wantColor), debug::valueOf(wantCompression),
debug::valueOf(nodeData->getCurrentPacketIsColor()),
debug::valueOf(nodeData->getCurrentPacketIsCompressed()) );
}
nodeData->resetVoxelPacket();
}
int targetSize = MAX_VOXEL_PACKET_DATA_SIZE;
if (wantCompression) {
targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE);
}
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("line:%d _packetData.changeSettings() wantCompression=%s targetSize=%d\n",__LINE__,
debug::valueOf(wantCompression), targetSize);
}
_packetData.changeSettings(wantCompression, targetSize);
}
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("wantColor/isColor=%s/%s wantCompression/isCompressed=%s/%s viewFrustumChanged=%s, getWantLowResMoving()=%s\n",
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()),
debug::valueOf(wantCompression), debug::valueOf(nodeData->getCurrentPacketIsCompressed()),
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->getWantLowResMoving()));
}
const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()),
debug::valueOf(nodeData->getViewSent())
);
}
// If the current view frustum has changed OR we have nothing to send, then search against
// the current view frustum for things to send.
if (viewFrustumChanged || nodeData->nodeBag.isEmpty()) {
uint64_t now = usecTimestampNow();
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("(viewFrustumChanged=%s || nodeData->nodeBag.isEmpty() =%s)...\n",
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()));
if (nodeData->getLastTimeBagEmpty() > 0) {
float elapsedSceneSend = (now - nodeData->getLastTimeBagEmpty()) / 1000000.0f;
if (viewFrustumChanged) {
printf("viewFrustumChanged resetting after elapsed time to send scene = %f seconds", elapsedSceneSend);
} else {
printf("elapsed time to send scene = %f seconds", elapsedSceneSend);
}
printf(" [occlusionCulling:%s, wantDelta:%s, wantColor:%s ]\n",
debug::valueOf(nodeData->getWantOcclusionCulling()), debug::valueOf(wantDelta),
debug::valueOf(wantColor));
}
}
// if our view has changed, we need to reset these things...
if (viewFrustumChanged) {
if (_myServer->wantDumpVoxelsOnMove() || nodeData->moveShouldDump() || nodeData->hasLodChanged()) {
nodeData->dumpOutOfView();
}
nodeData->map.erase();
}
if (!viewFrustumChanged && !nodeData->getWantDelta()) {
// only set our last sent time if we weren't resetting due to frustum change
uint64_t now = usecTimestampNow();
nodeData->setLastTimeBagEmpty(now);
}
// track completed scenes and send out the stats packet accordingly
nodeData->stats.sceneCompleted();
::endSceneSleepTime = _usleepTime;
unsigned long sleepTime = ::endSceneSleepTime - ::startSceneSleepTime;
unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
unsigned long elapsedTime = nodeData->stats.getElapsedTime();
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
if (_myServer->wantsDebugVoxelSending()) {
qDebug("Scene completed at %llu encodeTime:%lu sleepTime:%lu elapsed:%lu Packets:%llu Bytes:%llu Wasted:%llu\n",
usecTimestampNow(), encodeTime, sleepTime, elapsedTime, _totalPackets, _totalBytes, _totalWastedBytes);
}
if (_myServer->wantDisplayVoxelStats()) {
nodeData->stats.printDebugDetails();
}
// start tracking our stats
bool isFullScene = ((!viewFrustumChanged || !nodeData->getWantDelta())
&& nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged();
// If we're starting a full scene, then definitely we want to empty the nodeBag
if (isFullScene) {
nodeData->nodeBag.deleteAll();
}
if (_myServer->wantsDebugVoxelSending()) {
qDebug("Scene started at %llu Packets:%llu Bytes:%llu Wasted:%llu\n",
usecTimestampNow(),_totalPackets,_totalBytes,_totalWastedBytes);
}
::startSceneSleepTime = _usleepTime;
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getServerTree().getRoot(), _myServer->getJurisdiction());
// This is the start of "resending" the scene.
bool dontRestartSceneOnMove = false; // this is experimental
if (dontRestartSceneOnMove) {
if (nodeData->nodeBag.isEmpty()) {
nodeData->nodeBag.insert(_myServer->getServerTree().getRoot()); // only in case of empty
}
} else {
nodeData->nodeBag.insert(_myServer->getServerTree().getRoot()); // original behavior, reset on move or empty
}
}
// If we have something in our nodeBag, then turn them into packets and send them out...
if (!nodeData->nodeBag.isEmpty()) {
int bytesWritten = 0;
uint64_t start = usecTimestampNow();
uint64_t startCompressTimeMsecs = VoxelPacketData::getCompressContentTime() / 1000;
uint64_t startCompressCalls = VoxelPacketData::getCompressContentCalls();
bool shouldSendEnvironments = _myServer->wantSendEnvironments() && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
int clientMaxPacketsPerInterval = std::max(1,(nodeData->getMaxOctreePacketsPerSecond() / INTERVALS_PER_SECOND));
int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
}
int extraPackingAttempts = 0;
while (somethingToSend && packetsSentThisInterval < maxPacketsPerInterval - (shouldSendEnvironments ? 1 : 0)) {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
}
bool lastNodeDidntFit = false; // assume each node fits
if (!nodeData->nodeBag.isEmpty()) {
OctreeElement* subTree = nodeData->nodeBag.extract();
bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
float voxelSizeScale = nodeData->getOctreeSizeScale();
int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
int boundaryLevelAdjust = boundaryLevelAdjustClient + (viewFrustumChanged && nodeData->getWantLowResMoving()
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
bool isFullScene = ((!viewFrustumChanged || !nodeData->getWantDelta()) &&
nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged();
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
wantOcclusionCulling, coverageMap, boundaryLevelAdjust, voxelSizeScale,
nodeData->getLastTimeBagEmpty(),
isFullScene, &nodeData->stats, _myServer->getJurisdiction());
_myServer->getServerTree().lockForRead();
nodeData->stats.encodeStarted();
bytesWritten = _myServer->getServerTree().encodeTreeBitstream(subTree, &_packetData, nodeData->nodeBag, params);
// if we're trying to fill a full size packet, then we use this logic to determine if we have a DIDNT_FIT case.
if (_packetData.getTargetSize() == MAX_VOXEL_PACKET_DATA_SIZE) {
if (_packetData.hasContent() && bytesWritten == 0 &&
params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
}
} else {
// in compressed mode and we are trying to pack more... and we don't care if the _packetData has
// content or not... because in this case even if we were unable to pack any data, we want to drop
// below to our sendNow logic, but we do want to track that we attempted to pack extra
extraPackingAttempts++;
if (bytesWritten == 0 && params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
}
}
nodeData->stats.encodeStopped();
_myServer->getServerTree().unlock();
} else {
// If the bag was empty then we didn't even attempt to encode, and so we know the bytesWritten were 0
bytesWritten = 0;
somethingToSend = false; // this will cause us to drop out of the loop...
}
// If the last node didn't fit, but we're in compressed mode, then we actually want to see if we can fit a
// little bit more in this packet. To do this we
// We only consider sending anything if there is something in the _packetData to send... But
// if bytesWritten == 0 it means either the subTree couldn't fit or we had an empty bag... Both cases
// mean we should send the previous packet contents and reset it.
if (lastNodeDidntFit) {
if (_packetData.hasContent()) {
// if for some reason the finalized size is greater than our available size, then probably the "compressed"
// form actually inflated beyond our padding, and in this case we will send the current packet, then
// write to out new packet...
int writtenSize = _packetData.getFinalizedSize()
+ (nodeData->getCurrentPacketIsCompressed() ? sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE) : 0);
if (writtenSize > nodeData->getAvailable()) {
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("writtenSize[%d] > available[%d] too big, sending packet as is.\n",
writtenSize, nodeData->getAvailable());
}
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
}
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("calling writeToPacket() available=%d compressedSize=%d uncompressedSize=%d target=%d\n",
nodeData->getAvailable(), _packetData.getFinalizedSize(),
_packetData.getUncompressedSize(), _packetData.getTargetSize());
}
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
extraPackingAttempts = 0;
}
// If we're not running compressed, the we know we can just send now. Or if we're running compressed, but
// the packet doesn't have enough space to bother attempting to pack more...
bool sendNow = true;
if (nodeData->getCurrentPacketIsCompressed() &&
nodeData->getAvailable() >= MINIMUM_ATTEMPT_MORE_PACKING &&
extraPackingAttempts <= REASONABLE_NUMBER_OF_PACKING_ATTEMPTS) {
sendNow = false; // try to pack more
}
int targetSize = MAX_VOXEL_PACKET_DATA_SIZE;
if (sendNow) {
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
if (wantCompression) {
targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE);
}
} else {
// If we're in compressed mode, then we want to see if we have room for more in this wire packet.
// but we've finalized the _packetData, so we want to start a new section, we will do that by
// resetting the packet settings with the max uncompressed size of our current available space
// in the wire packet. We also include room for our section header, and a little bit of padding
// to account for the fact that whenc compressing small amounts of data, we sometimes end up with
// a larger compressed size then uncompressed size
targetSize = nodeData->getAvailable() - sizeof(VOXEL_PACKET_INTERNAL_SECTION_SIZE) - COMPRESS_PADDING;
}
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("line:%d _packetData.changeSettings() wantCompression=%s targetSize=%d\n",__LINE__,
debug::valueOf(nodeData->getWantCompression()), targetSize);
}
_packetData.changeSettings(nodeData->getWantCompression(), targetSize); // will do reset
}
}
// send the environment packet
if (shouldSendEnvironments) {
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
int envPacketLength = numBytesPacketHeader;
int environmentsToSend = _myServer->getSendMinimalEnvironment() ? 1 : _myServer->getEnvironmentDataCount();
for (int i = 0; i < environmentsToSend; i++) {
envPacketLength += _myServer->getEnvironmentData(i)->getBroadcastData(_tempOutputBuffer + envPacketLength);
}
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) _tempOutputBuffer, envPacketLength,
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
trueBytesSent += envPacketLength;
truePacketsSent++;
packetsSentThisInterval++;
}
uint64_t end = usecTimestampNow();
int elapsedmsec = (end - start)/1000;
uint64_t endCompressCalls = VoxelPacketData::getCompressContentCalls();
int elapsedCompressCalls = endCompressCalls - startCompressCalls;
uint64_t endCompressTimeMsecs = VoxelPacketData::getCompressContentTime() / 1000;
int elapsedCompressTimeMsecs = endCompressTimeMsecs - startCompressTimeMsecs;
if (elapsedmsec > 100) {
if (elapsedmsec > 1000) {
int elapsedsec = (end - start)/1000000;
printf("WARNING! packetLoop() took %d seconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets %d nodes still to send\n",
elapsedsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
} else {
printf("WARNING! packetLoop() took %d milliseconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets, %d nodes still to send\n",
elapsedmsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
}
} else if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("packetLoop() took %d milliseconds [%d milliseconds %d calls in compress] to generate %d bytes in %d packets, %d nodes still to send\n",
elapsedmsec, elapsedCompressTimeMsecs, elapsedCompressCalls, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
}
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
// the voxels from the current view frustum
if (nodeData->nodeBag.isEmpty()) {
nodeData->updateLastKnownViewFrustum();
nodeData->setViewSent(true);
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
nodeData->map.printStats();
}
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
}
if (_myServer->wantsDebugVoxelSending() && _myServer->wantsVerboseDebug()) {
printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
nodeData->getMaxOctreePacketsPerSecond(), clientMaxPacketsPerInterval);
}
} // end if bag wasn't empty, and so we sent stuff...
return truePacketsSent;
}
****/

View file

@ -43,748 +43,40 @@ const char* VoxelServer::getMyDefaultPersistFilename() {
return LOCAL_VOXELS_PERSIST_FILE;
}
/*****
void attachVoxelNodeDataToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
VoxelNodeData* voxelNodeData = new VoxelNodeData(newNode);
newNode->setLinkedData(voxelNodeData);
}
bool VoxelServer::hasSpecialPacketToSend() {
bool shouldSendEnvironments = _sendEnvironments && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, OCTREE_SEND_INTERVAL_USECS);
return shouldSendEnvironments;
}
VoxelServer* VoxelServer::_theInstance = NULL;
VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) :
ThreadedAssignment(dataBuffer, numBytes),
_serverTree(true)
{
_argc = 0;
_argv = NULL;
_packetsPerClientPerInterval = 10;
_wantVoxelPersist = true;
_wantLocalDomain = false;
_debugVoxelSending = false;
_shouldShowAnimationDebug = false;
_displayVoxelStats = false;
_debugVoxelReceiving = false;
_sendEnvironments = true;
_sendMinimalEnvironment = false;
_dumpVoxelsOnMove = false;
_verboseDebug = false;
_jurisdiction = NULL;
_jurisdictionSender = NULL;
_voxelServerPacketProcessor = NULL;
_voxelPersistThread = NULL;
_parsedArgV = NULL;
int VoxelServer::sendSpecialPacket(Node* node) {
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
int envPacketLength = numBytesPacketHeader;
int environmentsToSend = getSendMinimalEnvironment() ? 1 : getEnvironmentDataCount();
_started = time(0);
_startedUSecs = usecTimestampNow();
_theInstance = this;
}
VoxelServer::~VoxelServer() {
if (_parsedArgV) {
for (int i = 0; i < _argc; i++) {
delete[] _parsedArgV[i];
}
delete[] _parsedArgV;
}
}
void VoxelServer::initMongoose(int port) {
// setup the mongoose web server
struct mg_callbacks callbacks = {};
QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
QString listenPort = QString("%1").arg(port);
// list of options. Last element must be NULL.
const char* options[] = {
"listening_ports", listenPort.toLocal8Bit().constData(),
"document_root", documentRoot.toLocal8Bit().constData(),
NULL };
callbacks.begin_request = civetwebRequestHandler;
// Start the web server.
mg_start(&callbacks, NULL, options);
}
int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
const struct mg_request_info* ri = mg_get_request_info(connection);
VoxelServer* theServer = GetInstance();
#ifdef FORCE_CRASH
if (strcmp(ri->uri, "/force_crash") == 0 && strcmp(ri->request_method, "GET") == 0) {
qDebug() << "About to force a crash!\n";
int foo;
int* forceCrash = &foo;
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
mg_printf(connection, "%s", "forcing a crash....\r\n");
delete[] forceCrash;
mg_printf(connection, "%s", "did it crash....\r\n");
return 1;
}
#endif
bool showStats = false;
if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
showStats = true;
}
if (strcmp(ri->uri, "/resetStats") == 0 && strcmp(ri->request_method, "GET") == 0) {
theServer->_voxelServerPacketProcessor->resetStats();
showStats = true;
for (int i = 0; i < environmentsToSend; i++) {
envPacketLength += getEnvironmentData(i)->getBroadcastData(_tempOutputBuffer + envPacketLength);
}
if (showStats) {
uint64_t checkSum;
// return a 200
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n");
mg_printf(connection, "%s", "Content-Type: text/html\r\n\r\n");
mg_printf(connection, "%s", "<html><doc>\r\n");
mg_printf(connection, "%s", "<pre>\r\n");
mg_printf(connection, "%s", "<b>Your Voxel Server is running... <a href='/'>[RELOAD]</a></b>\r\n");
tm* localtm = localtime(&theServer->_started);
const int MAX_TIME_LENGTH = 128;
char buffer[MAX_TIME_LENGTH];
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
mg_printf(connection, "Running since: %s", buffer);
// Convert now to tm struct for UTC
tm* gmtm = gmtime(&theServer->_started);
if (gmtm != NULL) {
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", gmtm);
mg_printf(connection, " [%s UTM] ", buffer);
}
mg_printf(connection, "%s", "\r\n");
uint64_t now = usecTimestampNow();
const int USECS_PER_MSEC = 1000;
uint64_t msecsElapsed = (now - theServer->_startedUSecs) / USECS_PER_MSEC;
const int MSECS_PER_SEC = 1000;
const int SECS_PER_MIN = 60;
const int MIN_PER_HOUR = 60;
const int MSECS_PER_MIN = MSECS_PER_SEC * SECS_PER_MIN;
float seconds = (msecsElapsed % MSECS_PER_MIN)/(float)MSECS_PER_SEC;
int minutes = (msecsElapsed/(MSECS_PER_MIN)) % MIN_PER_HOUR;
int hours = (msecsElapsed/(MSECS_PER_MIN * MIN_PER_HOUR));
mg_printf(connection, "%s", "Uptime: ");
if (hours > 0) {
mg_printf(connection, "%d hour%s ", hours, (hours > 1) ? "s" : "" );
}
if (minutes > 0) {
mg_printf(connection, "%d minute%s ", minutes, (minutes > 1) ? "s" : "");
}
if (seconds > 0) {
mg_printf(connection, "%.3f seconds ", seconds);
}
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
// display voxel file load time
if (theServer->isInitialLoadComplete()) {
time_t* loadCompleted = theServer->getLoadCompleted();
if (loadCompleted) {
tm* voxelsLoadedAtLocal = localtime(loadCompleted);
const int MAX_TIME_LENGTH = 128;
char buffer[MAX_TIME_LENGTH];
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", voxelsLoadedAtLocal);
mg_printf(connection, "Voxels Loaded At: %s", buffer);
// Convert now to tm struct for UTC
tm* voxelsLoadedAtUTM = gmtime(theServer->getLoadCompleted());
if (gmtm != NULL) {
strftime(buffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", voxelsLoadedAtUTM);
mg_printf(connection, " [%s UTM] ", buffer);
}
} else {
mg_printf(connection, "%s", "Voxel Persist Disabled...\r\n");
}
mg_printf(connection, "%s", "\r\n");
uint64_t msecsElapsed = theServer->getLoadElapsedTime() / USECS_PER_MSEC;;
float seconds = (msecsElapsed % MSECS_PER_MIN)/(float)MSECS_PER_SEC;
int minutes = (msecsElapsed/(MSECS_PER_MIN)) % MIN_PER_HOUR;
int hours = (msecsElapsed/(MSECS_PER_MIN * MIN_PER_HOUR));
mg_printf(connection, "%s", "Voxels Load Took: ");
if (hours > 0) {
mg_printf(connection, "%d hour%s ", hours, (hours > 1) ? "s" : "" );
}
if (minutes > 0) {
mg_printf(connection, "%d minute%s ", minutes, (minutes > 1) ? "s" : "");
}
if (seconds >= 0) {
mg_printf(connection, "%.3f seconds", seconds);
}
mg_printf(connection, "%s", "\r\n");
} else {
mg_printf(connection, "%s", "Voxels not yet loaded...\r\n");
}
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "<b>Configuration:</b>\r\n");
for (int i = 1; i < theServer->_argc; i++) {
mg_printf(connection, "%s ", theServer->_argv[i]);
}
mg_printf(connection, "%s", "\r\n"); // one to end the config line
mg_printf(connection, "%s", "\r\n"); // two more for spacing
mg_printf(connection, "%s", "\r\n");
// display scene stats
unsigned long nodeCount = OctreeElement::getNodeCount();
unsigned long internalNodeCount = OctreeElement::getInternalNodeCount();
unsigned long leafNodeCount = OctreeElement::getLeafNodeCount();
QLocale locale(QLocale::English);
const float AS_PERCENT = 100.0;
mg_printf(connection, "%s", "<b>Current Nodes in scene:</b>\r\n");
mg_printf(connection, " Total Nodes: %s nodes\r\n",
locale.toString((uint)nodeCount).rightJustified(16, ' ').toLocal8Bit().constData());
mg_printf(connection, " Internal Nodes: %s nodes (%5.2f%%)\r\n",
locale.toString((uint)internalNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
((float)internalNodeCount / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Leaf Nodes: %s nodes (%5.2f%%)\r\n",
locale.toString((uint)leafNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
((float)leafNodeCount / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
// display outbound packet stats
mg_printf(connection, "%s", "<b>Voxel Packet Statistics...</b>\r\n");
uint64_t totalOutboundPackets = VoxelSendThread::_totalPackets;
uint64_t totalOutboundBytes = VoxelSendThread::_totalBytes;
uint64_t totalWastedBytes = VoxelSendThread::_totalWastedBytes;
uint64_t totalBytesOfOctalCodes = VoxelPacketData::getTotalBytesOfOctalCodes();
uint64_t totalBytesOfBitMasks = VoxelPacketData::getTotalBytesOfBitMasks();
uint64_t totalBytesOfColor = VoxelPacketData::getTotalBytesOfColor();
const int COLUMN_WIDTH = 10;
mg_printf(connection, " Total Outbound Packets: %s packets\r\n",
locale.toString((uint)totalOutboundPackets).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Total Outbound Bytes: %s bytes\r\n",
locale.toString((uint)totalOutboundBytes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Total Wasted Bytes: %s bytes\r\n",
locale.toString((uint)totalWastedBytes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Total OctalCode Bytes: %s bytes (%5.2f%%)\r\n",
locale.toString((uint)totalBytesOfOctalCodes).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
((float)totalBytesOfOctalCodes / (float)totalOutboundBytes) * AS_PERCENT);
mg_printf(connection, " Total BitMasks Bytes: %s bytes (%5.2f%%)\r\n",
locale.toString((uint)totalBytesOfBitMasks).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
((float)totalBytesOfBitMasks / (float)totalOutboundBytes) * AS_PERCENT);
mg_printf(connection, " Total Color Bytes: %s bytes (%5.2f%%)\r\n",
locale.toString((uint)totalBytesOfColor).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData(),
((float)totalBytesOfColor / (float)totalOutboundBytes) * AS_PERCENT);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
// display inbound packet stats
mg_printf(connection, "%s", "<b>Voxel Edit Statistics... <a href='/resetStats'>[RESET]</a></b>\r\n");
uint64_t averageTransitTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageTransitTimePerPacket();
uint64_t averageProcessTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageProcessTimePerPacket();
uint64_t averageLockWaitTimePerPacket = theServer->_voxelServerPacketProcessor->getAverageLockWaitTimePerPacket();
uint64_t averageProcessTimePerVoxel = theServer->_voxelServerPacketProcessor->getAverageProcessTimePerVoxel();
uint64_t averageLockWaitTimePerVoxel = theServer->_voxelServerPacketProcessor->getAverageLockWaitTimePerVoxel();
uint64_t totalVoxelsProcessed = theServer->_voxelServerPacketProcessor->getTotalVoxelsProcessed();
uint64_t totalPacketsProcessed = theServer->_voxelServerPacketProcessor->getTotalPacketsProcessed();
float averageVoxelsPerPacket = totalPacketsProcessed == 0 ? 0 : totalVoxelsProcessed / totalPacketsProcessed;
mg_printf(connection, " Total Inbound Packets: %s packets\r\n",
locale.toString((uint)totalPacketsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Total Inbound Voxels: %s voxels\r\n",
locale.toString((uint)totalVoxelsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Inbound Voxels/Packet: %f voxels/packet\r\n", averageVoxelsPerPacket);
mg_printf(connection, " Average Transit Time/Packet: %s usecs\r\n",
locale.toString((uint)averageTransitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Process Time/Packet: %s usecs\r\n",
locale.toString((uint)averageProcessTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Wait Lock Time/Packet: %s usecs\r\n",
locale.toString((uint)averageLockWaitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Process Time/Voxel: %s usecs\r\n",
locale.toString((uint)averageProcessTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Wait Lock Time/Voxel: %s usecs\r\n",
locale.toString((uint)averageLockWaitTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
int senderNumber = 0;
NodeToSenderStatsMap& allSenderStats = theServer->_voxelServerPacketProcessor->getSingleSenderStats();
for (NodeToSenderStatsMapIterator i = allSenderStats.begin(); i != allSenderStats.end(); i++) {
senderNumber++;
QUuid senderID = i->first;
SingleSenderStats& senderStats = i->second;
mg_printf(connection, "\r\n Stats for sender %d uuid: %s\r\n", senderNumber,
senderID.toString().toLocal8Bit().constData());
averageTransitTimePerPacket = senderStats.getAverageTransitTimePerPacket();
averageProcessTimePerPacket = senderStats.getAverageProcessTimePerPacket();
averageLockWaitTimePerPacket = senderStats.getAverageLockWaitTimePerPacket();
averageProcessTimePerVoxel = senderStats.getAverageProcessTimePerVoxel();
averageLockWaitTimePerVoxel = senderStats.getAverageLockWaitTimePerVoxel();
totalVoxelsProcessed = senderStats.getTotalVoxelsProcessed();
totalPacketsProcessed = senderStats.getTotalPacketsProcessed();
averageVoxelsPerPacket = totalPacketsProcessed == 0 ? 0 : totalVoxelsProcessed / totalPacketsProcessed;
mg_printf(connection, " Total Inbound Packets: %s packets\r\n",
locale.toString((uint)totalPacketsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Total Inbound Voxels: %s voxels\r\n",
locale.toString((uint)totalVoxelsProcessed).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Inbound Voxels/Packet: %f voxels/packet\r\n", averageVoxelsPerPacket);
mg_printf(connection, " Average Transit Time/Packet: %s usecs\r\n",
locale.toString((uint)averageTransitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Process Time/Packet: %s usecs\r\n",
locale.toString((uint)averageProcessTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Wait Lock Time/Packet: %s usecs\r\n",
locale.toString((uint)averageLockWaitTimePerPacket).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Process Time/Voxel: %s usecs\r\n",
locale.toString((uint)averageProcessTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
mg_printf(connection, " Average Wait Lock Time/Voxel: %s usecs\r\n",
locale.toString((uint)averageLockWaitTimePerVoxel).rightJustified(COLUMN_WIDTH, ' ').toLocal8Bit().constData());
}
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
// display memory usage stats
mg_printf(connection, "%s", "<b>Current Memory Usage Statistics</b>\r\n");
mg_printf(connection, "\r\nVoxelTreeElement size... %ld bytes\r\n", sizeof(VoxelTreeElement));
mg_printf(connection, "%s", "\r\n");
const char* memoryScaleLabel;
const float MEGABYTES = 1000000.f;
const float GIGABYTES = 1000000000.f;
float memoryScale;
if (OctreeElement::getTotalMemoryUsage() / MEGABYTES < 1000.0f) {
memoryScaleLabel = "MB";
memoryScale = MEGABYTES;
} else {
memoryScaleLabel = "GB";
memoryScale = GIGABYTES;
}
mg_printf(connection, "Voxel Node Memory Usage: %8.2f %s\r\n",
OctreeElement::getVoxelMemoryUsage() / memoryScale, memoryScaleLabel);
mg_printf(connection, "Octcode Memory Usage: %8.2f %s\r\n",
OctreeElement::getOctcodeMemoryUsage() / memoryScale, memoryScaleLabel);
mg_printf(connection, "External Children Memory Usage: %8.2f %s\r\n",
OctreeElement::getExternalChildrenMemoryUsage() / memoryScale, memoryScaleLabel);
mg_printf(connection, "%s", " -----------\r\n");
mg_printf(connection, " Total: %8.2f %s\r\n",
OctreeElement::getTotalMemoryUsage() / memoryScale, memoryScaleLabel);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "OctreeElement Children Population Statistics...\r\n");
checkSum = 0;
for (int i=0; i <= NUMBER_OF_CHILDREN; i++) {
checkSum += OctreeElement::getChildrenCount(i);
mg_printf(connection, " Nodes with %d children: %s nodes (%5.2f%%)\r\n", i,
locale.toString((uint)OctreeElement::getChildrenCount(i)).rightJustified(16, ' ').toLocal8Bit().constData(),
((float)OctreeElement::getChildrenCount(i) / (float)nodeCount) * AS_PERCENT);
}
mg_printf(connection, "%s", " ----------------------\r\n");
mg_printf(connection, " Total: %s nodes\r\n",
locale.toString((uint)checkSum).rightJustified(16, ' ').toLocal8Bit().constData());
#ifdef BLENDED_UNION_CHILDREN
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "OctreeElement Children Encoding Statistics...\r\n");
mg_printf(connection, " Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getSingleChildrenCount(), ((float)OctreeElement::getSingleChildrenCount() / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Two Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getTwoChildrenOffsetCount(),
((float)OctreeElement::getTwoChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Two Children as External: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getTwoChildrenExternalCount(),
((float)OctreeElement::getTwoChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Three Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getThreeChildrenOffsetCount(),
((float)OctreeElement::getThreeChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Three Children as External: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getThreeChildrenExternalCount(),
((float)OctreeElement::getThreeChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
mg_printf(connection, " Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
OctreeElement::getExternalChildrenCount(),
((float)OctreeElement::getExternalChildrenCount() / (float)nodeCount) * AS_PERCENT);
checkSum = OctreeElement::getSingleChildrenCount() +
OctreeElement::getTwoChildrenOffsetCount() + OctreeElement::getTwoChildrenExternalCount() +
OctreeElement::getThreeChildrenOffsetCount() + OctreeElement::getThreeChildrenExternalCount() +
OctreeElement::getExternalChildrenCount();
mg_printf(connection, "%s", " ----------------\r\n");
mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
mg_printf(connection, " Expected: %10.lu nodes\r\n", nodeCount);
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "In other news....\r\n");
mg_printf(connection, "could store 4 children internally: %10.llu nodes\r\n",
OctreeElement::getCouldStoreFourChildrenInternally());
mg_printf(connection, "could NOT store 4 children internally: %10.llu nodes\r\n",
OctreeElement::getCouldNotStoreFourChildrenInternally());
#endif
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "\r\n");
mg_printf(connection, "%s", "</pre>\r\n");
mg_printf(connection, "%s", "</doc></html>");
return 1;
} else {
// have mongoose process this request from the document_root
return 0;
}
NodeList::getInstance()->getNodeSocket().writeDatagram((char*) _tempOutputBuffer, envPacketLength,
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
return envPacketLength;
}
void VoxelServer::setArguments(int argc, char** argv) {
_argc = argc;
_argv = const_cast<const char**>(argv);
qDebug("VoxelServer::setArguments()\n");
for (int i = 0; i < _argc; i++) {
qDebug("_argv[%d]=%s\n", i, _argv[i]);
}
}
void VoxelServer::parsePayload() {
if (getNumPayloadBytes() > 0) {
QString config((const char*) _payload);
// Now, parse the config
QStringList configList = config.split(" ");
int argCount = configList.size() + 1;
qDebug("VoxelServer::parsePayload()... argCount=%d\n",argCount);
_parsedArgV = new char*[argCount];
const char* dummy = "config-from-payload";
_parsedArgV[0] = new char[strlen(dummy) + sizeof(char)];
strcpy(_parsedArgV[0], dummy);
for (int i = 1; i < argCount; i++) {
QString configItem = configList.at(i-1);
_parsedArgV[i] = new char[configItem.length() + sizeof(char)];
strcpy(_parsedArgV[i], configItem.toLocal8Bit().constData());
qDebug("VoxelServer::parsePayload()... _parsedArgV[%d]=%s\n", i, _parsedArgV[i]);
}
setArguments(argCount, _parsedArgV);
}
}
void VoxelServer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
NodeList* nodeList = NodeList::getInstance();
if (dataByteArray[0] == PACKET_TYPE_VOXEL_QUERY) {
bool debug = false;
if (debug) {
qDebug("Got PACKET_TYPE_VOXEL_QUERY at %llu.\n", usecTimestampNow());
}
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) dataByteArray.data());
// If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we
// need to make sure we have it in our nodeList.
QUuid nodeUUID = QUuid::fromRfc4122(dataByteArray.mid(numBytesPacketHeader,
NUM_BYTES_RFC4122_UUID));
Node* node = nodeList->nodeWithUUID(nodeUUID);
if (node) {
nodeList->updateNodeWithData(node, senderSockAddr, (unsigned char *) dataByteArray.data(),
dataByteArray.size());
if (!node->getActiveSocket()) {
// we don't have an active socket for this node, but they're talking to us
// this means they've heard from us and can reply, let's assume public is active
node->activatePublicSocket();
}
VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
nodeData->initializeVoxelSendThread(this);
}
}
} else if (dataByteArray[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
if (_jurisdictionSender) {
_jurisdictionSender->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
dataByteArray.size());
}
} else if (_voxelServerPacketProcessor &&
(dataByteArray[0] == PACKET_TYPE_SET_VOXEL
|| dataByteArray[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE
|| dataByteArray[0] == PACKET_TYPE_ERASE_VOXEL)) {
const char* messageName;
switch (dataByteArray[0]) {
case PACKET_TYPE_SET_VOXEL:
messageName = "PACKET_TYPE_SET_VOXEL";
break;
case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE";
break;
case PACKET_TYPE_ERASE_VOXEL:
messageName = "PACKET_TYPE_ERASE_VOXEL";
break;
}
_voxelServerPacketProcessor->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
dataByteArray.size());
} else {
// let processNodeData handle it.
NodeList::getInstance()->processNodeData(senderSockAddr, (unsigned char*) dataByteArray.data(),
dataByteArray.size());
}
}
//int main(int argc, const char * argv[]) {
void VoxelServer::run() {
const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server";
// change the logging target name while this is running
Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME);
// Now would be a good time to parse our arguments, if we got them as assignment
if (getNumPayloadBytes() > 0) {
parsePayload();
}
qInstallMessageHandler(Logging::verboseMessageHandler);
const char* STATUS_PORT = "--statusPort";
const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
if (statusPort) {
int statusPortNumber = atoi(statusPort);
initMongoose(statusPortNumber);
}
const char* JURISDICTION_FILE = "--jurisdictionFile";
const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
if (jurisdictionFile) {
qDebug("jurisdictionFile=%s\n", jurisdictionFile);
qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
_jurisdiction = new JurisdictionMap(jurisdictionFile);
qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
} else {
const char* JURISDICTION_ROOT = "--jurisdictionRoot";
const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
if (jurisdictionRoot) {
qDebug("jurisdictionRoot=%s\n", jurisdictionRoot);
}
const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
if (jurisdictionEndNodes) {
qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
}
if (jurisdictionRoot || jurisdictionEndNodes) {
_jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
}
}
// should we send environments? Default is yes, but this command line suppresses sending
const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
_dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));
void VoxelServer::beforeRun() {
// should we send environments? Default is yes, but this command line suppresses sending
const char* SEND_ENVIRONMENTS = "--sendEnvironments";
bool dontSendEnvironments = !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS);
if (dontSendEnvironments) {
qDebug("Sending environments suppressed...\n");
_sendEnvironments = false;
} else {
} else {
_sendEnvironments = true;
// should we send environments? Default is yes, but this command line suppresses sending
const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment";
_sendMinimalEnvironment = cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT);
qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
}
qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));
NodeList* nodeList = NodeList::getInstance();
nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);
// we need to ask the DS about agents so we can ping/reply with them
const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER};
nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest));
setvbuf(stdout, NULL, _IOLBF, 0);
// tell our NodeList about our desire to get notifications
nodeList->addHook(&_nodeWatcher);
nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
nodeList->startSilentNodeRemovalThread();
srand((unsigned)time(0));
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
_displayVoxelStats = cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS);
qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));
const char* VERBOSE_DEBUG = "--verboseDebug";
_verboseDebug = cmdOptionExists(_argc, _argv, VERBOSE_DEBUG);
qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug));
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
_debugVoxelSending = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING);
qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));
const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
_debugVoxelReceiving = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING);
qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));
const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
_shouldShowAnimationDebug = cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG);
qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));
// By default we will voxel persist, if you want to disable this, then pass in this parameter
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) {
_wantVoxelPersist = false;
}
qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
// if we want Voxel Persistence, set up the local file and persist thread
if (_wantVoxelPersist) {
// Check to see if the user passed in a command line option for setting packet send rate
const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
if (voxelsPersistFilenameParameter) {
strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
} else {
//strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
}
qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);
// now set up VoxelPersistThread
_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
if (_voxelPersistThread) {
_voxelPersistThread->initialize(true);
}
}
// Check to see if the user passed in a command line option for loading an old style local
// Voxel File. If so, load it now. This is not the same as a voxel persist file
const char* INPUT_FILE = "-i";
const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
if (voxelsFilename) {
_serverTree.readFromSVOFile(voxelsFilename);
}
// Check to see if the user passed in a command line option for setting packet send rate
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
if (packetsPerSecond) {
_packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
if (_packetsPerClientPerInterval < 1) {
_packetsPerClientPerInterval = 1;
}
qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
}
HifiSockAddr senderSockAddr;
// set up our jurisdiction broadcaster...
_jurisdictionSender = new JurisdictionSender(_jurisdiction);
if (_jurisdictionSender) {
_jurisdictionSender->initialize(true);
}
// set up our VoxelServerPacketProcessor
_voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
if (_voxelServerPacketProcessor) {
_voxelServerPacketProcessor->initialize(true);
}
// Convert now to tm struct for local timezone
tm* localtm = localtime(&_started);
const int MAX_TIME_LENGTH = 128;
char localBuffer[MAX_TIME_LENGTH] = { 0 };
char utcBuffer[MAX_TIME_LENGTH] = { 0 };
strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
// Convert now to tm struct for UTC
tm* gmtm = gmtime(&_started);
if (gmtm != NULL) {
strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm);
}
qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n";
QTimer* domainServerTimer = new QTimer(this);
connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
QTimer* pingNodesTimer = new QTimer(this);
connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes()));
pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000);
// loop to send to nodes requesting data
while (!_isFinished) {
QCoreApplication::processEvents();
}
// call NodeList::clear() so that all of our node specific objects, including our sending threads, are
// properly shutdown and cleaned up.
NodeList::getInstance()->clear();
if (_jurisdictionSender) {
_jurisdictionSender->terminate();
delete _jurisdictionSender;
}
if (_voxelServerPacketProcessor) {
_voxelServerPacketProcessor->terminate();
delete _voxelServerPacketProcessor;
}
if (_voxelPersistThread) {
_voxelPersistThread->terminate();
delete _voxelPersistThread;
}
// tell our NodeList we're done with notifications
nodeList->removeHook(&_nodeWatcher);
delete _jurisdiction;
_jurisdiction = NULL;
qDebug() << "VoxelServer::run()... DONE\n";
}
**/

View file

@ -40,11 +40,17 @@ public:
virtual unsigned char getMyNodeType();
virtual const char* getMyLoggingServerTargetName();
virtual const char* getMyDefaultPersistFilename();
virtual bool hasSpecialPacketToSend();
virtual int sendSpecialPacket(Node* node);
// subclass may implement these method
virtual void beforeRun();
private:
bool _sendEnvironments;
bool _sendMinimalEnvironment;
EnvironmentData _environmentData[3];
unsigned char _tempOutputBuffer[MAX_PACKET_SIZE];
};
#endif // __voxel_server__VoxelServer__