From b3b053ce18a8ed0ef31079045a36ab2a9d21ff51 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Wed, 10 Feb 2016 09:52:29 -0800 Subject: [PATCH] if delta-time is more than 1/30th of a second, clamp it to avoid crazy ik induced orbits when main thread is blocked --- libraries/animation/src/AnimInverseKinematics.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 92d8240510..354b637fa2 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -18,6 +18,8 @@ #include "SwingTwistConstraint.h" #include "AnimationLogging.h" +float MAX_OVERLAY_DT = 1.0f / 30.0f; // what to clamp delta-time to in AnimInverseKinematics::overlay + AnimInverseKinematics::AnimInverseKinematics(const QString& id) : AnimNode(AnimNode::Type::InverseKinematics, id) { } @@ -367,6 +369,10 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar //virtual const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) { + if (dt > MAX_OVERLAY_DT) { + dt = MAX_OVERLAY_DT; + } + if (_relativePoses.size() != underPoses.size()) { loadPoses(underPoses); } else {