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Merge pull request #3241 from AndrewMeadows/ragdoll
Ragdoll Part 7: introduction of ContactConstraint
This commit is contained in:
commit
b38edd0022
15 changed files with 287 additions and 63 deletions
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@ -16,8 +16,7 @@
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const float DEFAULT_MUSCLE_STRENGTH = 0.5f * MAX_MUSCLE_STRENGTH;
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MuscleConstraint::MuscleConstraint(VerletPoint* parent, VerletPoint* child)
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: _rootPoint(parent), _childPoint(child),
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MuscleConstraint::MuscleConstraint(VerletPoint* parent, VerletPoint* child) : _rootPoint(parent), _childPoint(child),
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_parentIndex(-1), _childndex(-1), _strength(DEFAULT_MUSCLE_STRENGTH) {
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_childOffset = child->_position - parent->_position;
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}
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@ -17,7 +17,7 @@
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// MuscleConstraint is a simple constraint that pushes the child toward an offset relative to the parent.
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// It does NOT push the parent.
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const float MAX_MUSCLE_STRENGTH = 0.5f;
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const float MAX_MUSCLE_STRENGTH = 0.75f;
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class MuscleConstraint : public Constraint {
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public:
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@ -568,8 +568,8 @@ void SkeletonModel::buildRagdollConstraints() {
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++itr;
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}
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float MAX_STRENGTH = 0.3f;
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float MIN_STRENGTH = 0.005f;
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float MAX_STRENGTH = 0.6f;
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float MIN_STRENGTH = 0.05f;
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// each joint gets a MuscleConstraint to its parent
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for (int i = 1; i < numPoints; ++i) {
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const JointState& state = _jointStates.at(i);
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@ -578,7 +578,6 @@ void SkeletonModel::buildRagdollConstraints() {
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continue;
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}
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MuscleConstraint* constraint = new MuscleConstraint(&(_ragdollPoints[p]), &(_ragdollPoints[i]));
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_ragdollConstraints.push_back(constraint);
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_muscleConstraints.push_back(constraint);
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// Short joints are more susceptible to wiggle so we modulate the strength based on the joint's length:
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@ -644,6 +643,10 @@ void SkeletonModel::updateVisibleJointStates() {
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void SkeletonModel::stepRagdollForward(float deltaTime) {
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Ragdoll::stepRagdollForward(deltaTime);
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updateMuscles();
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int numConstraints = _muscleConstraints.size();
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for (int i = 0; i < numConstraints; ++i) {
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_muscleConstraints[i]->enforce();
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}
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}
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float DENSITY_OF_WATER = 1000.0f; // kg/m^3
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@ -743,13 +746,8 @@ void SkeletonModel::updateMuscles() {
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for (int i = 0; i < numConstraints; ++i) {
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MuscleConstraint* constraint = _muscleConstraints[i];
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int j = constraint->getParentIndex();
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if (j == -1) {
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continue;
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}
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int k = constraint->getChildIndex();
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if (k == -1) {
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continue;
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}
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assert(j != -1 && k != -1);
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constraint->setChildOffset(_jointStates.at(k).getPosition() - _jointStates.at(j).getPosition());
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}
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}
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@ -73,7 +73,7 @@ void CapsuleShape::setEndPoints(const glm::vec3& startPoint, const glm::vec3& en
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if (height > EPSILON) {
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_halfHeight = 0.5f * height;
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axis /= height;
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computeNewRotation(axis);
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_rotation = computeNewRotation(axis);
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}
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updateBoundingRadius();
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}
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@ -26,6 +26,16 @@ CollisionInfo::CollisionInfo() :
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_addedVelocity(0.f) {
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}
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quint64 CollisionInfo::getShapePairKey() const {
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if (_shapeB == NULL || _shapeA == NULL) {
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// zero is an invalid key
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return 0;
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}
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quint32 idA = _shapeA->getID();
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quint32 idB = _shapeB->getID();
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return idA < idB ? ((quint64)idA << 32) + (quint64)idB : ((quint64)idB << 32) + (quint64)idA;
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}
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CollisionList::CollisionList(int maxSize) :
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_maxSize(maxSize),
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_size(0) {
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@ -15,6 +15,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <QtGlobal>
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#include <QVector>
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class Shape;
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@ -47,6 +48,9 @@ public:
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Shape* getShapeA() const { return const_cast<Shape*>(_shapeA); }
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Shape* getShapeB() const { return const_cast<Shape*>(_shapeB); }
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/// \return unique key for shape pair
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quint64 getShapePairKey() const;
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const Shape* _shapeA; // pointer to shapeA in this collision
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const Shape* _shapeB; // pointer to shapeB in this collision
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@ -20,9 +20,6 @@ public:
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/// Enforce contraint by moving relevant points.
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/// \return max distance of point movement
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virtual float enforce() = 0;
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protected:
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int _type;
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};
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#endif // hifi_Constraint_h
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85
libraries/shared/src/ContactConstraint.cpp
Normal file
85
libraries/shared/src/ContactConstraint.cpp
Normal file
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@ -0,0 +1,85 @@
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//
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// ContactConstraint.cpp
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.30
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ContactConstraint.h"
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#include "Shape.h"
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#include "SharedUtil.h"
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ContactConstraint::ContactConstraint() : _lastFrame(0), _shapeA(NULL), _shapeB(NULL),
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_offsetA(0.0f), _offsetB(0.0f), _normal(0.0f) {
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}
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ContactConstraint::ContactConstraint(const CollisionInfo& collision, quint32 frame) : _lastFrame(frame),
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_shapeA(collision.getShapeA()), _shapeB(collision.getShapeB()), _offsetA(0.0f), _offsetB(0.0f), _normal(0.0f) {
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_offsetA = collision._contactPoint - _shapeA->getTranslation();
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_offsetB = collision._contactPoint - collision._penetration - _shapeB->getTranslation();
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float pLength = glm::length(collision._penetration);
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if (pLength > EPSILON) {
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_normal = collision._penetration / pLength;
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}
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if (_shapeA->getID() > _shapeB->getID()) {
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// swap so that _shapeA always has lower ID
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_shapeA = collision.getShapeB();
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_shapeB = collision.getShapeA();
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glm::vec3 temp = _offsetA;
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_offsetA = _offsetB;
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_offsetB = temp;
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_normal = - _normal;
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}
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}
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// virtual
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float ContactConstraint::enforce() {
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glm::vec3 pointA = _shapeA->getTranslation() + _offsetA;
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glm::vec3 pointB = _shapeB->getTranslation() + _offsetB;
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glm::vec3 penetration = pointA - pointB;
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float pDotN = glm::dot(penetration, _normal);
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if (pDotN > EPSILON) {
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penetration = (0.99f * pDotN) * _normal;
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// NOTE: Shape::computeEffectiveMass() has side effects: computes and caches partial Lagrangian coefficients
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// which are then used in the accumulateDelta() calls below.
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float massA = _shapeA->computeEffectiveMass(penetration, pointA);
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float massB = _shapeB->computeEffectiveMass(-penetration, pointB);
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float totalMass = massA + massB;
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if (totalMass < EPSILON) {
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massA = massB = 1.0f;
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totalMass = 2.0f;
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}
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// NOTE: Shape::accumulateDelta() uses the coefficients from previous call to Shape::computeEffectiveMass()
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// and remember that penetration points from A into B
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_shapeA->accumulateDelta(massB / totalMass, -penetration);
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_shapeB->accumulateDelta(massA / totalMass, penetration);
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return pDotN;
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}
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return 0.0f;
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}
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void ContactConstraint::updateContact(const CollisionInfo& collision, quint32 frame) {
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_lastFrame = frame;
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_offsetA = collision._contactPoint - collision._shapeA->getTranslation();
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_offsetB = collision._contactPoint - collision._penetration - collision._shapeB->getTranslation();
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float pLength = glm::length(collision._penetration);
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if (pLength > EPSILON) {
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_normal = collision._penetration / pLength;
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} else {
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_normal = glm::vec3(0.0f);
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}
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if (collision._shapeA->getID() > collision._shapeB->getID()) {
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// our _shapeA always has lower ID
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glm::vec3 temp = _offsetA;
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_offsetA = _offsetB;
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_offsetB = temp;
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_normal = - _normal;
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}
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}
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44
libraries/shared/src/ContactConstraint.h
Normal file
44
libraries/shared/src/ContactConstraint.h
Normal file
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@ -0,0 +1,44 @@
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//
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// ContactConstraint.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.30
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ContactConstraint_h
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#define hifi_ContactConstraint_h
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#include <QtGlobal>
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#include <glm/glm.hpp>
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#include "CollisionInfo.h"
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class Shape;
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class ContactConstraint {
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public:
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ContactConstraint();
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ContactConstraint(const CollisionInfo& collision, quint32 frame);
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virtual float enforce();
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void updateContact(const CollisionInfo& collision, quint32 frame);
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quint32 getLastFrame() const { return _lastFrame; }
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Shape* getShapeA() const { return _shapeA; }
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Shape* getShapeB() const { return _shapeB; }
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protected:
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quint32 _lastFrame; // frame count of last update
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Shape* _shapeA;
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Shape* _shapeB;
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glm::vec3 _offsetA; // contact point relative to A's center
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glm::vec3 _offsetB; // contact point relative to B's center
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glm::vec3 _normal; // (points from A toward B)
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};
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#endif // hifi_ContactConstraint_h
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@ -14,6 +14,7 @@
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#include "PhysicsSimulation.h"
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#include "PerfStat.h"
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#include "PhysicsEntity.h"
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#include "Ragdoll.h"
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#include "SharedUtil.h"
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@ -24,8 +25,7 @@ int MAX_ENTITIES_PER_SIMULATION = 64;
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int MAX_COLLISIONS_PER_SIMULATION = 256;
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PhysicsSimulation::PhysicsSimulation() : _collisionList(MAX_COLLISIONS_PER_SIMULATION),
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_numIterations(0), _numCollisions(0), _constraintError(0.0f), _stepTime(0) {
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PhysicsSimulation::PhysicsSimulation() : _frame(0), _collisions(MAX_COLLISIONS_PER_SIMULATION) {
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}
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PhysicsSimulation::~PhysicsSimulation() {
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@ -87,6 +87,15 @@ void PhysicsSimulation::removeEntity(PhysicsEntity* entity) {
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break;
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}
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}
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// remove corresponding contacts
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QMap<quint64, ContactConstraint>::iterator itr = _contacts.begin();
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while (itr != _contacts.end()) {
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if (entity == itr.value().getShapeA()->getEntity() || entity == itr.value().getShapeB()->getEntity()) {
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itr = _contacts.erase(itr);
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} else {
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++itr;
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}
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}
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}
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bool PhysicsSimulation::addRagdoll(Ragdoll* doll) {
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@ -128,44 +137,51 @@ void PhysicsSimulation::removeRagdoll(Ragdoll* doll) {
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}
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void PhysicsSimulation::stepForward(float deltaTime, float minError, int maxIterations, quint64 maxUsec) {
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++_frame;
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quint64 now = usecTimestampNow();
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quint64 startTime = now;
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quint64 expiry = startTime + maxUsec;
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moveRagdolls(deltaTime);
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computeCollisions();
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enforceContacts();
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int numDolls = _dolls.size();
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_numCollisions = 0;
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for (int i = 0; i < numDolls; ++i) {
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_dolls[i]->enforceRagdollConstraints();
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}
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int iterations = 0;
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float error = 0.0f;
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do {
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computeCollisions();
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processCollisions();
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updateContacts();
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resolveCollisions();
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// enforce constraints
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error = 0.0f;
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for (int i = 0; i < numDolls; ++i) {
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error = glm::max(error, _dolls[i]->enforceRagdollConstraints());
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{ // enforce constraints
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PerformanceTimer perfTimer("5-enforce");
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error = 0.0f;
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for (int i = 0; i < numDolls; ++i) {
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error = glm::max(error, _dolls[i]->enforceRagdollConstraints());
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}
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}
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++iterations;
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now = usecTimestampNow();
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} while (_numCollisions != 0 && (iterations < maxIterations) && (error > minError) && (now < expiry));
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} while (_collisions.size() != 0 && (iterations < maxIterations) && (error > minError) && (now < expiry));
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_numIterations = iterations;
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_constraintError = error;
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_stepTime = usecTimestampNow()- startTime;
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#ifdef ANDREW_DEBUG
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quint64 stepTime = usecTimestampNow()- startTime;
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// temporary debug info for watching simulation performance
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static int adebug = 0; ++adebug;
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if (0 == (adebug % 100)) {
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std::cout << "adebug Ni = " << _numIterations << " E = " << error << " t = " << _stepTime << std::endl; // adebug
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if (0 == (_frame % 100)) {
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std::cout << "Ni = " << iterations << " E = " << error << " t = " << stepTime << std::endl;
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}
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#endif // ANDREW_DEBUG
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pruneContacts();
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}
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void PhysicsSimulation::moveRagdolls(float deltaTime) {
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PerformanceTimer perfTimer("1-integrate");
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int numDolls = _dolls.size();
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for (int i = 0; i < numDolls; ++i) {
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_dolls.at(i)->stepRagdollForward(deltaTime);
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@ -173,7 +189,8 @@ void PhysicsSimulation::moveRagdolls(float deltaTime) {
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}
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void PhysicsSimulation::computeCollisions() {
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_collisionList.clear();
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PerformanceTimer perfTimer("2-collide");
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_collisions.clear();
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// TODO: keep track of QSet<PhysicsEntity*> collidedEntities;
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int numEntities = _entities.size();
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for (int i = 0; i < numEntities; ++i) {
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@ -189,7 +206,7 @@ void PhysicsSimulation::computeCollisions() {
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for (int k = j+1; k < numShapes; ++k) {
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const Shape* otherShape = shapes.at(k);
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if (otherShape && entity->collisionsAreEnabled(j, k)) {
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ShapeCollider::collideShapes(shape, otherShape, _collisionList);
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ShapeCollider::collideShapes(shape, otherShape, _collisions);
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}
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}
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}
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@ -197,18 +214,18 @@ void PhysicsSimulation::computeCollisions() {
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// collide with others
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for (int j = i+1; j < numEntities; ++j) {
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const QVector<Shape*> otherShapes = _entities.at(j)->getShapes();
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ShapeCollider::collideShapesWithShapes(shapes, otherShapes, _collisionList);
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ShapeCollider::collideShapesWithShapes(shapes, otherShapes, _collisions);
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}
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}
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_numCollisions = _collisionList.size();
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}
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void PhysicsSimulation::processCollisions() {
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void PhysicsSimulation::resolveCollisions() {
|
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PerformanceTimer perfTimer("4-resolve");
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// walk all collisions, accumulate movement on shapes, and build a list of affected shapes
|
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QSet<Shape*> shapes;
|
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int numCollisions = _collisionList.size();
|
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int numCollisions = _collisions.size();
|
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for (int i = 0; i < numCollisions; ++i) {
|
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CollisionInfo* collision = _collisionList.getCollision(i);
|
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CollisionInfo* collision = _collisions.getCollision(i);
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collision->apply();
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// there is always a shapeA
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shapes.insert(collision->getShapeA());
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|
@ -224,3 +241,59 @@ void PhysicsSimulation::processCollisions() {
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++shapeItr;
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}
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||||
}
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||||
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void PhysicsSimulation::enforceContacts() {
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QSet<Shape*> shapes;
|
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int numCollisions = _collisions.size();
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for (int i = 0; i < numCollisions; ++i) {
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CollisionInfo* collision = _collisions.getCollision(i);
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quint64 key = collision->getShapePairKey();
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if (key == 0) {
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continue;
|
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}
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QMap<quint64, ContactConstraint>::iterator itr = _contacts.find(key);
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if (itr != _contacts.end()) {
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if (itr.value().enforce() > 0.0f) {
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shapes.insert(collision->getShapeA());
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shapes.insert(collision->getShapeB());
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}
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}
|
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}
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// walk all affected shapes and apply accumulated movement
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QSet<Shape*>::const_iterator shapeItr = shapes.constBegin();
|
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while (shapeItr != shapes.constEnd()) {
|
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(*shapeItr)->applyAccumulatedDelta();
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++shapeItr;
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}
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}
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||||
|
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void PhysicsSimulation::updateContacts() {
|
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PerformanceTimer perfTimer("3-updateContacts");
|
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int numCollisions = _collisions.size();
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for (int i = 0; i < numCollisions; ++i) {
|
||||
CollisionInfo* collision = _collisions.getCollision(i);
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||||
quint64 key = collision->getShapePairKey();
|
||||
if (key == 0) {
|
||||
continue;
|
||||
}
|
||||
QMap<quint64, ContactConstraint>::iterator itr = _contacts.find(key);
|
||||
if (itr == _contacts.end()) {
|
||||
_contacts.insert(key, ContactConstraint(*collision, _frame));
|
||||
} else {
|
||||
itr.value().updateContact(*collision, _frame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const quint32 MAX_CONTACT_FRAME_LIFETIME = 2;
|
||||
|
||||
void PhysicsSimulation::pruneContacts() {
|
||||
QMap<quint64, ContactConstraint>::iterator itr = _contacts.begin();
|
||||
while (itr != _contacts.end()) {
|
||||
if (_frame - itr.value().getLastFrame() > MAX_CONTACT_FRAME_LIFETIME) {
|
||||
itr = _contacts.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,9 +12,12 @@
|
|||
#ifndef hifi_PhysicsSimulation
|
||||
#define hifi_PhysicsSimulation
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QMap>
|
||||
#include <QVector>
|
||||
|
||||
#include "CollisionInfo.h"
|
||||
#include "ContactConstraint.h"
|
||||
|
||||
class PhysicsEntity;
|
||||
class Ragdoll;
|
||||
|
@ -41,20 +44,22 @@ public:
|
|||
/// \return distance of largest movement
|
||||
void stepForward(float deltaTime, float minError, int maxIterations, quint64 maxUsec);
|
||||
|
||||
protected:
|
||||
void moveRagdolls(float deltaTime);
|
||||
void computeCollisions();
|
||||
void processCollisions();
|
||||
void resolveCollisions();
|
||||
|
||||
void enforceContacts();
|
||||
void updateContacts();
|
||||
void pruneContacts();
|
||||
|
||||
private:
|
||||
CollisionList _collisionList;
|
||||
QVector<PhysicsEntity*> _entities;
|
||||
QVector<Ragdoll*> _dolls;
|
||||
quint32 _frame;
|
||||
|
||||
// some stats
|
||||
int _numIterations;
|
||||
int _numCollisions;
|
||||
float _constraintError;
|
||||
quint64 _stepTime;
|
||||
QVector<Ragdoll*> _dolls;
|
||||
QVector<PhysicsEntity*> _entities;
|
||||
CollisionList _collisions;
|
||||
QMap<quint64, ContactConstraint> _contacts;
|
||||
};
|
||||
|
||||
#endif // hifi_PhysicsSimulation
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QtGlobal>
|
||||
|
||||
class PhysicsEntity;
|
||||
|
||||
|
@ -21,6 +22,7 @@ const float MAX_SHAPE_MASS = 1.0e18f; // something less than sqrt(FLT_MAX)
|
|||
|
||||
class Shape {
|
||||
public:
|
||||
static quint32 getNextID() { static quint32 nextID = 0; return ++nextID; }
|
||||
|
||||
enum Type{
|
||||
UNKNOWN_SHAPE = 0,
|
||||
|
@ -30,10 +32,14 @@ public:
|
|||
LIST_SHAPE
|
||||
};
|
||||
|
||||
Shape() : _type(UNKNOWN_SHAPE), _owningEntity(NULL), _boundingRadius(0.f), _translation(0.f), _rotation(), _mass(MAX_SHAPE_MASS) { }
|
||||
virtual ~Shape() {}
|
||||
Shape() : _type(UNKNOWN_SHAPE), _owningEntity(NULL), _boundingRadius(0.f),
|
||||
_translation(0.f), _rotation(), _mass(MAX_SHAPE_MASS) {
|
||||
_id = getNextID();
|
||||
}
|
||||
virtual ~Shape() { }
|
||||
|
||||
int getType() const { return _type; }
|
||||
quint32 getID() const { return _id; }
|
||||
|
||||
void setEntity(PhysicsEntity* entity) { _owningEntity = entity; }
|
||||
PhysicsEntity* getEntity() const { return _owningEntity; }
|
||||
|
@ -69,17 +75,24 @@ public:
|
|||
|
||||
protected:
|
||||
// these ctors are protected (used by derived classes only)
|
||||
Shape(Type type) : _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(0.f), _rotation() {}
|
||||
Shape(Type type) : _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(0.f), _rotation() {
|
||||
_id = getNextID();
|
||||
}
|
||||
|
||||
Shape(Type type, const glm::vec3& position)
|
||||
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation() {}
|
||||
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation() {
|
||||
_id = getNextID();
|
||||
}
|
||||
|
||||
Shape(Type type, const glm::vec3& position, const glm::quat& rotation)
|
||||
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation(rotation) {}
|
||||
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation(rotation) {
|
||||
_id = getNextID();
|
||||
}
|
||||
|
||||
void setBoundingRadius(float radius) { _boundingRadius = radius; }
|
||||
|
||||
int _type;
|
||||
unsigned int _id;
|
||||
PhysicsEntity* _owningEntity;
|
||||
float _boundingRadius;
|
||||
glm::vec3 _translation;
|
||||
|
|
|
@ -90,11 +90,9 @@ float VerletCapsuleShape::computeEffectiveMass(const glm::vec3& penetration, con
|
|||
// one endpoint will move the full amount while the other will move less.
|
||||
_startLagrangeCoef = startCoef / maxCoef;
|
||||
_endLagrangeCoef = endCoef / maxCoef;
|
||||
assert(!glm::isnan(_startLagrangeCoef));
|
||||
assert(!glm::isnan(_startLagrangeCoef));
|
||||
} else {
|
||||
// The coefficients are the same --> the collision will move both equally
|
||||
// as if the object were solid.
|
||||
// as if the contact were at the center of mass.
|
||||
_startLagrangeCoef = 1.0f;
|
||||
_endLagrangeCoef = 1.0f;
|
||||
}
|
||||
|
@ -104,8 +102,8 @@ float VerletCapsuleShape::computeEffectiveMass(const glm::vec3& penetration, con
|
|||
|
||||
void VerletCapsuleShape::accumulateDelta(float relativeMassFactor, const glm::vec3& penetration) {
|
||||
assert(!glm::isnan(relativeMassFactor));
|
||||
_startPoint->accumulateDelta(relativeMassFactor * _startLagrangeCoef * penetration);
|
||||
_endPoint->accumulateDelta(relativeMassFactor * _endLagrangeCoef * penetration);
|
||||
_startPoint->accumulateDelta((relativeMassFactor * _startLagrangeCoef) * penetration);
|
||||
_endPoint->accumulateDelta((relativeMassFactor * _endLagrangeCoef) * penetration);
|
||||
}
|
||||
|
||||
void VerletCapsuleShape::applyAccumulatedDelta() {
|
||||
|
|
|
@ -11,9 +11,11 @@
|
|||
|
||||
#include "VerletPoint.h"
|
||||
|
||||
const float INTEGRATION_FRICTION_FACTOR = 0.6f;
|
||||
|
||||
void VerletPoint::integrateForward() {
|
||||
glm::vec3 oldPosition = _position;
|
||||
_position += 0.6f * (_position - _lastPosition);
|
||||
_position += INTEGRATION_FRICTION_FACTOR * (_position - _lastPosition);
|
||||
_lastPosition = oldPosition;
|
||||
}
|
||||
|
||||
|
|
|
@ -23,10 +23,6 @@ public:
|
|||
void accumulateDelta(const glm::vec3& delta);
|
||||
void applyAccumulatedDelta();
|
||||
|
||||
glm::vec3 getAccumulatedDelta() const {
|
||||
return (_numDeltas > 0) ? _accumulatedDelta / (float)_numDeltas : glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
glm::vec3 _position;
|
||||
glm::vec3 _lastPosition;
|
||||
float _mass;
|
||||
|
|
Loading…
Reference in a new issue