mirror of
https://github.com/overte-org/overte.git
synced 2025-07-24 09:23:49 +02:00
cleanup API for removal from EntitySimulation
This commit is contained in:
parent
4208380d1c
commit
b34df211df
6 changed files with 37 additions and 58 deletions
|
@ -47,6 +47,24 @@ void EntitySimulation::getEntitiesToDelete(VectorOfEntities& entitiesToDelete) {
|
||||||
_entitiesToDelete.clear();
|
_entitiesToDelete.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||||
|
_mortalEntities.remove(entity);
|
||||||
|
_entitiesToUpdate.remove(entity);
|
||||||
|
_entitiesToSort.remove(entity);
|
||||||
|
_simpleKinematicEntities.remove(entity);
|
||||||
|
_allEntities.remove(entity);
|
||||||
|
entity->_simulated = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
||||||
|
assert(entity);
|
||||||
|
if (entity->_simulated) {
|
||||||
|
entity->clearActions(this);
|
||||||
|
_entitiesToDelete.insert(entity);
|
||||||
|
removeEntityInternal(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void EntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
void EntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||||
if (entity->isMoving() && !entity->getPhysicsInfo()) {
|
if (entity->isMoving() && !entity->getPhysicsInfo()) {
|
||||||
_simpleKinematicEntities.insert(entity);
|
_simpleKinematicEntities.insert(entity);
|
||||||
|
@ -71,15 +89,8 @@ void EntitySimulation::expireMortalEntities(const quint64& now) {
|
||||||
EntityItemPointer entity = *itemItr;
|
EntityItemPointer entity = *itemItr;
|
||||||
quint64 expiry = entity->getExpiry();
|
quint64 expiry = entity->getExpiry();
|
||||||
if (expiry < now) {
|
if (expiry < now) {
|
||||||
_entitiesToDelete.insert(entity);
|
|
||||||
itemItr = _mortalEntities.erase(itemItr);
|
itemItr = _mortalEntities.erase(itemItr);
|
||||||
_entitiesToUpdate.remove(entity);
|
prepareEntityForDelete(entity);
|
||||||
_entitiesToSort.remove(entity);
|
|
||||||
_simpleKinematicEntities.remove(entity);
|
|
||||||
removeEntityInternal(entity);
|
|
||||||
|
|
||||||
_allEntities.remove(entity);
|
|
||||||
entity->_simulated = false;
|
|
||||||
} else {
|
} else {
|
||||||
if (expiry < _nextExpiry) {
|
if (expiry < _nextExpiry) {
|
||||||
// remeber the smallest _nextExpiry so we know when to start the next search
|
// remeber the smallest _nextExpiry so we know when to start the next search
|
||||||
|
@ -97,7 +108,7 @@ void EntitySimulation::callUpdateOnEntitiesThatNeedIt(const quint64& now) {
|
||||||
SetOfEntities::iterator itemItr = _entitiesToUpdate.begin();
|
SetOfEntities::iterator itemItr = _entitiesToUpdate.begin();
|
||||||
while (itemItr != _entitiesToUpdate.end()) {
|
while (itemItr != _entitiesToUpdate.end()) {
|
||||||
EntityItemPointer entity = *itemItr;
|
EntityItemPointer entity = *itemItr;
|
||||||
// TODO: catch transition from needing update to not as a "change"
|
// TODO: catch transition from needing update to not as a "change"
|
||||||
// so we don't have to scan for it here.
|
// so we don't have to scan for it here.
|
||||||
if (!entity->needsToCallUpdate()) {
|
if (!entity->needsToCallUpdate()) {
|
||||||
itemItr = _entitiesToUpdate.erase(itemItr);
|
itemItr = _entitiesToUpdate.erase(itemItr);
|
||||||
|
@ -123,16 +134,8 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
||||||
AACube newCube = entity->getQueryAACube(success);
|
AACube newCube = entity->getQueryAACube(success);
|
||||||
if (success && !domainBounds.touches(newCube)) {
|
if (success && !domainBounds.touches(newCube)) {
|
||||||
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||||
_entitiesToDelete.insert(entity);
|
|
||||||
_mortalEntities.remove(entity);
|
|
||||||
_entitiesToUpdate.remove(entity);
|
|
||||||
_simpleKinematicEntities.remove(entity);
|
|
||||||
removeEntityInternal(entity);
|
|
||||||
|
|
||||||
_allEntities.remove(entity);
|
|
||||||
entity->_simulated = false;
|
|
||||||
|
|
||||||
itemItr = _entitiesToSort.erase(itemItr);
|
itemItr = _entitiesToSort.erase(itemItr);
|
||||||
|
prepareEntityForDelete(entity);
|
||||||
} else {
|
} else {
|
||||||
moveOperator.addEntityToMoveList(entity, newCube);
|
moveOperator.addEntityToMoveList(entity, newCube);
|
||||||
++itemItr;
|
++itemItr;
|
||||||
|
@ -165,37 +168,23 @@ void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||||
_allEntities.insert(entity);
|
_allEntities.insert(entity);
|
||||||
entity->_simulated = true;
|
entity->_simulated = true;
|
||||||
|
|
||||||
// DirtyFlags are used to signal changes to entities that have already been added,
|
// DirtyFlags are used to signal changes to entities that have already been added,
|
||||||
// so we can clear them for this entity which has just been added.
|
// so we can clear them for this entity which has just been added.
|
||||||
entity->clearDirtyFlags();
|
entity->clearDirtyFlags();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntitySimulation::removeEntity(EntityItemPointer entity) {
|
|
||||||
QMutexLocker lock(&_mutex);
|
|
||||||
assert(entity);
|
|
||||||
_entitiesToUpdate.remove(entity);
|
|
||||||
_mortalEntities.remove(entity);
|
|
||||||
_entitiesToSort.remove(entity);
|
|
||||||
_simpleKinematicEntities.remove(entity);
|
|
||||||
_entitiesToDelete.remove(entity);
|
|
||||||
removeEntityInternal(entity);
|
|
||||||
|
|
||||||
_allEntities.remove(entity);
|
|
||||||
entity->_simulated = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntitySimulation::changeEntity(EntityItemPointer entity) {
|
void EntitySimulation::changeEntity(EntityItemPointer entity) {
|
||||||
QMutexLocker lock(&_mutex);
|
QMutexLocker lock(&_mutex);
|
||||||
assert(entity);
|
assert(entity);
|
||||||
if (!entity->_simulated) {
|
if (!entity->_simulated) {
|
||||||
// This entity was either never added to the simulation or has been removed
|
// This entity was either never added to the simulation or has been removed
|
||||||
// (probably for pending delete), so we don't want to keep a pointer to it
|
// (probably for pending delete), so we don't want to keep a pointer to it
|
||||||
// on any internal lists.
|
// on any internal lists.
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes
|
// Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes
|
||||||
// it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence
|
// it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence
|
||||||
// we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag.
|
// we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag.
|
||||||
bool wasRemoved = false;
|
bool wasRemoved = false;
|
||||||
uint32_t dirtyFlags = entity->getDirtyFlags();
|
uint32_t dirtyFlags = entity->getDirtyFlags();
|
||||||
|
@ -205,13 +194,7 @@ void EntitySimulation::changeEntity(EntityItemPointer entity) {
|
||||||
AACube newCube = entity->getQueryAACube(success);
|
AACube newCube = entity->getQueryAACube(success);
|
||||||
if (success && !domainBounds.touches(newCube)) {
|
if (success && !domainBounds.touches(newCube)) {
|
||||||
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||||
_entitiesToDelete.insert(entity);
|
prepareEntityForDelete(entity);
|
||||||
_mortalEntities.remove(entity);
|
|
||||||
_entitiesToUpdate.remove(entity);
|
|
||||||
_entitiesToSort.remove(entity);
|
|
||||||
_simpleKinematicEntities.remove(entity);
|
|
||||||
removeEntityInternal(entity);
|
|
||||||
entity->_simulated = false;
|
|
||||||
wasRemoved = true;
|
wasRemoved = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,26 +63,21 @@ public:
|
||||||
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
|
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
|
||||||
void addEntity(EntityItemPointer entity);
|
void addEntity(EntityItemPointer entity);
|
||||||
|
|
||||||
/// \param entity pointer to EntityItem to be removed
|
/// \param entity pointer to EntityItem that may have changed in a way that would affect its simulation
|
||||||
/// \brief the actual removal may happen later when appropriate data structures are locked
|
|
||||||
/// \sideeffect nulls relevant backpointers in entity
|
|
||||||
void removeEntity(EntityItemPointer entity);
|
|
||||||
|
|
||||||
/// \param entity pointer to EntityItem to that may have changed in a way that would affect its simulation
|
|
||||||
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
|
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
|
||||||
void changeEntity(EntityItemPointer entity);
|
void changeEntity(EntityItemPointer entity);
|
||||||
|
|
||||||
void clearEntities();
|
void clearEntities();
|
||||||
|
|
||||||
void moveSimpleKinematics(const quint64& now);
|
void moveSimpleKinematics(const quint64& now);
|
||||||
protected: // these only called by the EntityTree?
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
EntityTreePointer getEntityTree() { return _entityTree; }
|
EntityTreePointer getEntityTree() { return _entityTree; }
|
||||||
|
|
||||||
void getEntitiesToDelete(VectorOfEntities& entitiesToDelete);
|
void getEntitiesToDelete(VectorOfEntities& entitiesToDelete);
|
||||||
|
|
||||||
|
/// \param entity pointer to EntityItem that needs to be put on the entitiesToDelete list and removed from others.
|
||||||
|
virtual void prepareEntityForDelete(EntityItemPointer entity);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||||
|
|
||||||
|
|
|
@ -453,8 +453,7 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_simulation) {
|
if (_simulation) {
|
||||||
theEntity->clearActions(_simulation);
|
_simulation->prepareEntityForDelete(theEntity);
|
||||||
_simulation->removeEntity(theEntity);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,6 +53,7 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||||
|
EntitySimulation::removeEntityInternal(entity);
|
||||||
_entitiesWithSimulator.remove(entity);
|
_entitiesWithSimulator.remove(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,11 +22,11 @@ public:
|
||||||
virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); }
|
virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void updateEntitiesInternal(const quint64& now);
|
virtual void updateEntitiesInternal(const quint64& now) override;
|
||||||
virtual void addEntityInternal(EntityItemPointer entity);
|
virtual void addEntityInternal(EntityItemPointer entity) override;
|
||||||
virtual void removeEntityInternal(EntityItemPointer entity);
|
virtual void removeEntityInternal(EntityItemPointer entity) override;
|
||||||
virtual void changeEntityInternal(EntityItemPointer entity);
|
virtual void changeEntityInternal(EntityItemPointer entity) override;
|
||||||
virtual void clearEntitiesInternal();
|
virtual void clearEntitiesInternal() override;
|
||||||
|
|
||||||
SetOfEntities _entitiesWithSimulator;
|
SetOfEntities _entitiesWithSimulator;
|
||||||
};
|
};
|
||||||
|
|
|
@ -55,6 +55,7 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
|
||||||
|
EntitySimulation::removeEntityInternal(entity);
|
||||||
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
|
||||||
if (motionState) {
|
if (motionState) {
|
||||||
motionState->clearObjectBackPointer();
|
motionState->clearObjectBackPointer();
|
||||||
|
|
Loading…
Reference in a new issue