fixing Image3DOverlay scaling

This commit is contained in:
Dante Ruiz 2018-11-01 15:43:56 -07:00
parent a4b345bb58
commit b33934ec46
3 changed files with 28 additions and 16 deletions

View file

@ -98,8 +98,8 @@ void Image3DOverlay::render(RenderArgs* args) {
}
float maxSize = glm::max(fromImage.width(), fromImage.height());
float x = fromImage.width() / (2.0f * maxSize);
float y = -fromImage.height() / (2.0f * maxSize);
float x = _keepAspectRatio ? fromImage.width() / (2.0f * maxSize) : 0.5f;
float y = _keepAspectRatio ? -fromImage.height() / (2.0f * maxSize) : -0.5f;
glm::vec2 topLeft(-x, -y);
glm::vec2 bottomRight(x, y);
@ -176,6 +176,11 @@ void Image3DOverlay::setProperties(const QVariantMap& properties) {
}
}
auto keepAspectRatioValue = properties["keepAspectRatio"];
if (keepAspectRatioValue.isValid()) {
_keepAspectRatio = keepAspectRatioValue.toBool();
}
auto emissiveValue = properties["emissive"];
if (emissiveValue.isValid()) {
_emissive = emissiveValue.toBool();
@ -225,6 +230,8 @@ void Image3DOverlay::setProperties(const QVariantMap& properties) {
*
* @property {Vec2} dimensions=1,1 - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
*
* @property {bool} keepAspectRatio=true - overlays will maintain the aspect ratio when the subImage is applied.
*
* @property {boolean} isFacingAvatar - If <code>true</code>, the overlay is rotated to face the user's camera about an axis
* parallel to the user's avatar's "up" direction.
*
@ -246,6 +253,9 @@ QVariant Image3DOverlay::getProperty(const QString& property) {
if (property == "emissive") {
return _emissive;
}
if (property == "keepAspectRatio") {
return _keepAspectRatio;
}
return Billboard3DOverlay::getProperty(property);
}

View file

@ -58,6 +58,7 @@ private:
bool _textureIsLoaded { false };
bool _alphaTexture { false };
bool _emissive { false };
bool _keepAspectRatio { true };
QRect _fromImage; // where from in the image to sample
int _geometryId { 0 };

View file

@ -16,10 +16,7 @@
Script.include("/~/system/libraries/Xform.js");
Script.include("/~/system/libraries/globals.js");
var DEBUG = false;
var MIN_LOADING_PROGRESS = 3.6;
var TOTAL_LOADING_PROGRESS = 3.7;
var FINAL_Y_DIMENSIONS = 2.8;
var BEGIN_Y_DIMENSIONS = 0.03;
var EPSILON = 0.05;
var TEXTURE_EPSILON = 0.01;
var isVisible = false;
@ -191,14 +188,15 @@
localPosition: { x: 0.0, y: -0.86, z: 0.0 },
url: Script.resourcesPath() + "images/loadingBar_progress.png",
alpha: 1,
dimensions: { x: 3.8, y: 2.8 },
dimensions: { x: TOTAL_LOADING_PROGRESS, y: 0.3},
visible: isVisible,
emissive: true,
ignoreRayIntersection: false,
drawInFront: true,
grabbable: false,
localOrientation: Quat.fromVec3Degrees({ x: 0.0, y: 180.0, z: 0.0 }),
parentID: anchorOverlay
parentID: anchorOverlay,
keepAspectRatio: false
});
var loadingBarPlacard = Overlays.addOverlay("image3d", {
@ -259,10 +257,11 @@
target = 0;
textureMemSizeStabilityCount = 0;
textureMemSizeAtLastCheck = 0;
currentProgress = 0.1;
currentProgress = 0.0;
connectionToDomainFailed = false;
previousCameraMode = Camera.mode;
Camera.mode = "first person";
updateProgressBar(0.0);
timer = Script.setTimeout(update, 2000);
}
}
@ -373,7 +372,7 @@
}
}
var currentProgress = 0.1;
var currentProgress = 0.0;
function updateOverlays(physicsEnabled) {
@ -396,7 +395,6 @@
};
var loadingBarProperties = {
dimensions: { x: 2.0, y: 2.8 },
visible: !physicsEnabled
};
@ -458,19 +456,22 @@
function updateProgressBar(progress) {
var progressPercentage = progress / TOTAL_LOADING_PROGRESS;
var subImageWidth = progressPercentage * LOADING_IMAGE_WIDTH_PIXELS;
var subImageWidthPercentage = subImageWidth / LOADING_IMAGE_WIDTH_PIXELS;
var start = TOTAL_LOADING_PROGRESS / 2;
var end = 0;
var xLocalPosition = (progressPercentage * (end - start)) + start;
var properties = {
localPosition: { x: (TOTAL_LOADING_PROGRESS / 2) - (currentProgress / 2), y: -0.86, z: 0.0 },
localPosition: { x: xLocalPosition, y: -0.93, z: 0.0 },
dimensions: {
x: currentProgress,
y: (subImageWidthPercentage * (FINAL_Y_DIMENSIONS - BEGIN_Y_DIMENSIONS)) + BEGIN_Y_DIMENSIONS
x: progress,
y: 0.3
},
localOrientation: Quat.fromVec3Degrees({ x: 0.0, y: 180.0, z: 0.0 }),
subImage: {
x: 0.0,
y: 0.0,
width: subImageWidth,
height: 90
height: 128
}
};
@ -479,7 +480,7 @@
var MAX_TEXTURE_STABILITY_COUNT = 30;
var INTERVAL_PROGRESS = 0.04;
var INTERVAL_PROGRESS_PHYSICS_ENABLED = 0.2;
var INTERVAL_PROGRESS_PHYSICS_ENABLED = 0.09;
function update() {
var renderStats = Render.getConfig("Stats");
var physicsEnabled = Window.isPhysicsEnabled();