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Move up buildObjectIntersectionsMap in CollisionPick.cpp
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1 changed files with 20 additions and 20 deletions
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@ -15,6 +15,26 @@
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#include "ScriptEngineLogging.h"
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#include "ScriptEngineLogging.h"
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#include "UUIDHasher.h"
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#include "UUIDHasher.h"
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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for (auto& objectIntersection : objectIntersections) {
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auto at = intersections.find(objectIntersection.foundID);
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if (at == intersections.end()) {
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QVariantMap intersectingObject;
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intersectingObject["id"] = objectIntersection.foundID;
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intersectingObject["type"] = intersectionType;
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intersections[objectIntersection.foundID] = intersectingObject;
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collisionPointPairs[objectIntersection.foundID] = QVariantList();
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}
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QVariantMap collisionPointPair;
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collisionPointPair["pointOnPick"] = vec3toVariant(objectIntersection.testCollisionPoint);
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collisionPointPair["pointOnObject"] = vec3toVariant(objectIntersection.foundCollisionPoint);
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collisionPointPairs[objectIntersection.foundID].append(collisionPointPair);
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}
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}
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QVariantMap CollisionPickResult::toVariantMap() const {
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QVariantMap CollisionPickResult::toVariantMap() const {
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QVariantMap variantMap;
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QVariantMap variantMap;
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@ -42,26 +62,6 @@ QVariantMap CollisionPickResult::toVariantMap() const {
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return variantMap;
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return variantMap;
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}
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}
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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for (auto& objectIntersection : objectIntersections) {
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auto at = intersections.find(objectIntersection.foundID);
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if (at == intersections.end()) {
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QVariantMap intersectingObject;
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intersectingObject["id"] = objectIntersection.foundID;
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intersectingObject["type"] = intersectionType;
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intersections[objectIntersection.foundID] = intersectingObject;
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collisionPointPairs[objectIntersection.foundID] = QVariantList();
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}
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QVariantMap collisionPointPair;
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collisionPointPair["pointOnPick"] = vec3toVariant(objectIntersection.testCollisionPoint);
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collisionPointPair["pointOnObject"] = vec3toVariant(objectIntersection.foundCollisionPoint);
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collisionPointPairs[objectIntersection.foundID].append(collisionPointPair);
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}
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}
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bool CollisionPick::isShapeInfoReady() {
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bool CollisionPick::isShapeInfoReady() {
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if (_mathPick.shouldComputeShapeInfo()) {
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if (_mathPick.shouldComputeShapeInfo()) {
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if (_cachedResource && _cachedResource->isLoaded()) {
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if (_cachedResource && _cachedResource->isLoaded()) {
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