Move up buildObjectIntersectionsMap in CollisionPick.cpp

This commit is contained in:
sabrina-shanman 2018-08-09 17:24:09 -07:00
parent 26ae688d59
commit b32b811fff

View file

@ -15,6 +15,26 @@
#include "ScriptEngineLogging.h"
#include "UUIDHasher.h"
void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
for (auto& objectIntersection : objectIntersections) {
auto at = intersections.find(objectIntersection.foundID);
if (at == intersections.end()) {
QVariantMap intersectingObject;
intersectingObject["id"] = objectIntersection.foundID;
intersectingObject["type"] = intersectionType;
intersections[objectIntersection.foundID] = intersectingObject;
collisionPointPairs[objectIntersection.foundID] = QVariantList();
}
QVariantMap collisionPointPair;
collisionPointPair["pointOnPick"] = vec3toVariant(objectIntersection.testCollisionPoint);
collisionPointPair["pointOnObject"] = vec3toVariant(objectIntersection.foundCollisionPoint);
collisionPointPairs[objectIntersection.foundID].append(collisionPointPair);
}
}
QVariantMap CollisionPickResult::toVariantMap() const {
QVariantMap variantMap;
@ -42,26 +62,6 @@ QVariantMap CollisionPickResult::toVariantMap() const {
return variantMap;
}
void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
for (auto& objectIntersection : objectIntersections) {
auto at = intersections.find(objectIntersection.foundID);
if (at == intersections.end()) {
QVariantMap intersectingObject;
intersectingObject["id"] = objectIntersection.foundID;
intersectingObject["type"] = intersectionType;
intersections[objectIntersection.foundID] = intersectingObject;
collisionPointPairs[objectIntersection.foundID] = QVariantList();
}
QVariantMap collisionPointPair;
collisionPointPair["pointOnPick"] = vec3toVariant(objectIntersection.testCollisionPoint);
collisionPointPair["pointOnObject"] = vec3toVariant(objectIntersection.foundCollisionPoint);
collisionPointPairs[objectIntersection.foundID].append(collisionPointPair);
}
}
bool CollisionPick::isShapeInfoReady() {
if (_mathPick.shouldComputeShapeInfo()) {
if (_cachedResource && _cachedResource->isLoaded()) {