From b25f6df7af349cfceb407ba20fe5d0d5efce29ab Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Tue, 11 Aug 2015 10:22:56 -0700 Subject: [PATCH] quiet compiler --- interface/src/avatar/AvatarManager.cpp | 2 +- libraries/gpu/src/gpu/State.h | 2 +- libraries/physics/src/ObjectActionSpring.cpp | 2 +- libraries/shared/src/PhysicsCollisionGroups.h | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/avatar/AvatarManager.cpp b/interface/src/avatar/AvatarManager.cpp index ee59a01e07..1644f22b09 100644 --- a/interface/src/avatar/AvatarManager.cpp +++ b/interface/src/avatar/AvatarManager.cpp @@ -279,7 +279,7 @@ void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) { const QString& collisionSoundURL = myAvatar->getCollisionSoundURL(); if (!collisionSoundURL.isEmpty()) { const float velocityChange = glm::length(collision.velocityChange); - const float MIN_AVATAR_COLLISION_ACCELERATION = 0.01; + const float MIN_AVATAR_COLLISION_ACCELERATION = 0.01f; const bool isSound = (collision.type == CONTACT_EVENT_TYPE_START) && (velocityChange > MIN_AVATAR_COLLISION_ACCELERATION); if (!isSound) { diff --git a/libraries/gpu/src/gpu/State.h b/libraries/gpu/src/gpu/State.h index 5e53284f36..1b4a02e301 100755 --- a/libraries/gpu/src/gpu/State.h +++ b/libraries/gpu/src/gpu/State.h @@ -125,7 +125,7 @@ public: bool isEnabled() const { return _enabled; } ComparisonFunction getFunction() const { return ComparisonFunction(_function); } - bool getWriteMask() const { return _writeMask; } + uint8 getWriteMask() const { return _writeMask; } int32 getRaw() const { return *(reinterpret_cast(this)); } DepthTest(int32 raw) { *(reinterpret_cast(this)) = raw; } diff --git a/libraries/physics/src/ObjectActionSpring.cpp b/libraries/physics/src/ObjectActionSpring.cpp index 196cc8d3ea..313b089d1c 100644 --- a/libraries/physics/src/ObjectActionSpring.cpp +++ b/libraries/physics/src/ObjectActionSpring.cpp @@ -92,7 +92,7 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) { // dQ = Q1 * Q0^ btQuaternion deltaQ = target * bodyRotation.inverse(); float angle = deltaQ.getAngle(); - const float MIN_ANGLE = 1.0e-4; + const float MIN_ANGLE = 1.0e-4f; if (angle > MIN_ANGLE) { targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis(); } diff --git a/libraries/shared/src/PhysicsCollisionGroups.h b/libraries/shared/src/PhysicsCollisionGroups.h index 08d83a29ca..42599a1b28 100644 --- a/libraries/shared/src/PhysicsCollisionGroups.h +++ b/libraries/shared/src/PhysicsCollisionGroups.h @@ -44,7 +44,7 @@ const int16_t COLLISION_GROUP_OTHER_AVATAR = 1 << 6; const int16_t COLLISION_GROUP_MY_ATTACHMENT = 1 << 7; const int16_t COLLISION_GROUP_OTHER_ATTACHMENT = 1 << 8; // ... -const int16_t COLLISION_GROUP_COLLISIONLESS = 1 << 15; +const int16_t COLLISION_GROUP_COLLISIONLESS = 1 << 14; /* Note: In order for objectA to collide with objectB at the filter stage