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beginnings of ObjectAction class
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libraries/physics/src/ObjectAction.cpp
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libraries/physics/src/ObjectAction.cpp
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//
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// ObjectAction.cpp
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// libraries/physcis/src
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//
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// Created by Seth Alves 2015.6.2
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ObjectAction.h"
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ObjectAction::ObjectAction(EntityItemPointer ownerEntity) :
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btActionInterface(),
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_id(QUuid::createUuid()),
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_ownerEntity(ownerEntity) {
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}
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ObjectAction::~ObjectAction() {
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}
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libraries/physics/src/ObjectAction.h
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libraries/physics/src/ObjectAction.h
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//
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// ObjectAction.h
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// libraries/physcis/src
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//
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// Created by Seth Alves 2015.6.2
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ObjectAction_h
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#define hifi_ObjectAction_h
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#include <btBulletDynamicsCommon.h>
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#include <QUuid>
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#include <EntityItem.h>
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// http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html
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class ObjectAction : public btActionInterface {
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public:
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ObjectAction(EntityItemPointer ownerEntity);
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virtual ~ObjectAction();
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const QUuid& getID() const { return _id; }
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// virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) = 0
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private:
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QUuid _id;
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EntityItemPointer _ownerEntity;
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};
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#endif // hifi_ObjectAction_h
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