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Adding the gpu_shader4 for linux and fixing function name for mac
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2 changed files with 4 additions and 3 deletions
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@ -18,12 +18,13 @@
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<@elif GLPROFILE == MAC_GL @>
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<@elif GLPROFILE == MAC_GL @>
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<@def GPU_FEATURE_PROFILE GPU_LEGACY@>
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<@def GPU_FEATURE_PROFILE GPU_LEGACY@>
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<@def GPU_TRANSFORM_PROFILE GPU_LEGACY@>
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<@def GPU_TRANSFORM_PROFILE GPU_LEGACY@>
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<@def VERSION_HEADER #version 120
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<@def VERSION_HEADER #version 120
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#extension GL_EXT_gpu_shader4 : enable@>
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#extension GL_EXT_gpu_shader4 : enable@>
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<@else@>
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<@else@>
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<@def GPU_FEATURE_PROFILE GPU_LEGACY@>
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<@def GPU_FEATURE_PROFILE GPU_LEGACY@>
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<@def GPU_TRANSFORM_PROFILE GPU_LEGACY@>
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<@def GPU_TRANSFORM_PROFILE GPU_LEGACY@>
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<@def VERSION_HEADER #version 120@>
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<@def VERSION_HEADER #version 120
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#extension GL_EXT_gpu_shader4 : enable@>
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<@endif@>
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<@endif@>
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<@endif@>
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<@endif@>
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@ -202,7 +202,7 @@ void GLBackend::do_drawInstanced(Batch& batch, uint32 paramOffset) {
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uint32 startVertex = batch._params[paramOffset + 1]._uint;
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uint32 startVertex = batch._params[paramOffset + 1]._uint;
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uint32 startInstance = batch._params[paramOffset + 0]._uint;
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uint32 startInstance = batch._params[paramOffset + 0]._uint;
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glDrawArraysInstanced(mode, startVertex, numVertices, numInstances);
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glDrawArraysInstancedARB(mode, startVertex, numVertices, numInstances);
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(void) CHECK_GL_ERROR();
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(void) CHECK_GL_ERROR();
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}
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}
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