From b231dadba5066ca204fb3fa94b04852e4625abf5 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 13 Nov 2019 15:27:47 -0800 Subject: [PATCH] add check for local-entity when changing phys properties --- libraries/entities/src/EntityScriptingInterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp index 944286656e..9f0174e33d 100644 --- a/libraries/entities/src/EntityScriptingInterface.cpp +++ b/libraries/entities/src/EntityScriptingInterface.cpp @@ -821,7 +821,7 @@ QUuid EntityScriptingInterface::editEntity(const QUuid& id, const EntityItemProp // flag for simulation ownership, or upgrade existing ownership priority // (actual bids for simulation ownership are sent by the PhysicalEntitySimulation) entity->upgradeScriptSimulationPriority(properties.computeSimulationBidPriority()); - if (entity->isMyAvatarEntity() || simulationOwner.getID() == sessionID) { + if (entity->isLocalEntity() || entity->isMyAvatarEntity() || simulationOwner.getID() == sessionID) { // we own the simulation --> copy ALL restricted properties properties.copySimulationRestrictedProperties(entity); } else {