Merge branch 'master' of https://github.com/highfidelity/hifi into Case21467

This commit is contained in:
Roxanne Skelly 2019-03-14 13:05:08 -07:00
commit b220b76874
47 changed files with 1736 additions and 354 deletions

3
.gitignore vendored
View file

@ -26,6 +26,9 @@ android/**/src/main/assets
android/**/gradle*
*.class
# Visual Studio
/.vs
# VSCode
# List taken from Github Global Ignores master@435c4d92
# https://github.com/github/gitignore/commits/master/Global/VisualStudioCode.gitignore

View file

@ -37,8 +37,14 @@ sudo apt-get -y install libpulse0 libnss3 libnspr4 libfontconfig1 libxcursor1 li
Install build tools:
```bash
# For Ubuntu 18.04
sudo apt-get install cmake
```
```bash
# For Ubuntu 16.04
wget https://cmake.org/files/v3.9/cmake-3.9.5-Linux-x86_64.sh
sudo sh cmake-3.9.5-Linux-x86_64.sh --prefix=/usr/local --exclude-subdir
```
Install Python 3:
```bash
@ -61,7 +67,7 @@ git tags
Then checkout last tag with:
```bash
git checkout tags/v0.71.0
git checkout tags/v0.79.0
```
### Compiling

View file

@ -130,12 +130,16 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
}
_lastReceivedSequenceNumber = sequenceNumber;
glm::vec3 oldPosition = getPosition();
bool oldHasPriority = _avatar->getHasPriority();
// compute the offset to the data payload
if (!_avatar->parseDataFromBuffer(message.readWithoutCopy(message.getBytesLeftToRead()))) {
return false;
}
// Regardless of what the client says, restore the priority as we know it without triggering any update.
_avatar->setHasPriorityWithoutTimestampReset(oldHasPriority);
auto newPosition = getPosition();
if (newPosition != oldPosition) {
//#define AVATAR_HERO_TEST_HACK

View file

@ -19,11 +19,8 @@
class MixerAvatar : public AvatarData {
public:
bool getHasPriority() const { return _hasPriority; }
void setHasPriority(bool hasPriority) { _hasPriority = hasPriority; }
private:
bool _hasPriority { false };
};
using MixerAvatarSharedPointer = std::shared_ptr<MixerAvatar>;

View file

@ -5,6 +5,7 @@
{ "from": "Keyboard.D", "when": ["Keyboard.RightMouseButton", "!Keyboard.Control"], "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.E", "when": "!Keyboard.Control", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Q", "when": "!Keyboard.Control", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.T", "when": "!Keyboard.Control", "to": "Actions.TogglePushToTalk" },
{ "comment" : "Mouse turn need to be small continuous increments",
"from": { "makeAxis" : [

View file

@ -0,0 +1 @@
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@ -0,0 +1,24 @@
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viewBox="0 0 50 50" style="enable-background:new 0 0 50 50;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
</style>
<path class="st0" d="M16.7,13.2c-0.3,0.3-0.7,0.6-1,0.9l1.8,1.9c1.4-1.5,3.3-2.4,5.3-2.4c2.2,0,4.2,0.9,5.5,2.7l1.8-1.8
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After

Width:  |  Height:  |  Size: 2.3 KiB

View file

@ -113,6 +113,10 @@ Item {
visible: root.expanded
text: "Avatars Updated: " + root.updatedAvatarCount
}
StatText {
visible: root.expanded
text: "Heroes Count/Updated: " + root.heroAvatarCount + "/" + root.updatedHeroAvatarCount
}
StatText {
visible: root.expanded
text: "Avatars NOT Updated: " + root.notUpdatedAvatarCount

View file

@ -510,7 +510,7 @@ Item {
console.log("Create Failed: " + error);
if (completeProfileBody.withSteam || completeProfileBody.withOculus) {
if (completeProfileBody.loginDialogPoppedUp) {
action = completeProfileBody.withSteam ? "Steam" : "Oculus";
var action = completeProfileBody.withSteam ? "Steam" : "Oculus";
var data = {
"action": "user failed to create a profile with " + action + " from the complete profile screen"
}

View file

@ -115,6 +115,10 @@ Item {
visible: root.expanded
text: "Avatars Updated: " + root.updatedAvatarCount
}
StatText {
visible: root.expanded
text: "Heroes Count/Updated: " + root.heroAvatarCount + "/" + root.updatedHeroAvatarCount
}
StatText {
visible: root.expanded
text: "Avatars NOT Updated: " + root.notUpdatedAvatarCount

View file

@ -143,6 +143,16 @@ Original.Button {
horizontalAlignment: Text.AlignHCenter
text: control.text
Component.onCompleted: {
setTextPosition();
}
onTextChanged: {
setTextPosition();
}
function setTextPosition() {
// force TextMetrics to re-evaluate the text field and glyph sizes
// as for some reason it's not automatically being done.
buttonGlyphTextMetrics.text = buttonGlyph.text;
buttonTextMetrics.text = text;
if (control.buttonGlyph !== "") {
buttonText.x = buttonContentItem.width/2 - buttonTextMetrics.width/2 + (buttonGlyphTextMetrics.width + control.buttonGlyphRightMargin)/2;
} else {

View file

@ -104,7 +104,6 @@ Rectangle {
RowLayout {
x: 2 * margins.paddings;
spacing: columnOne.width;
width: parent.width;
// mute is in its own row
@ -119,12 +118,81 @@ Rectangle {
labelTextOn: "Mute microphone";
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.muted;
onCheckedChanged: {
onClicked: {
if (AudioScriptingInterface.pushToTalk && !checked) {
// disable push to talk if unmuting
AudioScriptingInterface.pushToTalk = false;
}
AudioScriptingInterface.muted = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.muted; }); // restore binding
}
}
HifiControlsUit.Switch {
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: "Noise Reduction";
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.noiseReduction;
onCheckedChanged: {
AudioScriptingInterface.noiseReduction = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.noiseReduction; }); // restore binding
}
}
HifiControlsUit.Switch {
id: pttSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: qsTr("Push To Talk (T)");
backgroundOnColor: "#E3E3E3";
checked: (bar.currentIndex === 0) ? AudioScriptingInterface.pushToTalkDesktop : AudioScriptingInterface.pushToTalkHMD;
onCheckedChanged: {
if (bar.currentIndex === 0) {
AudioScriptingInterface.pushToTalkDesktop = checked;
} else {
AudioScriptingInterface.pushToTalkHMD = checked;
}
checked = Qt.binding(function() {
if (bar.currentIndex === 0) {
return AudioScriptingInterface.pushToTalkDesktop;
} else {
return AudioScriptingInterface.pushToTalkHMD;
}
}); // restore binding
}
}
}
ColumnLayout {
spacing: 24;
HifiControlsUit.Switch {
id: warnMutedSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: qsTr("Warn when muted");
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.warnWhenMuted;
onClicked: {
AudioScriptingInterface.warnWhenMuted = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.warnWhenMuted; }); // restore binding
}
}
HifiControlsUit.Switch {
id: audioLevelSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: qsTr("Audio Level Meter");
backgroundOnColor: "#E3E3E3";
checked: AvatarInputs.showAudioTools;
onCheckedChanged: {
AvatarInputs.showAudioTools = checked;
checked = Qt.binding(function() { return AvatarInputs.showAudioTools; }); // restore binding
}
}
HifiControlsUit.Switch {
id: stereoInput;
height: root.switchHeight;
@ -137,38 +205,31 @@ Rectangle {
checked = Qt.binding(function() { return AudioScriptingInterface.isStereoInput; }); // restore binding
}
}
}
ColumnLayout {
spacing: 24;
HifiControlsUit.Switch {
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: "Noise Reduction";
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.noiseReduction;
onCheckedChanged: {
AudioScriptingInterface.noiseReduction = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.noiseReduction; }); // restore binding
}
}
HifiControlsUit.Switch {
id: audioLevelSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
labelTextOn: qsTr("Audio Level Meter");
backgroundOnColor: "#E3E3E3";
checked: AvatarInputs.showAudioTools;
onCheckedChanged: {
AvatarInputs.showAudioTools = checked;
checked = Qt.binding(function() { return AvatarInputs.showAudioTools; }); // restore binding
}
}
}
}
Separator {}
Item {
anchors.left: parent.left
width: rightMostInputLevelPos;
height: pttText.height;
RalewayRegular {
id: pttText
x: margins.paddings;
color: hifi.colors.white;
width: rightMostInputLevelPos;
height: paintedHeight;
wrapMode: Text.WordWrap;
font.italic: true
size: 16;
text: (bar.currentIndex === 0) ? qsTr("Press and hold the button \"T\" to talk.") :
qsTr("Press and hold grip triggers on both of your controllers to talk.");
}
}
Separator { }
Item {
x: margins.paddings;
@ -223,7 +284,7 @@ Rectangle {
text: devicename
onPressed: {
if (!checked) {
stereoMic.checked = false;
stereoInput.checked = false;
AudioScriptingInterface.setStereoInput(false); // the next selected audio device might not support stereo
AudioScriptingInterface.setInputDevice(info, bar.currentIndex === 1);
}

View file

@ -11,18 +11,21 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import stylesUit 1.0
import TabletScriptingInterface 1.0
Rectangle {
HifiConstants { id: hifi; }
readonly property var level: AudioScriptingInterface.inputLevel;
property bool gated: false;
Component.onCompleted: {
AudioScriptingInterface.noiseGateOpened.connect(function() { gated = false; });
AudioScriptingInterface.noiseGateClosed.connect(function() { gated = true; });
}
property bool standalone: false;
property var dragTarget: null;
@ -64,6 +67,9 @@ Rectangle {
hoverEnabled: true;
scrollGestureEnabled: false;
onClicked: {
if (AudioScriptingInterface.pushToTalk) {
return;
}
AudioScriptingInterface.muted = !AudioScriptingInterface.muted;
Tablet.playSound(TabletEnums.ButtonClick);
}
@ -106,9 +112,10 @@ Rectangle {
Image {
readonly property string unmutedIcon: "../../../icons/tablet-icons/mic-unmute-i.svg";
readonly property string mutedIcon: "../../../icons/tablet-icons/mic-mute-i.svg";
readonly property string pushToTalkIcon: "../../../icons/tablet-icons/mic-ptt-i.svg";
id: image;
source: AudioScriptingInterface.muted ? mutedIcon : unmutedIcon;
source: (AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk) ? pushToTalkIcon : AudioScriptingInterface.muted ? mutedIcon : unmutedIcon;
width: 30;
height: 30;
@ -133,7 +140,7 @@ Rectangle {
readonly property string color: AudioScriptingInterface.muted ? colors.muted : colors.unmuted;
visible: AudioScriptingInterface.muted;
visible: (AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk) || AudioScriptingInterface.muted;
anchors {
left: parent.left;
@ -152,7 +159,7 @@ Rectangle {
color: parent.color;
text: AudioScriptingInterface.muted ? "MUTED" : "MUTE";
text: (AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk) ? (HMD.active ? "MUTED PTT" : "MUTED PTT-(T)") : (AudioScriptingInterface.muted ? "MUTED" : "MUTE");
font.pointSize: 12;
}
@ -162,7 +169,7 @@ Rectangle {
verticalCenter: parent.verticalCenter;
}
width: 50;
width: AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk ? (HMD.active ? 27 : 25) : 50;
height: 4;
color: parent.color;
}
@ -173,7 +180,7 @@ Rectangle {
verticalCenter: parent.verticalCenter;
}
width: 50;
width: AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk ? (HMD.active ? 27 : 25) : 50;
height: 4;
color: parent.color;
}
@ -228,12 +235,12 @@ Rectangle {
}
}
}
Rectangle {
id: gatedIndicator;
visible: gated && !AudioScriptingInterface.clipping
radius: 4;
radius: 4;
width: 2 * radius;
height: 2 * radius;
color: "#0080FF";
@ -242,12 +249,12 @@ Rectangle {
verticalCenter: parent.verticalCenter;
}
}
Rectangle {
id: clippingIndicator;
visible: AudioScriptingInterface.clipping
radius: 4;
radius: 4;
width: 2 * radius;
height: 2 * radius;
color: colors.red;

View file

@ -71,6 +71,7 @@ Item {
onBalanceResult : {
balanceText.text = result.data.balance;
sendButton.enabled = true;
}
onTransferAssetToNodeResult: {
@ -1371,6 +1372,7 @@ Item {
height: 40;
width: 100;
text: "SUBMIT";
enabled: false;
onClicked: {
if (root.assetCertID === "" && parseInt(amountTextField.text) > parseInt(balanceText.text)) {
amountTextField.focus = true;

View file

@ -384,6 +384,7 @@ Rectangle {
id: categoriesDropdown
anchors.fill: parent;
anchors.topMargin: 2
visible: false
z: 10
@ -422,6 +423,7 @@ Rectangle {
model: categoriesModel
delegate: ItemDelegate {
id: categoriesItemDelegate
height: 34
width: parent.width
@ -433,6 +435,8 @@ Rectangle {
color: hifi.colors.white
visible: true
border.color: hifi.colors.blueHighlight
border.width: 0
RalewayRegular {
id: categoriesItemText
@ -441,7 +445,7 @@ Rectangle {
anchors.fill:parent
text: model.name
color: ListView.isCurrentItem ? hifi.colors.lightBlueHighlight : hifi.colors.baseGray
color: categoriesItemDelegate.ListView.isCurrentItem ? hifi.colors.blueHighlight : hifi.colors.baseGray
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
size: 14
@ -451,16 +455,22 @@ Rectangle {
MouseArea {
anchors.fill: parent
z: 10
hoverEnabled: true
propagateComposedEvents: false
onEntered: {
categoriesItem.color = ListView.isCurrentItem ? hifi.colors.white : hifi.colors.lightBlueHighlight;
onPositionChanged: {
// Must use onPositionChanged and not onEntered
// due to a QML bug where a mouseenter event was
// being fired on open of the categories list even
// though the mouse was outside the borders
categoriesItem.border.width = 2;
}
onExited: {
categoriesItem.border.width = 0;
}
onExited: {
categoriesItem.color = ListView.isCurrentItem ? hifi.colors.lightBlueHighlight : hifi.colors.white;
onCanceled: {
categoriesItem.border.width = 0;
}
onClicked: {
@ -561,6 +571,8 @@ Rectangle {
standaloneOptimized: model.standalone_optimized
onShowItem: {
// reset the edition back to -1 to clear the 'update item' status
marketplaceItem.edition = -1;
MarketplaceScriptingInterface.getMarketplaceItem(item_id);
}

View file

@ -298,7 +298,7 @@ Rectangle {
property bool isFreeSpecial: isStocking || isUpdate
enabled: isFreeSpecial || (availability === 'available')
buttonGlyph: (enabled && !isUpdate && (price > 0)) ? hifi.glyphs.hfc : ""
text: isUpdate ? "UPDATE FOR FREE" : (isStocking ? "FREE STOCK" : (enabled ? (price || "FREE") : availability))
text: isUpdate ? "UPDATE" : (isStocking ? "FREE STOCK" : (enabled ? (price || "FREE") : availability))
color: hifi.buttons.blue
buttonGlyphSize: 24

View file

@ -1599,12 +1599,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
using namespace controller;
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
{
auto actionEnum = static_cast<Action>(action);
int key = Qt::Key_unknown;
static int lastKey = Qt::Key_unknown;
bool navAxis = false;
switch (actionEnum) {
case Action::TOGGLE_PUSHTOTALK:
if (state > 0.0f) {
audioScriptingInterface->setPushingToTalk(true);
} else if (state <= 0.0f) {
audioScriptingInterface->setPushingToTalk(false);
}
break;
case Action::UI_NAV_VERTICAL:
navAxis = true;
if (state > 0.0f) {
@ -4310,6 +4319,7 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
if (_keyboardMouseDevice->isActive()) {
_keyboardMouseDevice->keyReleaseEvent(event);
}
}
void Application::focusOutEvent(QFocusEvent* event) {
@ -5241,6 +5251,9 @@ void Application::loadSettings() {
}
}
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
audioScriptingInterface->loadData();
getMyAvatar()->loadData();
_settingsLoaded = true;
}
@ -5250,6 +5263,9 @@ void Application::saveSettings() const {
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
audioScriptingInterface->saveData();
Menu::getInstance()->saveSettings();
getMyAvatar()->saveData();
PluginManager::getInstance()->saveSettings();

View file

@ -232,96 +232,142 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
auto avatarMap = getHashCopy();
const auto& views = qApp->getConicalViews();
PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(views,
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge);
sortedAvatars.reserve(avatarMap.size() - 1); // don't include MyAvatar
// Prepare 2 queues for heros and for crowd avatars
using AvatarPriorityQueue = PrioritySortUtil::PriorityQueue<SortableAvatar>;
// Keep two independent queues, one for heroes and one for the riff-raff.
enum PriorityVariants
{
kHero = 0,
kNonHero,
NumVariants
};
AvatarPriorityQueue avatarPriorityQueues[NumVariants] = {
{ views,
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge },
{ views,
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge } };
// Reserve space
//avatarPriorityQueues[kHero].reserve(10); // just few
avatarPriorityQueues[kNonHero].reserve(avatarMap.size() - 1); // don't include MyAvatar
// Build vector and compute priorities
auto nodeList = DependencyManager::get<NodeList>();
AvatarHash::iterator itr = avatarMap.begin();
while (itr != avatarMap.end()) {
const auto& avatar = std::static_pointer_cast<Avatar>(*itr);
auto avatar = std::static_pointer_cast<Avatar>(*itr);
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
if (avatar != _myAvatar && avatar->isInitialized() && !nodeList->isPersonalMutingNode(avatar->getID())) {
sortedAvatars.push(SortableAvatar(avatar));
if (avatar->getHasPriority()) {
avatarPriorityQueues[kHero].push(SortableAvatar(avatar));
} else {
avatarPriorityQueues[kNonHero].push(SortableAvatar(avatar));
}
}
++itr;
}
// Sort
const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
_numHeroAvatars = (int)avatarPriorityQueues[kHero].size();
// process in sorted order
uint64_t startTime = usecTimestampNow();
uint64_t updateExpiry = startTime + MAX_UPDATE_AVATARS_TIME_BUDGET;
const uint64_t MAX_UPDATE_HEROS_TIME_BUDGET = uint64_t(0.8 * MAX_UPDATE_AVATARS_TIME_BUDGET);
uint64_t updatePriorityExpiries[NumVariants] = { startTime + MAX_UPDATE_HEROS_TIME_BUDGET, startTime + MAX_UPDATE_AVATARS_TIME_BUDGET };
int numHerosUpdated = 0;
int numAvatarsUpdated = 0;
int numAVatarsNotUpdated = 0;
int numAvatarsNotUpdated = 0;
render::Transaction renderTransaction;
workload::Transaction workloadTransaction;
for (auto it = sortedAvatarVector.begin(); it != sortedAvatarVector.end(); ++it) {
const SortableAvatar& sortData = *it;
const auto avatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
if (!avatar->_isClientAvatar) {
avatar->setIsClientAvatar(true);
}
// TODO: to help us scale to more avatars it would be nice to not have to poll this stuff every update
if (avatar->getSkeletonModel()->isLoaded()) {
// remove the orb if it is there
avatar->removeOrb();
if (avatar->needsPhysicsUpdate()) {
_avatarsToChangeInPhysics.insert(avatar);
}
} else {
avatar->updateOrbPosition();
}
for (int p = kHero; p < NumVariants; p++) {
auto& priorityQueue = avatarPriorityQueues[p];
// Sorting the current queue HERE as part of the measured timing.
const auto& sortedAvatarVector = priorityQueue.getSortedVector();
// for ALL avatars...
if (_shouldRender) {
avatar->ensureInScene(avatar, qApp->getMain3DScene());
}
avatar->animateScaleChanges(deltaTime);
auto passExpiry = updatePriorityExpiries[p];
uint64_t now = usecTimestampNow();
if (now < updateExpiry) {
// we're within budget
bool inView = sortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
for (auto it = sortedAvatarVector.begin(); it != sortedAvatarVector.end(); ++it) {
const SortableAvatar& sortData = *it;
const auto avatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
if (!avatar->_isClientAvatar) {
avatar->setIsClientAvatar(true);
}
auto transitStatus = avatar->_transit.update(deltaTime, avatar->_serverPosition, _transitConfig);
if (avatar->getIsNewAvatar() && (transitStatus == AvatarTransit::Status::START_TRANSIT || transitStatus == AvatarTransit::Status::ABORT_TRANSIT)) {
avatar->_transit.reset();
avatar->setIsNewAvatar(false);
}
avatar->simulate(deltaTime, inView);
if (avatar->getSkeletonModel()->isLoaded() && avatar->getWorkloadRegion() == workload::Region::R1) {
_myAvatar->addAvatarHandsToFlow(avatar);
}
avatar->updateRenderItem(renderTransaction);
avatar->updateSpaceProxy(workloadTransaction);
avatar->setLastRenderUpdateTime(startTime);
} else {
// we've spent our full time budget --> bail on the rest of the avatar updates
// --> more avatars may freeze until their priority trickles up
// --> some scale animations may glitch
// --> some avatar velocity measurements may be a little off
// no time to simulate, but we take the time to count how many were tragically missed
while (it != sortedAvatarVector.end()) {
const SortableAvatar& newSortData = *it;
const auto& newAvatar = newSortData.getAvatar();
bool inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
// Once we reach an avatar that's not in view, all avatars after it will also be out of view
if (!inView) {
break;
// TODO: to help us scale to more avatars it would be nice to not have to poll this stuff every update
if (avatar->getSkeletonModel()->isLoaded()) {
// remove the orb if it is there
avatar->removeOrb();
if (avatar->needsPhysicsUpdate()) {
_avatarsToChangeInPhysics.insert(avatar);
}
numAVatarsNotUpdated += (int)(newAvatar->hasNewJointData());
++it;
} else {
avatar->updateOrbPosition();
}
break;
// for ALL avatars...
if (_shouldRender) {
avatar->ensureInScene(avatar, qApp->getMain3DScene());
}
avatar->animateScaleChanges(deltaTime);
uint64_t now = usecTimestampNow();
if (now < passExpiry) {
// we're within budget
bool inView = sortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
}
auto transitStatus = avatar->_transit.update(deltaTime, avatar->_serverPosition, _transitConfig);
if (avatar->getIsNewAvatar() && (transitStatus == AvatarTransit::Status::START_TRANSIT ||
transitStatus == AvatarTransit::Status::ABORT_TRANSIT)) {
avatar->_transit.reset();
avatar->setIsNewAvatar(false);
}
avatar->simulate(deltaTime, inView);
if (avatar->getSkeletonModel()->isLoaded() && avatar->getWorkloadRegion() == workload::Region::R1) {
_myAvatar->addAvatarHandsToFlow(avatar);
}
avatar->updateRenderItem(renderTransaction);
avatar->updateSpaceProxy(workloadTransaction);
avatar->setLastRenderUpdateTime(startTime);
} else {
// we've spent our time budget for this priority bucket
// let's deal with the reminding avatars if this pass and BREAK from the for loop
if (p == kHero) {
// Hero,
// --> put them back in the non hero queue
auto& crowdQueue = avatarPriorityQueues[kNonHero];
while (it != sortedAvatarVector.end()) {
crowdQueue.push(SortableAvatar((*it).getAvatar()));
++it;
}
} else {
// Non Hero
// --> bail on the rest of the avatar updates
// --> more avatars may freeze until their priority trickles up
// --> some scale animations may glitch
// --> some avatar velocity measurements may be a little off
// no time to simulate, but we take the time to count how many were tragically missed
numAvatarsNotUpdated = sortedAvatarVector.end() - it;
}
// We had to cut short this pass, we must break out of the for loop here
break;
}
}
if (p == kHero) {
numHerosUpdated = numAvatarsUpdated;
}
}
@ -337,7 +383,8 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
_space->enqueueTransaction(workloadTransaction);
_numAvatarsUpdated = numAvatarsUpdated;
_numAvatarsNotUpdated = numAVatarsNotUpdated;
_numAvatarsNotUpdated = numAvatarsNotUpdated;
_numHeroAvatarsUpdated = numHerosUpdated;
simulateAvatarFades(deltaTime);

View file

@ -90,6 +90,8 @@ public:
int getNumAvatarsUpdated() const { return _numAvatarsUpdated; }
int getNumAvatarsNotUpdated() const { return _numAvatarsNotUpdated; }
int getNumHeroAvatars() const { return _numHeroAvatars; }
int getNumHeroAvatarsUpdated() const { return _numHeroAvatarsUpdated; }
float getAvatarSimulationTime() const { return _avatarSimulationTime; }
void updateMyAvatar(float deltaTime);
@ -242,6 +244,8 @@ private:
RateCounter<> _myAvatarSendRate;
int _numAvatarsUpdated { 0 };
int _numAvatarsNotUpdated { 0 };
int _numHeroAvatars{ 0 };
int _numHeroAvatarsUpdated{ 0 };
float _avatarSimulationTime { 0.0f };
bool _shouldRender { true };
bool _myAvatarDataPacketsPaused { false };

View file

@ -200,17 +200,6 @@ void OtherAvatar::resetDetailedMotionStates() {
void OtherAvatar::setWorkloadRegion(uint8_t region) {
_workloadRegion = region;
QString printRegion = "";
if (region == workload::Region::R1) {
printRegion = "R1";
} else if (region == workload::Region::R2) {
printRegion = "R2";
} else if (region == workload::Region::R3) {
printRegion = "R3";
} else {
printRegion = "invalid";
}
qCDebug(avatars) << "Setting workload region to " << printRegion;
computeShapeLOD();
}
@ -235,7 +224,6 @@ void OtherAvatar::computeShapeLOD() {
if (newLOD != _bodyLOD) {
_bodyLOD = newLOD;
if (isInPhysicsSimulation()) {
qCDebug(avatars) << "Changing to body LOD " << newLOD;
_needsReinsertion = true;
}
}

View file

@ -25,6 +25,8 @@ QString Audio::DESKTOP { "Desktop" };
QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
Setting::Handle<bool> enableWarnWhenMutedSetting { QStringList { Audio::AUDIO, "WarnWhenMuted" }, true };
float Audio::loudnessToLevel(float loudness) {
float level = loudness * (1/32768.0f); // level in [0, 1]
@ -37,10 +39,13 @@ Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::setMuted);
connect(client, &AudioClient::noiseReductionChanged, this, &Audio::enableNoiseReduction);
connect(client, &AudioClient::warnWhenMutedChanged, this, &Audio::enableWarnWhenMuted);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(client, &AudioClient::inputVolumeChanged, this, &Audio::setInputVolume);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(this, &Audio::pushingToTalkChanged, this, &Audio::handlePushedToTalk);
enableNoiseReduction(enableNoiseReductionSetting.get());
enableWarnWhenMuted(enableWarnWhenMutedSetting.get());
onContextChanged();
}
@ -63,26 +68,174 @@ void Audio::stopRecording() {
}
bool Audio::isMuted() const {
return resultWithReadLock<bool>([&] {
return _isMuted;
});
bool isHMD = qApp->isHMDMode();
if (isHMD) {
return getMutedHMD();
} else {
return getMutedDesktop();
}
}
void Audio::setMuted(bool isMuted) {
bool isHMD = qApp->isHMDMode();
if (isHMD) {
setMutedHMD(isMuted);
} else {
setMutedDesktop(isMuted);
}
}
void Audio::setMutedDesktop(bool isMuted) {
bool changed = false;
withWriteLock([&] {
if (_isMuted != isMuted) {
_isMuted = isMuted;
if (_desktopMuted != isMuted) {
changed = true;
_desktopMuted = isMuted;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setMuted", Q_ARG(bool, isMuted), Q_ARG(bool, false));
changed = true;
}
});
if (changed) {
emit mutedChanged(isMuted);
emit desktopMutedChanged(isMuted);
}
}
bool Audio::getMutedDesktop() const {
return resultWithReadLock<bool>([&] {
return _desktopMuted;
});
}
void Audio::setMutedHMD(bool isMuted) {
bool changed = false;
withWriteLock([&] {
if (_hmdMuted != isMuted) {
changed = true;
_hmdMuted = isMuted;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setMuted", Q_ARG(bool, isMuted), Q_ARG(bool, false));
}
});
if (changed) {
emit mutedChanged(isMuted);
emit hmdMutedChanged(isMuted);
}
}
bool Audio::getMutedHMD() const {
return resultWithReadLock<bool>([&] {
return _hmdMuted;
});
}
bool Audio::getPTT() {
bool isHMD = qApp->isHMDMode();
if (isHMD) {
return getPTTHMD();
} else {
return getPTTDesktop();
}
}
void scripting::Audio::setPushingToTalk(bool pushingToTalk) {
bool changed = false;
withWriteLock([&] {
if (_pushingToTalk != pushingToTalk) {
changed = true;
_pushingToTalk = pushingToTalk;
}
});
if (changed) {
emit pushingToTalkChanged(pushingToTalk);
}
}
bool Audio::getPushingToTalk() const {
return resultWithReadLock<bool>([&] {
return _pushingToTalk;
});
}
void Audio::setPTT(bool enabled) {
bool isHMD = qApp->isHMDMode();
if (isHMD) {
setPTTHMD(enabled);
} else {
setPTTDesktop(enabled);
}
}
void Audio::setPTTDesktop(bool enabled) {
bool changed = false;
withWriteLock([&] {
if (_pttDesktop != enabled) {
changed = true;
_pttDesktop = enabled;
}
});
if (!enabled) {
// Set to default behavior (unmuted for Desktop) on Push-To-Talk disable.
setMutedDesktop(true);
} else {
// Should be muted when not pushing to talk while PTT is enabled.
setMutedDesktop(true);
}
if (changed) {
emit pushToTalkChanged(enabled);
emit pushToTalkDesktopChanged(enabled);
}
}
bool Audio::getPTTDesktop() const {
return resultWithReadLock<bool>([&] {
return _pttDesktop;
});
}
void Audio::setPTTHMD(bool enabled) {
bool changed = false;
withWriteLock([&] {
if (_pttHMD != enabled) {
changed = true;
_pttHMD = enabled;
}
});
if (!enabled) {
// Set to default behavior (unmuted for HMD) on Push-To-Talk disable.
setMutedHMD(false);
} else {
// Should be muted when not pushing to talk while PTT is enabled.
setMutedHMD(true);
}
if (changed) {
emit pushToTalkChanged(enabled);
emit pushToTalkHMDChanged(enabled);
}
}
void Audio::saveData() {
_desktopMutedSetting.set(getMutedDesktop());
_hmdMutedSetting.set(getMutedHMD());
_pttDesktopSetting.set(getPTTDesktop());
_pttHMDSetting.set(getPTTHMD());
}
void Audio::loadData() {
_desktopMuted = _desktopMutedSetting.get();
_hmdMuted = _hmdMutedSetting.get();
_pttDesktop = _pttDesktopSetting.get();
_pttHMD = _pttHMDSetting.get();
}
bool Audio::getPTTHMD() const {
return resultWithReadLock<bool>([&] {
return _pttHMD;
});
}
bool Audio::noiseReductionEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableNoiseReduction;
@ -105,6 +258,28 @@ void Audio::enableNoiseReduction(bool enable) {
}
}
bool Audio::warnWhenMutedEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableWarnWhenMuted;
});
}
void Audio::enableWarnWhenMuted(bool enable) {
bool changed = false;
withWriteLock([&] {
if (_enableWarnWhenMuted != enable) {
_enableWarnWhenMuted = enable;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setWarnWhenMuted", Q_ARG(bool, enable), Q_ARG(bool, false));
enableWarnWhenMutedSetting.set(enable);
changed = true;
}
});
if (changed) {
emit warnWhenMutedChanged(enable);
}
}
float Audio::getInputVolume() const {
return resultWithReadLock<bool>([&] {
return _inputVolume;
@ -179,11 +354,26 @@ void Audio::onContextChanged() {
changed = true;
}
});
if (isHMD) {
setMuted(getMutedHMD());
} else {
setMuted(getMutedDesktop());
}
if (changed) {
emit contextChanged(isHMD ? Audio::HMD : Audio::DESKTOP);
}
}
void Audio::handlePushedToTalk(bool enabled) {
if (getPTT()) {
if (enabled) {
setMuted(false);
} else {
setMuted(true);
}
}
}
void Audio::setReverb(bool enable) {
withWriteLock([&] {
DependencyManager::get<AudioClient>()->setReverb(enable);

View file

@ -12,6 +12,7 @@
#ifndef hifi_scripting_Audio_h
#define hifi_scripting_Audio_h
#include <functional>
#include "AudioScriptingInterface.h"
#include "AudioDevices.h"
#include "AudioEffectOptions.h"
@ -19,6 +20,9 @@
#include "AudioFileWav.h"
#include <shared/ReadWriteLockable.h>
using MutedGetter = std::function<bool()>;
using MutedSetter = std::function<void(bool)>;
namespace scripting {
class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
@ -37,16 +41,16 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
* @hifi-assignment-client
*
* @property {boolean} muted - <code>true</code> if the audio input is muted, otherwise <code>false</code>.
* @property {boolean} noiseReduction - <code>true</code> if noise reduction is enabled, otherwise <code>false</code>. When
* enabled, the input audio signal is blocked (fully attenuated) when it falls below an adaptive threshold set just
* @property {boolean} noiseReduction - <code>true</code> if noise reduction is enabled, otherwise <code>false</code>. When
* enabled, the input audio signal is blocked (fully attenuated) when it falls below an adaptive threshold set just
* above the noise floor.
* @property {number} inputLevel - The loudness of the audio input, range <code>0.0</code> (no sound) &ndash;
* @property {number} inputLevel - The loudness of the audio input, range <code>0.0</code> (no sound) &ndash;
* <code>1.0</code> (the onset of clipping). <em>Read-only.</em>
* @property {boolean} clipping - <code>true</code> if the audio input is clipping, otherwise <code>false</code>.
* @property {number} inputVolume - Adjusts the volume of the input audio; range <code>0.0</code> &ndash; <code>1.0</code>.
* If set to a value, the resulting value depends on the input device: for example, the volume can't be changed on some
* @property {number} inputVolume - Adjusts the volume of the input audio; range <code>0.0</code> &ndash; <code>1.0</code>.
* If set to a value, the resulting value depends on the input device: for example, the volume can't be changed on some
* devices, and others might only support values of <code>0.0</code> and <code>1.0</code>.
* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
* <code>false</code>. Some devices do not support stereo, in which case the value is always <code>false</code>.
* @property {string} context - The current context of the audio: either <code>"Desktop"</code> or <code>"HMD"</code>.
* <em>Read-only.</em>
@ -58,11 +62,18 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(bool warnWhenMuted READ warnWhenMutedEnabled WRITE enableWarnWhenMuted NOTIFY warnWhenMutedChanged)
Q_PROPERTY(float inputVolume READ getInputVolume WRITE setInputVolume NOTIFY inputVolumeChanged)
Q_PROPERTY(float inputLevel READ getInputLevel NOTIFY inputLevelChanged)
Q_PROPERTY(bool clipping READ isClipping NOTIFY clippingChanged)
Q_PROPERTY(QString context READ getContext NOTIFY contextChanged)
Q_PROPERTY(AudioDevices* devices READ getDevices NOTIFY nop)
Q_PROPERTY(bool desktopMuted READ getMutedDesktop WRITE setMutedDesktop NOTIFY desktopMutedChanged)
Q_PROPERTY(bool hmdMuted READ getMutedHMD WRITE setMutedHMD NOTIFY hmdMutedChanged)
Q_PROPERTY(bool pushToTalk READ getPTT WRITE setPTT NOTIFY pushToTalkChanged);
Q_PROPERTY(bool pushToTalkDesktop READ getPTTDesktop WRITE setPTTDesktop NOTIFY pushToTalkDesktopChanged)
Q_PROPERTY(bool pushToTalkHMD READ getPTTHMD WRITE setPTTHMD NOTIFY pushToTalkHMDChanged)
Q_PROPERTY(bool pushingToTalk READ getPushingToTalk WRITE setPushingToTalk NOTIFY pushingToTalkChanged)
public:
static QString AUDIO;
@ -75,6 +86,7 @@ public:
bool isMuted() const;
bool noiseReductionEnabled() const;
bool warnWhenMutedEnabled() const;
float getInputVolume() const;
float getInputLevel() const;
bool isClipping() const;
@ -82,10 +94,30 @@ public:
void showMicMeter(bool show);
// Mute setting setters and getters
void setMutedDesktop(bool isMuted);
bool getMutedDesktop() const;
void setMutedHMD(bool isMuted);
bool getMutedHMD() const;
void setPTT(bool enabled);
bool getPTT();
void setPushingToTalk(bool pushingToTalk);
bool getPushingToTalk() const;
// Push-To-Talk setters and getters
void setPTTDesktop(bool enabled);
bool getPTTDesktop() const;
void setPTTHMD(bool enabled);
bool getPTTHMD() const;
// Settings handlers
void saveData();
void loadData();
/**jsdoc
* @function Audio.setInputDevice
* @param {object} device
* @param {boolean} isHMD
* @param {boolean} isHMD
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void setInputDevice(const QAudioDeviceInfo& device, bool isHMD);
@ -99,8 +131,8 @@ public:
Q_INVOKABLE void setOutputDevice(const QAudioDeviceInfo& device, bool isHMD);
/**jsdoc
* Enable or disable reverberation. Reverberation is done by the client, on the post-mix audio. The reverberation options
* come from either the domain's audio zone if used &mdash; configured on the server &mdash; or as scripted by
* Enable or disable reverberation. Reverberation is done by the client, on the post-mix audio. The reverberation options
* come from either the domain's audio zone if used &mdash; configured on the server &mdash; or as scripted by
* {@link Audio.setReverbOptions|setReverbOptions}.
* @function Audio.setReverb
* @param {boolean} enable - <code>true</code> to enable reverberation, <code>false</code> to disable.
@ -110,13 +142,13 @@ public:
* var injectorOptions = {
* position: MyAvatar.position
* };
*
*
* Script.setTimeout(function () {
* print("Reverb OFF");
* Audio.setReverb(false);
* injector = Audio.playSound(sound, injectorOptions);
* }, 1000);
*
*
* Script.setTimeout(function () {
* var reverbOptions = new AudioEffectOptions();
* reverbOptions.roomSize = 100;
@ -124,26 +156,26 @@ public:
* print("Reverb ON");
* Audio.setReverb(true);
* }, 4000);
*
*
* Script.setTimeout(function () {
* print("Reverb OFF");
* Audio.setReverb(false);
* }, 8000); */
Q_INVOKABLE void setReverb(bool enable);
/**jsdoc
* Configure reverberation options. Use {@link Audio.setReverb|setReverb} to enable or disable reverberation.
* @function Audio.setReverbOptions
* @param {AudioEffectOptions} options - The reverberation options.
*/
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
/**jsdoc
* Starts making an audio recording of the audio being played in-world (i.e., not local-only audio) to a file in WAV format.
* @function Audio.startRecording
* @param {string} filename - The path and name of the file to make the recording in. Should have a <code>.wav</code>
* @param {string} filename - The path and name of the file to make the recording in. Should have a <code>.wav</code>
* extension. The file is overwritten if it already exists.
* @returns {boolean} <code>true</code> if the specified file could be opened and audio recording has started, otherwise
* @returns {boolean} <code>true</code> if the specified file could be opened and audio recording has started, otherwise
* <code>false</code>.
* @example <caption>Make a 10 second audio recording.</caption>
* var filename = File.getTempDir() + "/audio.wav";
@ -152,13 +184,13 @@ public:
* Audio.stopRecording();
* print("Audio recording made in: " + filename);
* }, 10000);
*
*
* } else {
* print("Could not make an audio recording in: " + filename);
* }
*/
Q_INVOKABLE bool startRecording(const QString& filename);
/**jsdoc
* Finish making an audio recording started with {@link Audio.startRecording|startRecording}.
* @function Audio.stopRecording
@ -193,6 +225,46 @@ signals:
*/
void mutedChanged(bool isMuted);
/**jsdoc
* Triggered when desktop audio input is muted or unmuted.
* @function Audio.desktopMutedChanged
* @param {boolean} isMuted - <code>true</code> if the audio input is muted for desktop mode, otherwise <code>false</code>.
* @returns {Signal}
*/
void desktopMutedChanged(bool isMuted);
/**jsdoc
* Triggered when HMD audio input is muted or unmuted.
* @function Audio.hmdMutedChanged
* @param {boolean} isMuted - <code>true</code> if the audio input is muted for HMD mode, otherwise <code>false</code>.
* @returns {Signal}
*/
void hmdMutedChanged(bool isMuted);
/**
* Triggered when Push-to-Talk has been enabled or disabled.
* @function Audio.pushToTalkChanged
* @param {boolean} enabled - <code>true</code> if Push-to-Talk is enabled, otherwise <code>false</code>.
* @returns {Signal}
*/
void pushToTalkChanged(bool enabled);
/**
* Triggered when Push-to-Talk has been enabled or disabled for desktop mode.
* @function Audio.pushToTalkDesktopChanged
* @param {boolean} enabled - <code>true</code> if Push-to-Talk is emabled for Desktop mode, otherwise <code>false</code>.
* @returns {Signal}
*/
void pushToTalkDesktopChanged(bool enabled);
/**
* Triggered when Push-to-Talk has been enabled or disabled for HMD mode.
* @function Audio.pushToTalkHMDChanged
* @param {boolean} enabled - <code>true</code> if Push-to-Talk is emabled for HMD mode, otherwise <code>false</code>.
* @returns {Signal}
*/
void pushToTalkHMDChanged(bool enabled);
/**jsdoc
* Triggered when the audio input noise reduction is enabled or disabled.
* @function Audio.noiseReductionChanged
@ -201,12 +273,20 @@ signals:
*/
void noiseReductionChanged(bool isEnabled);
/**jsdoc
* Triggered when "warn when muted" is enabled or disabled.
* @function Audio.warnWhenMutedChanged
* @param {boolean} isEnabled - <code>true</code> if "warn when muted" is enabled, otherwise <code>false</code>.
* @returns {Signal}
*/
void warnWhenMutedChanged(bool isEnabled);
/**jsdoc
* Triggered when the input audio volume changes.
* @function Audio.inputVolumeChanged
* @param {number} volume - The requested volume to be applied to the audio input, range <code>0.0</code> &ndash;
* <code>1.0</code>. The resulting value of <code>Audio.inputVolume</code> depends on the capabilities of the device:
* for example, the volume can't be changed on some devices, and others might only support values of <code>0.0</code>
* @param {number} volume - The requested volume to be applied to the audio input, range <code>0.0</code> &ndash;
* <code>1.0</code>. The resulting value of <code>Audio.inputVolume</code> depends on the capabilities of the device:
* for example, the volume can't be changed on some devices, and others might only support values of <code>0.0</code>
* and <code>1.0</code>.
* @returns {Signal}
*/
@ -215,7 +295,7 @@ signals:
/**jsdoc
* Triggered when the input audio level changes.
* @function Audio.inputLevelChanged
* @param {number} level - The loudness of the input audio, range <code>0.0</code> (no sound) &ndash; <code>1.0</code> (the
* @param {number} level - The loudness of the input audio, range <code>0.0</code> (no sound) &ndash; <code>1.0</code> (the
* onset of clipping).
* @returns {Signal}
*/
@ -237,6 +317,14 @@ signals:
*/
void contextChanged(const QString& context);
/**jsdoc
* Triggered when pushing to talk.
* @function Audio.pushingToTalkChanged
* @param {boolean} talking - <code>true</code> if broadcasting with PTT, <code>false</code> otherwise.
* @returns {Signal}
*/
void pushingToTalkChanged(bool talking);
public slots:
/**jsdoc
@ -245,9 +333,12 @@ public slots:
*/
void onContextChanged();
void handlePushedToTalk(bool enabled);
private slots:
void setMuted(bool muted);
void enableNoiseReduction(bool enable);
void enableWarnWhenMuted(bool enable);
void setInputVolume(float volume);
void onInputLoudnessChanged(float loudness, bool isClipping);
@ -260,11 +351,20 @@ private:
float _inputVolume { 1.0f };
float _inputLevel { 0.0f };
bool _isClipping { false };
bool _isMuted { false };
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
bool _enableWarnWhenMuted { true };
bool _contextIsHMD { false };
AudioDevices* getDevices() { return &_devices; }
AudioDevices _devices;
Setting::Handle<bool> _desktopMutedSetting{ QStringList { Audio::AUDIO, "desktopMuted" }, true };
Setting::Handle<bool> _hmdMutedSetting{ QStringList { Audio::AUDIO, "hmdMuted" }, true };
Setting::Handle<bool> _pttDesktopSetting{ QStringList { Audio::AUDIO, "pushToTalkDesktop" }, false };
Setting::Handle<bool> _pttHMDSetting{ QStringList { Audio::AUDIO, "pushToTalkHMD" }, false };
bool _desktopMuted{ true };
bool _hmdMuted{ false };
bool _pttDesktop{ false };
bool _pttHMD{ false };
bool _pushingToTalk{ false };
};
};

View file

@ -125,8 +125,10 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(heroAvatarCount, avatarManager->getNumHeroAvatars());
STAT_UPDATE(physicsObjectCount, qApp->getNumCollisionObjects());
STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
STAT_UPDATE(updatedHeroAvatarCount, avatarManager->getNumHeroAvatarsUpdated());
STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE_FLOAT(renderrate, qApp->getRenderLoopRate(), 0.1f);

View file

@ -49,8 +49,10 @@ private: \
* @property {number} presentdroprate - <em>Read-only.</em>
* @property {number} gameLoopRate - <em>Read-only.</em>
* @property {number} avatarCount - <em>Read-only.</em>
* @property {number} heroAvatarCount - <em>Read-only.</em>
* @property {number} physicsObjectCount - <em>Read-only.</em>
* @property {number} updatedAvatarCount - <em>Read-only.</em>
* @property {number} updatedHeroAvatarCount - <em>Read-only.</em>
* @property {number} notUpdatedAvatarCount - <em>Read-only.</em>
* @property {number} packetInCount - <em>Read-only.</em>
* @property {number} packetOutCount - <em>Read-only.</em>
@ -203,8 +205,10 @@ class Stats : public QQuickItem {
STATS_PROPERTY(float, presentdroprate, 0)
STATS_PROPERTY(int, gameLoopRate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, heroAvatarCount, 0)
STATS_PROPERTY(int, physicsObjectCount, 0)
STATS_PROPERTY(int, updatedAvatarCount, 0)
STATS_PROPERTY(int, updatedHeroAvatarCount, 0)
STATS_PROPERTY(int, notUpdatedAvatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
@ -436,6 +440,13 @@ signals:
*/
void avatarCountChanged();
/**jsdoc
* Triggered when the value of the <code>heroAvatarCount</code> property changes.
* @function Stats.heroAvatarCountChanged
* @returns {Signal}
*/
void heroAvatarCountChanged();
/**jsdoc
* Triggered when the value of the <code>updatedAvatarCount</code> property changes.
* @function Stats.updatedAvatarCountChanged
@ -443,6 +454,13 @@ signals:
*/
void updatedAvatarCountChanged();
/**jsdoc
* Triggered when the value of the <code>updatedHeroAvatarCount</code> property changes.
* @function Stats.updatedHeroAvatarCountChanged
* @returns {Signal}
*/
void updatedHeroAvatarCountChanged();
/**jsdoc
* Triggered when the value of the <code>notUpdatedAvatarCount</code> property changes.
* @function Stats.notUpdatedAvatarCountChanged

View file

@ -1531,6 +1531,15 @@ void AudioClient::setNoiseReduction(bool enable, bool emitSignal) {
}
}
void AudioClient::setWarnWhenMuted(bool enable, bool emitSignal) {
if (_warnWhenMuted != enable) {
_warnWhenMuted = enable;
if (emitSignal) {
emit warnWhenMutedChanged(_warnWhenMuted);
}
}
}
bool AudioClient::setIsStereoInput(bool isStereoInput) {
bool stereoInputChanged = false;
if (isStereoInput != _isStereoInput && _inputDeviceInfo.supportedChannelCounts().contains(2)) {

View file

@ -210,6 +210,9 @@ public slots:
void setNoiseReduction(bool isNoiseGateEnabled, bool emitSignal = true);
bool isNoiseReductionEnabled() const { return _isNoiseGateEnabled; }
void setWarnWhenMuted(bool isNoiseGateEnabled, bool emitSignal = true);
bool isWarnWhenMutedEnabled() const { return _warnWhenMuted; }
virtual bool getLocalEcho() override { return _shouldEchoLocally; }
virtual void setLocalEcho(bool localEcho) override { _shouldEchoLocally = localEcho; }
virtual void toggleLocalEcho() override { _shouldEchoLocally = !_shouldEchoLocally; }
@ -246,6 +249,7 @@ signals:
void inputVolumeChanged(float volume);
void muteToggled(bool muted);
void noiseReductionChanged(bool noiseReductionEnabled);
void warnWhenMutedChanged(bool warnWhenMutedEnabled);
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness, bool isClipping);
@ -365,6 +369,7 @@ private:
bool _shouldEchoLocally;
bool _shouldEchoToServer;
bool _isNoiseGateEnabled;
bool _warnWhenMuted;
bool _reverb;
AudioEffectOptions _scriptReverbOptions;

View file

@ -564,6 +564,11 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
setAtBit16(flags, COLLIDE_WITH_OTHER_AVATARS);
}
// Avatar has hero priority
if (getHasPriority()) {
setAtBit16(flags, HAS_HERO_PRIORITY);
}
data->flags = flags;
destinationBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
@ -1152,7 +1157,8 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
auto newHasProceduralEyeFaceMovement = oneAtBit16(bitItems, PROCEDURAL_EYE_FACE_MOVEMENT);
auto newHasProceduralBlinkFaceMovement = oneAtBit16(bitItems, PROCEDURAL_BLINK_FACE_MOVEMENT);
auto newCollideWithOtherAvatars = oneAtBit16(bitItems, COLLIDE_WITH_OTHER_AVATARS);
auto newHasPriority = oneAtBit16(bitItems, HAS_HERO_PRIORITY);
bool keyStateChanged = (_keyState != newKeyState);
bool handStateChanged = (_handState != newHandState);
bool faceStateChanged = (_headData->_isFaceTrackerConnected != newFaceTrackerConnected);
@ -1161,8 +1167,10 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
bool proceduralEyeFaceMovementChanged = (_headData->getHasProceduralEyeFaceMovement() != newHasProceduralEyeFaceMovement);
bool proceduralBlinkFaceMovementChanged = (_headData->getHasProceduralBlinkFaceMovement() != newHasProceduralBlinkFaceMovement);
bool collideWithOtherAvatarsChanged = (_collideWithOtherAvatars != newCollideWithOtherAvatars);
bool hasPriorityChanged = (getHasPriority() != newHasPriority);
bool somethingChanged = keyStateChanged || handStateChanged || faceStateChanged || eyeStateChanged || audioEnableFaceMovementChanged ||
proceduralEyeFaceMovementChanged || proceduralBlinkFaceMovementChanged || collideWithOtherAvatarsChanged;
proceduralEyeFaceMovementChanged ||
proceduralBlinkFaceMovementChanged || collideWithOtherAvatarsChanged || hasPriorityChanged;
_keyState = newKeyState;
_handState = newHandState;
@ -1172,6 +1180,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
_headData->setHasProceduralEyeFaceMovement(newHasProceduralEyeFaceMovement);
_headData->setHasProceduralBlinkFaceMovement(newHasProceduralBlinkFaceMovement);
_collideWithOtherAvatars = newCollideWithOtherAvatars;
setHasPriorityWithoutTimestampReset(newHasPriority);
sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags);

View file

@ -100,6 +100,9 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
// Procedural audio to mouth movement is enabled 8th bit
// Procedural Blink is enabled 9th bit
// Procedural Eyelid is enabled 10th bit
// Procedural PROCEDURAL_BLINK_FACE_MOVEMENT is enabled 11th bit
// Procedural Collide with other avatars is enabled 12th bit
// Procedural Has Hero Priority is enabled 13th bit
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
@ -111,7 +114,7 @@ const int AUDIO_ENABLED_FACE_MOVEMENT = 8; // 9th bit
const int PROCEDURAL_EYE_FACE_MOVEMENT = 9; // 10th bit
const int PROCEDURAL_BLINK_FACE_MOVEMENT = 10; // 11th bit
const int COLLIDE_WITH_OTHER_AVATARS = 11; // 12th bit
const int HAS_HERO_PRIORITY = 12; // 13th bit (be scared)
const char HAND_STATE_NULL = 0;
const char LEFT_HAND_POINTING_FLAG = 1;
@ -1121,6 +1124,18 @@ public:
int getAverageBytesReceivedPerSecond() const;
int getReceiveRate() const;
// An Avatar can be set Priority from the AvatarMixer side.
bool getHasPriority() const { return _hasPriority; }
// regular setHasPriority does a check of state changed and if true reset 'additionalFlagsChanged' timestamp
void setHasPriority(bool hasPriority) {
if (_hasPriority != hasPriority) {
_additionalFlagsChanged = usecTimestampNow();
_hasPriority = hasPriority;
}
}
// In some cases, we want to assign the hasPRiority flag without reseting timestamp
void setHasPriorityWithoutTimestampReset(bool hasPriority) { _hasPriority = hasPriority; }
const glm::vec3& getTargetVelocity() const { return _targetVelocity; }
void clearRecordingBasis();
@ -1498,6 +1513,7 @@ protected:
bool _isNewAvatar { true };
bool _isClientAvatar { false };
bool _collideWithOtherAvatars { true };
bool _hasPriority{ false };
// null unless MyAvatar or ScriptableAvatar sending traits data to mixer
std::unique_ptr<ClientTraitsHandler, LaterDeleter> _clientTraitsHandler;

View file

@ -180,6 +180,7 @@ namespace controller {
* third person, to full screen mirror, then back to first person and repeat.</td></tr>
* <tr><td><code>ContextMenu</code></td><td>number</td><td>number</td><td>Show / hide the tablet.</td></tr>
* <tr><td><code>ToggleMute</code></td><td>number</td><td>number</td><td>Toggle the microphone mute.</td></tr>
* <tr><td><code>TogglePushToTalk</code></td><td>number</td><td>number</td><td>Toggle push to talk.</td></tr>
* <tr><td><code>ToggleOverlay</code></td><td>number</td><td>number</td><td>Toggle the display of overlays.</td></tr>
* <tr><td><code>Sprint</code></td><td>number</td><td>number</td><td>Set avatar sprint mode.</td></tr>
* <tr><td><code>ReticleClick</code></td><td>number</td><td>number</td><td>Set mouse-pressed.</td></tr>
@ -245,6 +246,8 @@ namespace controller {
* <code>ContextMenu</code> instead.</td></tr>
* <tr><td><code>TOGGLE_MUTE</code></td><td>number</td><td>number</td><td><strong>Deprecated:</strong> Use
* <code>ToggleMute</code> instead.</td></tr>
* <tr><td><code>TOGGLE_PUSHTOTALK</code></td><td>number</td><td>number</td><td><strong>Deprecated:</strong> Use
* <code>TogglePushToTalk</code> instead.</td></tr>
* <tr><td><code>SPRINT</code></td><td>number</td><td>number</td><td><strong>Deprecated:</strong> Use
* <code>Sprint</code> instead.</td></tr>
* <tr><td><code>LONGITUDINAL_BACKWARD</code></td><td>number</td><td>number</td><td><strong>Deprecated:</strong> Use
@ -411,6 +414,7 @@ namespace controller {
makeButtonPair(Action::ACTION2, "SecondaryAction"),
makeButtonPair(Action::CONTEXT_MENU, "ContextMenu"),
makeButtonPair(Action::TOGGLE_MUTE, "ToggleMute"),
makeButtonPair(Action::TOGGLE_PUSHTOTALK, "TogglePushToTalk"),
makeButtonPair(Action::CYCLE_CAMERA, "CycleCamera"),
makeButtonPair(Action::TOGGLE_OVERLAY, "ToggleOverlay"),
makeButtonPair(Action::SPRINT, "Sprint"),

View file

@ -60,6 +60,7 @@ enum class Action {
CONTEXT_MENU,
TOGGLE_MUTE,
TOGGLE_PUSHTOTALK,
CYCLE_CAMERA,
TOGGLE_OVERLAY,

View file

@ -181,9 +181,11 @@ void RenderableModelEntityItem::updateModelBounds() {
updateRenderItems = true;
}
if (model->getScaleToFitDimensions() != getScaledDimensions() ||
model->getRegistrationPoint() != getRegistrationPoint() ||
!model->getIsScaledToFit()) {
bool overridingModelTransform = model->isOverridingModelTransformAndOffset();
if (!overridingModelTransform &&
(model->getScaleToFitDimensions() != getScaledDimensions() ||
model->getRegistrationPoint() != getRegistrationPoint() ||
!model->getIsScaledToFit())) {
// The machinery for updateModelBounds will give existing models the opportunity to fix their
// translation/rotation/scale/registration. The first two are straightforward, but the latter two
// have guards to make sure they don't happen after they've already been set. Here we reset those guards.

View file

@ -1923,25 +1923,19 @@ void EntityItem::setRotation(glm::quat rotation) {
void EntityItem::setVelocity(const glm::vec3& value) {
glm::vec3 velocity = getLocalVelocity();
if (velocity != value) {
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
if (velocity != Vectors::ZERO) {
setLocalVelocity(Vectors::ZERO);
}
} else {
float speed = glm::length(value);
if (!glm::isnan(speed)) {
const float MIN_LINEAR_SPEED = 0.001f;
const float MAX_LINEAR_SPEED = 270.0f; // 3m per step at 90Hz
if (speed < MIN_LINEAR_SPEED) {
velocity = ENTITY_ITEM_ZERO_VEC3;
} else if (speed > MAX_LINEAR_SPEED) {
velocity = (MAX_LINEAR_SPEED / speed) * value;
} else {
velocity = value;
}
setLocalVelocity(velocity);
_flags |= Simulation::DIRTY_LINEAR_VELOCITY;
float speed = glm::length(value);
if (!glm::isnan(speed)) {
const float MIN_LINEAR_SPEED = 0.001f;
const float MAX_LINEAR_SPEED = 270.0f; // 3m per step at 90Hz
if (speed < MIN_LINEAR_SPEED) {
velocity = ENTITY_ITEM_ZERO_VEC3;
} else if (speed > MAX_LINEAR_SPEED) {
velocity = (MAX_LINEAR_SPEED / speed) * value;
} else {
velocity = value;
}
setLocalVelocity(velocity);
_flags |= Simulation::DIRTY_LINEAR_VELOCITY;
}
}
}
@ -1959,19 +1953,15 @@ void EntityItem::setDamping(float value) {
void EntityItem::setGravity(const glm::vec3& value) {
withWriteLock([&] {
if (_gravity != value) {
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
_gravity = Vectors::ZERO;
} else {
float magnitude = glm::length(value);
if (!glm::isnan(magnitude)) {
const float MAX_ACCELERATION_OF_GRAVITY = 10.0f * 9.8f; // 10g
if (magnitude > MAX_ACCELERATION_OF_GRAVITY) {
_gravity = (MAX_ACCELERATION_OF_GRAVITY / magnitude) * value;
} else {
_gravity = value;
}
_flags |= Simulation::DIRTY_LINEAR_VELOCITY;
float magnitude = glm::length(value);
if (!glm::isnan(magnitude)) {
const float MAX_ACCELERATION_OF_GRAVITY = 10.0f * 9.8f; // 10g
if (magnitude > MAX_ACCELERATION_OF_GRAVITY) {
_gravity = (MAX_ACCELERATION_OF_GRAVITY / magnitude) * value;
} else {
_gravity = value;
}
_flags |= Simulation::DIRTY_LINEAR_VELOCITY;
}
}
});
@ -1980,23 +1970,19 @@ void EntityItem::setGravity(const glm::vec3& value) {
void EntityItem::setAngularVelocity(const glm::vec3& value) {
glm::vec3 angularVelocity = getLocalAngularVelocity();
if (angularVelocity != value) {
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
setLocalAngularVelocity(Vectors::ZERO);
} else {
float speed = glm::length(value);
if (!glm::isnan(speed)) {
const float MIN_ANGULAR_SPEED = 0.0002f;
const float MAX_ANGULAR_SPEED = 9.0f * TWO_PI; // 1/10 rotation per step at 90Hz
if (speed < MIN_ANGULAR_SPEED) {
angularVelocity = ENTITY_ITEM_ZERO_VEC3;
} else if (speed > MAX_ANGULAR_SPEED) {
angularVelocity = (MAX_ANGULAR_SPEED / speed) * value;
} else {
angularVelocity = value;
}
setLocalAngularVelocity(angularVelocity);
_flags |= Simulation::DIRTY_ANGULAR_VELOCITY;
float speed = glm::length(value);
if (!glm::isnan(speed)) {
const float MIN_ANGULAR_SPEED = 0.0002f;
const float MAX_ANGULAR_SPEED = 9.0f * TWO_PI; // 1/10 rotation per step at 90Hz
if (speed < MIN_ANGULAR_SPEED) {
angularVelocity = ENTITY_ITEM_ZERO_VEC3;
} else if (speed > MAX_ANGULAR_SPEED) {
angularVelocity = (MAX_ANGULAR_SPEED / speed) * value;
} else {
angularVelocity = value;
}
setLocalAngularVelocity(angularVelocity);
_flags |= Simulation::DIRTY_ANGULAR_VELOCITY;
}
}
}

View file

@ -1043,7 +1043,11 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
cluster.transformLink = createMat4(values);
}
}
clusters.insert(getID(object.properties), cluster);
// skip empty clusters
if (cluster.indices.size() > 0 && cluster.weights.size() > 0) {
clusters.insert(getID(object.properties), cluster);
}
} else if (object.properties.last() == "BlendShapeChannel") {
QByteArray name = object.properties.at(1).toByteArray();
@ -1482,8 +1486,8 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
}
}
// if we don't have a skinned joint, parent to the model itself
if (extracted.mesh.clusters.isEmpty()) {
// the last cluster is the root cluster
{
HFMCluster cluster;
cluster.jointIndex = modelIDs.indexOf(modelID);
if (cluster.jointIndex == -1) {
@ -1494,13 +1498,11 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
}
// whether we're skinned depends on how many clusters are attached
const HFMCluster& firstHFMCluster = extracted.mesh.clusters.at(0);
glm::mat4 inverseModelTransform = glm::inverse(modelTransform);
if (clusterIDs.size() > 1) {
// this is a multi-mesh joint
const int WEIGHTS_PER_VERTEX = 4;
int numClusterIndices = extracted.mesh.vertices.size() * WEIGHTS_PER_VERTEX;
extracted.mesh.clusterIndices.fill(0, numClusterIndices);
extracted.mesh.clusterIndices.fill(extracted.mesh.clusters.size() - 1, numClusterIndices);
QVector<float> weightAccumulators;
weightAccumulators.fill(0.0f, numClusterIndices);
@ -1510,19 +1512,6 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
const HFMCluster& hfmCluster = extracted.mesh.clusters.at(i);
int jointIndex = hfmCluster.jointIndex;
HFMJoint& joint = hfmModel.joints[jointIndex];
glm::mat4 transformJointToMesh = inverseModelTransform * joint.bindTransform;
glm::vec3 boneEnd = extractTranslation(transformJointToMesh);
glm::vec3 boneBegin = boneEnd;
glm::vec3 boneDirection;
float boneLength = 0.0f;
if (joint.parentIndex != -1) {
boneBegin = extractTranslation(inverseModelTransform * hfmModel.joints[joint.parentIndex].bindTransform);
boneDirection = boneEnd - boneBegin;
boneLength = glm::length(boneDirection);
if (boneLength > EPSILON) {
boneDirection /= boneLength;
}
}
glm::mat4 meshToJoint = glm::inverse(joint.bindTransform) * modelTransform;
ShapeVertices& points = shapeVertices.at(jointIndex);
@ -1535,6 +1524,7 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
int newIndex = it.value();
// remember vertices with at least 1/4 weight
// FIXME: vertices with no weightpainting won't get recorded here
const float EXPANSION_WEIGHT_THRESHOLD = 0.25f;
if (weight >= EXPANSION_WEIGHT_THRESHOLD) {
// transform to joint-frame and save for later
@ -1575,20 +1565,24 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
int j = i * WEIGHTS_PER_VERTEX;
// normalize weights into uint16_t
float totalWeight = weightAccumulators[j];
for (int k = j + 1; k < j + WEIGHTS_PER_VERTEX; ++k) {
float totalWeight = 0.0f;
for (int k = j; k < j + WEIGHTS_PER_VERTEX; ++k) {
totalWeight += weightAccumulators[k];
}
const float ALMOST_HALF = 0.499f;
if (totalWeight > 0.0f) {
const float ALMOST_HALF = 0.499f;
float weightScalingFactor = (float)(UINT16_MAX) / totalWeight;
for (int k = j; k < j + WEIGHTS_PER_VERTEX; ++k) {
extracted.mesh.clusterWeights[k] = (uint16_t)(weightScalingFactor * weightAccumulators[k] + ALMOST_HALF);
}
} else {
extracted.mesh.clusterWeights[j] = (uint16_t)((float)(UINT16_MAX) + ALMOST_HALF);
}
}
} else {
// this is a single-mesh joint
// this is a single-joint mesh
const HFMCluster& firstHFMCluster = extracted.mesh.clusters.at(0);
int jointIndex = firstHFMCluster.jointIndex;
HFMJoint& joint = hfmModel.joints[jointIndex];

View file

@ -101,23 +101,24 @@ void PrepareJointsTask::run(const baker::BakeContextPointer& context, const Inpu
}
if (newJointRot) {
for (const auto& jointIn : jointsIn) {
for (auto& jointOut : jointsOut) {
auto jointNameMapKey = jointNameMapping.key(jointIn.name);
int mappedIndex = jointIndices.value(jointIn.name);
auto jointNameMapKey = jointNameMapping.key(jointOut.name);
int mappedIndex = jointIndices.value(jointOut.name);
if (jointNameMapping.contains(jointNameMapKey)) {
// delete and replace with hifi name
jointIndices.remove(jointIn.name);
jointIndices.insert(jointNameMapKey, mappedIndex);
jointIndices.remove(jointOut.name);
jointOut.name = jointNameMapKey;
jointIndices.insert(jointOut.name, mappedIndex);
} else {
// nothing mapped to this fbx joint name
if (jointNameMapping.contains(jointIn.name)) {
if (jointNameMapping.contains(jointOut.name)) {
// but the name is in the list of hifi names is mapped to a different joint
int extraIndex = jointIndices.value(jointIn.name);
jointIndices.remove(jointIn.name);
jointIndices.insert("", extraIndex);
int extraIndex = jointIndices.value(jointOut.name);
jointIndices.remove(jointOut.name);
jointOut.name = "";
jointIndices.insert(jointOut.name, extraIndex);
}
}
}

View file

@ -203,11 +203,6 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
}
assert(entityTreeIsLocked());
if (_entity->getShapeType() == SHAPE_TYPE_STATIC_MESH
|| (_body && _body->getCollisionShape()->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)) {
return MOTION_TYPE_STATIC;
}
if (_entity->getLocked()) {
if (_entity->isMoving()) {
return MOTION_TYPE_KINEMATIC;

View file

@ -245,7 +245,7 @@ void CauterizedModel::updateRenderItems() {
Transform renderTransform = modelTransform;
if (useDualQuaternionSkinning) {
if (meshState.clusterDualQuaternions.size() == 1) {
if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) {
const auto& dq = meshState.clusterDualQuaternions[0];
Transform transform(dq.getRotation(),
dq.getScale(),
@ -253,7 +253,7 @@ void CauterizedModel::updateRenderItems() {
renderTransform = modelTransform.worldTransform(transform);
}
} else {
if (meshState.clusterMatrices.size() == 1) {
if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) {
renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0]));
}
}
@ -261,7 +261,7 @@ void CauterizedModel::updateRenderItems() {
renderTransform = modelTransform;
if (useDualQuaternionSkinning) {
if (cauterizedMeshState.clusterDualQuaternions.size() == 1) {
if (cauterizedMeshState.clusterDualQuaternions.size() == 1 || cauterizedMeshState.clusterDualQuaternions.size() == 2) {
const auto& dq = cauterizedMeshState.clusterDualQuaternions[0];
Transform transform(dq.getRotation(),
dq.getScale(),
@ -269,7 +269,7 @@ void CauterizedModel::updateRenderItems() {
renderTransform = modelTransform.worldTransform(Transform(transform));
}
} else {
if (cauterizedMeshState.clusterMatrices.size() == 1) {
if (cauterizedMeshState.clusterMatrices.size() == 1 || cauterizedMeshState.clusterMatrices.size() == 2) {
renderTransform = modelTransform.worldTransform(Transform(cauterizedMeshState.clusterMatrices[0]));
}
}

View file

@ -247,7 +247,7 @@ void Model::updateRenderItems() {
Transform renderTransform = modelTransform;
if (useDualQuaternionSkinning) {
if (meshState.clusterDualQuaternions.size() == 1) {
if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) {
const auto& dq = meshState.clusterDualQuaternions[0];
Transform transform(dq.getRotation(),
dq.getScale(),
@ -255,7 +255,7 @@ void Model::updateRenderItems() {
renderTransform = modelTransform.worldTransform(Transform(transform));
}
} else {
if (meshState.clusterMatrices.size() == 1) {
if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) {
renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0]));
}
}

View file

@ -32,7 +32,8 @@ var DEFAULT_SCRIPTS_COMBINED = [
"system/firstPersonHMD.js",
"system/tablet-ui/tabletUI.js",
"system/emote.js",
"system/miniTablet.js"
"system/miniTablet.js",
"system/audioMuteOverlay.js"
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",

View file

@ -26,9 +26,15 @@ var UNMUTE_ICONS = {
icon: "icons/tablet-icons/mic-unmute-i.svg",
activeIcon: "icons/tablet-icons/mic-unmute-a.svg"
};
var PTT_ICONS = {
icon: "icons/tablet-icons/mic-ptt-i.svg",
activeIcon: "icons/tablet-icons/mic-ptt-a.svg"
};
function onMuteToggled() {
if (Audio.muted) {
if (Audio.pushToTalk) {
button.editProperties(PTT_ICONS);
} else if (Audio.muted) {
button.editProperties(MUTE_ICONS);
} else {
button.editProperties(UNMUTE_ICONS);
@ -57,8 +63,8 @@ function onScreenChanged(type, url) {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
icon: Audio.muted ? MUTE_ICONS.icon : UNMUTE_ICONS.icon,
activeIcon: Audio.muted ? MUTE_ICONS.activeIcon : UNMUTE_ICONS.activeIcon,
icon: Audio.pushToTalk ? PTT_ICONS.icon : Audio.muted ? MUTE_ICONS.icon : UNMUTE_ICONS.icon,
activeIcon: Audio.pushToTalk ? PTT_ICONS.activeIcon : Audio.muted ? MUTE_ICONS.activeIcon : UNMUTE_ICONS.activeIcon,
text: TABLET_BUTTON_NAME,
sortOrder: 1
});
@ -68,6 +74,7 @@ onMuteToggled();
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Audio.mutedChanged.connect(onMuteToggled);
Audio.pushToTalkChanged.connect(onMuteToggled);
Script.scriptEnding.connect(function () {
if (onAudioScreen) {
@ -76,6 +83,7 @@ Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
tablet.screenChanged.disconnect(onScreenChanged);
Audio.mutedChanged.disconnect(onMuteToggled);
Audio.pushToTalkChanged.disconnect(onMuteToggled);
tablet.removeButton(button);
});

View file

@ -1,104 +1,144 @@
"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// audioMuteOverlay.js
//
// client script that creates an overlay to provide mute feedback
//
// Created by Triplelexx on 17/03/09
// Reworked by Seth Alves on 2019-2-17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function () { // BEGIN LOCAL_SCOPE
var utilsPath = Script.resolvePath('../developer/libraries/utils.js');
Script.include(utilsPath);
"use strict";
var TWEEN_SPEED = 0.025;
var MIX_AMOUNT = 0.25;
/* global Audio, Script, Overlays, Quat, MyAvatar, HMD */
var overlayPosition = Vec3.ZERO;
var tweenPosition = 0;
var startColor = {
red: 170,
green: 170,
blue: 170
};
var endColor = {
red: 255,
green: 0,
blue: 0
};
var overlayID;
(function() { // BEGIN LOCAL_SCOPE
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);
var lastShortTermInputLoudness = 0.0;
var lastLongTermInputLoudness = 0.0;
var sampleRate = 8.0; // Hz
function update(dt) {
if (!Audio.muted) {
if (hasOverlay()) {
deleteOverlay();
}
} else if (!hasOverlay()) {
createOverlay();
var shortTermAttackTC = Math.exp(-1.0 / (sampleRate * 0.500)); // 500 milliseconds attack
var shortTermReleaseTC = Math.exp(-1.0 / (sampleRate * 1.000)); // 1000 milliseconds release
var longTermAttackTC = Math.exp(-1.0 / (sampleRate * 5.0)); // 5 second attack
var longTermReleaseTC = Math.exp(-1.0 / (sampleRate * 10.0)); // 10 seconds release
var activationThreshold = 0.05; // how much louder short-term needs to be than long-term to trigger warning
var holdReset = 2.0 * sampleRate; // 2 seconds hold
var holdCount = 0;
var warningOverlayID = null;
var pollInterval = null;
var warningText = "Muted";
function showWarning() {
if (warningOverlayID) {
return;
}
if (HMD.active) {
warningOverlayID = Overlays.addOverlay("text3d", {
name: "Muted-Warning",
localPosition: { x: 0.0, y: -0.5, z: -1.0 },
localOrientation: Quat.fromVec3Degrees({ x: 0.0, y: 0.0, z: 0.0, w: 1.0 }),
text: warningText,
textAlpha: 1,
textColor: { red: 226, green: 51, blue: 77 },
backgroundAlpha: 0,
lineHeight: 0.042,
dimensions: { x: 0.11, y: 0.05 },
visible: true,
ignoreRayIntersection: true,
drawInFront: true,
grabbable: false,
parentID: MyAvatar.SELF_ID,
parentJointIndex: MyAvatar.getJointIndex("_CAMERA_MATRIX")
});
} else {
updateOverlay();
var textDimensions = { x: 100, y: 50 };
warningOverlayID = Overlays.addOverlay("text", {
name: "Muted-Warning",
font: { size: 36 },
text: warningText,
x: (Window.innerWidth - textDimensions.x) / 2,
y: (Window.innerHeight - textDimensions.y),
width: textDimensions.x,
height: textDimensions.y,
textColor: { red: 226, green: 51, blue: 77 },
backgroundAlpha: 0,
visible: true
});
}
}
function getOffsetPosition() {
return Vec3.sum(Camera.position, Quat.getFront(Camera.orientation));
}
function createOverlay() {
overlayPosition = getOffsetPosition();
overlayID = Overlays.addOverlay("sphere", {
position: overlayPosition,
rotation: Camera.orientation,
alpha: 0.9,
dimensions: 0.1,
solid: true,
ignoreRayIntersection: true
});
}
function hasOverlay() {
return Overlays.getProperty(overlayID, "position") !== undefined;
}
function updateOverlay() {
// increase by TWEEN_SPEED until completion
if (tweenPosition < 1) {
tweenPosition += TWEEN_SPEED;
} else {
// after tween completion reset to zero and flip values to ping pong
tweenPosition = 0;
for (var component in startColor) {
var storedColor = startColor[component];
startColor[component] = endColor[component];
endColor[component] = storedColor;
}
function hideWarning() {
if (!warningOverlayID) {
return;
}
// mix previous position with new and mix colors
overlayPosition = Vec3.mix(overlayPosition, getOffsetPosition(), MIX_AMOUNT);
Overlays.editOverlay(overlayID, {
color: colorMix(startColor, endColor, easeIn(tweenPosition)),
position: overlayPosition,
rotation: Camera.orientation
});
Overlays.deleteOverlay(warningOverlayID);
warningOverlayID = null;
}
function deleteOverlay() {
Overlays.deleteOverlay(overlayID);
function startPoll() {
if (pollInterval) {
return;
}
pollInterval = Script.setInterval(function() {
var shortTermInputLoudness = Audio.inputLevel;
var longTermInputLoudness = shortTermInputLoudness;
var shortTc = (shortTermInputLoudness > lastShortTermInputLoudness) ? shortTermAttackTC : shortTermReleaseTC;
var longTc = (longTermInputLoudness > lastLongTermInputLoudness) ? longTermAttackTC : longTermReleaseTC;
shortTermInputLoudness += shortTc * (lastShortTermInputLoudness - shortTermInputLoudness);
longTermInputLoudness += longTc * (lastLongTermInputLoudness - longTermInputLoudness);
lastShortTermInputLoudness = shortTermInputLoudness;
lastLongTermInputLoudness = longTermInputLoudness;
if (shortTermInputLoudness > lastLongTermInputLoudness + activationThreshold) {
holdCount = holdReset;
} else {
holdCount = Math.max(holdCount - 1, 0);
}
if (holdCount > 0) {
showWarning();
} else {
hideWarning();
}
}, 1000.0 / sampleRate);
}
function stopPoll() {
if (!pollInterval) {
return;
}
Script.clearInterval(pollInterval);
pollInterval = null;
hideWarning();
}
function startOrStopPoll() {
if (Audio.warnWhenMuted && Audio.muted) {
startPoll();
} else {
stopPoll();
}
}
function cleanup() {
deleteOverlay();
Audio.muted.disconnect(onMuteToggled);
Script.update.disconnect(update);
stopPoll();
}
Script.scriptEnding.connect(cleanup);
startOrStopPoll();
Audio.mutedChanged.connect(startOrStopPoll);
Audio.warnWhenMutedChanged.connect(startOrStopPoll);
}()); // END LOCAL_SCOPE

View file

@ -58,6 +58,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
// not set to false (not in use), a module cannot start. When a module is using a slot, that module's name
// is stored as the value, rather than false.
this.activitySlots = {
head: false,
leftHand: false,
rightHand: false,
rightHandTrigger: false,

View file

@ -0,0 +1,64 @@
"use strict";
// Created by Jason C. Najera on 3/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Handles Push-to-Talk functionality for HMD mode.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() { // BEGIN LOCAL_SCOPE
function PushToTalkHandler() {
var _this = this;
this.active = false;
this.shouldTalk = function (controllerData) {
// Set up test against controllerData here...
var gripVal = controllerData.secondaryValues[LEFT_HAND] && controllerData.secondaryValues[RIGHT_HAND];
return (gripVal) ? true : false;
};
this.shouldStopTalking = function (controllerData) {
var gripVal = controllerData.secondaryValues[LEFT_HAND] && controllerData.secondaryValues[RIGHT_HAND];
return (gripVal) ? false : true;
};
this.isReady = function (controllerData, deltaTime) {
if (HMD.active && Audio.pushToTalk && this.shouldTalk(controllerData)) {
Audio.pushingToTalk = true;
return makeRunningValues(true, [], []);
}
return makeRunningValues(false, [], []);
};
this.run = function (controllerData, deltaTime) {
if (this.shouldStopTalking(controllerData) || !Audio.pushToTalk) {
Audio.pushingToTalk = false;
print("Stop pushing to talk.");
return makeRunningValues(false, [], []);
}
return makeRunningValues(true, [], []);
};
this.parameters = makeDispatcherModuleParameters(
950,
["head"],
[],
100);
}
var pushToTalk = new PushToTalkHandler();
enableDispatcherModule("PushToTalk", pushToTalk);
function cleanup() {
disableDispatcherModule("PushToTalk");
};
Script.scriptEnding.connect(cleanup);
}()); // END LOCAL_SCOPE

View file

@ -33,7 +33,8 @@ var CONTOLLER_SCRIPTS = [
"controllerModules/nearGrabHyperLinkEntity.js",
"controllerModules/nearTabletHighlight.js",
"controllerModules/nearGrabEntity.js",
"controllerModules/farGrabEntity.js"
"controllerModules/farGrabEntity.js",
"controllerModules/pushToTalk.js"
];
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";

View file

@ -0,0 +1,744 @@
/* global $, window, MutationObserver */
//
// marketplacesInject.js
//
// Created by David Rowe on 12 Nov 2016.
// Copyright 2016 High Fidelity, Inc.
//
// Injected into marketplace Web pages.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function () {
// Event bridge messages.
var CLARA_IO_DOWNLOAD = "CLARA.IO DOWNLOAD";
var CLARA_IO_STATUS = "CLARA.IO STATUS";
var CLARA_IO_CANCEL_DOWNLOAD = "CLARA.IO CANCEL DOWNLOAD";
var CLARA_IO_CANCELLED_DOWNLOAD = "CLARA.IO CANCELLED DOWNLOAD";
var GOTO_DIRECTORY = "GOTO_DIRECTORY";
var GOTO_MARKETPLACE = "GOTO_MARKETPLACE";
var QUERY_CAN_WRITE_ASSETS = "QUERY_CAN_WRITE_ASSETS";
var CAN_WRITE_ASSETS = "CAN_WRITE_ASSETS";
var WARN_USER_NO_PERMISSIONS = "WARN_USER_NO_PERMISSIONS";
var canWriteAssets = false;
var xmlHttpRequest = null;
var isPreparing = false; // Explicitly track download request status.
var limitedCommerce = false;
var commerceMode = false;
var userIsLoggedIn = false;
var walletNeedsSetup = false;
var marketplaceBaseURL = "https://highfidelity.com";
var messagesWaiting = false;
function injectCommonCode(isDirectoryPage) {
// Supporting styles from marketplaces.css.
// Glyph font family, size, and spacing adjusted because HiFi-Glyphs cannot be used cross-domain.
$("head").append(
'<style>' +
'#marketplace-navigation { font-family: Arial, Helvetica, sans-serif; width: 100%; height: 50px; background: #00b4ef; position: fixed; bottom: 0; z-index: 1000; }' +
'#marketplace-navigation .glyph { margin-left: 10px; margin-right: 3px; font-family: sans-serif; color: #fff; font-size: 24px; line-height: 50px; }' +
'#marketplace-navigation .text { color: #fff; font-size: 16px; line-height: 50px; vertical-align: top; position: relative; top: 1px; }' +
'#marketplace-navigation input#back-button { position: absolute; left: 20px; margin-top: 12px; padding-left: 0; padding-right: 5px; }' +
'#marketplace-navigation input#all-markets { position: absolute; right: 20px; margin-top: 12px; padding-left: 15px; padding-right: 15px; }' +
'#marketplace-navigation .right { position: absolute; right: 20px; }' +
'</style>'
);
// Supporting styles from edit-style.css.
// Font family, size, and position adjusted because Raleway-Bold cannot be used cross-domain.
$("head").append(
'<style>' +
'input[type=button] { font-family: Arial, Helvetica, sans-serif; font-weight: bold; font-size: 12px; text-transform: uppercase; vertical-align: center; height: 28px; min-width: 100px; padding: 0 15px; border-radius: 5px; border: none; color: #fff; background-color: #000; background: linear-gradient(#343434 20%, #000 100%); cursor: pointer; }' +
'input[type=button].white { color: #121212; background-color: #afafaf; background: linear-gradient(#fff 20%, #afafaf 100%); }' +
'input[type=button].white:enabled:hover { background: linear-gradient(#fff, #fff); border: none; }' +
'input[type=button].white:active { background: linear-gradient(#afafaf, #afafaf); }' +
'</style>'
);
// Footer.
var isInitialHiFiPage = location.href === (marketplaceBaseURL + "/marketplace?");
$("body").append(
'<div id="marketplace-navigation">' +
(!isInitialHiFiPage ? '<input id="back-button" type="button" class="white" value="&lt; Back" />' : '') +
(isInitialHiFiPage ? '<span class="glyph">&#x1f6c8;</span> <span class="text">Get items from Clara.io!</span>' : '') +
(!isDirectoryPage ? '<input id="all-markets" type="button" class="white" value="See All Markets" />' : '') +
(isDirectoryPage ? '<span class="right"><span class="glyph">&#x1f6c8;</span> <span class="text">Select a marketplace to explore.</span><span>' : '') +
'</div>'
);
// Footer actions.
$("#back-button").on("click", function () {
if (document.referrer !== "") {
window.history.back();
} else {
var params = { type: GOTO_MARKETPLACE };
var itemIdMatch = location.search.match(/itemId=([^&]*)/);
if (itemIdMatch && itemIdMatch.length === 2) {
params.itemId = itemIdMatch[1];
}
EventBridge.emitWebEvent(JSON.stringify(params));
}
});
$("#all-markets").on("click", function () {
EventBridge.emitWebEvent(JSON.stringify({
type: GOTO_DIRECTORY
}));
});
}
function injectDirectoryCode() {
// Remove e-mail hyperlink.
var letUsKnow = $("#letUsKnow");
letUsKnow.replaceWith(letUsKnow.html());
// Add button links.
$('#exploreClaraMarketplace').on('click', function () {
window.location = "https://clara.io/library?gameCheck=true&public=true";
});
$('#exploreHifiMarketplace').on('click', function () {
EventBridge.emitWebEvent(JSON.stringify({
type: GOTO_MARKETPLACE
}));
});
}
emitWalletSetupEvent = function () {
EventBridge.emitWebEvent(JSON.stringify({
type: "WALLET_SETUP"
}));
};
function maybeAddSetupWalletButton() {
if (!$('body').hasClass("walletsetup-injected") && userIsLoggedIn && walletNeedsSetup) {
$('body').addClass("walletsetup-injected");
var resultsElement = document.getElementById('results');
var setupWalletElement = document.createElement('div');
setupWalletElement.classList.add("row");
setupWalletElement.id = "setupWalletDiv";
setupWalletElement.style = "height:60px;margin:20px 10px 10px 10px;padding:12px 5px;" +
"background-color:#D6F4D8;border-color:#aee9b2;border-width:2px;border-style:solid;border-radius:5px;";
var span = document.createElement('span');
span.style = "margin:10px 5px;color:#1b6420;font-size:15px;";
span.innerHTML = "<a href='#' onclick='emitWalletSetupEvent(); return false;'>Activate your Wallet</a> to get money and shop in Marketplace.";
var xButton = document.createElement('a');
xButton.id = "xButton";
xButton.setAttribute('href', "#");
xButton.style = "width:50px;height:100%;margin:0;color:#ccc;font-size:20px;";
xButton.innerHTML = "X";
xButton.onclick = function () {
setupWalletElement.remove();
dummyRow.remove();
};
setupWalletElement.appendChild(span);
setupWalletElement.appendChild(xButton);
resultsElement.insertBefore(setupWalletElement, resultsElement.firstChild);
// Dummy row for padding
var dummyRow = document.createElement('div');
dummyRow.classList.add("row");
dummyRow.style = "height:15px;";
resultsElement.insertBefore(dummyRow, resultsElement.firstChild);
}
}
function maybeAddLogInButton() {
if (!$('body').hasClass("login-injected") && !userIsLoggedIn) {
$('body').addClass("login-injected");
var resultsElement = document.getElementById('results');
if (!resultsElement) { // If we're on the main page, this will evaluate to `true`
resultsElement = document.getElementById('item-show');
resultsElement.style = 'margin-top:0;';
}
var logInElement = document.createElement('div');
logInElement.classList.add("row");
logInElement.id = "logInDiv";
logInElement.style = "height:60px;margin:20px 10px 10px 10px;padding:5px;" +
"background-color:#D6F4D8;border-color:#aee9b2;border-width:2px;border-style:solid;border-radius:5px;";
var button = document.createElement('a');
button.classList.add("btn");
button.classList.add("btn-default");
button.id = "logInButton";
button.setAttribute('href', "#");
button.innerHTML = "LOG IN";
button.style = "width:80px;height:100%;margin-top:0;margin-left:10px;padding:13px;font-weight:bold;background:linear-gradient(white, #ccc);";
button.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({
type: "LOGIN"
}));
};
var span = document.createElement('span');
span.style = "margin:10px;color:#1b6420;font-size:15px;";
span.innerHTML = "to get items from the Marketplace.";
var xButton = document.createElement('a');
xButton.id = "xButton";
xButton.setAttribute('href', "#");
xButton.style = "width:50px;height:100%;margin:0;color:#ccc;font-size:20px;";
xButton.innerHTML = "X";
xButton.onclick = function () {
logInElement.remove();
dummyRow.remove();
};
logInElement.appendChild(button);
logInElement.appendChild(span);
logInElement.appendChild(xButton);
resultsElement.insertBefore(logInElement, resultsElement.firstChild);
// Dummy row for padding
var dummyRow = document.createElement('div');
dummyRow.classList.add("row");
dummyRow.style = "height:15px;";
resultsElement.insertBefore(dummyRow, resultsElement.firstChild);
}
}
function changeDropdownMenu() {
var logInOrOutButton = document.createElement('a');
logInOrOutButton.id = "logInOrOutButton";
logInOrOutButton.setAttribute('href', "#");
logInOrOutButton.innerHTML = userIsLoggedIn ? "Log Out" : "Log In";
logInOrOutButton.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({
type: "LOGIN"
}));
};
$($('.dropdown-menu').find('li')[0]).append(logInOrOutButton);
$('a[href="/marketplace?view=mine"]').each(function () {
$(this).attr('href', '#');
$(this).on('click', function () {
EventBridge.emitWebEvent(JSON.stringify({
type: "MY_ITEMS"
}));
});
});
}
function buyButtonClicked(id, referrer, edition) {
EventBridge.emitWebEvent(JSON.stringify({
type: "CHECKOUT",
itemId: id,
referrer: referrer,
itemEdition: edition
}));
}
function injectBuyButtonOnMainPage() {
var cost;
// Unbind original mouseenter and mouseleave behavior
$('body').off('mouseenter', '#price-or-edit .price');
$('body').off('mouseleave', '#price-or-edit .price');
$('.grid-item').find('#price-or-edit').each(function () {
$(this).css({ "margin-top": "0" });
});
$('.grid-item').find('#price-or-edit').find('a').each(function() {
if ($(this).attr('href') !== '#') { // Guard necessary because of the AJAX nature of Marketplace site
$(this).attr('data-href', $(this).attr('href'));
$(this).attr('href', '#');
}
cost = $(this).closest('.col-xs-3').find('.item-cost').text();
var costInt = parseInt(cost, 10);
$(this).closest('.col-xs-3').prev().attr("class", 'col-xs-6');
$(this).closest('.col-xs-3').attr("class", 'col-xs-6');
var priceElement = $(this).find('.price');
var available = true;
if (priceElement.text() === 'invalidated' ||
priceElement.text() === 'sold out' ||
priceElement.text() === 'not for sale') {
available = false;
priceElement.css({
"padding": "3px 5px 10px 5px",
"height": "40px",
"background": "linear-gradient(#a2a2a2, #fefefe)",
"color": "#000",
"font-weight": "600",
"line-height": "34px"
});
} else {
priceElement.css({
"padding": "3px 5px",
"height": "40px",
"background": "linear-gradient(#00b4ef, #0093C5)",
"color": "#FFF",
"font-weight": "600",
"line-height": "34px"
});
}
if (parseInt(cost) > 0) {
priceElement.css({ "width": "auto" });
if (available) {
priceElement.html('<span class="hifi-glyph hifi-glyph-hfc" style="filter:invert(1);background-size:20px;' +
'width:20px;height:20px;position:relative;top:5px;"></span> ' + cost);
}
priceElement.css({ "min-width": priceElement.width() + 30 });
}
});
// change pricing to GET/BUY on button hover
$('body').on('mouseenter', '#price-or-edit .price', function () {
var $this = $(this);
var buyString = "BUY";
var getString = "GET";
// Protection against the button getting stuck in the "BUY"/"GET" state.
// That happens when the browser gets two MOUSEENTER events before getting a
// MOUSELEAVE event. Also, if not available for sale, just return.
if ($this.text() === buyString ||
$this.text() === getString ||
$this.text() === 'invalidated' ||
$this.text() === 'sold out' ||
$this.text() === 'not for sale' ) {
return;
}
$this.data('initialHtml', $this.html());
var cost = $(this).parent().siblings().text();
if (parseInt(cost) > 0) {
$this.text(buyString);
}
if (parseInt(cost) == 0) {
$this.text(getString);
}
});
$('body').on('mouseleave', '#price-or-edit .price', function () {
var $this = $(this);
$this.html($this.data('initialHtml'));
});
$('.grid-item').find('#price-or-edit').find('a').on('click', function () {
var price = $(this).closest('.grid-item').find('.price').text();
if (price === 'invalidated' ||
price === 'sold out' ||
price === 'not for sale') {
return false;
}
buyButtonClicked($(this).closest('.grid-item').attr('data-item-id'),
"mainPage",
-1);
});
}
function injectUnfocusOnSearch() {
// unfocus input field on search, thus hiding virtual keyboard
$('#search-box').on('submit', function () {
if (document.activeElement) {
document.activeElement.blur();
}
});
}
// fix for 10108 - marketplace category cannot scroll
function injectAddScrollbarToCategories() {
$('#categories-dropdown').on('show.bs.dropdown', function () {
$('body > div.container').css('display', 'none')
$('#categories-dropdown > ul.dropdown-menu').css({ 'overflow': 'auto', 'height': 'calc(100vh - 110px)' });
});
$('#categories-dropdown').on('hide.bs.dropdown', function () {
$('body > div.container').css('display', '');
$('#categories-dropdown > ul.dropdown-menu').css({ 'overflow': '', 'height': '' });
});
}
function injectHiFiCode() {
if (commerceMode) {
maybeAddLogInButton();
maybeAddSetupWalletButton();
if (!$('body').hasClass("code-injected")) {
$('body').addClass("code-injected");
changeDropdownMenu();
var target = document.getElementById('templated-items');
// MutationObserver is necessary because the DOM is populated after the page is loaded.
// We're searching for changes to the element whose ID is '#templated-items' - this is
// the element that gets filled in by the AJAX.
var observer = new MutationObserver(function (mutations) {
mutations.forEach(function (mutation) {
injectBuyButtonOnMainPage();
});
});
var config = { attributes: true, childList: true, characterData: true };
observer.observe(target, config);
// Try this here in case it works (it will if the user just pressed the "back" button,
// since that doesn't trigger another AJAX request.
injectBuyButtonOnMainPage();
}
}
injectUnfocusOnSearch();
injectAddScrollbarToCategories();
}
function injectHiFiItemPageCode() {
if (commerceMode) {
maybeAddLogInButton();
if (!$('body').hasClass("code-injected")) {
$('body').addClass("code-injected");
changeDropdownMenu();
var purchaseButton = $('#side-info').find('.btn').first();
var href = purchaseButton.attr('href');
purchaseButton.attr('href', '#');
var cost = $('.item-cost').text();
var costInt = parseInt(cost, 10);
var availability = $.trim($('.item-availability').text());
if (limitedCommerce && (costInt > 0)) {
availability = '';
}
if (availability === 'available') {
purchaseButton.css({
"background": "linear-gradient(#00b4ef, #0093C5)",
"color": "#FFF",
"font-weight": "600",
"padding-bottom": "10px"
});
} else {
purchaseButton.css({
"background": "linear-gradient(#a2a2a2, #fefefe)",
"color": "#000",
"font-weight": "600",
"padding-bottom": "10px"
});
}
var type = $('.item-type').text();
var isUpdating = window.location.href.indexOf('edition=') > -1;
var urlParams = new URLSearchParams(window.location.search);
if (isUpdating) {
purchaseButton.html('UPDATE FOR FREE');
} else if (availability !== 'available') {
purchaseButton.html('UNAVAILABLE ' + (availability ? ('(' + availability + ')') : ''));
} else if (parseInt(cost) > 0 && $('#side-info').find('#buyItemButton').size() === 0) {
purchaseButton.html('PURCHASE <span class="hifi-glyph hifi-glyph-hfc" style="filter:invert(1);background-size:20px;' +
'width:20px;height:20px;position:relative;top:5px;"></span> ' + cost);
}
purchaseButton.on('click', function () {
if ('available' === availability || isUpdating) {
buyButtonClicked(window.location.pathname.split("/")[3],
"itemPage",
urlParams.get('edition'));
}
});
}
}
injectUnfocusOnSearch();
}
function updateClaraCode() {
// Have to repeatedly update Clara page because its content can change dynamically without location.href changing.
// Clara library page.
if (location.href.indexOf("clara.io/library") !== -1) {
// Make entries navigate to "Image" view instead of default "Real Time" view.
var elements = $("a.thumbnail");
for (var i = 0, length = elements.length; i < length; i++) {
var value = elements[i].getAttribute("href");
if (value.slice(-6) !== "/image") {
elements[i].setAttribute("href", value + "/image");
}
}
}
// Clara item page.
if (location.href.indexOf("clara.io/view/") !== -1) {
// Make site navigation links retain gameCheck etc. parameters.
var element = $("a[href^=\'/library\']")[0];
var parameters = "?gameCheck=true&public=true";
var href = element.getAttribute("href");
if (href.slice(-parameters.length) !== parameters) {
element.setAttribute("href", href + parameters);
}
// Remove unwanted buttons and replace download options with a single "Download to High Fidelity" button.
var buttons = $("a.embed-button").parent("div");
var downloadFBX;
if (buttons.find("div.btn-group").length > 0) {
buttons.children(".btn-primary, .btn-group , .embed-button").each(function () { this.remove(); });
if ($("#hifi-download-container").length === 0) { // Button hasn't been moved already.
downloadFBX = $('<a class="btn btn-primary"><i class=\'glyphicon glyphicon-download-alt\'></i> Download to High Fidelity</a>');
buttons.prepend(downloadFBX);
downloadFBX[0].addEventListener("click", startAutoDownload);
}
}
// Move the "Download to High Fidelity" button to be more visible on tablet.
if ($("#hifi-download-container").length === 0 && window.innerWidth < 700) {
var downloadContainer = $('<div id="hifi-download-container"></div>');
$(".top-title .col-sm-4").append(downloadContainer);
downloadContainer.append(downloadFBX);
}
}
}
// Automatic download to High Fidelity.
function startAutoDownload() {
// One file request at a time.
if (isPreparing) {
console.log("WARNING: Clara.io FBX: Prepare only one download at a time");
return;
}
// User must be able to write to Asset Server.
if (!canWriteAssets) {
console.log("ERROR: Clara.io FBX: File download cancelled because no permissions to write to Asset Server");
EventBridge.emitWebEvent(JSON.stringify({
type: WARN_USER_NO_PERMISSIONS
}));
return;
}
// User must be logged in.
var loginButton = $("#topnav a[href='/signup']");
if (loginButton.length > 0) {
loginButton[0].click();
return;
}
// Obtain zip file to download for requested asset.
// Reference: https://clara.io/learn/sdk/api/export
//var XMLHTTPREQUEST_URL = "https://clara.io/api/scenes/{uuid}/export/fbx?zip=true&centerScene=true&alignSceneGround=true&fbxUnit=Meter&fbxVersion=7&fbxEmbedTextures=true&imageFormat=WebGL";
// 13 Jan 2017: Specify FBX version 5 and remove some options in order to make Clara.io site more likely to
// be successful in generating zip files.
var XMLHTTPREQUEST_URL = "https://clara.io/api/scenes/{uuid}/export/fbx?fbxUnit=Meter&fbxVersion=5&fbxEmbedTextures=true&imageFormat=WebGL";
var uuid = location.href.match(/\/view\/([a-z0-9\-]*)/)[1];
var url = XMLHTTPREQUEST_URL.replace("{uuid}", uuid);
xmlHttpRequest = new XMLHttpRequest();
var responseTextIndex = 0;
var zipFileURL = "";
xmlHttpRequest.onreadystatechange = function () {
// Messages are appended to responseText; process the new ones.
var message = this.responseText.slice(responseTextIndex);
var statusMessage = "";
if (isPreparing) { // Ignore messages in flight after finished/cancelled.
var lines = message.split(/[\n\r]+/);
for (var i = 0, length = lines.length; i < length; i++) {
if (lines[i].slice(0, 5) === "data:") {
// Parse line.
var data;
try {
data = JSON.parse(lines[i].slice(5));
}
catch (e) {
data = {};
}
// Extract zip file URL.
if (data.hasOwnProperty("files") && data.files.length > 0) {
zipFileURL = data.files[0].url;
}
}
}
if (statusMessage !== "") {
// Update the UI with the most recent status message.
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_STATUS,
status: statusMessage
}));
}
}
responseTextIndex = this.responseText.length;
};
// Note: onprogress doesn't have computable total length so can't use it to determine % complete.
xmlHttpRequest.onload = function () {
var statusMessage = "";
if (!isPreparing) {
return;
}
isPreparing = false;
var HTTP_OK = 200;
if (this.status !== HTTP_OK) {
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_STATUS,
status: statusMessage
}));
} else if (zipFileURL.slice(-4) !== ".zip") {
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_STATUS,
status: (statusMessage + ": " + zipFileURL)
}));
} else {
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_DOWNLOAD
}));
}
xmlHttpRequest = null;
}
isPreparing = true;
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_STATUS,
status: "Initiating download"
}));
xmlHttpRequest.open("POST", url, true);
xmlHttpRequest.setRequestHeader("Accept", "text/event-stream");
xmlHttpRequest.send();
}
function injectClaraCode() {
// Make space for marketplaces footer in Clara pages.
$("head").append(
'<style>' +
'#app { margin-bottom: 135px; }' +
'.footer { bottom: 50px; }' +
'</style>'
);
// Condense space.
$("head").append(
'<style>' +
'div.page-title { line-height: 1.2; font-size: 13px; }' +
'div.page-title-row { padding-bottom: 0; }' +
'</style>'
);
// Move "Download to High Fidelity" button.
$("head").append(
'<style>' +
'#hifi-download-container { position: absolute; top: 6px; right: 16px; }' +
'</style>'
);
// Update code injected per page displayed.
var updateClaraCodeInterval = undefined;
updateClaraCode();
updateClaraCodeInterval = setInterval(function () {
updateClaraCode();
}, 1000);
window.addEventListener("unload", function () {
clearInterval(updateClaraCodeInterval);
updateClaraCodeInterval = undefined;
});
EventBridge.emitWebEvent(JSON.stringify({
type: QUERY_CAN_WRITE_ASSETS
}));
}
function cancelClaraDownload() {
isPreparing = false;
if (xmlHttpRequest) {
xmlHttpRequest.abort();
xmlHttpRequest = null;
console.log("Clara.io FBX: File download cancelled");
EventBridge.emitWebEvent(JSON.stringify({
type: CLARA_IO_CANCELLED_DOWNLOAD
}));
}
}
function injectCode() {
var DIRECTORY = 0;
var HIFI = 1;
var CLARA = 2;
var HIFI_ITEM_PAGE = 3;
var pageType = DIRECTORY;
if (location.href.indexOf(marketplaceBaseURL + "/") !== -1) { pageType = HIFI; }
if (location.href.indexOf("clara.io/") !== -1) { pageType = CLARA; }
if (location.href.indexOf(marketplaceBaseURL + "/marketplace/items/") !== -1) { pageType = HIFI_ITEM_PAGE; }
injectCommonCode(pageType === DIRECTORY);
switch (pageType) {
case DIRECTORY:
injectDirectoryCode();
break;
case HIFI:
injectHiFiCode();
break;
case CLARA:
injectClaraCode();
break;
case HIFI_ITEM_PAGE:
injectHiFiItemPageCode();
break;
}
}
function onLoad() {
EventBridge.scriptEventReceived.connect(function (message) {
message = JSON.parse(message);
if (message.type === CAN_WRITE_ASSETS) {
canWriteAssets = message.canWriteAssets;
} else if (message.type === CLARA_IO_CANCEL_DOWNLOAD) {
cancelClaraDownload();
} else if (message.type === "marketplaces") {
if (message.action === "commerceSetting") {
limitedCommerce = !!message.data.limitedCommerce;
commerceMode = !!message.data.commerceMode;
userIsLoggedIn = !!message.data.userIsLoggedIn;
walletNeedsSetup = !!message.data.walletNeedsSetup;
marketplaceBaseURL = message.data.metaverseServerURL;
if (marketplaceBaseURL.indexOf('metaverse.') !== -1) {
marketplaceBaseURL = marketplaceBaseURL.replace('metaverse.', '');
}
messagesWaiting = message.data.messagesWaiting;
injectCode();
}
}
});
// Request commerce setting
// Code is injected into the webpage after the setting comes back.
EventBridge.emitWebEvent(JSON.stringify({
type: "REQUEST_SETTING"
}));
}
// Load / unload.
window.addEventListener("load", onLoad); // More robust to Web site issues than using $(document).ready().
window.addEventListener("page:change", onLoad); // Triggered after Marketplace HTML is changed
}());

View file

@ -5,8 +5,8 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global entityIsCloneable:true, getGrabbableData:true, cloneEntity:true, propsAreCloneDynamic:true, Script,
propsAreCloneDynamic:true, Entities*/
/* global entityIsCloneable:true, cloneEntity:true, propsAreCloneDynamic:true, Script,
propsAreCloneDynamic:true, Entities, Uuid */
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -47,13 +47,10 @@ propsAreCloneDynamic = function(props) {
};
cloneEntity = function(props) {
var entityToClone = props.id;
var props = Entities.getEntityProperties(entityToClone, ['certificateID', 'certificateType'])
var certificateID = props.certificateID;
// ensure entity is cloneable and does not have a certificate ID, whereas cloneable limits
// will now be handled by the server where the entity add will fail if limit reached
if (entityIsCloneable(props) && (!!certificateID || props.certificateType.indexOf('domainUnlimited') >= 0)) {
var cloneID = Entities.cloneEntity(entityToClone);
var entityIDToClone = props.id;
if (entityIsCloneable(props) &&
(Uuid.isNull(props.certificateID) || props.certificateType.indexOf('domainUnlimited') >= 0)) {
var cloneID = Entities.cloneEntity(entityIDToClone);
return cloneID;
}
return null;

View file

@ -156,7 +156,9 @@ DISPATCHER_PROPERTIES = [
"grab.equippableIndicatorOffset",
"userData",
"avatarEntity",
"owningAvatarID"
"owningAvatarID",
"certificateID",
"certificateType"
];
// priority -- a lower priority means the module will be asked sooner than one with a higher priority in a given update step

View file

@ -1048,6 +1048,7 @@
// Track grabbed state and item.
switch (message.action) {
case "grab":
case "equip":
grabbingHand = HAND_NAMES.indexOf(message.joint);
grabbedItem = message.grabbedEntity;
break;
@ -1056,7 +1057,7 @@
grabbedItem = null;
break;
default:
error("Unexpected grab message!");
error("Unexpected grab message: " + JSON.stringify(message));
return;
}
@ -1144,4 +1145,4 @@
setUp();
Script.scriptEnding.connect(tearDown);
}());
}());