diff --git a/libraries/render-utils/src/Haze.slf b/libraries/render-utils/src/Haze.slf index 4f230ff642..9be64e7695 100644 --- a/libraries/render-utils/src/Haze.slf +++ b/libraries/render-utils/src/Haze.slf @@ -53,7 +53,9 @@ void main(void) { mat4 viewInverse = getViewInverse(); <@if HIFI_USE_BACKGROUND@> - fragPositionES = vec4(-32000.0 * normalize(fragPositionES.xyz), 1.0); + // We choose an arbitrary large number > BLEND_DISTANCE in Haze.slh + const float SKYBOX_DISTANCE = 32000.0; + fragPositionES = vec4(-SKYBOX_DISTANCE * normalize(fragPositionES.xyz), 1.0); <@endif@> vec4 fragPositionWS = viewInverse * fragPositionES;