update blocky

This commit is contained in:
James B. Pollack 2016-06-01 13:40:46 -07:00
parent 3bc2725844
commit b171b5e9eb
3 changed files with 16 additions and 24 deletions

View file

@ -178,7 +178,9 @@ var TARGET_BLOCKS_POSITION = {
this.createPlayableBlocks(arrangement); this.createPlayableBlocks(arrangement);
} }
this.busy = false; Script.setTimeout(function() {
_this.busy = false;
}, 1000)
}, },
findBlocks: function() { findBlocks: function() {
@ -257,15 +259,15 @@ var TARGET_BLOCKS_POSITION = {
}, },
update: function() { update: function() {
if (this.busy === true) { if (_this.busy === true) {
return; return;
} }
var BEAM_TRIGGER_THRESHOLD = 0.075; var BEAM_TRIGGER_THRESHOLD = 0.075;
var BEAM_POSITION = { var BEAM_POSITION = {
x: 1098.5159, x: 1098.4424,
y: 460.0490, y: 460.3090,
z: -66.3012 z: -66.2190
}; };
var leftHandPosition = MyAvatar.getLeftPalmPosition(); var leftHandPosition = MyAvatar.getLeftPalmPosition();

View file

@ -10,30 +10,20 @@
// //
var RESETTER_POSITION = {
x: 1098.5159,
y: 460.0490,
z: -66.3012
};
BlockyGame = function(spawnPosition, spawnRotation) { BlockyGame = function(spawnPosition, spawnRotation) {
var scriptURL = "atp:/blocky/blocky.js"; var scriptURL = "atp:/blocky/blocky.js";
var blockyProps = { var blockyProps = {
type: 'Box', type: 'Model',
modelURL:'atp:/blocky/swiper.fbx',
name: 'home_box_blocky_resetter', name: 'home_box_blocky_resetter',
color: {
red: 0,
green: 0,
blue: 255
},
dimensions: { dimensions: {
x: 0.25, x: 0.2543,
y: 0.25, y: 0.3269,
z: 0.25 z: 0.4154
}, },
rotation:Quat.fromPitchYawRollDegrees(-0.0029,32.9983,-0.0021), rotation:Quat.fromPitchYawRollDegrees(-9.5165,-147.3687,16.6577),
script: scriptURL, script: scriptURL,
userData: JSON.stringify({ userData: JSON.stringify({
"grabbableKey": { "grabbableKey": {

View file

@ -342,9 +342,9 @@
}); });
var blocky = new BlockyGame({ var blocky = new BlockyGame({
x: 1098.5159, x: 1098.4424,
y: 460.0490, y: 460.3090,
z: -66.3012 z: -66.2190
}) })
print('HOME after creating scripted entities') print('HOME after creating scripted entities')