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Removed unused variable, fixed shader comments.
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b5a8c2710c
commit
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3 changed files with 5 additions and 4 deletions
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@ -1,10 +1,10 @@
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#version 120
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#version 120
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//
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//
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// iris.frag
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// face.frag
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// fragment shader
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// fragment shader
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//
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//
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// Created by Andrzej Kapolka on 6/13/13.
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// Created by Andrzej Kapolka on 7/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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//
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@ -12,6 +12,6 @@
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uniform sampler2D colorTexture;
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uniform sampler2D colorTexture;
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void main(void) {
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void main(void) {
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// modulate texture by diffuse color and add specular contribution
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// for now, just modulate color
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gl_FragColor = gl_Color * texture2D(colorTexture, gl_TexCoord[0].st);
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gl_FragColor = gl_Color * texture2D(colorTexture, gl_TexCoord[0].st);
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}
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}
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@ -24,6 +24,7 @@ void main(void) {
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gl_TexCoord[0] = vec4(texCoordCorner + gl_Vertex.x * texCoordRight + gl_Vertex.y * texCoordUp, 0.0, 1.0);
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gl_TexCoord[0] = vec4(texCoordCorner + gl_Vertex.x * texCoordRight + gl_Vertex.y * texCoordUp, 0.0, 1.0);
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float depth = texture2D(depthTexture, gl_TexCoord[0].st).r;
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float depth = texture2D(depthTexture, gl_TexCoord[0].st).r;
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// set alpha to zero for invalid depth values
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const float MIN_VISIBLE_DEPTH = 1.0 / 255.0;
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const float MIN_VISIBLE_DEPTH = 1.0 / 255.0;
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const float MAX_VISIBLE_DEPTH = 254.0 / 255.0;
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const float MAX_VISIBLE_DEPTH = 254.0 / 255.0;
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gl_FrontColor = vec4(1.0, 1.0, 1.0, step(MIN_VISIBLE_DEPTH, depth) * (1.0 - step(MAX_VISIBLE_DEPTH, depth)));
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gl_FrontColor = vec4(1.0, 1.0, 1.0, step(MIN_VISIBLE_DEPTH, depth) * (1.0 - step(MAX_VISIBLE_DEPTH, depth)));
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@ -84,7 +84,7 @@ int Face::processVideoMessage(unsigned char* packetData, size_t dataBytes) {
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if ((_frameBytesRemaining -= payloadSize) <= 0) {
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if ((_frameBytesRemaining -= payloadSize) <= 0) {
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float aspectRatio = *(const float*)_arrivingFrame.constData();
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float aspectRatio = *(const float*)_arrivingFrame.constData();
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int result = vpx_codec_decode(&_codec, (const uint8_t*)_arrivingFrame.constData() + sizeof(float),
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vpx_codec_decode(&_codec, (const uint8_t*)_arrivingFrame.constData() + sizeof(float),
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_arrivingFrame.size() - sizeof(float), 0, 0);
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_arrivingFrame.size() - sizeof(float), 0, 0);
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vpx_codec_iter_t iterator = 0;
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vpx_codec_iter_t iterator = 0;
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vpx_image_t* image;
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vpx_image_t* image;
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