coding standard cleanup

This commit is contained in:
ZappoMan 2013-05-24 11:18:14 -07:00
parent d82223804b
commit b1232d0a87

View file

@ -63,8 +63,7 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
} }
} }
glm::vec3 rotatePoint(glm::vec3 point, float angle) glm::vec3 rotatePoint(glm::vec3 point, float angle) {
{
// First, create the quaternion based on this angle of rotation // First, create the quaternion based on this angle of rotation
glm::quat q(glm::vec3(0, -angle, 0)); glm::quat q(glm::vec3(0, -angle, 0));