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coding standard cleanup
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1 changed files with 1 additions and 2 deletions
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@ -63,8 +63,7 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
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}
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}
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}
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}
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glm::vec3 rotatePoint(glm::vec3 point, float angle)
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glm::vec3 rotatePoint(glm::vec3 point, float angle) {
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{
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// First, create the quaternion based on this angle of rotation
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// First, create the quaternion based on this angle of rotation
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glm::quat q(glm::vec3(0, -angle, 0));
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glm::quat q(glm::vec3(0, -angle, 0));
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