Merge pull request #14738 from r3tk0n/project-freeloco

Case 21777: Locomotion Project
This commit is contained in:
Wayne Chen 2019-04-04 16:18:32 -07:00 committed by GitHub
commit b10faa8109
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13 changed files with 843 additions and 104 deletions

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@ -13,11 +13,11 @@
{ "from": "OculusTouch.LY", "to": "Standard.LY", { "from": "OculusTouch.LY", "to": "Standard.LY",
"filters": [ "filters": [
{ "type": "deadZone", "min": 0.7 }, { "type": "deadZone", "min": 0.15 },
"invert" "invert"
] ]
}, },
{ "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.LX" }, { "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
{ "from": "OculusTouch.LT", "to": "Standard.LTClick", { "from": "OculusTouch.LT", "to": "Standard.LTClick",
"peek": true, "peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ] "filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
@ -29,11 +29,11 @@
{ "from": "OculusTouch.RY", "to": "Standard.RY", { "from": "OculusTouch.RY", "to": "Standard.RY",
"filters": [ "filters": [
{ "type": "deadZone", "min": 0.7 }, { "type": "deadZone", "min": 0.15 },
"invert" "invert"
] ]
}, },
{ "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.RX" }, { "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
{ "from": "OculusTouch.RT", "to": "Standard.RTClick", { "from": "OculusTouch.RT", "to": "Standard.RTClick",
"peek": true, "peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ] "filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]

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@ -1,11 +1,14 @@
{ {
"name": "Standard to Action", "name": "Standard to Action",
"channels": [ "channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" }, { "from": "Standard.LY",
"when": ["Application.RightHandDominant", "!Standard.RY"],
"to": "Actions.TranslateZ"
},
{ "from": "Standard.LX", { "from": "Standard.LX",
"when": [ "when": [
"Application.InHMD", "!Application.AdvancedMovement", "Application.InHMD", "!Application.AdvancedMovement", "Application.RightHandDominant",
"Application.SnapTurn", "!Standard.RX" "Application.SnapTurn", "!Standard.RX"
], ],
"to": "Actions.StepYaw", "to": "Actions.StepYaw",
@ -18,14 +21,14 @@
] ]
}, },
{ "from": "Standard.LX", "to": "Actions.TranslateX", { "from": "Standard.LX", "to": "Actions.TranslateX",
"when": [ "Application.AdvancedMovement" ] "when": [ "Application.AdvancedMovement", "Application.StrafeEnabled", "Application.RightHandDominant" ]
}, },
{ "from": "Standard.LX", "to": "Actions.Yaw", { "from": "Standard.LX", "to": "Actions.Yaw",
"when": [ "!Application.AdvancedMovement", "!Application.SnapTurn" ] "when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.RightHandDominant" ]
}, },
{ "from": "Standard.RX", { "from": "Standard.RX",
"when": [ "Application.SnapTurn" ], "when": [ "Application.SnapTurn", "Application.RightHandDominant" ],
"to": "Actions.StepYaw", "to": "Actions.StepYaw",
"filters": "filters":
[ [
@ -36,20 +39,69 @@
] ]
}, },
{ "from": "Standard.RX", "to": "Actions.Yaw", { "from": "Standard.RX", "to": "Actions.Yaw",
"when": [ "!Application.SnapTurn" ] "when": [ "!Application.SnapTurn", "Application.RightHandDominant" ]
},
{ "from": "Standard.LeftSecondaryThumb",
"when": [ "Application.Grounded", "Application.LeftHandDominant" ],
"to": "Actions.Up"
},
{ "from": "Standard.LeftSecondaryThumb",
"when": "Application.LeftHandDominant",
"to": "Actions.Up"
}, },
{ "from": "Standard.RY", { "from": "Standard.RY",
"when": "Application.Grounded", "when": ["Application.LeftHandDominant", "!Standard.LY"],
"to": "Actions.Up", "to": "Actions.TranslateZ"
"filters":
[
{ "type": "deadZone", "min": 0.6 },
"invert"
]
}, },
{ "from": "Standard.RY", "to": "Actions.Up", "filters": "invert"}, { "from": "Standard.RX",
"when": [
"Application.InHMD", "!Application.AdvancedMovement", "Application.LeftHandDominant",
"Application.SnapTurn", "!Standard.RX"
],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "deadZone", "min": 0.15 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.25 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.RX", "to": "Actions.TranslateX",
"when": [ "Application.AdvancedMovement", "Application.StrafeEnabled", "Application.LeftHandDominant" ]
},
{ "from": "Standard.RX", "to": "Actions.Yaw",
"when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.LeftHandDominant" ]
},
{ "from": "Standard.LX",
"when": [ "Application.SnapTurn", "Application.LeftHandDominant" ],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "deadZone", "min": 0.15 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.25 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.LX", "to": "Actions.Yaw",
"when": [ "!Application.SnapTurn", "Application.LeftHandDominant" ]
},
{ "from": "Standard.RightSecondaryThumb",
"when": [ "Application.Grounded", "Application.RightHandDominant" ],
"to": "Actions.Up"
},
{ "from": "Standard.RightSecondaryThumb",
"when": "Application.RightHandDominant",
"to": "Actions.Up"
},
{ "from": "Standard.Back", "to": "Actions.CycleCamera" }, { "from": "Standard.Back", "to": "Actions.CycleCamera" },
{ "from": "Standard.Start", "to": "Actions.ContextMenu" }, { "from": "Standard.Start", "to": "Actions.ContextMenu" },

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@ -10,8 +10,9 @@
"filters": [ { "type": "hysteresis", "min": 0.7, "max": 0.75 } ] "filters": [ { "type": "hysteresis", "min": 0.7, "max": 0.75 } ]
}, },
{ "from": "Vive.LY", "when": "Vive.LSY", "filters": ["invert"], "to": "Standard.LY" }, { "from": "Vive.LY", "when": "Vive.LS", "filters": [ { "type": "deadZone", "min": 0.15 }, "invert" ], "to": "Standard.LY" },
{ "from": "Vive.LX", "when": "Vive.LSX", "to": "Standard.LX" }, { "from": "Vive.LX", "when": ["Vive.LS", "Application.RightHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
{ "from": "Vive.LX", "when": ["Vive.LS", "Vive.LSX", "!Vive.LSY", "Application.LeftHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
{ {
"from": "Vive.LT", "to": "Standard.LT", "from": "Vive.LT", "to": "Standard.LT",
"filters": [ "filters": [
@ -28,8 +29,9 @@
}, },
{ "from": "Vive.LSTouch", "to": "Standard.LSTouch" }, { "from": "Vive.LSTouch", "to": "Standard.LSTouch" },
{ "from": "Vive.RY", "when": "Vive.RSY", "filters": ["invert"], "to": "Standard.RY" }, { "from": "Vive.RY", "when": "Vive.RS", "filters": [ { "type": "deadZone", "min": 0.15 }, "invert" ], "to": "Standard.RY" },
{ "from": "Vive.RX", "when": "Vive.RSX", "to": "Standard.RX" }, { "from": "Vive.RX", "when": ["Vive.RS", "Application.LeftHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
{ "from": "Vive.RX", "when": ["Vive.RS", "Vive.RSX", "!Vive.RSY", "Application.RightHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
{ {
"from": "Vive.RT", "to": "Standard.RT", "from": "Vive.RT", "to": "Standard.RT",
"filters": [ "filters": [

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@ -680,6 +680,8 @@ private:
* <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr> * <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr>
* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement controls are enabled. * <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement controls are enabled.
* </td></tr> * </td></tr>
* <tr><td><code>LeftHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to left.</td></tr>
* <tr><td><code>RightHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to right.</td></tr>
* <tr><td><code>SnapTurn</code></td><td>number</td><td>number</td><td>Snap turn is enabled.</td></tr> * <tr><td><code>SnapTurn</code></td><td>number</td><td>number</td><td>Snap turn is enabled.</td></tr>
* <tr><td><code>Grounded</code></td><td>number</td><td>number</td><td>The user's avatar is on the ground.</td></tr> * <tr><td><code>Grounded</code></td><td>number</td><td>number</td><td>The user's avatar is on the ground.</td></tr>
* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr> * <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
@ -701,6 +703,9 @@ static const QString STATE_NAV_FOCUSED = "NavigationFocused";
static const QString STATE_PLATFORM_WINDOWS = "PlatformWindows"; static const QString STATE_PLATFORM_WINDOWS = "PlatformWindows";
static const QString STATE_PLATFORM_MAC = "PlatformMac"; static const QString STATE_PLATFORM_MAC = "PlatformMac";
static const QString STATE_PLATFORM_ANDROID = "PlatformAndroid"; static const QString STATE_PLATFORM_ANDROID = "PlatformAndroid";
static const QString STATE_LEFT_HAND_DOMINANT = "LeftHandDominant";
static const QString STATE_RIGHT_HAND_DOMINANT = "RightHandDominant";
static const QString STATE_STRAFE_ENABLED = "StrafeEnabled";
// Statically provided display and input plugins // Statically provided display and input plugins
extern DisplayPluginList getDisplayPlugins(); extern DisplayPluginList getDisplayPlugins();
@ -902,7 +907,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR, controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT, STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED, STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED,
STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID } }); STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID, STATE_LEFT_HAND_DOMINANT, STATE_RIGHT_HAND_DOMINANT, STATE_STRAFE_ENABLED } });
DependencyManager::set<UserInputMapper>(); DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>(); DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
DependencyManager::set<InterfaceParentFinder>(); DependencyManager::set<InterfaceParentFinder>();
@ -1740,6 +1745,15 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_applicationStateDevice->setInputVariant(STATE_ADVANCED_MOVEMENT_CONTROLS, []() -> float { _applicationStateDevice->setInputVariant(STATE_ADVANCED_MOVEMENT_CONTROLS, []() -> float {
return qApp->getMyAvatar()->useAdvancedMovementControls() ? 1 : 0; return qApp->getMyAvatar()->useAdvancedMovementControls() ? 1 : 0;
}); });
_applicationStateDevice->setInputVariant(STATE_LEFT_HAND_DOMINANT, []() -> float {
return qApp->getMyAvatar()->getDominantHand() == "left" ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_RIGHT_HAND_DOMINANT, []() -> float {
return qApp->getMyAvatar()->getDominantHand() == "right" ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_STRAFE_ENABLED, []() -> float {
return qApp->getMyAvatar()->getStrafeEnabled() ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_GROUNDED, []() -> float { _applicationStateDevice->setInputVariant(STATE_GROUNDED, []() -> float {
return qApp->getMyAvatar()->getCharacterController()->onGround() ? 1 : 0; return qApp->getMyAvatar()->getCharacterController()->onGround() ? 1 : 0;

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@ -155,6 +155,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_prevShouldDrawHead(true), _prevShouldDrawHead(true),
_audioListenerMode(FROM_HEAD), _audioListenerMode(FROM_HEAD),
_dominantHandSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "dominantHand", DOMINANT_RIGHT_HAND), _dominantHandSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "dominantHand", DOMINANT_RIGHT_HAND),
_strafeEnabledSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "strafeEnabled", DEFAULT_STRAFE_ENABLED),
_hmdAvatarAlignmentTypeSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "hmdAvatarAlignmentType", DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE), _hmdAvatarAlignmentTypeSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "hmdAvatarAlignmentType", DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE),
_headPitchSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "", 0.0f), _headPitchSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "", 0.0f),
_scaleSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "scale", _targetScale), _scaleSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "scale", _targetScale),
@ -169,7 +170,16 @@ MyAvatar::MyAvatar(QThread* thread) :
_useSnapTurnSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "useSnapTurn", _useSnapTurn), _useSnapTurnSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "useSnapTurn", _useSnapTurn),
_userHeightSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userHeight", DEFAULT_AVATAR_HEIGHT), _userHeightSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userHeight", DEFAULT_AVATAR_HEIGHT),
_flyingHMDSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "flyingHMD", _flyingPrefHMD), _flyingHMDSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "flyingHMD", _flyingPrefHMD),
_movementReferenceSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "movementReference", _movementReference),
_avatarEntityCountSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData" << "size", 0), _avatarEntityCountSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData" << "size", 0),
_driveGear1Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear1", _driveGear1),
_driveGear2Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear2", _driveGear2),
_driveGear3Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear3", _driveGear3),
_driveGear4Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear4", _driveGear4),
_driveGear5Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear5", _driveGear5),
_analogWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogWalkSpeed", _analogWalkSpeed.get()),
_analogPlusWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogPlusWalkSpeed", _analogPlusWalkSpeed.get()),
_controlSchemeIndexSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "controlSchemeIndex", _controlSchemeIndex),
_userRecenterModelSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userRecenterModel", USER_RECENTER_MODEL_AUTO) _userRecenterModelSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userRecenterModel", USER_RECENTER_MODEL_AUTO)
{ {
_clientTraitsHandler.reset(new ClientTraitsHandler(this)); _clientTraitsHandler.reset(new ClientTraitsHandler(this));
@ -322,6 +332,14 @@ QString MyAvatar::getDominantHand() const {
return _dominantHand.get(); return _dominantHand.get();
} }
void MyAvatar::setStrafeEnabled(bool enabled) {
_strafeEnabled.set(enabled);
}
bool MyAvatar::getStrafeEnabled() const {
return _strafeEnabled.get();
}
void MyAvatar::setDominantHand(const QString& hand) { void MyAvatar::setDominantHand(const QString& hand) {
if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) { if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) {
bool changed = (hand != _dominantHand.get()); bool changed = (hand != _dominantHand.get());
@ -1256,6 +1274,7 @@ void MyAvatar::resizeAvatarEntitySettingHandles(uint32_t maxIndex) {
void MyAvatar::saveData() { void MyAvatar::saveData() {
_dominantHandSetting.set(getDominantHand()); _dominantHandSetting.set(getDominantHand());
_strafeEnabledSetting.set(getStrafeEnabled());
_hmdAvatarAlignmentTypeSetting.set(getHmdAvatarAlignmentType()); _hmdAvatarAlignmentTypeSetting.set(getHmdAvatarAlignmentType());
_headPitchSetting.set(getHead()->getBasePitch()); _headPitchSetting.set(getHead()->getBasePitch());
_scaleSetting.set(_targetScale); _scaleSetting.set(_targetScale);
@ -1279,6 +1298,15 @@ void MyAvatar::saveData() {
_useSnapTurnSetting.set(_useSnapTurn); _useSnapTurnSetting.set(_useSnapTurn);
_userHeightSetting.set(getUserHeight()); _userHeightSetting.set(getUserHeight());
_flyingHMDSetting.set(getFlyingHMDPref()); _flyingHMDSetting.set(getFlyingHMDPref());
_movementReferenceSetting.set(getMovementReference());
_driveGear1Setting.set(getDriveGear1());
_driveGear2Setting.set(getDriveGear2());
_driveGear3Setting.set(getDriveGear3());
_driveGear4Setting.set(getDriveGear4());
_driveGear5Setting.set(getDriveGear5());
_analogWalkSpeedSetting.set(getAnalogWalkSpeed());
_analogPlusWalkSpeedSetting.set(getAnalogPlusWalkSpeed());
_controlSchemeIndexSetting.set(getControlSchemeIndex());
_userRecenterModelSetting.set(userRecenterModelToString(getUserRecenterModel())); _userRecenterModelSetting.set(userRecenterModelToString(getUserRecenterModel()));
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>(); auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
@ -1856,12 +1884,22 @@ void MyAvatar::loadData() {
// Flying preferences must be loaded before calling setFlyingEnabled() // Flying preferences must be loaded before calling setFlyingEnabled()
Setting::Handle<bool> firstRunVal { Settings::firstRun, true }; Setting::Handle<bool> firstRunVal { Settings::firstRun, true };
setFlyingHMDPref(firstRunVal.get() ? false : _flyingHMDSetting.get()); setFlyingHMDPref(firstRunVal.get() ? false : _flyingHMDSetting.get());
setMovementReference(firstRunVal.get() ? false : _movementReferenceSetting.get());
setDriveGear1(firstRunVal.get() ? DEFAULT_GEAR_1 : _driveGear1Setting.get());
setDriveGear2(firstRunVal.get() ? DEFAULT_GEAR_2 : _driveGear2Setting.get());
setDriveGear3(firstRunVal.get() ? DEFAULT_GEAR_3 : _driveGear3Setting.get());
setDriveGear4(firstRunVal.get() ? DEFAULT_GEAR_4 : _driveGear4Setting.get());
setDriveGear5(firstRunVal.get() ? DEFAULT_GEAR_5 : _driveGear5Setting.get());
setControlSchemeIndex(firstRunVal.get() ? LocomotionControlsMode::CONTROLS_DEFAULT : _controlSchemeIndexSetting.get());
setAnalogWalkSpeed(firstRunVal.get() ? ANALOG_AVATAR_MAX_WALKING_SPEED : _analogWalkSpeedSetting.get());
setAnalogPlusWalkSpeed(firstRunVal.get() ? ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED : _analogPlusWalkSpeedSetting.get());
setFlyingEnabled(getFlyingEnabled()); setFlyingEnabled(getFlyingEnabled());
setDisplayName(_displayNameSetting.get()); setDisplayName(_displayNameSetting.get());
setCollisionSoundURL(_collisionSoundURLSetting.get(QUrl(DEFAULT_AVATAR_COLLISION_SOUND_URL)).toString()); setCollisionSoundURL(_collisionSoundURLSetting.get(QUrl(DEFAULT_AVATAR_COLLISION_SOUND_URL)).toString());
setSnapTurn(_useSnapTurnSetting.get()); setSnapTurn(_useSnapTurnSetting.get());
setDominantHand(_dominantHandSetting.get(DOMINANT_RIGHT_HAND).toLower()); setDominantHand(_dominantHandSetting.get(DOMINANT_RIGHT_HAND).toLower());
setStrafeEnabled(_strafeEnabledSetting.get(DEFAULT_STRAFE_ENABLED));
setHmdAvatarAlignmentType(_hmdAvatarAlignmentTypeSetting.get(DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE).toLower()); setHmdAvatarAlignmentType(_hmdAvatarAlignmentTypeSetting.get(DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE).toLower());
setUserHeight(_userHeightSetting.get(DEFAULT_AVATAR_HEIGHT)); setUserHeight(_userHeightSetting.get(DEFAULT_AVATAR_HEIGHT));
setTargetScale(_scaleSetting.get()); setTargetScale(_scaleSetting.get());
@ -2519,6 +2557,12 @@ controller::Pose MyAvatar::getControllerPoseInAvatarFrame(controller::Action act
} }
} }
glm::quat MyAvatar::getOffHandRotation() const {
auto hand = (getDominantHand() == DOMINANT_RIGHT_HAND) ? controller::Action::LEFT_HAND : controller::Action::RIGHT_HAND;
auto pose = getControllerPoseInAvatarFrame(hand);
return pose.rotation;
}
void MyAvatar::updateMotors() { void MyAvatar::updateMotors() {
_characterController.clearMotors(); _characterController.clearMotors();
glm::quat motorRotation; glm::quat motorRotation;
@ -3285,21 +3329,131 @@ void MyAvatar::updateOrientation(float deltaTime) {
} }
} }
static float scaleSpeedByDirection(const glm::vec2 velocityDirection, const float forwardSpeed, const float backwardSpeed) { float MyAvatar::calculateGearedSpeed(const float driveKey) {
// for the elipse function --> (x^2)/(backwardSpeed*backwardSpeed) + y^2/(forwardSpeed*forwardSpeed) = 1, scale == y^2 when x is 0 float absDriveKey = abs(driveKey);
float fwdScale = forwardSpeed * forwardSpeed; float sign = (driveKey < 0.0f) ? -1.0f : 1.0f;
float backScale = backwardSpeed * backwardSpeed; if (absDriveKey > getDriveGear5()) {
float scaledX = velocityDirection.x * backwardSpeed; return sign * 1.0f;
float scaledSpeed = forwardSpeed; }
if (velocityDirection.y < 0.0f) { else if (absDriveKey > getDriveGear4()) {
if (backScale > 0.0f) { return sign * 0.8f;
float yValue = sqrtf(fwdScale * (1.0f - ((scaledX * scaledX) / backScale))); }
scaledSpeed = sqrtf((scaledX * scaledX) + (yValue * yValue)); else if (absDriveKey > getDriveGear3()) {
return sign * 0.6f;
}
else if (absDriveKey > getDriveGear2()) {
return sign * 0.4f;
}
else if (absDriveKey > getDriveGear1()) {
return sign * 0.2f;
}
else {
return sign * 0.0f;
}
}
glm::vec3 MyAvatar::scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 right) {
float stickFullOn = 0.85f;
auto zSpeed = getDriveKey(TRANSLATE_Z);
auto xSpeed = getDriveKey(TRANSLATE_X);
glm::vec3 direction;
if (!useAdvancedMovementControls() && qApp->isHMDMode()) {
// Walking disabled in settings.
return Vectors::ZERO;
} else if (qApp->isHMDMode()) {
// HMD advanced movement controls.
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_DEFAULT:
// No acceleration curve for this one, constant speed.
if (zSpeed || xSpeed) {
direction = (zSpeed * forward) + (xSpeed * right);
// Normalize direction.
auto length = glm::length(direction);
if (length > EPSILON) {
direction /= length;
}
return getSensorToWorldScale() * direction * getSprintSpeed() * _walkSpeedScalar;
} else {
return Vectors::ZERO;
}
case LocomotionControlsMode::CONTROLS_ANALOG:
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
if (zSpeed || xSpeed) {
glm::vec3 scaledForward = getSensorToWorldScale() * calculateGearedSpeed(zSpeed) * _walkSpeedScalar * ((zSpeed >= stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * forward;
glm::vec3 scaledRight = getSensorToWorldScale() * calculateGearedSpeed(xSpeed) * _walkSpeedScalar * ((xSpeed > stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * right;
direction = scaledForward + scaledRight;
return direction;
} else {
return Vectors::ZERO;
}
default:
qDebug() << "Invalid control scheme index.";
return Vectors::ZERO;
} }
} else { } else {
scaledSpeed = backwardSpeed; // Desktop mode.
direction = (zSpeed * forward) + (xSpeed * right);
auto length = glm::length(direction);
if (length > EPSILON) {
direction /= length;
} }
return scaledSpeed; direction *= getWalkSpeed() * _walkSpeedScalar;
return direction;
}
}
glm::vec3 MyAvatar::calculateScaledDirection(){
CharacterController::State state = _characterController.getState();
// compute action input
// Determine if we're head or controller relative...
glm::vec3 forward, right;
if (qApp->isHMDMode()) {
auto handRotation = getOffHandRotation();
glm::vec3 controllerForward(0.0f, 1.0f, 0.0f);
glm::vec3 controllerRight(0.0f, 0.0f, (getDominantHand() == DOMINANT_RIGHT_HAND ? 1.0f : -1.0f));
glm::vec3 transform;
switch (getMovementReference()) {
case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE:
forward = (handRotation * controllerForward);
right = (handRotation * controllerRight);
break;
case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE_LEVELED:
forward = (handRotation * controllerForward);
transform = forward - (glm::dot(forward, Vectors::UNIT_Y) * Vectors::UNIT_Y);
if (glm::length(transform) > EPSILON) {
forward = glm::normalize(transform);
} else {
forward = Vectors::ZERO;
}
right = (handRotation * controllerRight);
transform = right - (glm::dot(right, Vectors::UNIT_Y) * Vectors::UNIT_Y);
if (glm::length(transform) > EPSILON) {
right = glm::normalize(transform);
} else {
right = Vectors::ZERO;
}
break;
case LocomotionRelativeMovementMode::MOVEMENT_HMD_RELATIVE:
default:
forward = IDENTITY_FORWARD;
right = IDENTITY_RIGHT;
}
} else {
forward = IDENTITY_FORWARD;
right = IDENTITY_RIGHT;
}
glm::vec3 direction = scaleMotorSpeed(forward, right);
if (state == CharacterController::State::Hover ||
_characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
direction += up;
}
return direction;
} }
void MyAvatar::updateActionMotor(float deltaTime) { void MyAvatar::updateActionMotor(float deltaTime) {
@ -3319,25 +3473,13 @@ void MyAvatar::updateActionMotor(float deltaTime) {
CharacterController::State state = _characterController.getState(); CharacterController::State state = _characterController.getState();
// compute action input glm::vec3 direction = calculateScaledDirection();
glm::vec3 forward = (getDriveKey(TRANSLATE_Z)) * IDENTITY_FORWARD;
glm::vec3 right = (getDriveKey(TRANSLATE_X)) * IDENTITY_RIGHT;
glm::vec3 direction = forward + right;
if (state == CharacterController::State::Hover ||
_characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
direction += up;
}
_wasPushing = _isPushing; _wasPushing = _isPushing;
float directionLength = glm::length(direction); float directionLength = glm::length(direction);
_isPushing = directionLength > EPSILON; _isPushing = directionLength > EPSILON;
// normalize direction if (!_isPushing) {
if (_isPushing) {
direction /= directionLength;
} else {
direction = Vectors::ZERO; direction = Vectors::ZERO;
} }
@ -3353,6 +3495,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
const float maxBoostSpeed = sensorToWorldScale * MAX_BOOST_SPEED; const float maxBoostSpeed = sensorToWorldScale * MAX_BOOST_SPEED;
if (_isPushing) { if (_isPushing) {
direction /= directionLength;
if (motorSpeed < maxBoostSpeed) { if (motorSpeed < maxBoostSpeed) {
// an active action motor should never be slower than this // an active action motor should never be slower than this
float boostCoefficient = (maxBoostSpeed - motorSpeed) / maxBoostSpeed; float boostCoefficient = (maxBoostSpeed - motorSpeed) / maxBoostSpeed;
@ -3363,11 +3506,17 @@ void MyAvatar::updateActionMotor(float deltaTime) {
} }
_actionMotorVelocity = motorSpeed * direction; _actionMotorVelocity = motorSpeed * direction;
} else { } else {
// we're interacting with a floor --> simple horizontal speed and exponential decay _actionMotorVelocity = direction;
const glm::vec2 currentVel = { direction.x, direction.z }; }
float scaledSpeed = scaleSpeedByDirection(currentVel, _walkSpeed.get(), _walkBackwardSpeed.get());
// _walkSpeedScalar is a multiplier if we are in sprint mode, otherwise 1.0 float previousBoomLength = _boomLength;
_actionMotorVelocity = sensorToWorldScale * (scaledSpeed * _walkSpeedScalar) * direction; float boomChange = getDriveKey(ZOOM);
_boomLength += 2.0f * _boomLength * boomChange + boomChange * boomChange;
_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
// May need to change view if boom length has changed
if (previousBoomLength != _boomLength) {
qApp->changeViewAsNeeded(_boomLength);
} }
} }
@ -3880,6 +4029,136 @@ void MyAvatar::setFlyingHMDPref(bool enabled) {
_flyingPrefHMD = enabled; _flyingPrefHMD = enabled;
} }
void MyAvatar::setMovementReference(int enabled) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setMovementReference", Q_ARG(bool, enabled));
return;
}
_movementReference = enabled;
}
int MyAvatar::getMovementReference() {
return _movementReference;
}
void MyAvatar::setControlSchemeIndex(int index){
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setControlSchemeIndex", Q_ARG(int, index));
return;
}
// Need to add checks for valid indices.
_controlSchemeIndex = index;
}
int MyAvatar::getControlSchemeIndex() {
return _controlSchemeIndex;
}
void MyAvatar::setDriveGear1(float shiftPoint) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setDriveGear1", Q_ARG(float, shiftPoint));
return;
}
if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
_driveGear1 = (shiftPoint < _driveGear2) ? shiftPoint : _driveGear1;
}
float MyAvatar::getDriveGear1() {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return ANALOG_AVATAR_GEAR_1;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _driveGear1;
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return 1.0f;
}
}
void MyAvatar::setDriveGear2(float shiftPoint) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setDriveGear2", Q_ARG(float, shiftPoint));
return;
}
if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
_driveGear2 = (shiftPoint < _driveGear3 && shiftPoint >= _driveGear1) ? shiftPoint : _driveGear2;
}
float MyAvatar::getDriveGear2() {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return ANALOG_AVATAR_GEAR_2;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _driveGear2;
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return 1.0f;
}
}
void MyAvatar::setDriveGear3(float shiftPoint) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setDriveGear3", Q_ARG(float, shiftPoint));
return;
}
if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
_driveGear3 = (shiftPoint < _driveGear4 && shiftPoint >= _driveGear2) ? shiftPoint : _driveGear3;
}
float MyAvatar::getDriveGear3() {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return ANALOG_AVATAR_GEAR_3;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _driveGear3;
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return 1.0f;
}
}
void MyAvatar::setDriveGear4(float shiftPoint) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setDriveGear4", Q_ARG(float, shiftPoint));
return;
}
if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
_driveGear4 = (shiftPoint < _driveGear5 && shiftPoint >= _driveGear3) ? shiftPoint : _driveGear4;
}
float MyAvatar::getDriveGear4() {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return ANALOG_AVATAR_GEAR_4;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _driveGear4;
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return 1.0f;
}
}
void MyAvatar::setDriveGear5(float shiftPoint) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setDriveGear5", Q_ARG(float, shiftPoint));
return;
}
if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
_driveGear5 = (shiftPoint > _driveGear4) ? shiftPoint : _driveGear5;
}
float MyAvatar::getDriveGear5() {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return ANALOG_AVATAR_GEAR_5;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _driveGear5;
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return 1.0f;
}
}
bool MyAvatar::getFlyingHMDPref() { bool MyAvatar::getFlyingHMDPref() {
return _flyingPrefHMD; return _flyingPrefHMD;
} }
@ -4488,11 +4767,37 @@ bool MyAvatar::getIsSitStandStateLocked() const {
} }
float MyAvatar::getWalkSpeed() const { float MyAvatar::getWalkSpeed() const {
return _walkSpeed.get() * _walkSpeedScalar; if (qApp->isHMDMode()) {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return _analogWalkSpeed.get();
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _analogPlusWalkSpeed.get();
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return _defaultWalkSpeed.get();
}
} else {
return _defaultWalkSpeed.get();
}
} }
float MyAvatar::getWalkBackwardSpeed() const { float MyAvatar::getWalkBackwardSpeed() const {
return _walkSpeed.get() * _walkSpeedScalar; if (qApp->isHMDMode()) {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return _analogWalkBackwardSpeed.get();
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _analogPlusWalkBackwardSpeed.get();
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return _defaultWalkBackwardSpeed.get();
}
} else {
return _defaultWalkBackwardSpeed.get();
}
} }
bool MyAvatar::isReadyForPhysics() const { bool MyAvatar::isReadyForPhysics() const {
@ -4500,7 +4805,7 @@ bool MyAvatar::isReadyForPhysics() const {
} }
void MyAvatar::setSprintMode(bool sprint) { void MyAvatar::setSprintMode(bool sprint) {
_walkSpeedScalar = sprint ? _sprintSpeed.get() : AVATAR_WALK_SPEED_SCALAR; _walkSpeedScalar = sprint ? AVATAR_SPRINT_SPEED_SCALAR : AVATAR_WALK_SPEED_SCALAR;
} }
void MyAvatar::setIsInWalkingState(bool isWalking) { void MyAvatar::setIsInWalkingState(bool isWalking) {
@ -4563,19 +4868,103 @@ void MyAvatar::setIsSitStandStateLocked(bool isLocked) {
} }
void MyAvatar::setWalkSpeed(float value) { void MyAvatar::setWalkSpeed(float value) {
_walkSpeed.set(value); switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_DEFAULT:
_defaultWalkSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG:
_analogWalkSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
_analogPlusWalkSpeed.set(value);
break;
default:
break;
}
} }
void MyAvatar::setWalkBackwardSpeed(float value) { void MyAvatar::setWalkBackwardSpeed(float value) {
_walkBackwardSpeed.set(value); switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_DEFAULT:
_defaultWalkBackwardSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG:
_analogWalkBackwardSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
_analogPlusWalkBackwardSpeed.set(value);
break;
default:
break;
}
} }
void MyAvatar::setSprintSpeed(float value) { void MyAvatar::setSprintSpeed(float value) {
_sprintSpeed.set(value); switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_DEFAULT:
_defaultSprintSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG:
_analogSprintSpeed.set(value);
break;
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
_analogPlusSprintSpeed.set(value);
break;
default:
break;
}
} }
float MyAvatar::getSprintSpeed() const { float MyAvatar::getSprintSpeed() const {
return _sprintSpeed.get(); if (qApp->isHMDMode()) {
switch (_controlSchemeIndex) {
case LocomotionControlsMode::CONTROLS_ANALOG:
return _analogSprintSpeed.get();
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
return _analogPlusSprintSpeed.get();
case LocomotionControlsMode::CONTROLS_DEFAULT:
default:
return _defaultSprintSpeed.get();
}
} else {
return _defaultSprintSpeed.get();
}
}
void MyAvatar::setAnalogWalkSpeed(float value) {
_analogWalkSpeed.set(value);
// Sprint speed for Analog should be double walk speed.
_analogSprintSpeed.set(value * 2.0f);
}
float MyAvatar::getAnalogWalkSpeed() const {
return _analogWalkSpeed.get();
}
void MyAvatar::setAnalogSprintSpeed(float value) {
_analogSprintSpeed.set(value);
}
float MyAvatar::getAnalogSprintSpeed() const {
return _analogSprintSpeed.get();
}
void MyAvatar::setAnalogPlusWalkSpeed(float value) {
_analogPlusWalkSpeed.set(value);
// Sprint speed for Analog Plus should be double walk speed.
_analogPlusSprintSpeed.set(value * 2.0f);
}
float MyAvatar::getAnalogPlusWalkSpeed() const {
return _analogPlusWalkSpeed.get();
}
void MyAvatar::setAnalogPlusSprintSpeed(float value) {
_analogPlusSprintSpeed.set(value);
}
float MyAvatar::getAnalogPlusSprintSpeed() const {
return _analogPlusSprintSpeed.get();
} }
void MyAvatar::setSitStandStateChange(bool stateChanged) { void MyAvatar::setSitStandStateChange(bool stateChanged) {

View file

@ -39,6 +39,18 @@ class ModelItemID;
class MyHead; class MyHead;
class DetailedMotionState; class DetailedMotionState;
enum LocomotionControlsMode {
CONTROLS_DEFAULT = 0,
CONTROLS_ANALOG,
CONTROLS_ANALOG_PLUS
};
enum LocomotionRelativeMovementMode {
MOVEMENT_HMD_RELATIVE = 0,
MOVEMENT_HAND_RELATIVE,
MOVEMENT_HAND_RELATIVE_LEVELED
};
enum eyeContactTarget { enum eyeContactTarget {
LEFT_EYE, LEFT_EYE,
RIGHT_EYE, RIGHT_EYE,
@ -371,6 +383,13 @@ class MyAvatar : public Avatar {
using Clock = std::chrono::system_clock; using Clock = std::chrono::system_clock;
using TimePoint = Clock::time_point; using TimePoint = Clock::time_point;
const float DEFAULT_GEAR_1 = 0.2f;
const float DEFAULT_GEAR_2 = 0.4f;
const float DEFAULT_GEAR_3 = 0.8f;
const float DEFAULT_GEAR_4 = 0.9f;
const float DEFAULT_GEAR_5 = 1.0f;
const bool DEFAULT_STRAFE_ENABLED = true;
public: public:
/**jsdoc /**jsdoc
@ -729,7 +748,17 @@ public:
*/ */
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; } Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
/**
* @function MyAvatar.getControlScheme
* @returns {number}
*/
Q_INVOKABLE int getControlScheme() const { return _controlSchemeIndex; }
/**
* @function MyAvatar.setControlScheme
* @param {number} index
*/
Q_INVOKABLE void setControlScheme(int index) { _controlSchemeIndex = (index >= 0 && index <= 2) ? index : 0; }
/**jsdoc /**jsdoc
* Sets the avatar's dominant hand. * Sets the avatar's dominant hand.
* @function MyAvatar.setDominantHand * @function MyAvatar.setDominantHand
@ -744,7 +773,16 @@ public:
* @returns {string} <code>"left"</code> for the left hand, <code>"right"</code> for the right hand. * @returns {string} <code>"left"</code> for the left hand, <code>"right"</code> for the right hand.
*/ */
Q_INVOKABLE QString getDominantHand() const; Q_INVOKABLE QString getDominantHand() const;
/**jsdoc
* @function MyAVatar.setStrafeEnabled
* @param {bool} enabled
*/
Q_INVOKABLE void setStrafeEnabled(bool enabled);
/**jsdoc
* @function MyAvatar.getStrafeEnabled
* @returns {bool}
*/
Q_INVOKABLE bool getStrafeEnabled() const;
/**jsdoc /**jsdoc
* @function MyAvatar.setHmdAvatarAlignmentType * @function MyAvatar.setHmdAvatarAlignmentType
* @param {string} type - <code>"head"</code> to align your head and your avatar's head, <code>"eyes"</code> to align your * @param {string} type - <code>"head"</code> to align your head and your avatar's head, <code>"eyes"</code> to align your
@ -1235,6 +1273,7 @@ public:
controller::Pose getControllerPoseInSensorFrame(controller::Action action) const; controller::Pose getControllerPoseInSensorFrame(controller::Action action) const;
controller::Pose getControllerPoseInWorldFrame(controller::Action action) const; controller::Pose getControllerPoseInWorldFrame(controller::Action action) const;
controller::Pose getControllerPoseInAvatarFrame(controller::Action action) const; controller::Pose getControllerPoseInAvatarFrame(controller::Action action) const;
glm::quat getOffHandRotation() const;
bool hasDriveInput() const; bool hasDriveInput() const;
@ -1317,6 +1356,106 @@ public:
*/ */
Q_INVOKABLE bool getFlyingHMDPref(); Q_INVOKABLE bool getFlyingHMDPref();
/**jsdoc
* Set your preference for hand-relative movement.
* @function MyAvatar.setHandRelativeMovement
* @param {number} enabled - Set <code>true</code> if you want to enable hand-relative movement, otherwise set to <code>false</code>.
*
*/
Q_INVOKABLE void setMovementReference(int enabled);
/**jsdoc
* Get your preference for hand-relative movement.
* @function MyAvatar.getHandRelativeMovement
* @returns {number} <code>true</code> if your preference is for user locomotion to be relative to the direction your
* controller is pointing, otherwise <code>false</code>.
*/
Q_INVOKABLE int getMovementReference();
/**jsdoc
* Set the first 'shifting point' for acceleration step function.
* @function MyAvatar.setDriveGear1
* @param {number} shiftPoint - Set the first shift point for analog movement acceleration step function, between [0.0, 1.0]. Must be less than or equal to Gear 2.
*/
Q_INVOKABLE void setDriveGear1(float shiftPoint);
/**jsdoc
* Get the first 'shifting point' for acceleration step function.
* @function MyAvatar.getDriveGear1
* @returns {number} Value between [0.0, 1.0].
*/
Q_INVOKABLE float getDriveGear1();
/**jsdoc
* Set the second 'shifting point' for acceleration step function.
* @function MyAvatar.setDriveGear2
* @param {number} shiftPoint - Defines the second shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 1 and less than or equal to Gear 2.
*/
Q_INVOKABLE void setDriveGear2(float shiftPoint);
/**jsdoc
* Get the second 'shifting point' for acceleration step function.
* @function MyAvatar.getDriveGear2
* @returns {number} Value between [0.0, 1.0].
*/
Q_INVOKABLE float getDriveGear2();
/**jsdoc
* Set the third 'shifting point' for acceleration step function.
* @function MyAvatar.setDriveGear3
* @param {number} shiftPoint - Defines the third shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 2 and less than or equal to Gear 4.
*/
Q_INVOKABLE void setDriveGear3(float shiftPoint);
/**jsdoc
* Get the third 'shifting point' for acceleration step function.
* @function MyAvatar.getDriveGear3
* @returns {number} Value between [0.0, 1.0].
*/
Q_INVOKABLE float getDriveGear3();
/**jsdoc
* Set the fourth 'shifting point' for acceleration step function.
* @function MyAvatar.setDriveGear4
* @param {number} shiftPoint - Defines the fourth shift point for analog movement acceleration step function, between [0, 1]. Must be greater than Gear 3 and less than Gear 5.
*/
Q_INVOKABLE void setDriveGear4(float shiftPoint);
/**jsdoc
* Get the fourth 'shifting point' for acceleration step function.
* @function MyAvatar.getDriveGear4
* @returns {number} Value between [0.0, 1.0].
*/
Q_INVOKABLE float getDriveGear4();
/**jsdoc
* Set the fifth 'shifting point' for acceleration step function.
* @function MyAvatar.setDriveGear5
* @param {number} shiftPoint - Defines the fifth shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 4.
*/
Q_INVOKABLE void setDriveGear5(float shiftPoint);
/**jsdoc
* Get the fifth 'shifting point' for acceleration step function.
* @function MyAvatar.getDriveGear5
* @returns {number} Value between [0.0, 1.0].
*/
Q_INVOKABLE float getDriveGear5();
/**jsdoc
* Choose the control scheme.
* @function MyAvatar.setControlSchemeIndex
* @param {number} Choose the control scheme to be used.
*/
void setControlSchemeIndex(int index);
/**jsdoc
* Check what control scheme is in use.
* @function MyAvatar.getControlSchemeIndex
* @returns {number} Returns the index associated with a given control scheme.
*/
int getControlSchemeIndex();
/**jsdoc /**jsdoc
* Gets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on * Gets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on
* permissible scale values imposed by the domain. * permissible scale values imposed by the domain.
@ -1490,6 +1629,14 @@ public:
float getWalkBackwardSpeed() const; float getWalkBackwardSpeed() const;
void setSprintSpeed(float value); void setSprintSpeed(float value);
float getSprintSpeed() const; float getSprintSpeed() const;
void setAnalogWalkSpeed(float value);
float getAnalogWalkSpeed() const;
void setAnalogSprintSpeed(float value);
float getAnalogSprintSpeed() const;
void setAnalogPlusWalkSpeed(float value);
float getAnalogPlusWalkSpeed() const;
void setAnalogPlusSprintSpeed(float value);
float getAnalogPlusSprintSpeed() const;
void setSitStandStateChange(bool stateChanged); void setSitStandStateChange(bool stateChanged);
float getSitStandStateChange() const; float getSitStandStateChange() const;
void updateSitStandState(float newHeightReading, float dt); void updateSitStandState(float newHeightReading, float dt);
@ -2230,6 +2377,13 @@ private:
float _boomLength { ZOOM_DEFAULT }; float _boomLength { ZOOM_DEFAULT };
float _yawSpeed; // degrees/sec float _yawSpeed; // degrees/sec
float _pitchSpeed; // degrees/sec float _pitchSpeed; // degrees/sec
float _driveGear1 { DEFAULT_GEAR_1 };
float _driveGear2 { DEFAULT_GEAR_2 };
float _driveGear3 { DEFAULT_GEAR_3 };
float _driveGear4 { DEFAULT_GEAR_4 };
float _driveGear5 { DEFAULT_GEAR_5 };
int _controlSchemeIndex { CONTROLS_DEFAULT };
int _movementReference{ 0 };
glm::vec3 _thrust { 0.0f }; // impulse accumulator for outside sources glm::vec3 _thrust { 0.0f }; // impulse accumulator for outside sources
@ -2270,6 +2424,9 @@ private:
// private methods // private methods
void updateOrientation(float deltaTime); void updateOrientation(float deltaTime);
glm::vec3 calculateScaledDirection();
float calculateGearedSpeed(const float driveKey);
glm::vec3 scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 right);
void updateActionMotor(float deltaTime); void updateActionMotor(float deltaTime);
void updatePosition(float deltaTime); void updatePosition(float deltaTime);
void updateViewBoom(); void updateViewBoom();
@ -2287,6 +2444,7 @@ private:
bool _useSnapTurn { true }; bool _useSnapTurn { true };
ThreadSafeValueCache<QString> _dominantHand { DOMINANT_RIGHT_HAND }; ThreadSafeValueCache<QString> _dominantHand { DOMINANT_RIGHT_HAND };
ThreadSafeValueCache<QString> _hmdAvatarAlignmentType { DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE }; ThreadSafeValueCache<QString> _hmdAvatarAlignmentType { DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE };
ThreadSafeValueCache<bool> _strafeEnabled{ DEFAULT_STRAFE_ENABLED };
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // degrees const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // degrees
const float ROLL_CONTROL_RATE_DEFAULT = 114.0f; // degrees / sec const float ROLL_CONTROL_RATE_DEFAULT = 114.0f; // degrees / sec
@ -2438,9 +2596,16 @@ private:
ThreadSafeValueCache<bool> _lockSitStandState { false }; ThreadSafeValueCache<bool> _lockSitStandState { false };
// max unscaled forward movement speed // max unscaled forward movement speed
ThreadSafeValueCache<float> _walkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED }; ThreadSafeValueCache<float> _defaultWalkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
ThreadSafeValueCache<float> _walkBackwardSpeed { DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED }; ThreadSafeValueCache<float> _defaultWalkBackwardSpeed { DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED };
ThreadSafeValueCache<float> _sprintSpeed { AVATAR_SPRINT_SPEED_SCALAR }; ThreadSafeValueCache<float> _defaultSprintSpeed { DEFAULT_AVATAR_MAX_SPRINT_SPEED };
ThreadSafeValueCache<float> _analogWalkSpeed { ANALOG_AVATAR_MAX_WALKING_SPEED };
ThreadSafeValueCache<float> _analogWalkBackwardSpeed { ANALOG_AVATAR_MAX_WALKING_BACKWARD_SPEED };
ThreadSafeValueCache<float> _analogSprintSpeed { ANALOG_AVATAR_MAX_SPRINT_SPEED };
ThreadSafeValueCache<float> _analogPlusWalkSpeed { ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED };
ThreadSafeValueCache<float> _analogPlusWalkBackwardSpeed { ANALOG_PLUS_AVATAR_MAX_WALKING_BACKWARD_SPEED };
ThreadSafeValueCache<float> _analogPlusSprintSpeed { ANALOG_PLUS_AVATAR_MAX_SPRINT_SPEED };
float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR }; float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
bool _isInWalkingState { false }; bool _isInWalkingState { false };
ThreadSafeValueCache<bool> _isInSittingState { false }; ThreadSafeValueCache<bool> _isInSittingState { false };
@ -2460,6 +2625,7 @@ private:
TimePoint _nextTraitsSendWindow; TimePoint _nextTraitsSendWindow;
Setting::Handle<QString> _dominantHandSetting; Setting::Handle<QString> _dominantHandSetting;
Setting::Handle<bool> _strafeEnabledSetting;
Setting::Handle<QString> _hmdAvatarAlignmentTypeSetting; Setting::Handle<QString> _hmdAvatarAlignmentTypeSetting;
Setting::Handle<float> _headPitchSetting; Setting::Handle<float> _headPitchSetting;
Setting::Handle<float> _scaleSetting; Setting::Handle<float> _scaleSetting;
@ -2473,8 +2639,17 @@ private:
Setting::Handle<bool> _useSnapTurnSetting; Setting::Handle<bool> _useSnapTurnSetting;
Setting::Handle<float> _userHeightSetting; Setting::Handle<float> _userHeightSetting;
Setting::Handle<bool> _flyingHMDSetting; Setting::Handle<bool> _flyingHMDSetting;
Setting::Handle<int> _movementReferenceSetting;
Setting::Handle<int> _avatarEntityCountSetting; Setting::Handle<int> _avatarEntityCountSetting;
Setting::Handle<bool> _allowTeleportingSetting { "allowTeleporting", true }; Setting::Handle<bool> _allowTeleportingSetting { "allowTeleporting", true };
Setting::Handle<float> _driveGear1Setting;
Setting::Handle<float> _driveGear2Setting;
Setting::Handle<float> _driveGear3Setting;
Setting::Handle<float> _driveGear4Setting;
Setting::Handle<float> _driveGear5Setting;
Setting::Handle<float> _analogWalkSpeedSetting;
Setting::Handle<float> _analogPlusWalkSpeedSetting;
Setting::Handle<int> _controlSchemeIndexSetting;
std::vector<Setting::Handle<QUuid>> _avatarEntityIDSettings; std::vector<Setting::Handle<QUuid>> _avatarEntityIDSettings;
std::vector<Setting::Handle<QByteArray>> _avatarEntityDataSettings; std::vector<Setting::Handle<QByteArray>> _avatarEntityDataSettings;
Setting::Handle<QString> _userRecenterModelSetting; Setting::Handle<QString> _userRecenterModelSetting;

View file

@ -266,6 +266,11 @@ void setupPreferences() {
auto preference = new CheckPreference(VR_MOVEMENT, "Walking", getter, setter); auto preference = new CheckPreference(VR_MOVEMENT, "Walking", getter, setter);
preferences->addPreference(preference); preferences->addPreference(preference);
} }
{
auto getter = [myAvatar]()->bool { return myAvatar->getStrafeEnabled(); };
auto setter = [myAvatar](bool value) { myAvatar->setStrafeEnabled(value); };
preferences->addPreference(new CheckPreference(VR_MOVEMENT, "Strafing", getter, setter));
}
{ {
auto getter = [myAvatar]()->bool { return myAvatar->getFlyingHMDPref(); }; auto getter = [myAvatar]()->bool { return myAvatar->getFlyingHMDPref(); };
auto setter = [myAvatar](bool value) { myAvatar->setFlyingHMDPref(value); }; auto setter = [myAvatar](bool value) { myAvatar->setFlyingHMDPref(value); };
@ -273,6 +278,22 @@ void setupPreferences() {
preference->setIndented(true); preference->setIndented(true);
preferences->addPreference(preference); preferences->addPreference(preference);
} }
{
auto getter = [myAvatar]()->int { return myAvatar->getMovementReference(); };
auto setter = [myAvatar](int value) { myAvatar->setMovementReference(value); };
//auto preference = new CheckPreference(VR_MOVEMENT, "Hand-Relative Movement", getter, setter);
auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Movement Direction", getter, setter);
QStringList items;
items << "HMD-Relative" << "Hand-Relative" << "Hand-Relative (Leveled)";
preference->setHeading("Movement Direction");
preference->setItems(items);
preferences->addPreference(preference);
}
{
auto getter = [myAvatar]()->QString { return myAvatar->getDominantHand(); };
auto setter = [myAvatar](const QString& value) { myAvatar->setDominantHand(value); };
preferences->addPreference(new PrimaryHandPreference(VR_MOVEMENT, "Dominant Hand", getter, setter));
}
{ {
auto getter = [myAvatar]()->int { return myAvatar->getSnapTurn() ? 0 : 1; }; auto getter = [myAvatar]()->int { return myAvatar->getSnapTurn() ? 0 : 1; };
auto setter = [myAvatar](int value) { myAvatar->setSnapTurn(value == 0); }; auto setter = [myAvatar](int value) { myAvatar->setSnapTurn(value == 0); };
@ -283,6 +304,26 @@ void setupPreferences() {
preference->setItems(items); preference->setItems(items);
preferences->addPreference(preference); preferences->addPreference(preference);
} }
{
auto getter = [myAvatar]()->int { return myAvatar->getControlScheme(); };
auto setter = [myAvatar](int index) { myAvatar->setControlScheme(index); };
auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Control Scheme", getter, setter);
QStringList items;
items << "Default" << "Analog" << "Analog++";
preference->setHeading("Control Scheme Selection");
preference->setItems(items);
preferences->addPreference(preference);
}
{
auto getter = [myAvatar]()->float { return myAvatar->getAnalogPlusWalkSpeed(); };
auto setter = [myAvatar](float value) { myAvatar->setAnalogPlusWalkSpeed(value); };
auto preference = new SpinnerSliderPreference(VR_MOVEMENT, "Analog++ Walk Speed", getter, setter);
preference->setMin(6.0f);
preference->setMax(30.0f);
preference->setStep(1);
preference->setDecimals(2);
preferences->addPreference(preference);
}
{ {
auto getter = [myAvatar]()->bool { return myAvatar->getShowPlayArea(); }; auto getter = [myAvatar]()->bool { return myAvatar->getShowPlayArea(); };
auto setter = [myAvatar](bool value) { myAvatar->setShowPlayArea(value); }; auto setter = [myAvatar](bool value) { myAvatar->setShowPlayArea(value); };

View file

@ -69,7 +69,23 @@ const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.915461599
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second
const float DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second const float DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second
const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f; const float DEFAULT_AVATAR_MAX_SPRINT_SPEED = 3.4f; // meters / second
const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f; // meters / second
const float ANALOG_AVATAR_MAX_WALKING_SPEED = 6.0f; // meters / second
const float ANALOG_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second
const float ANALOG_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
const float ANALOG_AVATAR_MAX_SPRINT_SPEED = 8.0f; // meters / second
const float ANALOG_AVATAR_GEAR_1 = 0.2f; // meters / second
const float ANALOG_AVATAR_GEAR_2 = 0.4f; // meters / second
const float ANALOG_AVATAR_GEAR_3 = 0.6f; // meters / second
const float ANALOG_AVATAR_GEAR_4 = 0.8f; // meters / second
const float ANALOG_AVATAR_GEAR_5 = 1.0f; // meters / second
const float ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED = 10.0f; // meters / second
const float ANALOG_PLUS_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.42f; // meters / second
const float ANALOG_PLUS_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
const float ANALOG_PLUS_AVATAR_MAX_SPRINT_SPEED = 20.0f; // meters / second
const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2 (world) const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2 (world)
const float DEFAULT_AVATAR_JUMP_SPEED = 3.5f; // meters / second (sensor) const float DEFAULT_AVATAR_JUMP_SPEED = 3.5f; // meters / second (sensor)
@ -86,6 +102,6 @@ static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT; // meter
static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters
static const float MIN_AVATAR_RADIUS = 0.5f * MIN_AVATAR_HEIGHT; static const float MIN_AVATAR_RADIUS = 0.5f * MIN_AVATAR_HEIGHT;
static const float AVATAR_WALK_SPEED_SCALAR = 1.0f; static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
static const float AVATAR_SPRINT_SPEED_SCALAR = 3.0f; static const float AVATAR_SPRINT_SPEED_SCALAR = 2.0f;
#endif // hifi_AvatarConstants_h #endif // hifi_AvatarConstants_h

View file

@ -32,7 +32,8 @@ Script.include("/~/system/libraries/controllers.js");
if (parentPropsLength !== 0) { if (parentPropsLength !== 0) {
var targetEntity = { var targetEntity = {
id: this.parentProps[parentPropsLength - 1].id, id: this.parentProps[parentPropsLength - 1].id,
props: this.parentProps[parentPropsLength - 1]}; props: this.parentProps[parentPropsLength - 1]
};
this.targetEntityID = targetEntity.id; this.targetEntityID = targetEntity.id;
this.targetEntityProps = targetEntity.props; this.targetEntityProps = targetEntity.props;
return targetEntity; return targetEntity;
@ -41,7 +42,8 @@ Script.include("/~/system/libraries/controllers.js");
this.targetEntityProps = this.entityProps; this.targetEntityProps = this.entityProps;
return { return {
id: this.entityID, id: this.entityID,
props: this.entityProps}; props: this.entityProps
};
}; };
} }
@ -62,8 +64,6 @@ Script.include("/~/system/libraries/controllers.js");
this.MIN_HAPTIC_PULSE_INTERVAL = 500; // ms this.MIN_HAPTIC_PULSE_INTERVAL = 500; // ms
this.disabled = false; this.disabled = false;
var _this = this; var _this = this;
this.leftTrigger = 0.0;
this.rightTrigger = 0.0;
this.initialControllerRotation = Quat.IDENTITY; this.initialControllerRotation = Quat.IDENTITY;
this.currentControllerRotation = Quat.IDENTITY; this.currentControllerRotation = Quat.IDENTITY;
this.manipulating = false; this.manipulating = false;
@ -101,13 +101,9 @@ Script.include("/~/system/libraries/controllers.js");
return (this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND); return (this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND);
} }
this.getOffhandTrigger = function () {
return (_this.hand === RIGHT_HAND ? _this.leftTrigger : _this.rightTrigger);
}
// Activation criteria for rotating a fargrabbed entity. If we're changing the mapping, this is where to do it. // Activation criteria for rotating a fargrabbed entity. If we're changing the mapping, this is where to do it.
this.shouldManipulateTarget = function () { this.shouldManipulateTarget = function (controllerData) {
return (_this.getOffhandTrigger() > TRIGGER_ON_VALUE) ? true : false; return (controllerData.triggerValues[this.getOffhand()] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.getOffhand()] > TRIGGER_ON_VALUE) ? true : false;
}; };
// Get the delta between the current rotation and where the controller was when manipulation started. // Get the delta between the current rotation and where the controller was when manipulation started.
@ -123,6 +119,10 @@ Script.include("/~/system/libraries/controllers.js");
MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal); MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal);
}; };
this.setJointRotation = function (newTargetRotLocal) {
MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal);
};
this.handToController = function () { this.handToController = function () {
return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand; return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
}; };
@ -278,7 +278,7 @@ Script.include("/~/system/libraries/controllers.js");
var newTargetPosLocal = MyAvatar.worldToJointPoint(newTargetPosition); var newTargetPosLocal = MyAvatar.worldToJointPoint(newTargetPosition);
// This block handles the user's ability to rotate the object they're FarGrabbing // This block handles the user's ability to rotate the object they're FarGrabbing
if (this.shouldManipulateTarget()) { if (this.shouldManipulateTarget(controllerData)) {
// Get the pose of the controller that is not grabbing. // Get the pose of the controller that is not grabbing.
var pose = Controller.getPoseValue((this.getOffhand() ? Controller.Standard.RightHand : Controller.Standard.LeftHand)); var pose = Controller.getPoseValue((this.getOffhand() ? Controller.Standard.RightHand : Controller.Standard.LeftHand));
if (pose.valid) { if (pose.valid) {
@ -424,8 +424,6 @@ Script.include("/~/system/libraries/controllers.js");
}; };
this.run = function (controllerData) { this.run = function (controllerData) {
this.leftTrigger = controllerData.triggerValues[LEFT_HAND];
this.rightTrigger = controllerData.triggerValues[RIGHT_HAND];
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE || this.targetIsNull()) { if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE || this.targetIsNull()) {
this.endFarGrabEntity(controllerData); this.endFarGrabEntity(controllerData);
return makeRunningValues(false, [], []); return makeRunningValues(false, [], []);

View file

@ -129,6 +129,8 @@ Script.include("/~/system/libraries/controllers.js");
this.init = false; this.init = false;
this.hand = hand; this.hand = hand;
this.buttonValue = 0; this.buttonValue = 0;
this.standardAxisLY = 0.0;
this.standardAxisRY = 0.0;
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
this.active = false; this.active = false;
this.state = TELEPORTER_STATES.IDLE; this.state = TELEPORTER_STATES.IDLE;
@ -690,6 +692,44 @@ Script.include("/~/system/libraries/controllers.js");
} }
}; };
this.getStandardLY = function (value) {
_this.standardAxisLY = value;
};
this.getStandardRY = function (value) {
_this.standardAxisRY = value;
};
// Return value for the getDominantY and getOffhandY functions has to be inverted.
this.getDominantY = function () {
return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisLY) : -(_this.standardAxisRY);
};
this.getOffhandY = function () {
return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisRY) : -(_this.standardAxisLY);
};
this.getDominantHand = function () {
return (MyAvatar.getDominantHand() === "left") ? LEFT_HAND : RIGHT_HAND;
}
this.getOffHand = function () {
return (MyAvatar.getDominantHand() === "left") ? RIGHT_HAND : LEFT_HAND;
}
this.showReticle = function () {
return (_this.getDominantY() > TELEPORT_DEADZONE) ? true : false;
};
this.shouldTeleport = function () {
return (_this.getDominantY() > TELEPORT_DEADZONE && _this.getOffhandY() > TELEPORT_DEADZONE) ? true : false;
};
this.shouldCancel = function () {
//return (_this.getDominantY() < -TELEPORT_DEADZONE || _this.getOffhandY() < -TELEPORT_DEADZONE) ? true : false;
return (_this.getDominantY() <= TELEPORT_DEADZONE) ? true : false;
};
this.parameters = makeDispatcherModuleParameters( this.parameters = makeDispatcherModuleParameters(
80, 80,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"], this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
@ -706,7 +746,7 @@ Script.include("/~/system/libraries/controllers.js");
} }
var otherModule = this.getOtherModule(); var otherModule = this.getOtherModule();
if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) { if (!this.disabled && this.showReticle() && !otherModule.active && this.hand === this.getDominantHand()) {
this.active = true; this.active = true;
this.enterTeleport(); this.enterTeleport();
return makeRunningValues(true, [], []); return makeRunningValues(true, [], []);
@ -715,6 +755,12 @@ Script.include("/~/system/libraries/controllers.js");
}; };
this.run = function(controllerData, deltaTime) { this.run = function(controllerData, deltaTime) {
// Kill condition:
if (_this.shouldCancel()) {
_this.disableLasers();
this.active = false;
return makeRunningValues(false, [], []);
}
// Get current hand pose information to see if the pose is valid // Get current hand pose information to see if the pose is valid
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput); var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
@ -778,7 +824,7 @@ Script.include("/~/system/libraries/controllers.js");
this.teleport = function(newResult, target) { this.teleport = function(newResult, target) {
var result = newResult; var result = newResult;
_this.teleportedPosition = newResult.intersection; _this.teleportedPosition = newResult.intersection;
if (_this.buttonValue !== 0) { if (!_this.shouldTeleport()) {
return makeRunningValues(true, [], []); return makeRunningValues(true, [], []);
} }
@ -801,8 +847,8 @@ Script.include("/~/system/libraries/controllers.js");
}; };
this.disableLasers = function() { this.disableLasers = function() {
_this.setPlayAreaVisible(false, null, true); _this.setPlayAreaVisible(false, null, false);
_this.setTeleportVisible(false, null, true); _this.setTeleportVisible(false, null, false);
Pointers.disablePointer(_this.teleportParabolaHandVisuals); Pointers.disablePointer(_this.teleportParabolaHandVisuals);
Pointers.disablePointer(_this.teleportParabolaHandCollisions); Pointers.disablePointer(_this.teleportParabolaHandCollisions);
Pointers.disablePointer(_this.teleportParabolaHeadVisuals); Pointers.disablePointer(_this.teleportParabolaHeadVisuals);
@ -982,6 +1028,10 @@ Script.include("/~/system/libraries/controllers.js");
// Teleport actions. // Teleport actions.
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress); teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress); teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
teleportMapping.from(Controller.Standard.LY).peek().to(leftTeleporter.getStandardLY);
teleportMapping.from(Controller.Standard.RY).peek().to(leftTeleporter.getStandardRY);
teleportMapping.from(Controller.Standard.LY).peek().to(rightTeleporter.getStandardLY);
teleportMapping.from(Controller.Standard.RY).peek().to(rightTeleporter.getStandardRY);
} }
var leftTeleporter = new Teleporter(LEFT_HAND); var leftTeleporter = new Teleporter(LEFT_HAND);

View file

@ -15,7 +15,7 @@ var CONTOLLER_SCRIPTS = [
"squeezeHands.js", "squeezeHands.js",
"controllerDisplayManager.js", "controllerDisplayManager.js",
"grab.js", "grab.js",
"toggleAdvancedMovementForHandControllers.js", //"toggleAdvancedMovementForHandControllers.js",
"handTouch.js", "handTouch.js",
"controllerDispatcher.js", "controllerDispatcher.js",
"controllerModules/nearParentGrabOverlay.js", "controllerModules/nearParentGrabOverlay.js",

View file

@ -103,6 +103,8 @@ TEAR_AWAY_DISTANCE = 0.15; // ungrab an entity if its bounding-box moves this fa
TEAR_AWAY_COUNT = 2; // multiply by TEAR_AWAY_CHECK_TIME to know how long the item must be away TEAR_AWAY_COUNT = 2; // multiply by TEAR_AWAY_CHECK_TIME to know how long the item must be away
TEAR_AWAY_CHECK_TIME = 0.15; // seconds, duration between checks TEAR_AWAY_CHECK_TIME = 0.15; // seconds, duration between checks
TELEPORT_DEADZONE = 0.15;
NEAR_GRAB_DISTANCE = 0.14; // Grab an entity if its bounding box is within this distance. NEAR_GRAB_DISTANCE = 0.14; // Grab an entity if its bounding box is within this distance.
// Smaller than TEAR_AWAY_DISTANCE for hysteresis. // Smaller than TEAR_AWAY_DISTANCE for hysteresis.

View file

@ -291,7 +291,7 @@
var clickMapping = Controller.newMapping('tabletToggle-click'); var clickMapping = Controller.newMapping('tabletToggle-click');
var wantsMenu = 0; var wantsMenu = 0;
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu); clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) { clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().when(Controller.Hardware.Application.LeftHandDominant).to(function (clicked) {
if (clicked) { if (clicked) {
//activeHudPoint2d(Controller.Standard.RightHand); //activeHudPoint2d(Controller.Standard.RightHand);
Messages.sendLocalMessage("toggleHand", Controller.Standard.RightHand); Messages.sendLocalMessage("toggleHand", Controller.Standard.RightHand);
@ -299,7 +299,7 @@
wantsMenu = clicked; wantsMenu = clicked;
}); });
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) { clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().when(Controller.Hardware.Application.RightHandDominant).to(function (clicked) {
if (clicked) { if (clicked) {
//activeHudPoint2d(Controller.Standard.LeftHand); //activeHudPoint2d(Controller.Standard.LeftHand);
Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand); Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);