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Merge pull request #13149 from SamGondelman/cherry-pick
RC67.1: Fixed procedural shaders
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commit
b0d19bc08e
6 changed files with 54 additions and 1 deletions
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@ -251,7 +251,7 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
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updateAmbientLightFromEntity(entity);
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}
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if (skyboxChanged) {
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if (skyboxChanged || _proceduralUserData != entity->getUserData()) {
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updateKeyBackgroundFromEntity(entity);
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}
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@ -295,6 +295,10 @@ bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoint
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return true;
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}
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if (entity->getUserData() != _proceduralUserData) {
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return true;
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}
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#if 0
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if (_typedEntity->getCompoundShapeURL() != _lastShapeURL) {
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return true;
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@ -16,11 +16,21 @@
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<@include ForwardGlobalLight.slh@>
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<$declareEvalSkyboxGlobalColor()$>
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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layout(location = 0) out vec4 _fragColor0;
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//PROCEDURAL_COMMON_BLOCK
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@ -18,9 +18,18 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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layout(location = 0) out vec4 _fragColor0;
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//PROCEDURAL_COMMON_BLOCK
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@ -16,7 +16,17 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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@ -19,9 +19,19 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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in vec4 _positionWS;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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#line 1001
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@ -16,7 +16,17 @@
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// the interpolated normal
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in vec3 _normalWS;
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in vec3 _normalMS;
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in vec4 _color;
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in vec2 _texCoord0;
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in vec4 _positionMS;
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in vec4 _positionES;
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// For retro-compatibility
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#define _normal _normalWS
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#define _modelNormal _normalMS
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#define _position _positionMS
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#define _eyePosition _positionES
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//PROCEDURAL_COMMON_BLOCK
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