fixing compilation issue on macos

This commit is contained in:
dev 2015-02-26 11:27:40 -08:00
parent fcb293d0b2
commit b04dbf7a34

View file

@ -11,6 +11,8 @@
#include "Stage.h" #include "Stage.h"
#include <glm/gtx/transform.hpp> #include <glm/gtx/transform.hpp>
#include <math.h>
using namespace model; using namespace model;
@ -74,10 +76,10 @@ void EarthSunModel::updateSun() const {
_surfaceSunDir = glm::normalize(Vec3(lssd.x, lssd.y, lssd.z)); _surfaceSunDir = glm::normalize(Vec3(lssd.x, lssd.y, lssd.z));
} }
float moduloRange(float val, float minVal, float maxVal) { double moduloRange(double val, double minVal, double maxVal) {
float range = maxVal - minVal; double range = maxVal - minVal;
float rval = (val - minVal) / range; double rval = (val - minVal) / range;
float intval; double intval;
return modf(rval, &intval) * range + minVal; return modf(rval, &intval) * range + minVal;
} }