From 50b020ed96e598efcdbc7ea1f31d8bac2887ad7f Mon Sep 17 00:00:00 2001
From: Yoz Grahame <yoz@yoz.com>
Date: Wed, 28 Nov 2012 16:28:14 -0800
Subject: [PATCH 1/2] Go fullscreen on startup

---
 main.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/main.cpp b/main.cpp
index 256a550058..4cbd6d7281 100644
--- a/main.cpp
+++ b/main.cpp
@@ -242,6 +242,7 @@ void initDisplay(void)
     glEnable(GL_DEPTH_TEST);
     
     load_png_as_texture(texture_filename);
+    glutFullScreen();
 }
 
 void init(void)

From 725d9f60a0047ef389de94e219247e8c4fd122ed Mon Sep 17 00:00:00 2001
From: Yoz Grahame <yoz@yoz.com>
Date: Fri, 30 Nov 2012 09:59:33 -0800
Subject: [PATCH 2/2] Increase colour value gamut

---
 cloud.cpp | 2 +-
 field.cpp | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/cloud.cpp b/cloud.cpp
index 329b840ab5..f80953cb50 100644
--- a/cloud.cpp
+++ b/cloud.cpp
@@ -10,7 +10,7 @@
 #include "cloud.h"
 #include "util.h"
 
-#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp
+#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp
 
 Cloud::Cloud(int num, 
              glm::vec3 box,
diff --git a/field.cpp b/field.cpp
index 011fb6515f..de5bd2cc06 100644
--- a/field.cpp
+++ b/field.cpp
@@ -10,7 +10,7 @@
 #include "glm/glm.hpp"
 #define FIELD_SCALE 0.00050
 #define COLOR_DRIFT_RATE 0.001f // per-frame drift of particle color towards field element color
-#define COLOR_MIN 0.3f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp
+#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp
 
 //  A vector-valued field over an array of elements arranged as a 3D lattice