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Derp; I don't want the length of the scale, I want the average of the
components.
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@ -623,7 +623,7 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& position) {
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glm::vec3 gravity = _rotation * IDENTITY_UP * -0.1f;
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glm::vec3 gravity = _rotation * IDENTITY_UP * -0.1f;
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// over one or more iterations, apply the length constraints and update the rotations accordingly
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// over one or more iterations, apply the length constraints and update the rotations accordingly
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float uniformScale = glm::length(_scale);
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float uniformScale = (_scale.x + _scale.y + _scale.z) / 3.0f;
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const int ITERATION_COUNT = 1;
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const int ITERATION_COUNT = 1;
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for (int i = 0; i < ITERATION_COUNT; i++) {
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for (int i = 0; i < ITERATION_COUNT; i++) {
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for (int j = 1; j < freeLineage.size(); j++) {
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for (int j = 1; j < freeLineage.size(); j++) {
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